Admiral Squish
2013-12-13, 12:00 PM
Eldritch Empower:
Prerequisite: Eldritch Blast (3d6)
Benefit: You can reduce your eldritch blast’s damage by 2d6 to increase the damage dealt by your eldritch blast by 50%.
Eldritch Maximize:
Prerequisite: Eldritch Blast (4d6)
Benefit: You can reduce your eldritch blast’s damage by 3d6 to maximize the variable, numeric damage of your eldritch blast.
Eldritch Quicken:
Prerequisite: Eldritch Blast (5d6)
Benefit: You can reduce your eldritch blast’s damage by 4d6 to use it as a swift action instead of a standard action. You cannot use your eldritch blast more than once per round.
Eldritch Still:
Prerequisite: Eldritch Blast (2d6)
Benefit: You can reduce your eldritch blast’s damage by 1d6 to use it without somantic components.
Eldritch Widen:
Prerequisite: Eldritch Blast (4d6), Eldritch cone or Eldritch Doom eldritch shape invocations.
Benefit: You can reduce your eldritch blast’s damage by 3d6 to increase the area of your eldritch shape or eldritch cone by 100%.
Eldritch Knockback:
Prerequisite: Eldritch Blast (3d6)
Benefit: You can reduce your eldritch blast’s damage by 2d6 to knock back creatures struck by it. A creature that takes damage from your eldritch blast must make a reflex save or be pushed away from you in a straight line 5 feet, plus 5 feet for every 5 damage dealt by the blast. If the blast moves the target more than 10 feet, they take 1d6 points of damage for every 10 feet moved. If some object or creature prevents them from moving as far as the spell would force them to, they take 1d6 damage from striking the barrier (Plus any damage taken from moving normally) and stop moving. If the barrier is another creature, they too take 1d6 damage.
Eldritch Mercy:
Prerequisite: Eldritch Blast (2d6)
Benefit: You can reduce your eldritch blast’s damage by 1d6 to make your eldritch blast deal nonlethal damage.
Eldritch Twin:
Prerequisite: Eldritch Blast (5d6)
Benefit: You can reduce the damage of your eldritch blast by 4d6 to fire two blasts at the same time. The two eldritch blasts roll attack and damage separately and can be aimed at the same target or at different targets. You must apply the same eldritch shapes and eldritch essences to both blasts.
Eldritch Retribution:
Prerequisite: Eldritch Blast (2d6)
Benefit: You can reduce your eldritch blast’s damage by 1d6 to cast it at a retributive blast. A retributive blast has all the normal effects of an eldritch blast, including any eldritch essences applied. When dealt damage by a melee attack, you can choose to release the retributive blast, allowing it to instantly affect the attacker, rolling attack and damage normally. The retributive blast can only affect the attacker. In a retributive blast is not released within one hour of casting, it dissipates.
Prerequisite: Eldritch Blast (3d6)
Benefit: You can reduce your eldritch blast’s damage by 2d6 to increase the damage dealt by your eldritch blast by 50%.
Eldritch Maximize:
Prerequisite: Eldritch Blast (4d6)
Benefit: You can reduce your eldritch blast’s damage by 3d6 to maximize the variable, numeric damage of your eldritch blast.
Eldritch Quicken:
Prerequisite: Eldritch Blast (5d6)
Benefit: You can reduce your eldritch blast’s damage by 4d6 to use it as a swift action instead of a standard action. You cannot use your eldritch blast more than once per round.
Eldritch Still:
Prerequisite: Eldritch Blast (2d6)
Benefit: You can reduce your eldritch blast’s damage by 1d6 to use it without somantic components.
Eldritch Widen:
Prerequisite: Eldritch Blast (4d6), Eldritch cone or Eldritch Doom eldritch shape invocations.
Benefit: You can reduce your eldritch blast’s damage by 3d6 to increase the area of your eldritch shape or eldritch cone by 100%.
Eldritch Knockback:
Prerequisite: Eldritch Blast (3d6)
Benefit: You can reduce your eldritch blast’s damage by 2d6 to knock back creatures struck by it. A creature that takes damage from your eldritch blast must make a reflex save or be pushed away from you in a straight line 5 feet, plus 5 feet for every 5 damage dealt by the blast. If the blast moves the target more than 10 feet, they take 1d6 points of damage for every 10 feet moved. If some object or creature prevents them from moving as far as the spell would force them to, they take 1d6 damage from striking the barrier (Plus any damage taken from moving normally) and stop moving. If the barrier is another creature, they too take 1d6 damage.
Eldritch Mercy:
Prerequisite: Eldritch Blast (2d6)
Benefit: You can reduce your eldritch blast’s damage by 1d6 to make your eldritch blast deal nonlethal damage.
Eldritch Twin:
Prerequisite: Eldritch Blast (5d6)
Benefit: You can reduce the damage of your eldritch blast by 4d6 to fire two blasts at the same time. The two eldritch blasts roll attack and damage separately and can be aimed at the same target or at different targets. You must apply the same eldritch shapes and eldritch essences to both blasts.
Eldritch Retribution:
Prerequisite: Eldritch Blast (2d6)
Benefit: You can reduce your eldritch blast’s damage by 1d6 to cast it at a retributive blast. A retributive blast has all the normal effects of an eldritch blast, including any eldritch essences applied. When dealt damage by a melee attack, you can choose to release the retributive blast, allowing it to instantly affect the attacker, rolling attack and damage normally. The retributive blast can only affect the attacker. In a retributive blast is not released within one hour of casting, it dissipates.