View Full Version : realism vs challenge: help!
Lord Sidereal
2007-01-16, 11:43 AM
In my Corruption campaign? Out, now.
Right, long story short, I need a way to make challenge encounters for my level 18 players. I've got plenty sorted out but basically I need a way to hyper Human Bandits and their troll/ogre pets so that they'll by EL 16-20, basically.
Mewtarthio
2007-01-16, 11:47 AM
Give the humans 16-20 class levels? There's not much we can suggest fluff-wise without knowing more about the campaign itself.
silentknight
2007-01-16, 11:49 AM
Level 1 Human Rogue (bandit) + Paragon template = CR 19
Ogre + Psedonatural template= CR 21
Both templates are in the Epic Handbook
Machete
2007-01-16, 11:58 AM
Null magic zone + old school obstacles.
Mewtarthio
2007-01-16, 11:59 AM
It kinda stretches the limits of believability to have tons of Paragon creatures running around unless you're in the Plane of Paragonity. Aren't they supposed to be unique?
Zaggab
2007-01-16, 02:06 PM
At level 18, reality must step aside a little bit. Characters as powerful as that shouldn't have any problems with bandits. Though maby the bandits really some mage's summoned demons, or a greedy dragon looking for loot?
Look at this: Economy (http://www.giantitp.com/comics/oots0158.html)
But replace numbers with power. CR 18 encounter's loot have huge gp values. So much that they could be living la dolce vita wihout having to mug random heroes.
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