Red Bear
2013-12-13, 07:14 PM
Ranged Magus Archetype
Weapon and Armor Proficiency
A magus is also proficient with the buckler. He can cast magus spells while wearing a buckler without incurring the normal arcane spell failure chance.
Class Skills
A magus adds Perception to his list of class skills and removes Intimidate from his list of class skills.
Bonus Spells
The magus adds several ranged-specific spells to his class spell list.
1st — Aspect of the Falcon, Gravity Bow, Abundant Ammunition; 2nd — Arrow Eruption; Ricochet Shot; 4th —Bow Spirit, Venomous Bolt, Named Bullet; 6th - Greater Named Bullet.
Arcane Pool (Su)
Add Distance and Seeking to, and remove Dancing and Vorpal from the list of weapon properties that can be added to the ranged magus weapon.
This ability changes and otherwise functions like the Arcane Pool class feature.
Spell Combat (Ex)
At 1st level, a magus learns to cast spells and wield his ranged weapon at the same time. This functions much like Rapid Shot, but the second arrow is a spell that is being cast. To use this ability, the magus must be wielding a bow (even if the spell being cast does not have somatic components). As a full-round action, he can make all of his attacks with his ranged weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).
This ability changes and otherwise functions like the Spell Combat class feature.
Spellstrike (Su)
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any ranged weapon he is wielding as part of a ranged attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free ranged attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this ranged attack deals its normal damage as well as the effects of the spell.
This ability changes and otherwise functions like the Spellstrike class feature.
Arcane Archery Arcana
Any Arcana that states it requires a “melee weapon” must be used with a ranged weapon instead, and all melee touch attacks allowed must be used as ranged touch attacks, provided the magus follows all other rules for spell combat and spellstrike. An arcane archer gains access to the following magus arcana. He cannot select any arcana more than once.
Ranged Spellstrike (Su): A magus can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. A magus using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects).
Imbue Arrow (Su): A magus gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the magus to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the magus can fire the arrow as part of the casting. If the arrow misses, the spell is wasted. The magus can make this attack in concert with spell combat, this ranged attack takes all the penalties accrued by spell combat attacks. The magus must be at least 6th level before selecting this arcana.
Seeker Arrow (Su): A magus can launch an arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). Using this ability consumes one point from arcane pool. As a full round action similarly to the rapid shot feat the magus can launch this arrow and make a full attack, but all his attacks take a -2 penalty to attack roll. Improved Spell Combat reduces these penalties. The seeker arrow replace the extra arrow from the rapid shot feat.The magus must be at least 8th level before selecting this arcana.
Phase Arrow (Su): A magus can launch an arrow once per day at a target known to him within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, armor, and shield modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action(and shooting the arrow is part of the action).As a full round action similarly to the rapid shot feat the magus can launch this arrow and make a full attack, but all his attacks take a -2 penalty to attack roll. Improved Spell Combat reduces these penalties. The phase arrow replace the extra arrow from the rapid shot feat. The magus must be at least 10th level before selecting this arcana.
Hail of Arrows (Su): In lieu of his regular attacks, once per day a magus can fire an arrow at each and every target within range, to a maximum of one target for every two magus level she has earned. Each attack uses the magus's primary attack bonus, and each enemy may only be targeted by a single arrow. The magus must be at least 12th level before selecting this arcana.
Arrow of Death (Su): A magus can create a special type of slaying arrow that forces the target, if damaged by the arrow's attack, to make a Fortitude save or be slain immediately. The DC of this save is equal to 20. It takes 1 day to make a slaying arrow, and the arrow only functions for the magus who created it. The slaying arrow lasts no longer than 1 year, and the archer can only have one such arrow in existence at a time. The magus must be at least 15th level before selecting this arcana.
Spell Access (Su)
At 7th level, the magus gains access to an expanded spell list. He learns and places 8 spells from the wizard’s spell list into his spellbook as magus spells of their wizard level. He gains two of each of the following wizard spells not on the magus spell list: 0-level, 1st-level, 2nd-level, 3rd-level.
He can ignore the somatic component of these spells, casting them without the normal chance of spell failure.
This ability replaces the medium armor ability.
Additional Bonus Feats
At 8th and 14th level the magus gains two additional Bonus Feats, as the magus ability.
This ability replaces improved spell combat and greater spell combat.
Improved Spell Combat (Ex)
At 13th level, the magus suffers no penalty to attack rolls for using spell combat
This ability replaces heavy armor.
True Magus (Su)
Remove: "Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell defensively"
Add: "he can choose to increase the DC of his arrow of death by +2"
This ability and otherwise functions like the True Magus class feature.
Feel free to write any comment, opinion or thought, I'm mainly interested in knowing what you think about the balance of this archetype
Weapon and Armor Proficiency
A magus is also proficient with the buckler. He can cast magus spells while wearing a buckler without incurring the normal arcane spell failure chance.
Class Skills
A magus adds Perception to his list of class skills and removes Intimidate from his list of class skills.
Bonus Spells
The magus adds several ranged-specific spells to his class spell list.
1st — Aspect of the Falcon, Gravity Bow, Abundant Ammunition; 2nd — Arrow Eruption; Ricochet Shot; 4th —Bow Spirit, Venomous Bolt, Named Bullet; 6th - Greater Named Bullet.
Arcane Pool (Su)
Add Distance and Seeking to, and remove Dancing and Vorpal from the list of weapon properties that can be added to the ranged magus weapon.
This ability changes and otherwise functions like the Arcane Pool class feature.
Spell Combat (Ex)
At 1st level, a magus learns to cast spells and wield his ranged weapon at the same time. This functions much like Rapid Shot, but the second arrow is a spell that is being cast. To use this ability, the magus must be wielding a bow (even if the spell being cast does not have somatic components). As a full-round action, he can make all of his attacks with his ranged weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty).
This ability changes and otherwise functions like the Spell Combat class feature.
Spellstrike (Su)
At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any ranged weapon he is wielding as part of a ranged attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free ranged attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this ranged attack deals its normal damage as well as the effects of the spell.
This ability changes and otherwise functions like the Spellstrike class feature.
Arcane Archery Arcana
Any Arcana that states it requires a “melee weapon” must be used with a ranged weapon instead, and all melee touch attacks allowed must be used as ranged touch attacks, provided the magus follows all other rules for spell combat and spellstrike. An arcane archer gains access to the following magus arcana. He cannot select any arcana more than once.
Ranged Spellstrike (Su): A magus can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. A magus using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects).
Imbue Arrow (Su): A magus gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell's area is centered where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the magus to use the bow's range rather than the spell's range. A spell cast in this way uses its standard casting time and the magus can fire the arrow as part of the casting. If the arrow misses, the spell is wasted. The magus can make this attack in concert with spell combat, this ranged attack takes all the penalties accrued by spell combat attacks. The magus must be at least 6th level before selecting this arcana.
Seeker Arrow (Su): A magus can launch an arrow at a target known to him within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action). Using this ability consumes one point from arcane pool. As a full round action similarly to the rapid shot feat the magus can launch this arrow and make a full attack, but all his attacks take a -2 penalty to attack roll. Improved Spell Combat reduces these penalties. The seeker arrow replace the extra arrow from the rapid shot feat.The magus must be at least 8th level before selecting this arcana.
Phase Arrow (Su): A magus can launch an arrow once per day at a target known to him within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, armor, and shield modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action(and shooting the arrow is part of the action).As a full round action similarly to the rapid shot feat the magus can launch this arrow and make a full attack, but all his attacks take a -2 penalty to attack roll. Improved Spell Combat reduces these penalties. The phase arrow replace the extra arrow from the rapid shot feat. The magus must be at least 10th level before selecting this arcana.
Hail of Arrows (Su): In lieu of his regular attacks, once per day a magus can fire an arrow at each and every target within range, to a maximum of one target for every two magus level she has earned. Each attack uses the magus's primary attack bonus, and each enemy may only be targeted by a single arrow. The magus must be at least 12th level before selecting this arcana.
Arrow of Death (Su): A magus can create a special type of slaying arrow that forces the target, if damaged by the arrow's attack, to make a Fortitude save or be slain immediately. The DC of this save is equal to 20. It takes 1 day to make a slaying arrow, and the arrow only functions for the magus who created it. The slaying arrow lasts no longer than 1 year, and the archer can only have one such arrow in existence at a time. The magus must be at least 15th level before selecting this arcana.
Spell Access (Su)
At 7th level, the magus gains access to an expanded spell list. He learns and places 8 spells from the wizard’s spell list into his spellbook as magus spells of their wizard level. He gains two of each of the following wizard spells not on the magus spell list: 0-level, 1st-level, 2nd-level, 3rd-level.
He can ignore the somatic component of these spells, casting them without the normal chance of spell failure.
This ability replaces the medium armor ability.
Additional Bonus Feats
At 8th and 14th level the magus gains two additional Bonus Feats, as the magus ability.
This ability replaces improved spell combat and greater spell combat.
Improved Spell Combat (Ex)
At 13th level, the magus suffers no penalty to attack rolls for using spell combat
This ability replaces heavy armor.
True Magus (Su)
Remove: "Whenever he uses his spell combat ability, he does not need to make a concentration check to cast the spell defensively"
Add: "he can choose to increase the DC of his arrow of death by +2"
This ability and otherwise functions like the True Magus class feature.
Feel free to write any comment, opinion or thought, I'm mainly interested in knowing what you think about the balance of this archetype