Afgncaap5
2013-12-13, 10:42 PM
tl;dr version: Level 9 artificer seeks inspiration for what to craft over two weeks, already has a Dedicated Wright, Quill of Scribing, something that'll make potions daily, access to the Research Assistant Spell and no practical limit on gold costs.
Regular version: So, my DM has just told me that he plans to kill us all is perfectly fine with every single request I've made about a two week period where my artificer will be away from the rest of the party. I've been trying to figure out what I think are the best things to craft during my two week period. I've already got a sizable list of options, but was wondering if there are any "must have" items that I'm missing.
Gold is no object (apparently returning to my hometown has given me some access to the family laboratories), and super-rare things like adamantium and blue ice are available "within reason" since the family seems to think that I have the potential to accidentally make some big exploitable magical breakthroughs due to a family curse (he told me this as I was just about to ask if an Artificer's Dump might be around to help cut costs). The DM's given the okay for the Research Assistant spell to double all my magical crafting time (though I'm willing to shell out some of my own XP to put it into a Spell Storing Item.) He's not given the okay for Pathfinder's "2 hours for Scrolls and Potions of 250 gp or less" rule, but for the whole campaign I've not spent XP on magic items, so my only real cost is time.
In addition to Research Assistant, I already have a Quill of Scribing and will finish my Dedicated Wright on the first day. He's also approved my design of a "Brewer's Bansai", a tree that grows fruit that acts as potions which will be the second thing made. Even though the Quill of Scribing description says that it can only be activated once per day, he's letting Research Assistant give it two days' worth of crafting even if one thing scroll finishes and there are still at least four hours left in the day to start another thing. So, in this two weeks I should be able to get four weeks' worth of "potions", four weeks' worth of spell scrolls, four weeks' worth of "other" magic items, and two weeks' worth of alchemical crafting.
I'm level 9, and this is the first pit stop I've had to really focus on crafting a lot so most of the party members don't have magical weaponry yet. The campaign has already been undead-focused (though not undead exclusive) so far, with a likely conflict coming with Atropus (I've been trying to act as if my character doesn't know as much about Atropus as I do.)
I've already got a few things on the drawing board... the Brewer's Bansai, lots of eggshell dust bombs, finally getting some armor/weaponry/shielding that's at least magical without me having to use an action point, a wand of Death Ward, etc.... but if anyone's got any suggestions, I'd love to hear 'em.
Regular version: So, my DM has just told me that he plans to kill us all is perfectly fine with every single request I've made about a two week period where my artificer will be away from the rest of the party. I've been trying to figure out what I think are the best things to craft during my two week period. I've already got a sizable list of options, but was wondering if there are any "must have" items that I'm missing.
Gold is no object (apparently returning to my hometown has given me some access to the family laboratories), and super-rare things like adamantium and blue ice are available "within reason" since the family seems to think that I have the potential to accidentally make some big exploitable magical breakthroughs due to a family curse (he told me this as I was just about to ask if an Artificer's Dump might be around to help cut costs). The DM's given the okay for the Research Assistant spell to double all my magical crafting time (though I'm willing to shell out some of my own XP to put it into a Spell Storing Item.) He's not given the okay for Pathfinder's "2 hours for Scrolls and Potions of 250 gp or less" rule, but for the whole campaign I've not spent XP on magic items, so my only real cost is time.
In addition to Research Assistant, I already have a Quill of Scribing and will finish my Dedicated Wright on the first day. He's also approved my design of a "Brewer's Bansai", a tree that grows fruit that acts as potions which will be the second thing made. Even though the Quill of Scribing description says that it can only be activated once per day, he's letting Research Assistant give it two days' worth of crafting even if one thing scroll finishes and there are still at least four hours left in the day to start another thing. So, in this two weeks I should be able to get four weeks' worth of "potions", four weeks' worth of spell scrolls, four weeks' worth of "other" magic items, and two weeks' worth of alchemical crafting.
I'm level 9, and this is the first pit stop I've had to really focus on crafting a lot so most of the party members don't have magical weaponry yet. The campaign has already been undead-focused (though not undead exclusive) so far, with a likely conflict coming with Atropus (I've been trying to act as if my character doesn't know as much about Atropus as I do.)
I've already got a few things on the drawing board... the Brewer's Bansai, lots of eggshell dust bombs, finally getting some armor/weaponry/shielding that's at least magical without me having to use an action point, a wand of Death Ward, etc.... but if anyone's got any suggestions, I'd love to hear 'em.