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RFLS
2013-12-15, 12:07 AM
Hey, Playground! I'm looking for advice on how to build a character I have in mind.

Here are the bits of the character I already have in mind:


Never, ever seems to do anything by magic or by extraordinary physical prowess.
Plays up the Charmer (http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCharmer) and the Gentleman Thief (http://tvtropes.org/pmwiki/pmwiki.php/Main/GentlemanThief) tropes (Warning: TVTropes links).
Never lifts a finger in combat - no weapons, no damaging spells, no battlefield control. At least, nothing obvious.


The game is 25 point buy, Pathfinder, with all first party, non-Faerun 3.5 material allowed. DSP Psionics may or may not be in play. Characters are gestalt and start at 4th level. We're starting after a shipwreck, so he can't be very item dependent.

I'm currently inclined to use the following:


Factotum.
Psion.
Luck feats from Complete Scoundrel.


However, I'm not sure I'll be able to cover all my bases with this. Please, suggestions for classes, feats, spells/powers, or anything else would be very much appreciated.

EugeneVoid
2013-12-15, 12:31 AM
Step 1. Build Character
Step 2. Fluff

RFLS
2013-12-15, 12:45 AM
Step 1. Build Character
Step 2. Fluff

Wow, I love how helpful that was. You're right, game mechanics in no way reflect the type of character I want to build, and I should not attempt to fit the mechanics to the character.

:smallmad:

ben-zayb
2013-12-15, 12:46 AM
Sounds like job for a telepath or a beguiler. Have you tried looking at the Luckstealer and Fortune's Friend PrCs?

I'm in a PbP with such a character build: a slick halfling gambler who doesn't appear to engage in any physical combat or spellcasting, but is plenty useful in debuffing and scouting. You might want to check that out. (Three Boars Inn campajgn in my extended sig)

RFLS
2013-12-15, 12:50 AM
Sounds like job for a telepath or a beguiler. Have you tried looking at the Luckstealer and Fortune's Friend PrCs?

I'm in a PbP with such a character build: a slick halfling gambler who doesn't appear to engage in any physical combat or spellcasting, but is plenty useful in debuffing and scouting. You might want to check that out. (Three Boars Inn campajgn in my extended sig)

Hmm... Those PrCs had slipped my mind. I like Fortune's Friend a lot more than Luckstealer.

I'd contemplated Beguiler, but I can't think of a way to get around verbal and somatic components on a regular basis.

ben-zayb
2013-12-15, 01:04 AM
Hmm... Those PrCs had slipped my mind. I like Fortune's Friend a lot more than Luckstealer.

I'd contemplated Beguiler, but I can't think of a way to get around verbal and somatic components on a regular basis.Does it have to be really bypassed? I believe Races of Stone have rules on how to use Sleight of Hand (gentleman thief, right?) to conceal spellcasting, not to mention there's an accompanying Skill Trick that does the same thing.

There is an item in MIC (Ring of Silent Spells?), that is useful for low level spells as well.

avr
2013-12-15, 02:54 AM
One odd idea - play an Oracle, take the Deaf curse to make all your spells silent (make sure you learn to lip read well!) and choose a bunch of buff spells without obvious effects. I think there are some oracle spells which mess with others luck too. Ancestor mystery should work well for this.

Alternately, a witches hexes have no components for the most part. Cackle is an exception sadly. Less charisma synergy.

Serafina
2013-12-15, 07:42 AM
Pathfinder Options:
Humans get a bunch (http://www.d20pfsrd.com/feats/arg-feats/defiant-luck-human) of (http://www.d20pfsrd.com/feats/arg-feats/inexplicable-luck-human) luck (http://www.d20pfsrd.com/feats/arg-feats/bestow-luck) feats.
The Archaeologist (http://www.d20pfsrd.com/classes/core-classes/bard/archetypes/paizo---bard-archetypes/archaeologist) Bard Archetype relies as much on luck as on skill.
Halflings are described as particulary lucky, and especially Adaptable Luck fits quite well - or Halfling Jinx if you want to affect the luck of others.
Fortunate One (http://www.d20pfsrd.com/feats/arg-feats/fortunate-one-halfling) enhances Adaptable Luckm with Adaptive Fortune (http://www.d20pfsrd.com/feats/arg-feats/adaptive-fortune-halfling) doing so even more.
Lucky Halfling (http://www.d20pfsrd.com/feats/general-feats/lucky-halfling) makes those around you luckier, and is accessible to Humans via Racial Heritage.

If you throw in Mythic options, you open up Mythic Racial Heritage and can grab Halfling racial abilities and feats as a Human.
Mythic Lucky Halfling (http://www.d20pfsrd.com/mythic/mythic-feats/lucky-halfling-mythic) is notable for giving a substantial bonus, essentially allowing you to completely no-sell any effect once per day.
And of course, the Trickster Mythic Path offers some luck--based options too.


So, bottom line - the ideal Luck-character would be a Mythic Human Archaeologist-Trickster with with both Human and Halfling luck feats and racial abilities.

molten_dragon
2013-12-15, 07:58 AM
Factotum.
Psion.
Luck feats from Complete Scoundrel.


Factotum and the luck feats were going to be my suggestions.

You don't want casting, but maybe you could work with your DM to come up with a psionic version of the fatespinner prestige class? It should be very easy, just swap the requirement for 10 ranks in knowledge (arcana) for 10 ranks in knowledge (psionics), and switch it to requiring the ability to manifest 4th level powers, including at least one clairsentience power of 1st level or higher. The class abilities dealing with spells can easily be replaced their psionic equivalents too.

Killer Angel
2013-12-15, 09:41 AM
Factotum and the luck feats were going to be my suggestions.


pretty much. Luck points and feats as luck of heroes, should work.

Also, if you would think about a gnome, there's the eternal hope trait, which will let you avoid one roll of 1 on a d20.

Snowbluff
2013-12-15, 01:50 PM
3.5 luck feats and the Improvisation bard spell from CAv. PF luck feats are bad because you can't power them with improvisation.

RFLS
2013-12-15, 06:54 PM
3.5 luck feats and the Improvisation bard spell from CAv. PF luck feats are bad because you can't power them with improvisation.

Wait, how can you power 3.5 luck feats with that spell? I must be missing something.

Snowbluff
2013-12-15, 07:03 PM
Wait, how can you power 3.5 luck feats with that spell? I must be missing something.

Nope, I am. My resident luck expert told me it was Luckstealer.