Ace Nex
2013-12-15, 04:37 AM
I am currently playing a campaign as an Archivist 5/Malconvoker 5. The DM has allowed us to have FULL and COMPLETE control over out cohorts. I thought about artificer for a bit, but eventually decided on a JPM lesser teifling. At first I didn't know what route to go in (I thought more wizard based) but now I'm thinking more gishy with wizard as a backup. Current levels are Wiz 5/SwordSage1/Jade Pheonix 2 (I have improved Cohort as a feat. Before you say "Don't do that", it's a full level up for her, makes sense for my character to have storywise, and I like it). In truth, she's probably going to be staying on board the airship for most of the time, but that being said, we travel A LOT and she's seen quite a bit of action.
CURRENT BUILD
Elite Array
Base Stats (Base) [After Always Active Buffs/Racial]*
STR: (10) [14]
DEX: (12) [18]
CON: (14) [18]
INT: (17) [23]
WIS: (13) [17]
CHA: (8) [10]
Feats:
1st: No Mind Disc (Pick one of your classes, you add your full initiator Level instead of 1/2 for the purpose of determining highest maneuvers known, I don't remember the source)
1st: Improved Unarmed Strike (Free from SS)
3rd: Adaptive Style
6th: Arcane Strike
6th: (Wizard Bonus Feat) Eschew Materials
9th: Open
DM does allow feat retraining provided you have the time and are willing to take an XP hit (only a couple hundred at this time)
I'm currently leveling her from 8 to 9, and I have a few ideas in mind. She is an unarmed swordsage, so naturally I thought Monk would synergize well. She would be into the mindset of "One Strike to finish". The Monk ACF where you hit for double damage is nice, especially if stacked with Arcane Strike/Wrath/Blades of Blood Spell/Boosts.
Jade Phoenix is probably a 4 level or all 10 level dip.
Swordsages gains a lovely ability at level 4 of adding their wisdom mod to damage done in a strike of their school (Diamond Mind most likely). That being said, a single level of monk gives me the AC boost and better saves, the only reason to take this would be to up my IL.
Then there is also the Monster variant where a teifling can start gaining the half fiend template (3 levels to buy off). 1 level nets +2 to dex and str, and more importantly, claws and a bite. Combined with Bestial Strike Feat, (add natural weapon damage to unarmed damage) with size increasing spells (At this point I can up by 5 (base unarmed right now is 12d6). If Beastial Strike would be taken at the next level up, unarmed strike damage would be an additional 6d6 damage (Total of 18d6). Single Strike (Ruby Nightmare Blade would make 36d6). It only gets better and better.
So yeeeeah, any advice or directions?
CURRENT BUILD
Elite Array
Base Stats (Base) [After Always Active Buffs/Racial]*
STR: (10) [14]
DEX: (12) [18]
CON: (14) [18]
INT: (17) [23]
WIS: (13) [17]
CHA: (8) [10]
Feats:
1st: No Mind Disc (Pick one of your classes, you add your full initiator Level instead of 1/2 for the purpose of determining highest maneuvers known, I don't remember the source)
1st: Improved Unarmed Strike (Free from SS)
3rd: Adaptive Style
6th: Arcane Strike
6th: (Wizard Bonus Feat) Eschew Materials
9th: Open
DM does allow feat retraining provided you have the time and are willing to take an XP hit (only a couple hundred at this time)
I'm currently leveling her from 8 to 9, and I have a few ideas in mind. She is an unarmed swordsage, so naturally I thought Monk would synergize well. She would be into the mindset of "One Strike to finish". The Monk ACF where you hit for double damage is nice, especially if stacked with Arcane Strike/Wrath/Blades of Blood Spell/Boosts.
Jade Phoenix is probably a 4 level or all 10 level dip.
Swordsages gains a lovely ability at level 4 of adding their wisdom mod to damage done in a strike of their school (Diamond Mind most likely). That being said, a single level of monk gives me the AC boost and better saves, the only reason to take this would be to up my IL.
Then there is also the Monster variant where a teifling can start gaining the half fiend template (3 levels to buy off). 1 level nets +2 to dex and str, and more importantly, claws and a bite. Combined with Bestial Strike Feat, (add natural weapon damage to unarmed damage) with size increasing spells (At this point I can up by 5 (base unarmed right now is 12d6). If Beastial Strike would be taken at the next level up, unarmed strike damage would be an additional 6d6 damage (Total of 18d6). Single Strike (Ruby Nightmare Blade would make 36d6). It only gets better and better.
So yeeeeah, any advice or directions?