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The Demented One
2007-01-16, 11:52 PM
Firetamer

Firetamers are skilled craftsmen who have tamed elemental fire to do their bidding. Few ‘tamers are adventurers–instead, most are skilled craftsmen who have dabbled in magic, often as adepts or magewrights, and seek to harness its power to aid in their profession. Skilled Firetamers can imbue their forges, ovens, or hearths with radiant flames, and channel raw elemental power into their craft. The workplace of a Firetamer is always marked with the brass badge of the Firetamer’s Guild, a loose association of like-minded ‘tamers. It is not a formal guild, and has few restrictions–but any charlatan who poses as a Firetamer will find himself faced by both angry craftsmen with magic up their sleeves, as well as dissatisfied adventurer customers. Most Firetamers make a living selling masterwork goods to adventurers or military men, often using their prestige to secure lucrative subsidies or contracts.

d6 HD

Requirements
To qualify to become a Firetamer, you must fulfill all the following criteria.
Skills: Craft or Profession (Any) 8 ranks, Spellcraft 8 ranks
Spells: Must be able to cast at least one 1st level or higher spell with the [Fire] descriptor.

The Firetamer’s class skills are Appraise (Int), Concentration (Con), Craft (Int), Knowledge (all skills taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points per Level: 2 + Int modifier.

{table=head]Level|Base Attack[br]Bonus|Fort Save|Ref Save|Will Save|Special|Spells

1st|
+0
|
+0
|
+0
|
+2
|Call Flame|+1 level of existing spellcasting class

2nd|
+1
|
+0
|
+0
|
+3
|Flame of Forging|+1 level of existing spellcasting class

3rd|
+1
|
+1
|
+1
|
+3
|Burning Companion|+1 level of existing spellcasting class[/table]

Class Features
All the following are class features of the Firetamer prestige class.

Weapon and Armor Proficiency
You gain no additional weapon or armor proficiencies.

Spellcasting
Whenever you gain a new Firetamer level, you gain new spells per day and spells known as if you had also gained a level in an arcane or divine spellcasting class you belonged to before you added the prestige class level. You do not, however, gain any other benefit a character of that class would have gained.

Call Flame (Su)
At 1st level, you may, as a swift action, summon a small globe of fire, which levitates a few inches above your hand. The ball of fire gives light as a torch, and you may light easily flammable materials–paper, logs, and so on–with it as a swift action. As a standard action, you may throw the globe at an enemy. Doing so requires a ranged touch attack to hit, and deals 1d3 fire damage. You cannot hold any other items with the hand that holds the globe, but you may, as a swift action, command the globe to orbit your head, like an ioun stone, or return to your hand. It still provides light while orbiting, but you must hold it in hand to light fires with it or throw it.

Flame of Forging (Su)
At 2nd level, whenever you use a globe of fire created by the Call Flame ability to light a fire used as part of a Craft or Profession check you make, you gain an enhancement bonus on that check equal to your caster level. Craft and Profession skills that can potentially involve fire include Armorsmithing, Cooking, Glassblowing, Weaponsmithing, and similar.

Burning Companion (Su)
At 3rd level, you gain the ability to summon a Small Fire Elemental to serve as your familiar, similarly to the Improved Familiar feat. If you already have a familiar, you must dismiss it before you can summon the elemental, but you do not incur any XP loss for doing so.

Psicrystal
2007-01-16, 11:56 PM
Class Features
All the following are class features of the Cosmic Librarian prestige class.

Ahhh, copy-paste.

Edit: HAH! I beat your edit!

The Demented One
2007-01-17, 12:28 AM
Great. Now flee, lest I sic my crysmal legions upon you!

Lord Iames Osari
2007-04-15, 08:36 PM
And another guy without HD.

*true res*