Malachi Lemont
2013-12-17, 11:55 AM
As many of you know, I've gone through several attempts at trying to create a civilization game, and this is my latest effort. I've made a change of plans. This one is going to be a fluff-only game: an exercise in world-building and creativity rather than strategy. We'll start in the year 1000 BC, and initially, each turn will be 100 years. Once the printing press is invented, the turn length will shorten to 50, and then to 20 once railroads are invented.
You will start the game by picking one or several of the cultural groups shown on the map. Each turn, you will describe what happens to that culture. It could include lists of monarchs and the quarrels over dynastic succession. Or it could be about the invention of a new musical instrument, the life of a famous artist, or the writing of an epic poem. Whatever you think might be noteworthy about a culture, feel free to include it. If you plan on conquering another player, it will be up to the GM to decide if you succeed or not. Everything else, for the most part, will be up to you. Any cultures that are not claimed by the players will be taken over by the GM.
Don't feel like you have to post a lot each turn. Just one or two events are fine. This is a collaborative project to create a seemingly alien world using the same building blocks of our own Earth. That means no fantasy elements or supernatural events, but you're not required to be realistic either. The more different from actual history, the better.
Please look over the cultures on the map and post your first choice. After a few claims have been made, then you can claim a second or third culture, if you want. There are a lot of cultures, so each player will be able to take as many as they want, but if you only want one, that's perfectly fine.
Good luck!
Map:
http://static3.wikia.nocookie.net/wills-photodump/images/1/12/Ancient_cultures.png
You will start the game by picking one or several of the cultural groups shown on the map. Each turn, you will describe what happens to that culture. It could include lists of monarchs and the quarrels over dynastic succession. Or it could be about the invention of a new musical instrument, the life of a famous artist, or the writing of an epic poem. Whatever you think might be noteworthy about a culture, feel free to include it. If you plan on conquering another player, it will be up to the GM to decide if you succeed or not. Everything else, for the most part, will be up to you. Any cultures that are not claimed by the players will be taken over by the GM.
Don't feel like you have to post a lot each turn. Just one or two events are fine. This is a collaborative project to create a seemingly alien world using the same building blocks of our own Earth. That means no fantasy elements or supernatural events, but you're not required to be realistic either. The more different from actual history, the better.
Please look over the cultures on the map and post your first choice. After a few claims have been made, then you can claim a second or third culture, if you want. There are a lot of cultures, so each player will be able to take as many as they want, but if you only want one, that's perfectly fine.
Good luck!
Map:
http://static3.wikia.nocookie.net/wills-photodump/images/1/12/Ancient_cultures.png