Eaglejarl
2013-12-17, 07:02 PM
Wish can "create or improve" magic items, but:
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When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
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Ok, I'll be honest: I want to Wish for a Ring of Three Wishes. This is as part of my story http://tinyurl.com/two_year_emperor, in which the hero (stuck in a strict-RAW D&D world) is desperately trying to cheese his way out of a war against a far more powerful nation. I would like to play this partly for effectiveness and partly for humor: I'll have him use this loop a few times, be all impressive, and then I'll drop an anvil on his head to make him cut it out and render it impossible in the future.
But, since it costs 5,000 XP to cast the wish and then (15,918 * 2 + 5000=) 36,836 XP to create the ring, this isn't practical at any non-epic level.
Is there a way (under *very* strict RAW) to cheese around this? Can a group of characters share the XP costs? Can they reduce the costs by wishing for a ring with only 2 rubies in it? What exactly are the rules for "improving magic items" -- could they add the 'wish' ability to a Ring of Endure Elements (or whatever) for less than the cost of creating one ex nihilo?
I've been reading up on the Thought Bottle loop, but I'm not sure it works for this. As I understand it, the sequence would go:
1) Pay 500 XP to the TB to get a checkpoint.
2) Get hit with enough Enervations, then fail your saves so that you drop multiple levels, thereby losing ~42,000 XP.
3) Use the TB to reset your XP.
4) Spend another 500 to set a new checkpoint, then, instead of leveling back to your original point, burn up all the XP on item creation.
5) Use the TB to reset back to where you were.
(This is based on the idea that the TB can only reset you once per 500 XP expenditure -- correct?)
Here's the part I'm not clear on -- you get the XP back, but that should bamf you straight to your old level, and you can't spend enough XP to go down a level, so that XP is not available for crafting. Alternatively, IIRC there is a rule that says a character cannot go up more than one level at a time and if they somehow end up with enough XP to go up multiple levels, then they are left with N-1 XP where N is the level two above. In this case, if you were trying to reset from, say, a drained level of 15 to an original level of 19, I think you would actually get stuck one point away from 17 and the remaining XP would be lost.
So, either way, I don't think TBs will work for crafting large items. (In fact, I'm not even convinced the TB loop *works*.)
Again, is there a way to cheese around this?
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When a wish creates or improves a magic item, you must pay twice the normal XP cost for crafting or improving the item, plus an additional 5,000 XP.
-----
Ok, I'll be honest: I want to Wish for a Ring of Three Wishes. This is as part of my story http://tinyurl.com/two_year_emperor, in which the hero (stuck in a strict-RAW D&D world) is desperately trying to cheese his way out of a war against a far more powerful nation. I would like to play this partly for effectiveness and partly for humor: I'll have him use this loop a few times, be all impressive, and then I'll drop an anvil on his head to make him cut it out and render it impossible in the future.
But, since it costs 5,000 XP to cast the wish and then (15,918 * 2 + 5000=) 36,836 XP to create the ring, this isn't practical at any non-epic level.
Is there a way (under *very* strict RAW) to cheese around this? Can a group of characters share the XP costs? Can they reduce the costs by wishing for a ring with only 2 rubies in it? What exactly are the rules for "improving magic items" -- could they add the 'wish' ability to a Ring of Endure Elements (or whatever) for less than the cost of creating one ex nihilo?
I've been reading up on the Thought Bottle loop, but I'm not sure it works for this. As I understand it, the sequence would go:
1) Pay 500 XP to the TB to get a checkpoint.
2) Get hit with enough Enervations, then fail your saves so that you drop multiple levels, thereby losing ~42,000 XP.
3) Use the TB to reset your XP.
4) Spend another 500 to set a new checkpoint, then, instead of leveling back to your original point, burn up all the XP on item creation.
5) Use the TB to reset back to where you were.
(This is based on the idea that the TB can only reset you once per 500 XP expenditure -- correct?)
Here's the part I'm not clear on -- you get the XP back, but that should bamf you straight to your old level, and you can't spend enough XP to go down a level, so that XP is not available for crafting. Alternatively, IIRC there is a rule that says a character cannot go up more than one level at a time and if they somehow end up with enough XP to go up multiple levels, then they are left with N-1 XP where N is the level two above. In this case, if you were trying to reset from, say, a drained level of 15 to an original level of 19, I think you would actually get stuck one point away from 17 and the remaining XP would be lost.
So, either way, I don't think TBs will work for crafting large items. (In fact, I'm not even convinced the TB loop *works*.)
Again, is there a way to cheese around this?