Runolfr
2007-01-17, 11:07 AM
I'm starting a new campaign with two players (a third to join in a few months). I figured I'd exploit the imaginations of the board denizens to help me devise appropriate adventures.
The party currently consists of the following:
:haley: A Rogue specialized in social deceptions skills (Bluff, Forgery, Sense Motive, etc.). Being a Lawful Good rogue, she uses her skills to discover and expose corruption in the local government. Interestingly, she plans to multi-class to Paladin or a prestige class with similar attributes after a while. This means some interesting campaign planning for me.
:thog: A half-orc Monk who is going the Improved Grapple route. He was dropped of at the monastery as a child by a paladin who captured him after defeating a band of orc raiders.
The setting is a fairly standard medieval campaign (mostly core material). The party is in a large city which is a major trade center; all strata of society are within easy reach. The "nation" is a collection of city states which have emerged after the fall of a large empire a few centuries ago. Some are fairly aggressive, with dreams of rebuilding the empire, while others, like the home town, are content to maintain their current domains and enrich themselves through trade. Slavery is practiced in the region, although only as a punishment for convicted criminals in the home town. Out-of-town slavers can be a danger. Gladiatorial arenas are also common in the region.
The characters are acquainted through a shared church. The local pantheon consists of the classical Greek gods and goddesses, but the deities are actually the same in all regions, differing only in the names used to refer to them (it making no sense to me for there to be two different sun gods, for example).
The opening adventure has them investigating a con-artist who is tricking neighborhood citizens out of their money.
The party currently consists of the following:
:haley: A Rogue specialized in social deceptions skills (Bluff, Forgery, Sense Motive, etc.). Being a Lawful Good rogue, she uses her skills to discover and expose corruption in the local government. Interestingly, she plans to multi-class to Paladin or a prestige class with similar attributes after a while. This means some interesting campaign planning for me.
:thog: A half-orc Monk who is going the Improved Grapple route. He was dropped of at the monastery as a child by a paladin who captured him after defeating a band of orc raiders.
The setting is a fairly standard medieval campaign (mostly core material). The party is in a large city which is a major trade center; all strata of society are within easy reach. The "nation" is a collection of city states which have emerged after the fall of a large empire a few centuries ago. Some are fairly aggressive, with dreams of rebuilding the empire, while others, like the home town, are content to maintain their current domains and enrich themselves through trade. Slavery is practiced in the region, although only as a punishment for convicted criminals in the home town. Out-of-town slavers can be a danger. Gladiatorial arenas are also common in the region.
The characters are acquainted through a shared church. The local pantheon consists of the classical Greek gods and goddesses, but the deities are actually the same in all regions, differing only in the names used to refer to them (it making no sense to me for there to be two different sun gods, for example).
The opening adventure has them investigating a con-artist who is tricking neighborhood citizens out of their money.