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GhengisConrad
2013-12-20, 12:07 AM
Beginning at 3rd level, you gain trapfinding; see
the rogue class feature, PH 50), except that you can use
Survival instead of Search to locate traps. However, you take a
-5 penalty on such checks because of your comparative
unfamiliarity with the mechanisms and triggers involved.
Once you find a mechanical trap, you can attempt to
disarm it by making an attack roll. You succeed if the result
exceeds the Disable Device DC of that trap. Only traps with
moving mechanisms or gears (such as shifting floor panels,
dropping portcullis gates, or arrow traps) can be disarmed in
this manner; simple pitfalls and most magic traps have no
mechanism to be so disrupted. You must be able to reach the
trap with a melee attack to make a disarm attempt. If you fail
to disarm the trap, you automatically spring it.


Does this qualify me for trapfiding required prestige classes (specifically, trapsmith)?

Xervous
2013-12-20, 12:10 AM
It specifically calls it out as "Trapfinding as per Rogue class", which for them is a class feature. So yeah you are getting the trapfinding class feature.

You qualify.

GhengisConrad
2013-12-20, 12:12 AM
Thanks! I just wasn't sure because of the whole "except that" part...!