Machete
2007-01-18, 12:59 AM
Toxicologist
They had been tracking the evil druid for days, the terrain seeming to shift. The rogue took the lead, the party nearly had fallen for several traps already placed to slow them down. They were close now, the jungle became eerily quiet and they knew an ambush was at hand. A viper leapt from tall grass, clamping into the rogue’s arm before darts shot from a blowgun into the midst of the party. The wizard and barbarian dropped, paralyzed instantly, but the rogue with a dart in his neck calmly drew daggers with lightning speed, throwing them with the snake still pumping venom into his arm…
Prerequisites
Craft: Poisonmaking 10 ranks
Handle Animal 5 ranks or Wild Empathy and Diplomacy 5 Ranks
Heal 5 ranks
Class Skills
Craft:, Diplomacy, Handle Animal, Heal, Knowledge (arcana):, Knowledge (nature):, Knowledge (dungeoneering):, Profession:, Sleight Of Hand, Survival
Level-BAB-Will-Reflex-Fort-Class Features
1-0-0-0-2- Poison Immunity, Create Antitoxin
2-1-0-0-3- Poison Use, Detect Poison
3-2-1-1-3- Poison Immunity, Poison Resistance +2
4-3-1-1-4- Improved Poison Use
5-3-1-1-4- Poison Immunity, Create Specific Antidotes
6-4-2-2-5- Poison Resistance +4
7-5-2-2-5- Poison Immunity, Quick Poison
8-6-2-2-6- Easy Poison
9-6-3-3-6- Poison Immunity, Poison Resistance +6
10-7-3-3-7- Distilled Poison
Create Antitoxin(Ex): Use Poisonmaking to craft Antitoxin as per Craft:Alchemy.
Poison Use (Ex): At 2nd level and higher (not ogc)
Poison Immunity(Ex)- Immune to a new poison of the character’s selection at every level at the sacrifice of 10 doses of that poison. This is a nonmagical immunity gained by slowly exposing ones self to more and more of a poison over time.
Detect Poison(Su): Use Detect Poison as a spell like ability a number of times equal to Int mod.
Poison Resistance(Ex): All fortitude saves versus poison gain a bonus. This is a nonmagical immunity gained by slowly exposing ones self to a variety of poisons over time.
Improved Poison Use (Ex): Starting at 4th level, (not ogc)
Create Specific Antidotes(Ex): Use the same method and price as creating a poison to create an antidote that gives a +5 Fort save to any saves against that poison for the next 5 minutes and halves and ability damage taken from that poison within the last minute and the next minute.
Quick Poison(Ex): Halve Time for Poison Creation, max two creations of poison per day.
Easy Poison(Ex): Halve XP Cost of Poison Creation (round down)
Distilled Poison(Ex)- can take 1d10 days to distill 3 doses of a poison into one dose with x1.5 ability damage or 1.5 save DC of the original. Other properties of the poison remain unaffected. A poison can only have one boost or the other but not both. A poison can only be distilled once, an attempt to further distill poison always ends with a ruined product at the end of the 1d10 days.
They had been tracking the evil druid for days, the terrain seeming to shift. The rogue took the lead, the party nearly had fallen for several traps already placed to slow them down. They were close now, the jungle became eerily quiet and they knew an ambush was at hand. A viper leapt from tall grass, clamping into the rogue’s arm before darts shot from a blowgun into the midst of the party. The wizard and barbarian dropped, paralyzed instantly, but the rogue with a dart in his neck calmly drew daggers with lightning speed, throwing them with the snake still pumping venom into his arm…
Prerequisites
Craft: Poisonmaking 10 ranks
Handle Animal 5 ranks or Wild Empathy and Diplomacy 5 Ranks
Heal 5 ranks
Class Skills
Craft:, Diplomacy, Handle Animal, Heal, Knowledge (arcana):, Knowledge (nature):, Knowledge (dungeoneering):, Profession:, Sleight Of Hand, Survival
Level-BAB-Will-Reflex-Fort-Class Features
1-0-0-0-2- Poison Immunity, Create Antitoxin
2-1-0-0-3- Poison Use, Detect Poison
3-2-1-1-3- Poison Immunity, Poison Resistance +2
4-3-1-1-4- Improved Poison Use
5-3-1-1-4- Poison Immunity, Create Specific Antidotes
6-4-2-2-5- Poison Resistance +4
7-5-2-2-5- Poison Immunity, Quick Poison
8-6-2-2-6- Easy Poison
9-6-3-3-6- Poison Immunity, Poison Resistance +6
10-7-3-3-7- Distilled Poison
Create Antitoxin(Ex): Use Poisonmaking to craft Antitoxin as per Craft:Alchemy.
Poison Use (Ex): At 2nd level and higher (not ogc)
Poison Immunity(Ex)- Immune to a new poison of the character’s selection at every level at the sacrifice of 10 doses of that poison. This is a nonmagical immunity gained by slowly exposing ones self to more and more of a poison over time.
Detect Poison(Su): Use Detect Poison as a spell like ability a number of times equal to Int mod.
Poison Resistance(Ex): All fortitude saves versus poison gain a bonus. This is a nonmagical immunity gained by slowly exposing ones self to a variety of poisons over time.
Improved Poison Use (Ex): Starting at 4th level, (not ogc)
Create Specific Antidotes(Ex): Use the same method and price as creating a poison to create an antidote that gives a +5 Fort save to any saves against that poison for the next 5 minutes and halves and ability damage taken from that poison within the last minute and the next minute.
Quick Poison(Ex): Halve Time for Poison Creation, max two creations of poison per day.
Easy Poison(Ex): Halve XP Cost of Poison Creation (round down)
Distilled Poison(Ex)- can take 1d10 days to distill 3 doses of a poison into one dose with x1.5 ability damage or 1.5 save DC of the original. Other properties of the poison remain unaffected. A poison can only have one boost or the other but not both. A poison can only be distilled once, an attempt to further distill poison always ends with a ruined product at the end of the 1d10 days.