Eaglejarl
2013-12-22, 11:42 AM
I'm trying to work out how to cast arbitrary spells from an arbitrary distance -- eg, Teleport in, drop something, Teleport out, rain down fire and BFC on enemy while standing 1000 miles away.
As I understand the rules on scrolls, they are activated simply by reading them. You don't have to be holding them, which means they can be placed somewhere remotely and then activated using a telescope or an appropriately placed Arcane Eye. Since the sensing range on AE is 'unlimited' you could teleport somewhere, drop off a bunch of scrolls, teleport away, and then read them through the AE.
Unfortunately, ranges are measured from the caster, so I don't think this actually works unless the scrolls are Explosive Runes, Sepia Snake Sigil or something like that.
A cabinet with a few dozen drawers (real life Chinese medicine chests are like this) could have a (Greater) Glyph of Warding with an appropriate spell in each drawer. If you left behind a chest and a homunculus it could open drawers to cast spells, but a Glyph can only store "harmful" spells -- what's the definition of "harmful"? So, it doesn't allow arbitrary spell use. Also, I don't like this approach as the Homunculus is a point of failure and it doesn't allow for remote control by the mage, only preprogrammed instructions.
Is there any way to work around this that will let me cast an arbitrary spellfrost far, far away?
As I understand the rules on scrolls, they are activated simply by reading them. You don't have to be holding them, which means they can be placed somewhere remotely and then activated using a telescope or an appropriately placed Arcane Eye. Since the sensing range on AE is 'unlimited' you could teleport somewhere, drop off a bunch of scrolls, teleport away, and then read them through the AE.
Unfortunately, ranges are measured from the caster, so I don't think this actually works unless the scrolls are Explosive Runes, Sepia Snake Sigil or something like that.
A cabinet with a few dozen drawers (real life Chinese medicine chests are like this) could have a (Greater) Glyph of Warding with an appropriate spell in each drawer. If you left behind a chest and a homunculus it could open drawers to cast spells, but a Glyph can only store "harmful" spells -- what's the definition of "harmful"? So, it doesn't allow arbitrary spell use. Also, I don't like this approach as the Homunculus is a point of failure and it doesn't allow for remote control by the mage, only preprogrammed instructions.
Is there any way to work around this that will let me cast an arbitrary spellfrost far, far away?