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Grimsage Matt
2013-12-23, 12:13 PM
There are paths avilable to Liches (http://dndwiki.com/wiki/Lich_Paragon_(3.5e_Racial_Paragon_Class)), Swordwraiths (http://dndwiki.com/wiki/Swordwraith_Paragon_(3.5e_Racial_Paragon_Class)) and Vampires (http://dndwiki.com/wiki/Vampire_Paragon_(3.5e_Racial_Paragon_Class)), ways to increase their horrific power, their connection to the realms of death, and to avoid it forever.

But, there are wispers of true lords of undeath, horrific powers that transcend the barriers of life, death and unlife. The Arch-Lich, The Nazgul, and The Blood Lord form not the mere nobillity, not the exulted royalty, but are the dark gods of the Undead.



Arch Lich

Requires;
Class; All three levels of Lich Paragon (http://dndwiki.com/wiki/Lich_Paragon_(3.5e_Racial_Paragon_Class))
Special; Must uncover and proform the rituals of Dark Asencion

HD; D12
{table]Level|BAB|Fort|Ref|Will|Special|Spellcasting
1|+0|+2|+2|+2|Creature Phylactery, Abillity Boosts|+1 Level of Spellcasting
2|+1|+3|+3|+3|Dark Wispers, Death Cult|+1 Level of Spellcasting
3|+1|+3|+3|+3|Planar Phylactery, Commanding Aura|+1 Level of Spellcasting [/table]

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Int) (all skills, taken individually), Profession (Wis), Spellcraft (Int).

Spellcasting; At each level of Arch Lich, they are treated as gaining a level in a previous spellcasting class for caster level, spells known and spells per day.

Abillity Boosts; At each level and Arch Lich gains +2 to a mental abillity score of their choice.

Creature Phylactery (SU); While before they could store their soul in objects, even world shaking artifacts, the Arch Lich sees it's most cunning place to store it's soul may be in the mind of other creatures.


Dark Wispers (SU);


Death Cult; The Arch Lich gains Leadership and Epic Leadership as bonus feats. If they already have Leadership, they gain Epic Leadership and a +5 to their Leadership score. If they already have both, they gain a +10 bonus to their leadership score.

All followers and cohorts they have gain Tomb-tainted soul as a bonus feat if they do not have the undead type, and Turn Resistence equal to their HD if they are.

Planar Phylactery (SU);


Commanding Aura (SU); Undead creatures in 100ft of the Arch Lich are treated as being subject to a command undead effect. They may control up to Caster Level*(Int Mod+Wis Mod+Cha Mod) HD of undead through this abillity, and is tracked sepreatly from other sources.


Nazgul

Requires;
Class; All three levels of Swordwraith Paragon (http://dndwiki.com/wiki/Swordwraith_Paragon_(3.5e_Racial_Paragon_Class))
Special; A weapon with at least +10 bonuses worth of enchantments that was used to kill at least 1,000,000 creatures
Special; A ring infused with Necromatic energy
Special; Drive the blade through were your heart would be while wearing the ring.

HD; D12
{table]Level|BAB|Fort|Will|Ref|Special
1|+1|+2|+2|+2|Ringwraith, Dark Steed, Abillity Boosts
2|+2|+3|+3|+3|Morgul Blade, Deathly Visage
3|+3|+3|+3|+3|Winged Steed, Create Spawn [/table]

Class Skills (6 + Int modifier per level)
Climb (Str), Craft (Int), Handle Animal (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Swim (Str).

Abillity Boosts; At first and thrid levels, The Nazgul gains +2 STR. At second and thrid levels the Nazgul gains +2 Cha.

Ringwraith (EX); So long as The Nazguls ring is intact, a Nazgul is much harder to damage. They take (Swordwraith Paragon+Nazgul)*(STR Mod+CHA Mod) less damage from all sources with the following execptions; Force Damage, Fire Damage and Ghost Touch Weapons.

Dark Steed (SU);

Morgul Blade (SU);






Blood Lord

Requires;
Class; All three levels of Vampire Paragon (http://dndwiki.com/wiki/Vampire_Paragon_(3.5e_Racial_Paragon_Class))
Abillity; Charisma 22+
Special; Leadership 30+

HD; D12
{table]Level|BAB|Fort|Ref|Will|Special|Spellcasting|Leade rship Bonus
1|+0|+2|+2|+2|Dark Nobillity, Blood Link|+1 Spellcaster level|+4
2|+1|+3|+3|+3|Command Mortals, Turn Immunity|+1 Spellcaster Level|+6
3|+2|+3|+3|+3|Blood Puppets, Voice of the Night|+1 Spellcaster Level|+10 [/table]

Class Skills (4 + Int modifier per level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all skills, taken individually) (Int), Listen (Wis) Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spellcraft (Int), Swim (Str).

Grimsage Matt
2013-12-23, 02:50 PM
If anyone wants to give ideas/imput/sugesstions, I'm fine with that. It's a WIP anyway, and I'm unsure how to tackle some of the Arch Liches abillities.