Fortinbro
2013-12-23, 12:33 PM
These are based on and include the Neanderthal from Frostburn. After my current game which is steampunk level tech, I will be doing a stone age game.
CRO-MAGNON:
Cro-Magnon are the ancestors of modern humans and use the statistics presented in the player's handbook.
FLORESIEN
Floresiens are smaller humans who lack prominent chins
+2 Dexterity, +2 Wisdom -2 Strength, -2 Intelligence
Small size.
A Floresien’s base land speed is 20 feet.
Primitive Tool Mastery (Ex): Floresiens have a +2 racial bonus on craft: trapmaking with pit traps, nets, and other simple traps. They also receive a +2 racial bonus on craft: weaponsmithing checks to make the following weapons:bolas,club, dart, great club,goad, harpoon, iuak, javelin, longspear,quarterstaff, ritiik, shortbow, shortspear,sling, spear, sugliin, throwing axe, and tigerskull club.
+2 racial bonus to spot, search, survival, hide and move silently checks
—Human Blood: For all effects related to race, Floresien is considered a human.
—Illiteracy: Floresiens do not automatically know how to read and write.
—Automatic Languages: Common. Bonus Languages:Halfling, Gnome, and Goblin, and Kobold.
—Favored Class: Scout
RHONDESIEN:
Rhondesiens are humans at an evolutionary mid-point between Cro-Magnon and Neanderthal or a child between the two subspecies.
+2 Strength, –2Intelligence.—
Size Medium.
A Rhondesien'sbase land speed is 30 feet.
Primitive WeaponMastery (Ex): Rhondesiens have a +1 racialbonus on attack rolls made with the following weapons: bolas,club, dart, great club,goad, harpoon, iuak, javelin, longspear,quarterstaff, ritiik, shortbow, shortspear,sling, spear, sugliin, throwingaxe, and tigerskull club.
+1 racial bonus on Listen,Spot, and Survival checks.
1 extra feat at first level.
Climate-Resistant (Ex): Rhondesiens do not have to make Fortitude saves in severe environmentsbetween 0° and 110°F (cold to hot). This ability does not provide any protection from fire or cold damage.
—Human Blood: For all effects relatedto race, a Rhondesien is considered ahuman
—Illiteracy: Rhondesiens do not automatically knowhow to read and write.
—Automatic Languages: Common. Bonus Languages: Any
—Favored Class: Any
NEANDERTHAL:
Neanderthals are larger, tougher, and harrier humans with more prominent brows and larger noses.
+2 Strength, +2 Constitution,–2 Dexterity, –2Intelligence.—
Size Medium.A neanderthal’s base land speed is 30 feet.
—Primitive WeaponMastery (Ex): Neanderthalshave a +1 racialbonus on attack rollsmade with the followingweapons: bolas,club, dart, great club,goad, harpoon, iuak, javelin, longspear,quarterstaff, ritiik, shortbow, shortspear,sling, spear, sugliin, throwingaxe, and tigerskull club.
— +2 racial bonus on Listen,Spot, and Survival checks.
—Climate-Tolerant (Ex): Neanderthalsdo not have to makeFortitude saves in extreme environmentsbetween –20° and 140°F (severe cold to severe heat). This ability does not provide any protectionfrom fire or cold damage.
—Human Blood: For all effects related to race, a neanderthal is considered a human.
—Illiteracy: Neanderthals do not automatically knowhow to read and write.
—Automatic Languages: Common. Bonus Languages:Dwarven, Giant, and Orc.
—Favored Class: Barbarian
HABILIS:
Habilis are larger, tougher, and harrier still than neanderthals and more closely resemble upright versions of their ape ancestors that walk with a somewhat clumsy gait. They rarely wear clothes, have no mastery of fire, and use only the simplest tools.
+4 Strength, +4 Constitution,–4 Dexterity, –4 Intelligence, -4 Charisma
—Size Medium
A Habilis's base land speed is 20 feet. They also have a 20ft climb speed.
Habilis are naturally proficient only with clubs, great clubs, slings, stone knives, and rocks.
—Long Limbs (Ex): Habilis have the reach of a large sized creature.
Habilis receive a +2 racial bonus to climb, jump, spot, listen, and survival checks.
—Climate-Tolerant (Ex): Habilisdo not have to makeFortitude saves in extreme environmentsbetween –20° and 140°F (severe cold to severe heat). Thisability does not provide any protectionfrom fire or cold damage.
—Human Blood: For all effects relatedto race, a Habilis is considered a human.
—Illiteracy: Habilis do not automatically know how to read and write.—Automatic Languages: Common.
Bonus Languages:
Giant, Orc
—Favored Class: Barbarian
CRO-MAGNON:
Cro-Magnon are the ancestors of modern humans and use the statistics presented in the player's handbook.
FLORESIEN
Floresiens are smaller humans who lack prominent chins
+2 Dexterity, +2 Wisdom -2 Strength, -2 Intelligence
Small size.
A Floresien’s base land speed is 20 feet.
Primitive Tool Mastery (Ex): Floresiens have a +2 racial bonus on craft: trapmaking with pit traps, nets, and other simple traps. They also receive a +2 racial bonus on craft: weaponsmithing checks to make the following weapons:bolas,club, dart, great club,goad, harpoon, iuak, javelin, longspear,quarterstaff, ritiik, shortbow, shortspear,sling, spear, sugliin, throwing axe, and tigerskull club.
+2 racial bonus to spot, search, survival, hide and move silently checks
—Human Blood: For all effects related to race, Floresien is considered a human.
—Illiteracy: Floresiens do not automatically know how to read and write.
—Automatic Languages: Common. Bonus Languages:Halfling, Gnome, and Goblin, and Kobold.
—Favored Class: Scout
RHONDESIEN:
Rhondesiens are humans at an evolutionary mid-point between Cro-Magnon and Neanderthal or a child between the two subspecies.
+2 Strength, –2Intelligence.—
Size Medium.
A Rhondesien'sbase land speed is 30 feet.
Primitive WeaponMastery (Ex): Rhondesiens have a +1 racialbonus on attack rolls made with the following weapons: bolas,club, dart, great club,goad, harpoon, iuak, javelin, longspear,quarterstaff, ritiik, shortbow, shortspear,sling, spear, sugliin, throwingaxe, and tigerskull club.
+1 racial bonus on Listen,Spot, and Survival checks.
1 extra feat at first level.
Climate-Resistant (Ex): Rhondesiens do not have to make Fortitude saves in severe environmentsbetween 0° and 110°F (cold to hot). This ability does not provide any protection from fire or cold damage.
—Human Blood: For all effects relatedto race, a Rhondesien is considered ahuman
—Illiteracy: Rhondesiens do not automatically knowhow to read and write.
—Automatic Languages: Common. Bonus Languages: Any
—Favored Class: Any
NEANDERTHAL:
Neanderthals are larger, tougher, and harrier humans with more prominent brows and larger noses.
+2 Strength, +2 Constitution,–2 Dexterity, –2Intelligence.—
Size Medium.A neanderthal’s base land speed is 30 feet.
—Primitive WeaponMastery (Ex): Neanderthalshave a +1 racialbonus on attack rollsmade with the followingweapons: bolas,club, dart, great club,goad, harpoon, iuak, javelin, longspear,quarterstaff, ritiik, shortbow, shortspear,sling, spear, sugliin, throwingaxe, and tigerskull club.
— +2 racial bonus on Listen,Spot, and Survival checks.
—Climate-Tolerant (Ex): Neanderthalsdo not have to makeFortitude saves in extreme environmentsbetween –20° and 140°F (severe cold to severe heat). This ability does not provide any protectionfrom fire or cold damage.
—Human Blood: For all effects related to race, a neanderthal is considered a human.
—Illiteracy: Neanderthals do not automatically knowhow to read and write.
—Automatic Languages: Common. Bonus Languages:Dwarven, Giant, and Orc.
—Favored Class: Barbarian
HABILIS:
Habilis are larger, tougher, and harrier still than neanderthals and more closely resemble upright versions of their ape ancestors that walk with a somewhat clumsy gait. They rarely wear clothes, have no mastery of fire, and use only the simplest tools.
+4 Strength, +4 Constitution,–4 Dexterity, –4 Intelligence, -4 Charisma
—Size Medium
A Habilis's base land speed is 20 feet. They also have a 20ft climb speed.
Habilis are naturally proficient only with clubs, great clubs, slings, stone knives, and rocks.
—Long Limbs (Ex): Habilis have the reach of a large sized creature.
Habilis receive a +2 racial bonus to climb, jump, spot, listen, and survival checks.
—Climate-Tolerant (Ex): Habilisdo not have to makeFortitude saves in extreme environmentsbetween –20° and 140°F (severe cold to severe heat). Thisability does not provide any protectionfrom fire or cold damage.
—Human Blood: For all effects relatedto race, a Habilis is considered a human.
—Illiteracy: Habilis do not automatically know how to read and write.—Automatic Languages: Common.
Bonus Languages:
Giant, Orc
—Favored Class: Barbarian