Nettlekid
2013-12-23, 04:49 PM
A bunch of D&D newbies at my school want to learn how to play, and so I've decided to design a campaign of indeterminate length that hopefully has enough classic D&D feel to it to be an enjoyable first game, while still being unpredictable enough to keep them on their toes. I plan to start at 3rd level, because I feel like that's when different classes first start feeling different (the Barbarian's +3 BAB versus the Wizard's +1, but the Wizard and Cleric have 2nd level spells and the Rogue has 6 skill ranks on everyone else, not to mention everyone has a second feat, etc).
Anyway, I have a decent outline for a few adventures to set them off, but I'm not 100% sure how to weave it into an overarching story, nor how to provide enough flexibility for their decisions. I'm often guilty of railroading my PCs, and I'd like not to, but it's difficult to have a thing prepared for every eventuality. I once knew a DM who had a very large world and knew what was happening at each point at any time, so that the PCs could go anywhere and interact with it, and I'm definitely not at that level. So I guess I'm asking for suggestions on how to bring things all together.
Here's the story plan thus far. I've put a star next to anything that needs later tying-together.
The premise is that the party meets in a crossroads town on their way to a big city where there's a tournament of skill being held, with the aim of making their names known for fame and fortune. Obligatory Goblin Bandit fight as they approach the city as their first fight, gaining the royal family's signet ringthe princess is missing and is actually currently in this town.. Any traveler is detained in this town because there is word that in the big city there's a serious epidemic*the epidemic is a false rumor, but I don't know quite why the BBEG wants to start the rumor or how it would be convincingly spread and the town doesn't want it to spread. The PCs could go along with being quarantined, try to run away and sneak into the town later, or try to fight the guards and get imprisoned in the quarantine tent. (They'll also be sent to the tent if they steal things from the medic office (which they will because they're D&D players)).
In the quarantine tent they'll meet a bounty hunter named Sidewinder*He's a disguised Yuan-Ti Pureblood who's either hunting down the missing princess or the BBEG, haven't decided. Need a good reason for the Yuan-Ti to go for either. and a young woman keeping to herself named Mara, who is actually the missing princess from the city. She's also a Necropolitan*She underwent the process herself, I guess because the BBEG has Charm or Dominate effects or something and she needed to become immune to them. though she keeps hidden with potions of Disguise Undead.
There's going to be a fire in the quarantine tent, small, but enough to free the trapped party members and the two others. The party can lie low or leave immediately, but if they go to the tavern they'll meet some NPCs and possibly an old man who is an Amethyst Dragon in disguise. Maybe the Amethyst Dragon was fighting either the BBEG or the Bigger BBEG, and the battle caused the fire (perhaps Fiery Discorporation because the Dragon was losing) which ruined the tent. I think Sidewinder will know the dragon, but I don't know why.
On the road out of the town the party can encounter a regular Salamander fighting an Ettercap. This mainly serves to give them a Cloak of Elemental Protection with a Salamander symbol, which will sort of come up later.
I don't have that much planned for the big city, apart from the tournament. I should plan more, like a shop and a blacksmith and stuff. More fleshing out of the world. Anyway, the tournament is three separate tournaments, which any PC will only have to win one of. The three are a Tournament of Warriors (a full out nonlethal brawl), a Tournament of Scholars (plain old riddle game), and a Tournament of Thieves (stealing stuff from other contestants, and the trick is that the real target is the referee on the field.)
Upon winning, the king will invite the winners and their allies to his castle with an award and an adventuring proposition. The thing wants to test their mettle for a real quest finding his missing daughter, though the king (and probably everyone in the castle) is being either Charmed or Dominated by the BBEG, which is the king's adviser. Perhaps she'll be a Warlock, or just someone with an Umber Hulk minion. The princess is the only one who knows what's going on and is also immune to the Charm, so the adviser wants her back. The mission is to climb a mountain (lots of Survival checks, fight a Yeti) and find an old scepter supposedly a relic that will bond the kingdom's principalities, but in actuality an artifact that the BBEG wants. in an abandoned castle at the top of the mountain. The castle is supposedly occupied by a Noble Salamander, and if the PCs should happen to have any connections with the Salamander race it might be to their advantage (hence the earlier Salamander cloak.) This is however a lie, because it is in fact an Adult Red Dragon guarding the hoard. Very Smaug-ish, because at level 4 or so that is to stare death in the face. That's about as much as I have so far. The PCs will probably run away, if they're very lucky they can nab some piece of treasure, and most likely won't get the scepter (though they might be able to.) I guess I want an eventuality for either case.
So that's everything I have planned out so far. It should do for quite a few meetings, but I like having a longer term plan. I need to figure out the alliances, rationales, what/who the BBEG actually is and who, if anyone, they're working for, etc. There's no specific question I have, but if anyone has suggestions for edits and how to make the whole story more fun for these newbies, I'm glad to hear them.
Anyway, I have a decent outline for a few adventures to set them off, but I'm not 100% sure how to weave it into an overarching story, nor how to provide enough flexibility for their decisions. I'm often guilty of railroading my PCs, and I'd like not to, but it's difficult to have a thing prepared for every eventuality. I once knew a DM who had a very large world and knew what was happening at each point at any time, so that the PCs could go anywhere and interact with it, and I'm definitely not at that level. So I guess I'm asking for suggestions on how to bring things all together.
Here's the story plan thus far. I've put a star next to anything that needs later tying-together.
The premise is that the party meets in a crossroads town on their way to a big city where there's a tournament of skill being held, with the aim of making their names known for fame and fortune. Obligatory Goblin Bandit fight as they approach the city as their first fight, gaining the royal family's signet ringthe princess is missing and is actually currently in this town.. Any traveler is detained in this town because there is word that in the big city there's a serious epidemic*the epidemic is a false rumor, but I don't know quite why the BBEG wants to start the rumor or how it would be convincingly spread and the town doesn't want it to spread. The PCs could go along with being quarantined, try to run away and sneak into the town later, or try to fight the guards and get imprisoned in the quarantine tent. (They'll also be sent to the tent if they steal things from the medic office (which they will because they're D&D players)).
In the quarantine tent they'll meet a bounty hunter named Sidewinder*He's a disguised Yuan-Ti Pureblood who's either hunting down the missing princess or the BBEG, haven't decided. Need a good reason for the Yuan-Ti to go for either. and a young woman keeping to herself named Mara, who is actually the missing princess from the city. She's also a Necropolitan*She underwent the process herself, I guess because the BBEG has Charm or Dominate effects or something and she needed to become immune to them. though she keeps hidden with potions of Disguise Undead.
There's going to be a fire in the quarantine tent, small, but enough to free the trapped party members and the two others. The party can lie low or leave immediately, but if they go to the tavern they'll meet some NPCs and possibly an old man who is an Amethyst Dragon in disguise. Maybe the Amethyst Dragon was fighting either the BBEG or the Bigger BBEG, and the battle caused the fire (perhaps Fiery Discorporation because the Dragon was losing) which ruined the tent. I think Sidewinder will know the dragon, but I don't know why.
On the road out of the town the party can encounter a regular Salamander fighting an Ettercap. This mainly serves to give them a Cloak of Elemental Protection with a Salamander symbol, which will sort of come up later.
I don't have that much planned for the big city, apart from the tournament. I should plan more, like a shop and a blacksmith and stuff. More fleshing out of the world. Anyway, the tournament is three separate tournaments, which any PC will only have to win one of. The three are a Tournament of Warriors (a full out nonlethal brawl), a Tournament of Scholars (plain old riddle game), and a Tournament of Thieves (stealing stuff from other contestants, and the trick is that the real target is the referee on the field.)
Upon winning, the king will invite the winners and their allies to his castle with an award and an adventuring proposition. The thing wants to test their mettle for a real quest finding his missing daughter, though the king (and probably everyone in the castle) is being either Charmed or Dominated by the BBEG, which is the king's adviser. Perhaps she'll be a Warlock, or just someone with an Umber Hulk minion. The princess is the only one who knows what's going on and is also immune to the Charm, so the adviser wants her back. The mission is to climb a mountain (lots of Survival checks, fight a Yeti) and find an old scepter supposedly a relic that will bond the kingdom's principalities, but in actuality an artifact that the BBEG wants. in an abandoned castle at the top of the mountain. The castle is supposedly occupied by a Noble Salamander, and if the PCs should happen to have any connections with the Salamander race it might be to their advantage (hence the earlier Salamander cloak.) This is however a lie, because it is in fact an Adult Red Dragon guarding the hoard. Very Smaug-ish, because at level 4 or so that is to stare death in the face. That's about as much as I have so far. The PCs will probably run away, if they're very lucky they can nab some piece of treasure, and most likely won't get the scepter (though they might be able to.) I guess I want an eventuality for either case.
So that's everything I have planned out so far. It should do for quite a few meetings, but I like having a longer term plan. I need to figure out the alliances, rationales, what/who the BBEG actually is and who, if anyone, they're working for, etc. There's no specific question I have, but if anyone has suggestions for edits and how to make the whole story more fun for these newbies, I'm glad to hear them.