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TheWombatOfDoom
2013-12-24, 01:06 PM
- The Order of the Stick Magic Compendium -
A Reference Project


This project is an effort to list all the spells referenced or used in the Order of the Stick comic in alphabetical order, and then link to all occurances of said spell. This is to see the difference in appearance of the spells, have a way to quickly see who is casting in what situations, see what spells are cast more often, and perhaps eventually, have an explaination of how each spell works within the comic. Some are as the SRD would state, but others are the Giant's own creation. This project was inspired when I wondered which spell was cast the most in the comic, and kind of grew into this fairly quickly.


How to Contribute:

Any help you'd care to give to this thread to make it more successful is welcome! However, there are a few things we ask you consider before submitting!
If you see a spell that's missing, please post at least a link to the update, and name it, so that I can quickly reference it.
There are MANY spells that need to be added to the list from the Unknown Spells section. I would love help to rectify that!
I'm human, and make mistakes. Please point them out in a kind fashion so that I may fix them! That goes for suggestions on format as well!
Please refrain from debating any moral details within the comic here, we are not interested in what spell is morally Good or Evil, but rather what is Accurate or Not, and I would prefer not getting this thread locked by such conversation.


Why do you have a spell that's obviously "X" in the unknown spell list?

While there are some spells that are obvious, if they are unstated at the time they are cast, I'd rather be sure by someone seconding my assumption than misplacing it in the list. If you see something obvious, tell me why! List a reference, please.
-
Why do you have some class abilities in this?

Many class abilities look like spells in the comic, and since this compendium is for people who don't know D & D as much as much as it is for people who DO know D & D, I felt these abilities worth listing. If you see something that's an obvious class ability, let me know, and I'll denote which class it is a feature of, and put it into the Class Feature section.
-
Why don't you have "X" spell listed if it was interupted/counterspelled/mentioned?

Well, that's a product of going through the comic and seeing a spell in the comic, but not counting it as part of the list because it wasn't completed. As I got farther into the comic, I started to question if that was such a good idea. SO, I may have some listed in here that were countered, and others that aren't. In essence, if you see a spell mentioned, or not successful, and it isn't in here, go ahead and let me know, and I'll add it in.
-
Are you going to include bonus material that isn't online?

I'm not sure. It's hard to reference to the source material when its not online, but I suppose I could reference the page number or comics it's in between. Not to mention, I don't own most of the books. What do YOU think?
-
Why is "Counterspell" listed as it's own spell when it's not really in D & D?

Counterspell is significant in that it uses a spell slot to counter a spell, but is not a specific spell. A spell can be countered several different ways, but since the comic does not depict which way the caster is using to counter a spell, and since a spell is being used to counter a spell, I thought it prudent to just list it as its own spell (especially since that is what the caster names it when he or she is casting, similar to other spells and abilities).
-

TheWombatOfDoom
2013-12-24, 01:08 PM
Magic Compendium





A


Acid Arrow
611 (http://www.giantitp.com/comics/oots0611.html)

Acid Immunity
See Energy Immunity

Alter Self
538 (http://www.giantitp.com/comics/oots0538.html)

Animal Messenger
705 (http://www.giantitp.com/comics/oots0705.html)

Animate Dead
78 (http://www.giantitp.com/comics/oots0078.html)
193 (http://www.giantitp.com/comics/oots0193.html)
300 (http://www.giantitp.com/comics/oots0300.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)

Animate Plants
344 (http://www.giantitp.com/comics/oots0344.html)

Animate Rope
156 (http://www.giantitp.com/comics/oots0156.html) (still)
342 (http://www.giantitp.com/comics/oots0342.html) (still) (silent)

Antilife Shell
1011 (http://www.giantitp.com/comics/oots1011.html)
1012 (http://www.giantitp.com/comics/oots1012.html)
1016 (http://www.giantitp.com/comics/oots1016.html)
1017 (http://www.giantitp.com/comics/oots1017.html)
1018 (http://www.giantitp.com/comics/oots1018.html)
1019 (http://www.giantitp.com/comics/oots1019.html)
1126 (http://www.giantitp.com/comics/oots1126.html)
1127 (http://www.giantitp.com/comics/oots1127.html)
1128 (http://www.giantitp.com/comics/oots1128.html)
1129 (http://www.giantitp.com/comics/oots1129.html)
1130 (http://www.giantitp.com/comics/oots1130.html)
1131 (http://www.giantitp.com/comics/oots1131.html)

Anti-magic Field
399 (http://www.giantitp.com/comics/oots0399.html) (mention)
404 (http://www.giantitp.com/comics/oots0404.html) (mention)
627 (http://www.giantitp.com/comics/oots0627.html)
629 (http://www.giantitp.com/comics/oots0629.html) (mention)
636 (http://www.giantitp.com/comics/oots0636.html)
768 (http://www.giantitp.com/comics/oots0768.html)
774 (http://www.giantitp.com/comics/oots0774.html)

Arcane Sight
693 (http://www.giantitp.com/comics/oots0693.html)

Atonement
409 (http://www.giantitp.com/comics/oots0409.html) (mention)


B


Baleful Polymorph
176 (http://www.giantitp.com/comics/oots0176.html)
177 (http://www.giantitp.com/comics/oots0177.html) (mention)
185 (http://www.giantitp.com/comics/oots0185.html) (mention)
713 (http://www.giantitp.com/comics/oots0713.html) (mention)
792 (http://www.giantitp.com/comics/oots0792.html) (countered)
926 (http://www.giantitp.com/comics/oots0926.html)

Banishment
585 (http://www.giantitp.com/comics/oots0585.html)

Bear’s Endurance
638 (http://www.giantitp.com/comics/oots0638.html) (quickened)
1116 (http://www.giantitp.com/comics/oots1116.html)

Bear’s Endurance, Mass
427 (http://www.giantitp.com/comics/oots0427.html)
585 (http://www.giantitp.com/comics/oots0585.html)

Bestow Curse
456 (http://www.giantitp.com/comics/oots0456.html)
591 (http://www.giantitp.com/comics/oots0591.html)

Bixby’s Crushing Hand
653 (http://www.giantitp.com/comics/oots0653.html)

Blade Barrier
457 (http://www.giantitp.com/comics/oots0457.html)
465 (http://www.giantitp.com/comics/oots0465.html) (mention)
721 (http://www.giantitp.com/comics/oots0721.html)
722 (http://www.giantitp.com/comics/oots0722.html)
723 (http://www.giantitp.com/comics/oots0723.html) (mention)
1058 (http://www.giantitp.com/comics/oots1058.html) (countered)

Blindness
25 (http://www.giantitp.com/comics/oots0025.html) (mention)
456 (http://www.giantitp.com/comics/oots0456.html)
1126 (http://www.giantitp.com/comics/oots1126.html)
1127 (http://www.giantitp.com/comics/oots1127.html)

Body Adjustment (Psionic)
928 (http://www.giantitp.com/comics/oots0928.html)

Break Enchantment
70 (http://www.giantitp.com/comics/oots0070.html)
800 (http://www.giantitp.com/comics/oots0800.html)
815 (http://www.giantitp.com/comics/oots0815.html)

Bugsby’s Cat Retrieving Hand
781 (http://www.giantitp.com/comics/oots0781.html)
1021 (http://www.giantitp.com/comics/oots1021.html)
1026 (http://www.giantitp.com/comics/oots1026.html)

Bugsby's Expressive Single Digit
624 (http://www.giantitp.com/comics/oots0624.html)

Bugsby’s Flicking Finger
624 (http://www.giantitp.com/comics/oots0624.html)

Bugsby's Forceful Hand
934 (http://www.giantitp.com/comics/oots0934.html)

Bugsby’s Grasping Hand
624 (http://www.giantitp.com/comics/oots0624.html)
678 (http://www.giantitp.com/comics/oots0678.html)

Bull’s Strength
104 (http://www.giantitp.com/comics/oots0104.html)
610 (http://www.giantitp.com/comics/oots0610.html)
1116 (http://www.giantitp.com/comics/oots1116.html)

Bull’s Strength, Mass
427 (http://www.giantitp.com/comics/oots0427.html)

Burning Hands
446 (http://www.giantitp.com/comics/oots0446.html)
453 (http://www.giantitp.com/comics/oots0453.html)
459 (http://www.giantitp.com/comics/oots0459.html)
507 (http://www.giantitp.com/comics/oots0507.html)
518 (http://www.giantitp.com/comics/oots0518.html)
886 (http://www.giantitp.com/comics/oots0886.html)


C


Cat’s Grace
27 (http://www.giantitp.com/comics/oots0027.html)

Chain Lightning
166 (http://www.giantitp.com/comics/oots0166.html) (countered)
652 (http://www.giantitp.com/comics/oots0652.html) (quickened)
684 (http://www.giantitp.com/comics/oots0684.html)
921 (http://www.giantitp.com/comics/oots0921.html)
1055 (http://www.giantitp.com/comics/oots1055.html)

Chaos Hammer
1117 (http://www.giantitp.com/comics/oots1117.html)

Charm Animal
335 (http://www.giantitp.com/comics/oots0335.html)

Charm Monster
505 (http://www.giantitp.com/comics/oots0505.html)
509 (http://www.giantitp.com/comics/oots0509.html) (mention)
530 (http://www.giantitp.com/comics/oots0530.html) (mention)
559 (http://www.giantitp.com/comics/oots0559.html)
584 (http://www.giantitp.com/comics/oots0584.html) (mention)
689 (http://www.giantitp.com/comics/oots0689.html)

Charm Person
310 (http://www.giantitp.com/comics/oots0310.html) (mention)
383 (http://www.giantitp.com/comics/oots0383.html)
393 (http://www.giantitp.com/comics/oots0393.html) (failed)
401 (http://www.giantitp.com/comics/oots0401.html) (mention)
458 (http://www.giantitp.com/comics/oots0458.html)
969 (http://www.giantitp.com/comics/oots0969.html) (mention)

Circle of Truth
994 (http://www.giantitp.com/comics/oots0994.html)

Cloister
484 (http://www.giantitp.com/comics/oots0484.html)
531 (http://www.giantitp.com/comics/oots0531.html) (mention)
532 (http://www.giantitp.com/comics/oots0532.html)
581 (http://www.giantitp.com/comics/oots0581.html) (mention)
655 (http://www.giantitp.com/comics/oots0655.html) (mention)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)
709 (http://www.giantitp.com/comics/oots0709.html) (mention)

Cold Orb
522 (http://www.giantitp.com/comics/oots0522.html)

Command
909 (http://www.giantitp.com/comics/oots0909.html)

Comprehend Languages
247 (http://www.giantitp.com/comics/oots0247.html)

Cone of Cold
41 (http://www.giantitp.com/comics/oots0041.html)
586 (http://www.giantitp.com/comics/oots0586.html)
935 (http://www.giantitp.com/comics/oots0935.html)
950 (http://www.giantitp.com/comics/oots0950.html)

Confusion, Lesser
721 (http://www.giantitp.com/comics/oots0721.html)
927 (http://www.giantitp.com/comics/oots0927.html)
1071 (http://www.giantitp.com/comics/oots1071.html) (said "minor")

Contingency
670 (http://www.giantitp.com/comics/oots0928.html) (mention)
928 (http://www.giantitp.com/comics/oots0928.html)

Conviction, Mass
1040 (http://www.giantitp.com/comics/oots1040.html)

Control Weather
352 (http://www.giantitp.com/comics/oots0352.html)
353 (http://www.giantitp.com/comics/oots0353.html) (mention)
953 (http://www.giantitp.com/comics/oots0953.html)
954 (http://www.giantitp.com/comics/oots0954.html)
955 (http://www.giantitp.com/comics/oots0955.html)

Control Winds
837 (http://www.giantitp.com/comics/oots0837.html)
849 (http://www.giantitp.com/comics/oots0849.html)

"Counterspell"
166 (http://www.giantitp.com/comics/oots0166.html)
706 (http://www.giantitp.com/comics/oots0706.html)
792 (http://www.giantitp.com/comics/oots0792.html)
798 (http://www.giantitp.com/comics/oots0798.html)
800 (http://www.giantitp.com/comics/oots0800.html)
830 (http://www.giantitp.com/comics/oots0830.html)
887 (http://www.giantitp.com/comics/oots0887.html)
1019 (http://www.giantitp.com/comics/oots1019.html)

"Counterspell, Improved"
1058 (http://www.giantitp.com/comics/oots1058.html)
1059 (http://www.giantitp.com/comics/oots1059.html)

Create Greater Undead
639 (http://www.giantitp.com/comics/oots0639.html)

Create Undead
708 (http://www.giantitp.com/comics/oots0708.html)
856 (http://www.giantitp.com/comics/oots0856.html)

Crushing Despair
127 (http://www.giantitp.com/comics/oots0127.html)
591 (http://www.giantitp.com/comics/oots0591.html)

Cure Critical Wounds
170 (http://www.giantitp.com/comics/oots0170.html)
184 (http://www.giantitp.com/comics/oots0184.html)
465 (http://www.giantitp.com/comics/oots0465.html)
518 (http://www.giantitp.com/comics/oots0518.html)
611 (http://www.giantitp.com/comics/oots0611.html)
647 (http://www.giantitp.com/comics/oots0647.html)
874 (http://www.giantitp.com/comics/oots0874.html)
949 (http://www.giantitp.com/comics/oots0949.html)
1070 (http://www.giantitp.com/comics/oots1070.html)
1076 (http://www.giantitp.com/comics/oots1076.html)

Cure Critical Wounds, Mass
1040 (http://www.giantitp.com/comics/oots1040.html)

Cure Itchy Wounds
335 (http://www.giantitp.com/comics/oots0335.html)

Cure Light Wounds
6 (http://www.giantitp.com/comics/oots0006.html)
77 (http://www.giantitp.com/comics/oots0077.html)
455 (http://www.giantitp.com/comics/oots0455.html)
524 (http://www.giantitp.com/comics/oots0524.html)
687 (http://www.giantitp.com/comics/oots0687.html)
875 (http://www.giantitp.com/comics/oots0875.html)

Cure Light Wounds, Mass
647 (http://www.giantitp.com/comics/oots0647.html)
886 (http://www.giantitp.com/comics/oots0886.html)
900 (http://www.giantitp.com/comics/oots0900.html)
1077 (http://www.giantitp.com/comics/oots1077.html)
1119 (http://www.giantitp.com/comics/oots1119.html)

Cure Minor Wounds
543 (http://www.giantitp.com/comics/oots0543.html)
985 (http://www.giantitp.com/comics/oots0985.html)
1089 (http://www.giantitp.com/comics/oots1089.html)

Cure Moderate Wounds
77 (http://www.giantitp.com/comics/oots0077.html)
465 (http://www.giantitp.com/comics/oots0465.html)
481 (http://www.giantitp.com/comics/oots0481.html)
524 (http://www.giantitp.com/comics/oots0524.html)
874 (http://www.giantitp.com/comics/oots0874.html)
908 (http://www.giantitp.com/comics/oots0908.html) (mention)
970 (http://www.giantitp.com/comics/oots0970.html) (mention)
1125 (http://www.giantitp.com/comics/oots1125.html) (failed)

Cure Serious Wounds
6 (http://www.giantitp.com/comics/oots0006.html)
38 (http://www.giantitp.com/comics/oots0038.html)
58 (http://www.giantitp.com/comics/oots0058.html) (scroll)
465 (http://www.giantitp.com/comics/oots0465.html)
1099 (http://www.giantitp.com/comics/oots1099.html) (mention)

Cure Serious Wounds, Mass
1018 (http://www.giantitp.com/comics/oots1018.html)
1123 (http://www.giantitp.com/comics/oots1123.html) (failed)


D


Dancing Knights
706 (http://www.giantitp.com/comics/oots0706.html)

Dancing Lights
512 (http://www.giantitp.com/comics/oots0512.html)
706 (http://www.giantitp.com/comics/oots0706.html) (failed)

Daylight
1093 (http://www.giantitp.com/comics/oots1093.html)

Death Ward
672 (http://www.giantitp.com/comics/oots0672.html) (mention)
1110 (http://www.giantitp.com/comics/oots1108.html) (mention)
1117 (http://www.giantitp.com/comics/oots1117.html)
1119 (http://www.giantitp.com/comics/oots1119.html)

Death Ward, Mass
672 (http://www.giantitp.com/comics/oots0672.html) (mention)
750 (http://www.giantitp.com/comics/oots0750.html)
806 (http://www.giantitp.com/comics/oots0806.html) (failed)
871 (http://www.giantitp.com/comics/oots0871.html)
873 (http://www.giantitp.com/comics/oots0873.html) (mention)
876 (http://www.giantitp.com/comics/oots0876.html) (mention)

Delay Poison
443 (http://www.giantitp.com/comics/oots0443.html) (potion) (mention)

Destruction
369 (http://www.giantitp.com/comics/oots0369.html)
456 (http://www.giantitp.com/comics/oots0456.html)
1003 (http://www.giantitp.com/comics/oots1003.html) (failed)

Detect Evil
228 (http://www.giantitp.com/comics/oots0228.html) (mention)
363 (http://www.giantitp.com/comics/oots0363.html) (mention)

Detect Good
779 (http://www.giantitp.com/comics/oots0779.html)

Detect Magic
116 (http://www.giantitp.com/comics/oots0116.html) (mention)
295 (http://www.giantitp.com/comics/oots0295.html)
847 (http://www.giantitp.com/comics/oots0847.html) (mention)
894 (http://www.giantitp.com/comics/oots0894.html)

Detect Poison
842 (http://www.giantitp.com/comics/oots0842.html)

Detect Scrying
292 (http://www.giantitp.com/comics/oots0292.html)

Dimension Door
532 (http://www.giantitp.com/comics/oots0532.html) (mention)
795 (http://www.giantitp.com/comics/oots0795.html)
811 (http://www.giantitp.com/comics/oots0811.html)
820 (http://www.giantitp.com/comics/oots0820.html) (failed)
862 (http://www.giantitp.com/comics/oots0862.html) (failed)
908 (http://www.giantitp.com/comics/oots0908.html)
967 (http://www.giantitp.com/comics/oots0967.html) (mention)

Dimension Door (Psionic)
931 (http://www.giantitp.com/comics/oots0935.html)
935 (http://www.giantitp.com/comics/oots0935.html)

Dimensional Anchor
624 (http://www.giantitp.com/comics/oots0624.html)
629 (http://www.giantitp.com/comics/oots0629.html) (failed)
652 (http://www.giantitp.com/comics/oots0652.html) (quickened) (failed)
935 (http://www.giantitp.com/comics/oots0935.html)

Dimensional Lock
830 (http://www.giantitp.com/comics/oots0830.html) (mention)
946 (http://www.giantitp.com/comics/oots0946.html) (mention)

Discern Lies
816 (http://www.giantitp.com/comics/oots0.html)

Disguise Self
217 (http://www.giantitp.com/comics/oots0217.html)
233 (http://www.giantitp.com/comics/oots0233.html) (mention)
387 (http://www.giantitp.com/comics/oots0387.html)
767 (http://www.giantitp.com/comics/oots0767.html) (mention)
789 (http://www.giantitp.com/comics/oots0789.html)
1132 (http://www.giantitp.com/comics/oots1132.html) (mention)

Disintegrate
186 (http://www.giantitp.com/comics/oots0186.html)
200 (http://www.giantitp.com/comics/oots0200.html) (failed)
204 (http://www.giantitp.com/comics/oots0204.html) (mention)
437 (http://www.giantitp.com/comics/oots0437.html)
480 (http://www.giantitp.com/comics/oots0480.html)
595 (http://www.giantitp.com/comics/oots0595.html)
625 (http://www.giantitp.com/comics/oots0625.html)
626 (http://www.giantitp.com/comics/oots0626.html)
636 (http://www.giantitp.com/comics/oots0636.html) (quickened)
637 (http://www.giantitp.com/comics/oots0636.html) (quickened)
640 (http://www.giantitp.com/comics/oots0640.html)
653 (http://www.giantitp.com/comics/oots0653.html)
655 (http://www.giantitp.com/comics/oots0655.html)
831 (http://www.giantitp.com/comics/oots0831.html)
900 (http://www.giantitp.com/comics/oots0900.html)
927 (http://www.giantitp.com/comics/oots0927.html) (mention)
928 (http://www.giantitp.com/comics/oots0928.html)

Disintegrate (Psionic)
914 (http://www.giantitp.com/comics/oots0914.html)

Disjunction
636 (http://www.giantitp.com/comics/oots0636.html)
652 (http://www.giantitp.com/comics/oots0652.html)

Dismissal
424 (http://www.giantitp.com/comics/oots0424.html) (scroll)
572 (http://www.giantitp.com/comics/oots0572.html) (wand)
826 (http://www.giantitp.com/comics/oots0826.html) (failed)

Dispel Magic
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
60 (http://www.giantitp.com/comics/oots0060.html)
168 (http://www.giantitp.com/comics/oots0168.html)
177 (http://www.giantitp.com/comics/oots0177.html) (mention)
186 (http://www.giantitp.com/comics/oots0186.html)
359 (http://www.giantitp.com/comics/oots0359.html)
397 (http://www.giantitp.com/comics/oots0397.html) (mention)
524 (http://www.giantitp.com/comics/oots0559.html) (mention)
630 (http://www.giantitp.com/comics/oots0630.html)
850 (http://www.giantitp.com/comics/oots0850.html)
1059 (http://www.giantitp.com/comics/oots1059.html)
1122 (http://www.giantitp.com/comics/oots1122.html)
1125 (http://www.giantitp.com/comics/oots1125.html) (mention)
1127 (http://www.giantitp.com/comics/oots1127.html) (mention)

Dispel Magic, Greater
429 (http://www.giantitp.com/comics/oots0429.html)
559 (http://www.giantitp.com/comics/oots0559.html)
647 (http://www.giantitp.com/comics/oots0647.html) (mention)
653 (http://www.giantitp.com/comics/oots0653.html)
697 (http://www.giantitp.com/comics/oots0697.html) (mention)
839 (http://www.giantitp.com/comics/oots0839.html)
873 (http://www.giantitp.com/comics/oots0873.html) (failed)
906 (http://www.giantitp.com/comics/oots0906.html)
1085 (http://www.giantitp.com/comics/oots1085.html)
1122 (http://www.giantitp.com/comics/oots1122.html)

Dispel Psionics
929 (http://www.giantitp.com/comics/oots0929.html)
935 (http://www.giantitp.com/comics/oots0935.html)

Disruption
94 (http://www.giantitp.com/comics/oots0094.html) (mention)
104 (http://www.giantitp.com/comics/oots0104.html)

Divine Favor
875 (http://www.giantitp.com/comics/oots0875.html)

Divine Power
431 (http://www.giantitp.com/comics/oots0431.html)
876 (http://www.giantitp.com/comics/oots0876.html)

Dominate Person
516 (http://www.giantitp.com/comics/oots0516.html)
800 (http://www.giantitp.com/comics/oots0800.html)

Drawmij’s Instant Summons
679 (http://www.giantitp.com/comics/oots0679.html) (scroll)

Dream
1114 (http://www.giantitp.com/comics/oots1114.html) (mention)


E


Earthquake
477 (http://www.giantitp.com/comics/oots0477.html)
827 (http://www.giantitp.com/comics/oots0827.html)

Electric Orb
518 (http://www.giantitp.com/comics/oots0518.html)
529 (http://www.giantitp.com/comics/oots0529.html) (mention)

Endure Elements
683 (http://www.giantitp.com/comics/oots0683.html) (mention)
970 (http://www.giantitp.com/comics/oots0970.html) (mention)

Energy Drain
652 (http://www.giantitp.com/comics/oots0652.html)
652 (http://www.giantitp.com/comics/oots0652.html) (maximized)
670 (http://www.giantitp.com/comics/oots0652.html) (mention)
886 (http://www.giantitp.com/comics/oots0886.html)

Energy Immunity
638 (http://www.giantitp.com/comics/oots0638.html) (acid)

Enervation
806 (http://www.giantitp.com/comics/oots0806.html) (wand)
810 (http://www.giantitp.com/comics/oots0810.html) (wand)

Enlarge Person, Mass
427 (http://www.giantitp.com/comics/oots0427.html)

"Escape"
661 (http://www.giantitp.com/comics/oots0661.html)

Evan’s Spiked Tentacles of Forced Intrusion
20 (http://www.giantitp.com/comics/oots0020.html)
21 (http://www.giantitp.com/comics/oots0021.html)

Expeditious Retreat
5 (http://www.giantitp.com/comics/oots0005.html)
67 (http://www.giantitp.com/comics/oots0067.html)
243 (http://www.giantitp.com/comics/oots0243.html) (mention)
288 (http://www.giantitp.com/comics/oots0288.html)
424 (http://www.giantitp.com/comics/oots0424.html)
857 (http://www.giantitp.com/comics/oots0857.html) (quickened)

Explosive Runes
92 (http://www.giantitp.com/comics/oots0092.html)
173 (http://www.giantitp.com/comics/oots0173.html)
220 (http://www.giantitp.com/comics/oots0221.html) (mention)
221 (http://www.giantitp.com/comics/oots0221.html)
317 (http://www.giantitp.com/comics/oots0317.html)
323 (http://www.giantitp.com/comics/oots0323.html) (mention)
335 (http://www.giantitp.com/comics/oots0335.html) (mention)
658 (http://www.giantitp.com/comics/oots0658.html)
941 (http://www.giantitp.com/comics/oots0941.html) (mention)


F


Familicide
639 (http://www.giantitp.com/comics/oots0639.html)
843 (http://www.giantitp.com/comics/oots0843.html)
944 (http://www.giantitp.com/comics/oots0944.html) (mention)
1063 (http://www.giantitp.com/comics/oots1063.html) (mention)

Feather Fall
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
178 (http://www.giantitp.com/comics/oots0178.html) (mention)
180 (http://www.giantitp.com/comics/oots0180.html)
240 (http://www.giantitp.com/comics/oots0240.html)
424 (http://www.giantitp.com/comics/oots0424.html)
443 (http://www.giantitp.com/comics/oots0443.html) (mention)
485 (http://www.giantitp.com/comics/oots0485.html) (mention)
722 (http://www.giantitp.com/comics/oots0722.html)
806 (http://www.giantitp.com/comics/oots0806.html) (mention)
1015 (http://www.giantitp.com/comics/oots1015.html) (item) (mention)

Find the Path
837 (http://www.giantitp.com/comics/oots0837.html)

Finger of Death
430 (http://www.giantitp.com/comics/oots0430.html)
638 (http://www.giantitp.com/comics/oots0638.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)

Fireball
20 (http://www.giantitp.com/comics/oots0020.html)
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
60 (http://www.giantitp.com/comics/oots0060.html) (mention)
65 (http://www.giantitp.com/comics/oots0065.html) (mention)
99 (http://www.giantitp.com/comics/oots0099.html)
145 (http://www.giantitp.com/comics/oots0145.html)
166 (http://www.giantitp.com/comics/oots0166.html) (countered)
168 (http://www.giantitp.com/comics/oots0168.html)
168 (http://www.giantitp.com/comics/oots0168.html) (maximized)
175 (http://www.giantitp.com/comics/oots0175.html) (mention)
200 (http://www.giantitp.com/comics/oots0200.html)
209 (http://www.giantitp.com/comics/oots0209.html) (mention)
215 (http://www.giantitp.com/comics/oots0215.html)
220 (http://www.giantitp.com/comics/oots0220.html) (mention)
345 (http://www.giantitp.com/comics/oots0345.html)
428 (http://www.giantitp.com/comics/oots0428.html) (mention)
518 (http://www.giantitp.com/comics/oots0518.html)
799 (http://www.giantitp.com/comics/oots0799.html) (empowered)
843 (http://www.giantitp.com/comics/oots0843.html) (mention)
848 (http://www.giantitp.com/comics/oots0848.html) (mention)
919 (http://www.giantitp.com/comics/oots0919.html)
1026 (http://www.giantitp.com/comics/oots1026.html)
1052 (http://www.giantitp.com/comics/oots1052.html)
1056 (http://www.giantitp.com/comics/oots1056.html) (mention)
1104 (http://www.giantitp.com/comics/oots1104.html) (mention)
1122 (http://www.giantitp.com/comics/oots1122.html)

Fireball, Delayed Blast
638 (http://www.giantitp.com/comics/oots0638.html)

Fire Orb
519 (http://www.giantitp.com/comics/oots0519.html)

Fire Shield
638 (http://www.giantitp.com/comics/oots0638.html) (quickened)

Fire Storm
359 (http://www.giantitp.com/comics/oots0359.html)

Flame Strike
516 (http://www.giantitp.com/comics/oots0516.html)
853 (http://www.giantitp.com/comics/oots0853.html)
854 (http://www.giantitp.com/comics/oots0854.html) (mention)
873 (http://www.giantitp.com/comics/oots0873.html)
954 (http://www.giantitp.com/comics/oots0954.html) (mention)
1004 (http://www.giantitp.com/comics/oots1004.html)
1018 (http://www.giantitp.com/comics/oots1018.html)
1105 (http://www.giantitp.com/comics/oots1105.html)
1123 (http://www.giantitp.com/comics/oots1123.html)

Flame Strike, Empowered
1119 (http://www.giantitp.com/comics/oots1119.html)
1128 (http://www.giantitp.com/comics/oots1128.html)

Flesh to Stone
53 (http://www.giantitp.com/comics/oots0053.html)
789 (http://www.giantitp.com/comics/oots0789.html)
800 (http://www.giantitp.com/comics/oots0800.html) (mention)

Fly
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
53 (http://www.giantitp.com/comics/oots0053.html)
57 (http://www.giantitp.com/comics/oots0057.html)
60 (http://www.giantitp.com/comics/oots0060.html) (mention)
65 (http://www.giantitp.com/comics/oots0065.html) (mention)
74 (http://www.giantitp.com/comics/oots0074.html) (mention)
429 (http://www.giantitp.com/comics/oots0429.html) (mention)
507 (http://www.giantitp.com/comics/oots0507.html)
554 (http://www.giantitp.com/comics/oots0554.html)
920 (http://www.giantitp.com/comics/oots0920.html) (mention)
921 (http://www.giantitp.com/comics/oots0921.html)
975 (http://www.giantitp.com/comics/oots0975.html) (wand)
1052 (http://www.giantitp.com/comics/oots1052.html) (wand)
1054 (http://www.giantitp.com/comics/oots1054.html) (wand)
1056 (http://www.giantitp.com/comics/oots1056.html) (wand)
1058 (http://www.giantitp.com/comics/oots1058.html) (wand)
1059 (http://www.giantitp.com/comics/oots1059.html) (wand)
1068 (http://www.giantitp.com/comics/oots1060.html) (wand)
1077 (http://www.giantitp.com/comics/oots1077.html) (wand)

Fog Cloud
604 (http://www.giantitp.com/comics/oots0604.html) (mention?)

Forcecage
627 (http://www.giantitp.com/comics/oots0627.html)
795 (http://www.giantitp.com/comics/oots0795.html)
886 (http://www.giantitp.com/comics/oots0886.html)
935 (http://www.giantitp.com/comics/oots0935.html)
955 (http://www.giantitp.com/comics/oots0955.html) (mention)
1102 (http://www.giantitp.com/comics/oots1102.html)
1103 (http://www.giantitp.com/comics/oots1103.html)
1104 (http://www.giantitp.com/comics/oots1104.html)
1105 (http://www.giantitp.com/comics/oots1105.html)

Fortunate Fate
1039 (http://www.giantitp.com/comics/oots1039.html) (extended)

Freedom of Movement
429 (http://www.giantitp.com/comics/oots0429.html)
1039 (http://www.giantitp.com/comics/oots1039.html) (extended)
1041 (http://www.giantitp.com/comics/oots1041.html) (boots)

Frostbite
1058 (http://www.giantitp.com/comics/oots1058.html)


G


Gate
833 (http://www.giantitp.com/comics/oots0833.html)

Ghostform
370 (http://www.giantitp.com/comics/oots0370.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)

Glyph of Warding
1093 (http://www.giantitp.com/comics/oots1093.html)

Guidance
867 (http://www.giantitp.com/comics/oots0867.html)

Gust of Wind
595 (http://www.giantitp.com/comics/oots0595.html)
860 (http://www.giantitp.com/comics/oots0860.html) (failed)


H


Hardening
831 (http://www.giantitp.com/comics/oots0831.html)

Harm
369 (http://www.giantitp.com/comics/oots0369.html)
453 (http://www.giantitp.com/comics/oots0453.html) (Huecuva)
459 (http://www.giantitp.com/comics/oots0459.html)
811 (http://www.giantitp.com/comics/oots0811.html)
874 (http://www.giantitp.com/comics/oots0874.html)
886 (http://www.giantitp.com/comics/oots0886.html)
1006 (http://www.giantitp.com/comics/oots1006.html)

Haste
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
597 (http://www.giantitp.com/comics/oots0597.html) (mention)
684 (http://www.giantitp.com/comics/oots0684.html)
790 (http://www.giantitp.com/comics/oots0790.html) (quickened)
867 (http://www.giantitp.com/comics/oots0867.html) (mention)
925 (http://www.giantitp.com/comics/oots0925.html) (boots)
979 (http://www.giantitp.com/comics/oots0979.html) (boots)
1127 (http://www.giantitp.com/comics/oots1127.html) (boots)
1128 (http://www.giantitp.com/comics/oots1128.html) (boots)

Heal*
7 (http://www.giantitp.com/comics/oots0007.html)
155 (http://www.giantitp.com/comics/oots0155.html)
201 (http://www.giantitp.com/comics/oots0201.html)
398 (http://www.giantitp.com/comics/oots0398.html) (?)
453 (http://www.giantitp.com/comics/oots0453.html)
559 (http://www.giantitp.com/comics/oots0559.html) (?)
667 (http://www.giantitp.com/comics/oots0667.html)
718 (http://www.giantitp.com/comics/oots0718.html)
806 (http://www.giantitp.com/comics/oots0806.html)
853 (http://www.giantitp.com/comics/oots0853.html)
873 (http://www.giantitp.com/comics/oots0873.html)
886 (http://www.giantitp.com/comics/oots0886.html)

Heroism
135 (http://www.giantitp.com/comics/oots0135.html) (potion) (mention)
421 (http://www.giantitp.com/comics/oots0421.html) (potion)
593 (http://www.giantitp.com/comics/oots0593.html) (potion)
684 (http://www.giantitp.com/comics/oots0684.html)

Hideous Laughter
611 (http://www.giantitp.com/comics/oots0611.html) (failed)

Hold Person
166 (http://www.giantitp.com/comics/oots0166.html) (countered)
168 (http://www.giantitp.com/comics/oots0168.html) (failed)
189 (http://www.giantitp.com/comics/oots0189.html) (failed)
200 (http://www.giantitp.com/comics/oots0200.html) (failed)
398 (http://www.giantitp.com/comics/oots0398.html)
740 (http://www.giantitp.com/comics/oots0740.html)
792 (http://www.giantitp.com/comics/oots0792.html) (quickened)
851 (http://www.giantitp.com/comics/oots0851.html) (failed)
869 (http://www.giantitp.com/comics/oots0869.html)
874 (http://www.giantitp.com/comics/oots0874.html)
875 (http://www.giantitp.com/comics/oots0875.html) (mention)
1002 (http://www.giantitp.com/comics/oots1002.html)

Hold Person, Mass
659 (http://www.giantitp.com/comics/oots0659.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)

Hold Portal
178 (http://www.giantitp.com/comics/oots0178.html) (mention)

Hold Monster
456 (http://www.giantitp.com/comics/oots0456.html)
925 (http://www.giantitp.com/comics/oots0925.html)

Holy Smite
80 (http://www.giantitp.com/comics/oots0080.html)
806 (http://www.giantitp.com/comics/oots0806.html)

Holy Word
556 (http://www.giantitp.com/comics/oots0556.html) (failed)
806 (http://www.giantitp.com/comics/oots0806.html) (mention)
859 (http://www.giantitp.com/comics/oots0859.html)
860 (http://www.giantitp.com/comics/oots0860.html) (mention)

Horrid Wilting
928 (http://www.giantitp.com/comics/oots0928.html) (failed)


I


Ice Storm
1059 (http://www.giantitp.com/comics/oots1059.html)

Identify
9 (http://www.giantitp.com/comics/oots0009.html)
956 (http://www.giantitp.com/comics/oots0956.html) (mention)

Implosion
826 (http://www.giantitp.com/comics/oots0826.html)

Inflict Critical Wounds
446 (http://www.giantitp.com/comics/oots0446.html)
662 (http://www.giantitp.com/comics/oots0662.html)
1040 (http://www.giantitp.com/comics/oots1040.html)

Inflict Light Wounds
873 (http://www.giantitp.com/comics/oots0873.html) (quickened)

Inflict Moderate Wounds
811 (http://www.giantitp.com/comics/oots0811.html) (quickened)
908 (http://www.giantitp.com/comics/oots0908.html)
1118 (http://www.giantitp.com/comics/oots1118.html)

Inflict Serious Wounds
611 (http://www.giantitp.com/comics/oots0611.html)
1004 (http://www.giantitp.com/comics/oots1004.html)

Inflict Serious Wounds, Mass
1018 (http://www.giantitp.com/comics/oots1018.html)
1119 (http://www.giantitp.com/comics/oots1119.html)

Invisibility
157 (http://www.giantitp.com/comics/oots0157.html)
429 (http://www.giantitp.com/comics/oots0429.html) (mention)
452 (http://www.giantitp.com/comics/oots0452.html)
478 (http://www.giantitp.com/comics/oots0478.html) (mention)
518 (http://www.giantitp.com/comics/oots0518.html)
656 (http://www.giantitp.com/comics/oots0656.html)
706 (http://www.giantitp.com/comics/oots0706.html)
750 (http://www.giantitp.com/comics/oots0750.html)
799 (http://www.giantitp.com/comics/oots0799.html)
819 (http://www.giantitp.com/comics/oots0819.html)
935 (http://www.giantitp.com/comics/oots0935.html) (mention)

Invisibility, Greater
429 (http://www.giantitp.com/comics/oots0429.html)
1040 (http://www.giantitp.com/comics/oots1040.html)

Invisibility Purge
90 (http://www.giantitp.com/comics/oots0090.html)
1051 (http://www.giantitp.com/comics/oots1051.html) (extended)
1056 (http://www.giantitp.com/comics/oots1056.html)

Invisibility Sphere
88 (http://www.giantitp.com/comics/oots0088.html)
89 (http://www.giantitp.com/comics/oots0089.html)
90 (http://www.giantitp.com/comics/oots0090.html)


L


Levitate
1061 (http://www.giantitp.com/comics/oots1061.html) (mention)
1090 (http://www.giantitp.com/comics/oots1090.html) (mention)

Light*
120 (http://www.giantitp.com/comics/oots0120.html)
147 (http://www.giantitp.com/comics/oots0147.html)
1101 (http://www.giantitp.com/comics/oots1101.html)
1102 (http://www.giantitp.com/comics/oots1102.html)
1108 (http://www.giantitp.com/comics/oots1108.html)
1110 (http://www.giantitp.com/comics/oots1110.html)
1115 (http://www.giantitp.com/comics/oots1115.html)

Lightning Bolt
20 (http://www.giantitp.com/comics/oots0020.html)
37 (http://www.giantitp.com/comics/oots0037.html)
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
106 (http://www.giantitp.com/comics/oots0106.html)
145 (http://www.giantitp.com/comics/oots0145.html)
168 (http://www.giantitp.com/comics/oots0168.html) (maximized)
259 (http://www.giantitp.com/comics/oots0259.html)
345 (http://www.giantitp.com/comics/oots0345.html)
397 (http://www.giantitp.com/comics/oots0397.html)
445 (http://www.giantitp.com/comics/oots0445.html)
446 (http://www.giantitp.com/comics/oots0446.html)
448 (http://www.giantitp.com/comics/oots0448.html)
458 (http://www.giantitp.com/comics/oots0458.html)
459 (http://www.giantitp.com/comics/oots0459.html)
516 (http://www.giantitp.com/comics/oots0516.html)
588 (http://www.giantitp.com/comics/oots0588.html) (empowered)
656 (http://www.giantitp.com/comics/oots0656.html) (maximized)
677 (http://www.giantitp.com/comics/oots0677.html) (quickened)
920 (http://www.giantitp.com/comics/oots0920.html)
923 (http://www.giantitp.com/comics/oots0923.html)
926 (http://www.giantitp.com/comics/oots0926.html)

Locate Creature
1020 (http://www.giantitp.com/comics/oots1020.html) (scroll) (failed)

Locate Object
894 (http://www.giantitp.com/comics/oots0894.html)
1077 (http://www.giantitp.com/comics/oots1077.html) (mention)
1078 (http://www.giantitp.com/comics/oots1078.html) (mention)


M


Mage Armor
135 (http://www.giantitp.com/comics/oots0135.html) (potion)

Magic Circle Against Evil
883 (http://www.giantitp.com/comics/oots0883.html)

Magic Fang, Greater
1099 (http://www.giantitp.com/comics/oots1099.html) (mention)

Magic Missile
65 (http://www.giantitp.com/comics/oots0065.html)
112 (http://www.giantitp.com/comics/oots0112.html)
145 (http://www.giantitp.com/comics/oots0145.html)
168 (http://www.giantitp.com/comics/oots0168.html)
177 (http://www.giantitp.com/comics/oots0177.html) (failed)
354 (http://www.giantitp.com/comics/oots0354.html)
448 (http://www.giantitp.com/comics/oots0448.html)
459 (http://www.giantitp.com/comics/oots0459.html) (maximized)
588 (http://www.giantitp.com/comics/oots0588.html) (quickened)
973 (http://www.giantitp.com/comics/oots0973.html) (wand)
1056 (http://www.giantitp.com/comics/oots1056.html)
1105 (http://www.giantitp.com/comics/oots1105.html)
1120 (http://www.giantitp.com/comics/oots1105.html)

Magic Mouth
324 (http://www.giantitp.com/comics/oots0324.html)
564 (http://www.giantitp.com/comics/oots0564.html)
809 (http://www.giantitp.com/comics/oots0809.html) (mention)

Magic Vestiment
1039 (http://www.giantitp.com/comics/oots1039.html)
1099 (http://www.giantitp.com/comics/oots1099.html) (mention)

Major Image
455 (http://www.giantitp.com/comics/oots0455.html)
552 (http://www.giantitp.com/comics/oots0552.html)
596 (http://www.giantitp.com/comics/oots0596.html)
597 (http://www.giantitp.com/comics/oots0597.html)
805 (http://www.giantitp.com/comics/oots0805.html)

Mark of Justice, Greater
295 (http://www.giantitp.com/comics/oots0295.html)
304 (http://www.giantitp.com/comics/oots0304.html) (mention)
323 (http://www.giantitp.com/comics/oots0323.html) (mention)
340 (http://www.giantitp.com/comics/oots0340.html) (mention)
408 (http://www.giantitp.com/comics/oots0408.html) (mention)
420 (http://www.giantitp.com/comics/oots0420.html) (mention)
435 (http://www.giantitp.com/comics/oots0435.html) (mention)
468 (http://www.giantitp.com/comics/oots0468.html) (mention)
515 (http://www.giantitp.com/comics/oots0515.html) (mention)
521 (http://www.giantitp.com/comics/oots0521.html) (mention)
523 (http://www.giantitp.com/comics/oots0523.html) (mention)
526 (http://www.giantitp.com/comics/oots0526.html) (mention)
568 (http://www.giantitp.com/comics/oots0568.html)
569 (http://www.giantitp.com/comics/oots0569.html)
570 (http://www.giantitp.com/comics/oots0570.html) (mention)
579 (http://www.giantitp.com/comics/oots0579.html) (mention)
602 (http://www.giantitp.com/comics/oots0602.html) (mention)
666 (http://www.giantitp.com/comics/oots0666.html) (mention)

Mending
400 (http://www.giantitp.com/comics/oots0400.html)
952 (http://www.giantitp.com/comics/oots0952.html)
1060 (http://www.giantitp.com/comics/oots1060.html) (mention)
1063 (http://www.giantitp.com/comics/oots1063.html) (failed)
1065 (http://www.giantitp.com/comics/oots1065.html) (failed)
1069 (http://www.giantitp.com/comics/oots1069.html)
1074 (http://www.giantitp.com/comics/oots1074.html)
1080 (http://www.giantitp.com/comics/oots1080.html) (mention)

Mental Disruption (Psionic)
928 (http://www.giantitp.com/comics/oots0928.html)

Meteor Swarm
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
442 (http://www.giantitp.com/comics/oots0442.html)
443 (http://www.giantitp.com/comics/oots0443.html) (mention)
448 (http://www.giantitp.com/comics/oots0448.html) (failed)
530 (http://www.giantitp.com/comics/oots0530.html) (mention)
586 (http://www.giantitp.com/comics/oots0586.html)
653 (http://www.giantitp.com/comics/oots0653.html) (still)
656 (http://www.giantitp.com/comics/oots0656.html)
658 (http://www.giantitp.com/comics/oots0658.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)
867 (http://www.giantitp.com/comics/oots0867.html) (mention)
886 (http://www.giantitp.com/comics/oots0886.html)

Mind Blank
638 (http://www.giantitp.com/comics/oots0638.html)
653 (http://www.giantitp.com/comics/oots0653.html) (mention)
1091 (http://www.giantitp.com/comics/oots1091.html) (mention)
1104 (http://www.giantitp.com/comics/oots1104.html)

Mind Fog
653 (http://www.giantitp.com/comics/oots0653.html)

Mind Probe (Psionic)
546 (http://www.giantitp.com/comics/oots0546.html)
913 (http://www.giantitp.com/comics/oots0913.html)


*Need to be reviewed against the Transcription of the OotS comic.

TheWombatOfDoom
2013-12-24, 01:10 PM
N


Neutralize Poison
236 (http://www.giantitp.com/comics/oots0236.html)
593 (http://www.giantitp.com/comics/oots0593.html) (mention)
647 (http://www.giantitp.com/comics/oots0647.html) (mention)
712 (http://www.giantitp.com/comics/oots0712.html)


O


Obscure Object, Greater
831 (http://www.giantitp.com/comics/oots0831.html)

Obscuring Mist
604 (http://www.giantitp.com/comics/oots0604.html) (mention?)
971 (http://www.giantitp.com/comics/oots0971.html) (wand) (mention)

Overland Flight
442 (http://www.giantitp.com/comics/oots0442.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)
835 (http://www.giantitp.com/comics/oots0835.html)

Owl’s Wisdom
58 (http://www.giantitp.com/comics/oots0058.html)


P


Passwall
857 (http://www.giantitp.com/comics/oots0857.html)
896 (http://www.giantitp.com/comics/oots0896.html) (mention)

"Phantasm"
886 (http://www.giantitp.com/comics/oots0886.html)
892 (http://www.giantitp.com/comics/oots0892.html)
1046 (http://www.giantitp.com/comics/oots1046.html)

Phantasmal Killer
800 (http://www.giantitp.com/comics/oots0800.html)

Planar Ally, Greater
865 (http://www.giantitp.com/comics/oots0865.html)
883 (http://www.giantitp.com/comics/oots0883.html)

Planar Binding
883 (http://www.giantitp.com/comics/oots0883.html)

Plane Shift
456 (http://www.giantitp.com/comics/oots0456.html) (failed)
497 (http://www.giantitp.com/comics/oots0497.html)
530 (http://www.giantitp.com/comics/oots0530.html) (mention)
532 (http://www.giantitp.com/comics/oots0530.html) (mention)
637 (http://www.giantitp.com/comics/oots0637.html)
656 (http://www.giantitp.com/comics/oots0656.html) (mention)
669 (http://www.giantitp.com/comics/oots0669.html) (mention)
802 (http://www.giantitp.com/comics/oots0802.html)
834 (http://www.giantitp.com/comics/oots0834.html) (mention)
835 (http://www.giantitp.com/comics/oots0835.html)
1132 (http://www.giantitp.com/comics/oots1132.html) (mention)

Poison
453 (http://www.giantitp.com/comics/oots0453.html) (Hueceva)
456 (http://www.giantitp.com/comics/oots0456.html)
873 (http://www.giantitp.com/comics/oots0873.html)

Polymorph
522 (http://www.giantitp.com/comics/oots0522.html) (mention)
697 (http://www.giantitp.com/comics/oots0697.html)
767 (http://www.giantitp.com/comics/oots0767.html) (mention)
825 (http://www.giantitp.com/comics/oots0825.html) (mention)
826 (http://www.giantitp.com/comics/oots0826.html) (mention)
955 (http://www.giantitp.com/comics/oots0955.html) (mention)

Power Word: Blind
306 (http://www.giantitp.com/comics/oots0306.html) (mention)

Power Word: Stun
716 (http://www.giantitp.com/comics/oots0716.html)

Prestidigitation
323 (http://www.giantitp.com/comics/oots0323.html)

Prismatic Spray
591 (http://www.giantitp.com/comics/oots0591.html)
627 (http://www.giantitp.com/comics/oots0627.html)
795 (http://www.giantitp.com/comics/oots0795.html)
927 (http://www.giantitp.com/comics/oots0927.html)
1059 (http://www.giantitp.com/comics/oots1059.html)

Protection from Arrows
166 (http://www.giantitp.com/comics/oots0166.html)
168 (http://www.giantitp.com/comics/oots0168.html)
240 (http://www.giantitp.com/comics/oots0240.html)
422 (http://www.giantitp.com/comics/oots0422.html)
919 (http://www.giantitp.com/comics/oots0919.html)

Protection from Daylight
871 (http://www.giantitp.com/comics/oots0871.html) (mention)
882 (http://www.giantitp.com/comics/oots0882.html)
929 (http://www.giantitp.com/comics/oots0929.html) (staff) (failed)
932 (http://www.giantitp.com/comics/oots0932.html) (staff)
946 (http://www.giantitp.com/comics/oots0946.html) (mention)
990 (http://www.giantitp.com/comics/oots0990.html) (mention)
1101 (http://www.giantitp.com/comics/oots1099.html) (mention)

Protection from Energy
955 (http://www.giantitp.com/comics/oots0955.html) (electricity) (mention)
52 (http://www.giantitp.com/comics/oots0052.html) (fire)
799 (http://www.giantitp.com/comics/oots0799.html) (fire)
1031 (http://www.giantitp.com/comics/oots1031.html) (cold) (ring)
1035 (http://www.giantitp.com/comics/oots1035.html) (cold) (ring)
1039 (http://www.giantitp.com/comics/oots1039.html) (cold) (mask)

Protection from Evil –
969 (http://www.giantitp.com/comics/oots0969.html) (clasp)
996 (http://www.giantitp.com/comics/oots0996.html) (clasp)
1104 (http://www.giantitp.com/comics/oots1104.html) (mention)
1105 (http://www.giantitp.com/comics/oots1104.html)
1130 (http://www.giantitp.com/comics/oots1130.html) (clasp)
1131 (http://www.giantitp.com/comics/oots1131.html) (clasp)

Protection from Good
431 (http://www.giantitp.com/comics/oots0431.html)

Protection from Law
1110 (http://www.giantitp.com/comics/oots1110.html) (wand)
1116 (http://www.giantitp.com/comics/oots1116.html) (wand)

Protection from Spells
638 (http://www.giantitp.com/comics/oots0638.html)


Q


"Quicken Rising"
878 (http://www.giantitp.com/comics/oots0878.html)
1101 (http://www.giantitp.com/comics/oots1101.html)


R


Raise Dead
286 (http://www.giantitp.com/comics/oots0286.html) (mention)
370 (http://www.giantitp.com/comics/oots0370.html) (mention)
445 (http://www.giantitp.com/comics/oots0445.html) (mention)
571 (http://www.giantitp.com/comics/oots0571.html)
987 (http://www.giantitp.com/comics/oots0987.html) (mention)
1128 (http://www.giantitp.com/comics/oots1128.html)

Ray of Frost
542 (http://www.giantitp.com/comics/oots0542.html)
950 (http://www.giantitp.com/comics/oots0950.html)

Recitation
1116 (http://www.giantitp.com/comics/oots1116.html)

Regenerate
581 (http://www.giantitp.com/comics/oots0581.html) (mention)
602 (http://www.giantitp.com/comics/oots0602.html) (mention)
662 (http://www.giantitp.com/comics/oots0662.html) (mention)
939 (http://www.giantitp.com/comics/oots0939.html)

Remove Curse
244 (http://www.giantitp.com/comics/oots0244.html) (mention)
249 (http://www.giantitp.com/comics/oots0249.html)
602 (http://www.giantitp.com/comics/oots0602.html) (mention)
610 (http://www.giantitp.com/comics/oots0610.html)

Remove Blindness/Deafness
864 (http://www.giantitp.com/comics/oots0864.html)
1127 (http://www.giantitp.com/comics/oots1127.html)

Remove Paralysis
667 (http://www.giantitp.com/comics/oots0667.html)
874 (http://www.giantitp.com/comics/oots0874.html)
1099 (http://www.giantitp.com/comics/oots1099.html) (mention)

Resilient Sphere
78 (http://www.giantitp.com/comics/oots0078.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)
935 (http://www.giantitp.com/comics/oots0935.html)

Resist Energy, Mass
848 (http://www.giantitp.com/comics/oots0848.html) (acid)
1018 (http://www.giantitp.com/comics/oots1018.html) (fire)
1040 (http://www.giantitp.com/comics/oots1040.html) (acid)
1104 (http://www.giantitp.com/comics/oots1104.html) (fire)
1109 (http://www.giantitp.com/comics/oots1109.html) (fire) (mention)

Restoration, Lesser
40 (http://www.giantitp.com/comics/oots0040.html) (mention)
74 (http://www.giantitp.com/comics/oots0074.html)
815 (http://www.giantitp.com/comics/oots0815.html) (mention)
917 (http://www.giantitp.com/comics/oots0917.html) (mention)
939 (http://www.giantitp.com/comics/oots0939.html)
958 (http://www.giantitp.com/comics/oots0958.html)
1110 (http://www.giantitp.com/comics/oots1110.html) (mention)

Resurrection
410 (http://www.giantitp.com/comics/oots0410.html)
496 (http://www.giantitp.com/comics/oots0496.html) (mention)
530 (http://www.giantitp.com/comics/oots0530.html) (mention)
531 (http://www.giantitp.com/comics/oots0571.html) (mention)
571 (http://www.giantitp.com/comics/oots0571.html) (mention)
574 (http://www.giantitp.com/comics/oots0574.html) (mention)
602 (http://www.giantitp.com/comics/oots0602.html) (mention)
603 (http://www.giantitp.com/comics/oots0603.html) (mention)
649 (http://www.giantitp.com/comics/oots0649.html) (mention)
650 (http://www.giantitp.com/comics/oots0603.html)
664 (http://www.giantitp.com/comics/oots0664.html)
665 (http://www.giantitp.com/comics/oots0665.html)
669 (http://www.giantitp.com/comics/oots0669.html) (mention)
703 (http://www.giantitp.com/comics/oots0703.html) (mention)
844 (http://www.giantitp.com/comics/oots0844.html) (failed)
845 (http://www.giantitp.com/comics/oots0845.html) (mention)
911 (http://www.giantitp.com/comics/oots0911.html) (mention)
966 (http://www.giantitp.com/comics/oots0935.html) (mention)
982 (http://www.giantitp.com/comics/oots0982.html) (mention)
987 (http://www.giantitp.com/comics/oots0987.html) (mention)
990 (http://www.giantitp.com/comics/oots0990.html)
1132 (http://www.giantitp.com/comics/oots1132.html) (mention)
1133 (http://www.giantitp.com/comics/oots1133.html) (mention)

Righteous Might
111 (http://www.giantitp.com/comics/oots0111.html)
354 (http://www.giantitp.com/comics/oots0354.html)
453 (http://www.giantitp.com/comics/oots0453.html)
588 (http://www.giantitp.com/comics/oots0588.html)
1008 (http://www.giantitp.com/comics/oots1008.html)
1009 (http://www.giantitp.com/comics/oots1009.html)


S


Sanctuary
74 (http://www.giantitp.com/comics/oots0074.html)

Scorching Ray
65 (http://www.giantitp.com/comics/oots0065.html)
107 (http://www.giantitp.com/comics/oots0107.html)
285 (http://www.giantitp.com/comics/oots0285.html)
335 (http://www.giantitp.com/comics/oots0335.html)
611 (http://www.giantitp.com/comics/oots0611.html)
792 (http://www.giantitp.com/comics/oots0792.html)
797 (http://www.giantitp.com/comics/oots0797.html)
923 (http://www.giantitp.com/comics/oots0923.html)
1016 (http://www.giantitp.com/comics/oots1016.html)
1056 (http://www.giantitp.com/comics/oots1056.html)

Scrying*
500 (http://www.giantitp.com/comics/oots0500.html)
510 (http://www.giantitp.com/comics/oots0510.html)
601 (http://www.giantitp.com/comics/oots0601.html)
698 (http://www.giantitp.com/comics/oots0698.html)
1048 (http://www.giantitp.com/comics/oots1048.html)(mention)
1108 (http://www.giantitp.com/comics/oots1108.html)(mention)

Scrying, Greater
1109 (http://www.giantitp.com/comics/oots1109.html)

Searing Light
1093 (http://www.giantitp.com/comics/oots1093.html)

See Invisibility
624 (http://www.giantitp.com/comics/oots0624.html)
1100 (http://www.giantitp.com/comics/oots1100.html)

Sending*
258 (http://www.giantitp.com/comics/oots0258.html) (mention)
336 (http://www.giantitp.com/comics/oots0336.html) (scroll)
337 (http://www.giantitp.com/comics/oots0337.html) (scroll)
605 (http://www.giantitp.com/comics/oots0605.html)
634 (http://www.giantitp.com/comics/oots0634.html) (scroll)
670 (http://www.giantitp.com/comics/oots0670.html)
733 (http://www.giantitp.com/comics/oots0733.html)
734 (http://www.giantitp.com/comics/oots0734.html)
741 (http://www.giantitp.com/comics/oots0741.html)
747 (http://www.giantitp.com/comics/oots0747.html)
827 (http://www.giantitp.com/comics/oots0827.html) (mention)
865 (http://www.giantitp.com/comics/oots0865.html) (scroll)
893 (http://www.giantitp.com/comics/oots0893.html)
931 (http://www.giantitp.com/comics/oots0931.html)
938 (http://www.giantitp.com/comics/oots0938.html) (wand) (mention)
942 (http://www.giantitp.com/comics/oots0942.html) (wand)
1023 (http://www.giantitp.com/comics/oots1023.html) (mention)
1050 (http://www.giantitp.com/comics/oots1050.html) (mention)
1109 (http://www.giantitp.com/comics/oots1109.html)
1110 (http://www.giantitp.com/comics/oots1110.html)
1111 (http://www.giantitp.com/comics/oots1111.html)

Shapechange
638 (http://www.giantitp.com/comics/oots0638.html)
649 (http://www.giantitp.com/comics/oots0649.html)

Shatter*
112 (http://www.giantitp.com/comics/oots0112.html)
369 (http://www.giantitp.com/comics/oots0369.html)
370 (http://www.giantitp.com/comics/oots0370.html)

Shield*
65 (http://www.giantitp.com/comics/oots0065.html)
638 (http://www.giantitp.com/comics/oots0638.html) (quickened)
861 (http://www.giantitp.com/comics/oots0861.html)

Shield of Faith
104 (http://www.giantitp.com/comics/oots0104.html)
1116 (http://www.giantitp.com/comics/oots1116.html)

Shillelagh
443 (http://www.giantitp.com/comics/oots0443.html) (potion) (mention)

Shout*
458 (http://www.giantitp.com/comics/oots0458.html)
830 (http://www.giantitp.com/comics/oots0830.html) (countered)

Shrink Item
790 (http://www.giantitp.com/comics/oots0790.html) (scroll)

Silence*
222 (http://www.giantitp.com/comics/oots0222.html) (mention)
995 (http://www.giantitp.com/comics/oots0995.html)
996 (http://www.giantitp.com/comics/oots0996.html)

Silent Image
19 (http://www.giantitp.com/comics/oots0019.html)
66 (http://www.giantitp.com/comics/oots0066.html)
78 (http://www.giantitp.com/comics/oots0078.html)
85 (http://www.giantitp.com/comics/oots0085.html)
387 (http://www.giantitp.com/comics/oots0387.html)
397 (http://www.giantitp.com/comics/oots0397.html)
478 (http://www.giantitp.com/comics/oots0478.html)
674 (http://www.giantitp.com/comics/oots0674.html)
892 (http://www.giantitp.com/comics/oots0892.html)

Slay Living
149 (http://www.giantitp.com/comics/oots0149.html)
456 (http://www.giantitp.com/comics/oots0456.html)
906 (http://www.giantitp.com/comics/oots0906.html)
1010 (http://www.giantitp.com/comics/oots1010.html) (failed)

Sleep*
10 (http://www.giantitp.com/comics/oots0010.html) (mention)
39 (http://www.giantitp.com/comics/oots0039.html) (mention)
65 (http://www.giantitp.com/comics/oots0065.html)

Solid Fog
604 (http://www.giantitp.com/comics/oots0604.html) (mention?)

Soul Splice
635 (http://www.giantitp.com/comics/oots0635.html)

Sound Lance
1118 (http://www.giantitp.com/comics/oots1118.html)

Speak with Dead
15 (http://www.giantitp.com/comics/oots0015.html) (mention)
95 (http://www.giantitp.com/comics/oots0095.html)
845 (http://www.giantitp.com/comics/oots0845.html)

Spell Resistance*
429 (http://www.giantitp.com/comics/oots0429.html)

Spider Climb
1061 (http://www.giantitp.com/comics/oots1061.html) (mention)

Spiritual Weapon
1059 (http://www.giantitp.com/comics/oots1059.html)

Stoneskin
346 (http://www.giantitp.com/comics/oots0346.html)
638 (http://www.giantitp.com/comics/oots0638.html) (quickened)
790 (http://www.giantitp.com/comics/oots0790.html)
867 (http://www.giantitp.com/comics/oots0867.html) (mention)
919 (http://www.giantitp.com/comics/oots0919.html)
1117 (http://www.giantitp.com/comics/oots1117.html)

Stone Shape
732 (http://www.giantitp.com/comics/oots0732.html)

Stoppus Badguyus
253 (http://www.giantitp.com/comics/oots0253.html)

Suggestion*
178 (http://www.giantitp.com/comics/oots0178.html) (mention)
182 (http://www.giantitp.com/comics/oots0182.html)
183 (http://www.giantitp.com/comics/oots0183.html)
200 (http://www.giantitp.com/comics/oots0200.html) (failed)
393 (http://www.giantitp.com/comics/oots0393.html)
713 (http://www.giantitp.com/comics/oots0713.html)
860 (http://www.giantitp.com/comics/oots0860.html)

Suggestion, Mass
1057 (http://www.giantitp.com/comics/oots1057.html)

Summon Boot
525 (http://www.giantitp.com/comics/oots0525.html)

Summon Desk
487 (http://www.giantitp.com/comics/oots0487.html)

Summon Employee Exit
72 (http://www.giantitp.com/comics/oots0072.html)

Summon Monster I
354 (http://www.giantitp.com/comics/oots0354.html)
498 (http://www.giantitp.com/comics/oots0498.html)

Summon Monster II
350 (http://www.giantitp.com/comics/oots0350.html)
354 (http://www.giantitp.com/comics/oots0354.html)

Summon Monster III
1056 (http://www.giantitp.com/comics/oots1056.html)

Summon Monster VII
451 (http://www.giantitp.com/comics/oots0451.html) (extended)

Summon Monster IX
901 (http://www.giantitp.com/comics/oots0901.html)

Summon Plot Exposition
13 (http://www.giantitp.com/comics/oots0013.html)

Summon Proxy
998 (http://www.giantitp.com/comics/oots0998.html)
999 (http://www.giantitp.com/comics/oots0999.html)
1000 (http://www.giantitp.com/comics/oots1000.html)
1001 (http://www.giantitp.com/comics/oots1001.html)
1002 (http://www.giantitp.com/comics/oots1002.html)
1006 (http://www.giantitp.com/comics/oots1006.html)
1008 (http://www.giantitp.com/comics/oots1008.html)
1011 (http://www.giantitp.com/comics/oots1011.html)
1012 (http://www.giantitp.com/comics/oots1012.html)
1016 (http://www.giantitp.com/comics/oots1016.html)

Sunburst
652 (http://www.giantitp.com/comics/oots0652.html) (empowered)
654 (http://www.giantitp.com/comics/oots0654.html) (mention)

Superb Dispelling
653 (http://www.giantitp.com/comics/oots0653.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)

Superior Resistance
831 (http://www.giantitp.com/comics/oots0831.html)
1039 (http://www.giantitp.com/comics/oots1039.html)

Symbol of Death
1109 (http://www.giantitp.com/comics/oots1109.html)
1116 (http://www.giantitp.com/comics/oots1116.html)
1117 (http://www.giantitp.com/comics/oots1117.html)

Symbol of Insanity
448 (http://www.giantitp.com/comics/oots0448.html)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)

Symbol of Pain
110 (http://www.giantitp.com/comics/oots0110.html)
115 (http://www.giantitp.com/comics/oots0115.html) (mention)
670 (http://www.giantitp.com/comics/oots0670.html) (mention)


T


Telekinesis*
639 (http://www.giantitp.com/comics/oots0639.html)

Telekinetic Force (Psionic)*
494 (http://www.giantitp.com/comics/oots0494.html)
929 (http://www.giantitp.com/comics/oots0929.html)

Teleport*
340 (http://www.giantitp.com/comics/oots0340.html)
366 (http://www.giantitp.com/comics/oots0366.html)
513 (http://www.giantitp.com/comics/oots0513.html)
571 (http://www.giantitp.com/comics/oots0571.html)
670 (http://www.giantitp.com/comics/oots0670.html)
678 (http://www.giantitp.com/comics/oots0678.html)
708 (http://www.giantitp.com/comics/oots0708.html)
716 (http://www.giantitp.com/comics/oots0716.html)
862 (http://www.giantitp.com/comics/oots0862.html)
899 (http://www.giantitp.com/comics/oots0899.html)
901 (http://www.giantitp.com/comics/oots0901.html)
980 (http://www.giantitp.com/comics/oots0980.html)
987 (http://www.giantitp.com/comics/oots0987.html) (orb) (mention)
989 (http://www.giantitp.com/comics/oots0989.html) (orb) (mention)
1016 (http://www.giantitp.com/comics/oots1016.html) (orb) (mention)
1017 (http://www.giantitp.com/comics/oots1017.html) (orb) (mention)
1019 (http://www.giantitp.com/comics/oots1019.html) (orb)

Teleport, Epic*
643 (http://www.giantitp.com/comics/oots0643.html)
650 (http://www.giantitp.com/comics/oots0650.html)

Teleport, Greater*
635 (http://www.giantitp.com/comics/oots0635.html)
642 (http://www.giantitp.com/comics/oots0642.html)
644 (http://www.giantitp.com/comics/oots0644.html)
649 (http://www.giantitp.com/comics/oots0649.html)

Thor’s Lightning*
169 (http://www.giantitp.com/comics/oots0169.html)
200 (http://www.giantitp.com/comics/oots0200.html) (mention)
215 (http://www.giantitp.com/comics/oots0215.html)
473 (http://www.giantitp.com/comics/oots0473.html)
810 (http://www.giantitp.com/comics/oots0810.html)
873 (http://www.giantitp.com/comics/oots0873.html)
1018 (http://www.giantitp.com/comics/oots1018.html)
1019 (http://www.giantitp.com/comics/oots1019.html) (countered)

Time Stop*
49 (http://www.giantitp.com/comics/oots0049.html) (mention)
632 (http://www.giantitp.com/comics/oots0632.html)
638 (http://www.giantitp.com/comics/oots0638.html)

True Resurrection*
399 (http://www.giantitp.com/comics/oots0399.html) (mention)
579 (http://www.giantitp.com/comics/oots0579.html) (mention)

True Seeing*
428 (http://www.giantitp.com/comics/oots0428.html)
652 (http://www.giantitp.com/comics/oots0652.html)
691 (http://www.giantitp.com/comics/oots0691.html)
693 (http://www.giantitp.com/comics/oots0693.html)
819 (http://www.giantitp.com/comics/oots0819.html) (ring)
839 (http://www.giantitp.com/comics/oots0839.html) (extended)
842 (http://www.giantitp.com/comics/oots0842.html) (mention)
847 (http://www.giantitp.com/comics/oots0847.html) (mention)
848 (http://www.giantitp.com/comics/oots0848.html) (mention)
894 (http://www.giantitp.com/comics/oots0894.html)


U


Unholy Blight*
11 (http://www.giantitp.com/comics/oots0011.html)

Unseal*
831 (http://www.giantitp.com/comics/oots0831.html)


V


Vaarsuvius’ Enhanced Scrying*
504 (http://www.giantitp.com/comics/oots0504.html)

Vaarsuvius’ Greater Animal Messenger*
563 (http://www.giantitp.com/comics/oots0563.html)

Vampiric Touch*
49 (http://www.giantitp.com/comics/oots0049.html) (mention)

Veil*
583 (http://www.giantitp.com/comics/oots0583.html)

Vitriolic Sphere*
795 (http://www.giantitp.com/comics/oots0795.html)
847 (http://www.giantitp.com/comics/oots0847.html)
848 (http://www.giantitp.com/comics/oots0848.html) (empowered)


W


Wall of Fire*
919 (http://www.giantitp.com/comics/oots0919.html)

Wall of Force*
955 (http://www.giantitp.com/comics/oots0955.html)

Wall of Ice*
57 (http://www.giantitp.com/comics/oots0057.html)

Water Breathing*
823 (http://www.giantitp.com/comics/oots0823.html)
1031 (http://www.giantitp.com/comics/oots1031.html) (ring)
1035 (http://www.giantitp.com/comics/oots1035.html) (ring)

Water Walk*
561 (http://www.giantitp.com/comics/oots0561.html)

Wind Walk*
647 (http://www.giantitp.com/comics/oots0647.html)
987 (http://www.giantitp.com/comics/oots0987.html) (scroll) (mention)

Wish*
49 (http://www.giantitp.com/comics/oots0049.html) (mention)

Word of Recall*
655 (http://www.giantitp.com/comics/oots0655.html)
827 (http://www.giantitp.com/comics/oots0827.html)

Wormhole (Psionic)*
910 (http://www.giantitp.com/comics/oots0910.html)
915 (http://www.giantitp.com/comics/oots0915.html)
924 (http://www.giantitp.com/comics/oots0924.html)
925 (http://www.giantitp.com/comics/oots0925.html)
926 (http://www.giantitp.com/comics/oots0926.html)
934 (http://www.giantitp.com/comics/oots0934.html)


X


Xykon's Moderately Escapable Forcecage*
370 (http://www.giantitp.com/comics/oots0370.html)
373 (http://www.giantitp.com/comics/oots0373.html) (mention)
376 (http://www.giantitp.com/comics/oots0376.html) (mention)


Z


Zone of Truth*
546 (http://www.giantitp.com/comics/oots0546.html)

*Need to be reviewed against the Transcription of the OotS comic.

TheWombatOfDoom
2013-12-24, 01:11 PM
Magic Abilities




A

Abyssal Blast (Death Knight)
440 (http://www.giantitp.com/comics/oots0440.html)

Alternate Form (Vampire)
932 (http://www.giantitp.com/comics/oots0932.html)
996 (http://www.giantitp.com/comics/oots0996.html)


B

Bardic Music (Bard)
1 (http://www.giantitp.com/comics/oots0001.html)
4 (http://www.giantitp.com/comics/oots0004.html)
19 (http://www.giantitp.com/comics/oots0019.html)
34 (http://www.giantitp.com/comics/oots0034.html)
61 (http://www.giantitp.com/comics/oots0061.html)
125 (http://www.giantitp.com/comics/oots0125.html)
181 (http://www.giantitp.com/comics/oots0181.html)
200 (http://www.giantitp.com/comics/oots0200.html)
...More...
1104 (http://www.giantitp.com/comics/oots1104.html) (mention)
1105 (http://www.giantitp.com/comics/oots1105.html)

Bolster Undead (Cleric)
113 (http://www.giantitp.com/comics/oots0113.html)
873 (http://www.giantitp.com/comics/oots0873.html)
1018 (http://www.giantitp.com/comics/oots1018.html)


C

"Call Special Mount" (Paladin)
373 (http://www.giantitp.com/comics/oots0373.html)
472 (http://www.giantitp.com/comics/oots0472.html)
479 (http://www.giantitp.com/comics/oots0479.html)
588 (http://www.giantitp.com/comics/oots0588.html)
672 (http://www.giantitp.com/comics/oots0672.html)

Children of the Night (Vampire)
1014 (http://www.giantitp.com/comics/oots1014.html)
1021 (http://www.giantitp.com/comics/oots1021.html) (mention)

Command Undead (Cleric)
828 (http://www.giantitp.com/comics/oots0828.html)
830 (http://www.giantitp.com/comics/oots0830.html) (mention)


D

Darkness (Black Dragon)
181 (http://www.giantitp.com/comics/oots0181.html)

Detect Evil (Paladin)
202 (http://www.giantitp.com/comics/oots0202.html)
208 (http://www.giantitp.com/comics/oots0208.html)
228 (http://www.giantitp.com/comics/oots0228.html) (mention)
281 (http://www.giantitp.com/comics/oots0281.html)
406 (http://www.giantitp.com/comics/oots0406.html) (mention)
560 (http://www.giantitp.com/comics/oots0560.html)
599 (http://www.giantitp.com/comics/oots0599.html) (mention)

Dominate (Vampire)
874 (http://www.giantitp.com/comics/oots0874.html)
917 (http://www.giantitp.com/comics/oots0917.html)
957 (http://www.giantitp.com/comics/oots0957.html)
960 (http://www.giantitp.com/comics/oots0960.html)
968 (http://www.giantitp.com/comics/oots0968.html)
1001 (http://www.giantitp.com/comics/oots1001.html)
1002 (http://www.giantitp.com/comics/oots1002.html) (mention)
1009 (http://www.giantitp.com/comics/oots1009.html)
1103 (http://www.giantitp.com/comics/oots1103.html)
1122 (http://www.giantitp.com/comics/oots1122.html)
1123 (http://www.giantitp.com/comics/oots1123.html)
1124 (http://www.giantitp.com/comics/oots1124.html)
1125 (http://www.giantitp.com/comics/oots1125.html)
1126 (http://www.giantitp.com/comics/oots1126.html)
1127 (http://www.giantitp.com/comics/oots1127.html)
1128 (http://www.giantitp.com/comics/oots1128.html)
1129 (http://www.giantitp.com/comics/oots1129.html)
1130 (http://www.giantitp.com/comics/oots1130.html)
1131 (http://www.giantitp.com/comics/oots1131.html)


E

Energy Drain (Succubus, Vampire, Wight)
57 (http://www.giantitp.com/comics/oots0057.html)
343 (http://www.giantitp.com/comics/oots0343.html)
398 (http://www.giantitp.com/comics/oots0398.html)
515 (http://www.giantitp.com/comics/oots0515.html)
793 (http://www.giantitp.com/comics/oots0793.html)
794 (http://www.giantitp.com/comics/oots0794.html)
805 (http://www.giantitp.com/comics/oots0805.html)
811 (http://www.giantitp.com/comics/oots0811.html)
830 (http://www.giantitp.com/comics/oots0830.html)
870 (http://www.giantitp.com/comics/oots0870.html)
870 (http://www.giantitp.com/comics/oots0870.html) (mention)
931 (http://www.giantitp.com/comics/oots0931.html)
995 (http://www.giantitp.com/comics/oots0995.html)
1003 (http://www.giantitp.com/comics/oots1003.html)
1004 (http://www.giantitp.com/comics/oots1004.html)
1006 (http://www.giantitp.com/comics/oots100.html)
1007 (http://www.giantitp.com/comics/oots1007.html)
1009 (http://www.giantitp.com/comics/oots1009.html)
1013 (http://www.giantitp.com/comics/oots1013.html)
1102 (http://www.giantitp.com/comics/oots1102.html)
1105 (http://www.giantitp.com/comics/oots1105.html)
1117 (http://www.giantitp.com/comics/oots1117.html) (failed)
1126 (http://www.giantitp.com/comics/oots1126.html)


F

Fear (Eye of Fear and Flame)
469 (http://www.giantitp.com/comics/oots0469.html)

Fireball (Eye of Fear and Flame)
450 (http://www.giantitp.com/comics/oots0450.html)
455 (http://www.giantitp.com/comics/oots0455.html)
468 (http://www.giantitp.com/comics/oots0468.html) (mention)
469 (http://www.giantitp.com/comics/oots0469.html)


G


Gaseous Form (Vampire)
874 (http://www.giantitp.com/comics/oots0874.html)
1005 (http://www.giantitp.com/comics/oots1005.html)
1006 (http://www.giantitp.com/comics/oots1006.html)
1009 (http://www.giantitp.com/comics/oots1009.html) (mention)
1012 (http://www.giantitp.com/comics/oots1012.html)
1014 (http://www.giantitp.com/comics/oots1014.html)
1015 (http://www.giantitp.com/comics/oots1015.html)
1016 (http://www.giantitp.com/comics/oots1016.html)
1085 (http://www.giantitp.com/comics/oots1085.html)
1105 (http://www.giantitp.com/comics/oots1105.html)


H

Hel's Might* (Cleric)
*See Righteous Might*


I


Inspire Competence (Bard)
1061 (http://www.giantitp.com/comics/oots1061.html)


L

Lay on Hands (Paladin)
219 (http://www.giantitp.com/comics/oots0219.html)
518 (http://www.giantitp.com/comics/oots0518.html)
663 (http://www.giantitp.com/comics/oots0663.html)


M

Mind Blade (Soulknife)
730 (http://www.giantitp.com/comics/oots0730.html)


P

Plane Shift (Fiend)
380 (http://www.giantitp.com/comics/oots0380.html)
385 (http://www.giantitp.com/comics/oots0385.html)
637 (http://www.giantitp.com/comics/oots0637.html)


S

Smite Evil (Paladin)
200 (http://www.giantitp.com/comics/oots0200.html)
270 (http://www.giantitp.com/comics/oots0270.html)
369 (http://www.giantitp.com/comics/oots0369.html)
448 (http://www.giantitp.com/comics/oots0448.html)
459 (http://www.giantitp.com/comics/oots0459.html)
462 (http://www.giantitp.com/comics/oots0462.html)
515 (http://www.giantitp.com/comics/oots0515.html)
630 (http://www.giantitp.com/comics/oots0630.html)
655 (http://www.giantitp.com/comics/oots0655.html)

Song of Freedom (Bard)
890 (http://www.giantitp.com/comics/oots0890.html)

Sonic Lance (Yrthak)
1033 (http://www.giantitp.com/comics/oots1033.html)
1034 (http://www.giantitp.com/comics/oots1033.html)
1035 (http://www.giantitp.com/comics/oots1035.html)

Summon Devil
584 (http://www.giantitp.com/comics/oots0584.html) (Imp)


T

Teleport, Greater (Fiend)
624 (http://www.giantitp.com/comics/oots0624.html) (failed)
630 (http://www.giantitp.com/comics/oots0630.html)
790 (http://www.giantitp.com/comics/oots0790.html)
797 (http://www.giantitp.com/comics/oots0797.html)
804 (http://www.giantitp.com/comics/oots0804.html)
811 (http://www.giantitp.com/comics/oots0811.html)
821 (http://www.giantitp.com/comics/oots0821.html)
826 (http://www.giantitp.com/comics/oots0826.html)
827 (http://www.giantitp.com/comics/oots0827.html)
861 (http://www.giantitp.com/comics/oots0861.html)
883 (http://www.giantitp.com/comics/oots0883.html)
908 (http://www.giantitp.com/comics/oots0908.html)

Thor’s Might* (Cleric)
See Righteous Might

Turn Undead (Cleric & Paladin)
16 (http://www.giantitp.com/comics/oots0016.html)
113 (http://www.giantitp.com/comics/oots0113.html)
429 (http://www.giantitp.com/comics/oots0429.html)
459 (http://www.giantitp.com/comics/oots0459.html)
461 (http://www.giantitp.com/comics/oots0461.html)
462 (http://www.giantitp.com/comics/oots0462.html)
514 (http://www.giantitp.com/comics/oots0514.html)
873 (http://www.giantitp.com/comics/oots0873.html)
880 (http://www.giantitp.com/comics/oots0880.html) (mention)
968 (http://www.giantitp.com/comics/oots0968.html)
1018 (http://www.giantitp.com/comics/oots1018.html)
1093 (http://www.giantitp.com/comics/oots1093.html)
1095 (http://www.giantitp.com/comics/oots1095.html)
1105 (http://www.giantitp.com/comics/oots1105.html)
1107 (http://www.giantitp.com/comics/oots1107.html) (mention)


W

Wild Shape (Druid)
353 (http://www.giantitp.com/comics/oots0353.html)



Weapon of Legacy



Ancestral Manifestation
15 (http://www.giantitp.com/comics/oots0015.html)
39 (http://www.giantitp.com/comics/oots0039.html)
78 (http://www.giantitp.com/comics/oots0078.html)
291 (http://www.giantitp.com/comics/oots0291.html) (mention)
664 (http://www.giantitp.com/comics/oots0664.html) (mention)
1045 (http://www.giantitp.com/comics/oots1045.html)
1046 (http://www.giantitp.com/comics/oots1046.html)
1047 (http://www.giantitp.com/comics/oots1047.html)
1048 (http://www.giantitp.com/comics/oots1048.html)

"Green Energy Attack"
297 (http://www.giantitp.com/comics/oots0297.html) (mention)
349 (http://www.giantitp.com/comics/oots0349.html)
408 (http://www.giantitp.com/comics/oots0408.html)
429 (http://www.giantitp.com/comics/oots0429.html)
430 (http://www.giantitp.com/comics/oots0430.html)
434 (http://www.giantitp.com/comics/oots0434.html)
442 (http://www.giantitp.com/comics/oots0442.html)
861 (http://www.giantitp.com/comics/oots0861.html)
886 (http://www.giantitp.com/comics/oots0886.html)
898 (http://www.giantitp.com/comics/oots0898.html)
1009 (http://www.giantitp.com/comics/oots1009.html)
1010 (http://www.giantitp.com/comics/oots1010.html)
1018 (http://www.giantitp.com/comics/oots1018.html)
1019 (http://www.giantitp.com/comics/oots1019.html)
1026 (http://www.giantitp.com/comics/oots1026.html)
1045 (http://www.giantitp.com/comics/oots1045.html)
1048 (http://www.giantitp.com/comics/oots1048.html)
1067 (http://www.giantitp.com/comics/oots1067.html)
1102 (http://www.giantitp.com/comics/oots1102.html)
1105 (http://www.giantitp.com/comics/oots1105.html)
1118 (http://www.giantitp.com/comics/oots1118.html)
1122 (http://www.giantitp.com/comics/oots1122.html)
1123 (http://www.giantitp.com/comics/oots1123.html)
1124 (http://www.giantitp.com/comics/oots1124.html)
1126 (http://www.giantitp.com/comics/oots1126.html)
1127 (http://www.giantitp.com/comics/oots1127.html)
1128 (http://www.giantitp.com/comics/oots1128.html)

Returning
1078 (http://www.giantitp.com/comics/oots1078.html)
1122 (http://www.giantitp.com/comics/oots1122.html)
1124 (http://www.giantitp.com/comics/oots1124.html)
1126 (http://www.giantitp.com/comics/oots1126.html)



Unknown Spells



Undefined Lightning Spells
59 (http://www.giantitp.com/comics/oots0059.html) (lightning bolt?)
65 (http://www.giantitp.com/comics/oots0065.html) (lightning bolt?)
70 (http://www.giantitp.com/comics/oots0070.html) (chain lightning?)
459 (http://www.giantitp.com/comics/oots0459.html) (lightning?)
576 (http://www.giantitp.com/comics/oots0576.html) (lightning?)
578 (http://www.giantitp.com/comics/oots0578.html) (lightning?)
617 (http://www.giantitp.com/comics/oots0617.html) (lightning?)
789 (http://www.giantitp.com/comics/oots0789.html) (lightning?)
797 (http://www.giantitp.com/comics/oots0797.html) (qarr lightning?)
1084 (http://www.giantitp.com/comics/oots1016.html) (Thor's Lighting? Call Lightning?)

V's Undefined Bigby's/Bixby's/Bugsby's Hands
397 (http://www.giantitp.com/comics/oots0397.html) (hand?)
427 (http://www.giantitp.com/comics/oots0427.html) (hand?)
690 (http://www.giantitp.com/comics/oots0690.html) (hand?)
896 (http://www.giantitp.com/comics/oots0896.html) (hand?)
932 (http://www.giantitp.com/comics/oots0932.html) (hand?)
932 (http://www.giantitp.com/comics/oots0932.html) (hand?)

Laurin's Undefined Psionics
925 (http://www.giantitp.com/comics/oots0925.html) (laurin mind blast?)
927 (http://www.giantitp.com/comics/oots0927.html) (laurin mind blast?)
933 (http://www.giantitp.com/comics/oots0933.html) (laurin mind blast?)
935 (http://www.giantitp.com/comics/oots0935.html) (laurin shield?)
935 (http://www.giantitp.com/comics/oots0935.html) (laurin mind blast?)

Undefined Summon Spells
292 (http://www.giantitp.com/comics/oots0292.html) (summon?)
423 (http://www.giantitp.com/comics/oots0423.html) (summon monster unknown level)
431 (http://www.giantitp.com/comics/oots0431.html) (summon?)
457 (http://www.giantitp.com/comics/oots0457.html) (summon monster unknown level)
478 (http://www.giantitp.com/comics/oots0478.html) (summon?)
532 (http://www.giantitp.com/comics/oots0532.html) (summon?)
632 (http://www.giantitp.com/comics/oots0632.html) (summon?)
867 (http://www.giantitp.com/comics/oots0867.html) (summon?)
1116 (http://www.giantitp.com/comics/oots1116.html) (summon monster unknown level)
1117 (http://www.giantitp.com/comics/oots1117.html) (summon monster unknown level)

Undefined Spells
14 (http://www.giantitp.com/comics/oots0014.html) (mind effect?)
14 (http://www.giantitp.com/comics/oots0014.html) (durkon affecting weapon?)
33 (http://www.giantitp.com/comics/oots0033.html) (?)
34 (http://www.giantitp.com/comics/oots0033.html) (durkon's weapon?)
55 (http://www.giantitp.com/comics/oots0055.html) (runes?)
58 (http://www.giantitp.com/comics/oots0058.html) (dismiss owls wisdom?)
89 (http://www.giantitp.com/comics/oots0089.html) (arrow - know direction?)
142 (http://www.giantitp.com/comics/oots0142.html) (illusion?)
301 (http://www.giantitp.com/comics/oots0301.html) (?)
331 (http://www.giantitp.com/comics/oots0331.html) (oracle?)
436 (http://www.giantitp.com/comics/oots0436.html) (heal?)
446 (http://www.giantitp.com/comics/oots0446.html) (rays?)
448 (http://www.giantitp.com/comics/oots0448.html) (inflict?)
453 (http://www.giantitp.com/comics/oots0453.html) (?)
457 (http://www.giantitp.com/comics/oots0457.html) (inflict?)
465 (http://www.giantitp.com/comics/oots0465.html) (inflict?)
572 (http://www.giantitp.com/comics/oots0572.html) (oracle?)
583 (http://www.giantitp.com/comics/oots0583.html) (Illusion?)
630 (http://www.giantitp.com/comics/oots0630.html) (zap?)
630 (http://www.giantitp.com/comics/oots0630.html) (sending? Plane shift?)
630 (http://www.giantitp.com/comics/oots0630.html) (teleport?)
652 (http://www.giantitp.com/comics/oots0652.html) (arcane trap?)
693 (http://www.giantitp.com/comics/oots0693.html) (Recorded Illusion?)
695 (http://www.giantitp.com/comics/oots0695.html) (boom?)
696 (http://www.giantitp.com/comics/oots0696.html) (heal?)
725 (http://www.giantitp.com/comics/oots0725.html) (sabine?)
730 (http://www.giantitp.com/comics/oots0730.html) (eldritch blast?)
750 (http://www.giantitp.com/comics/oots0750.html) (vaarsuvius?)
757 (http://www.giantitp.com/comics/oots0757.html) (cold feet?)
776 (http://www.giantitp.com/comics/oots0776.html) (Amplify Sound?)
816 (http://www.giantitp.com/comics/oots0816.html) (scry?)
823 (http://www.giantitp.com/comics/oots0823.html) (light?)
827 (http://www.giantitp.com/comics/oots0827.html) (redcloak?)
831 (http://www.giantitp.com/comics/oots0831.html) (greater?)
842 (http://www.giantitp.com/comics/oots0842.html) (list of spells?)
855 (http://www.giantitp.com/comics/oots0855.html) (healing spell?)
878 (http://www.giantitp.com/comics/oots0878.html) (vampirize?)
887 (http://www.giantitp.com/comics/oots0887.html) (gate?)
893 (http://www.giantitp.com/comics/oots0893.html) (trap spell?)
893 (http://www.giantitp.com/comics/oots0893.html) (dispell?)
897 (http://www.giantitp.com/comics/oots0897.html) (IFCC possession?)
897 (http://www.giantitp.com/comics/oots0897.html) (prestidigitation?)
903 (http://www.giantitp.com/comics/oots0903.html) (cell phone?)
903 (http://www.giantitp.com/comics/oots0903.html) (gag- deafness?)
925 (http://www.giantitp.com/comics/oots0925.html) (arrow deflected?)
946 (http://www.giantitp.com/comics/oots0946.html) (commune with Hel?)
962 (http://www.giantitp.com/comics/oots0962.html) (staff?)
967 (http://www.giantitp.com/comics/oots0967.html) (tranmogrify?)
970 (http://www.giantitp.com/comics/oots0970.html) (fire?)
981 (http://www.giantitp.com/comics/oots0981.html) (protection from fire?)
991 (http://www.giantitp.com/comics/oots0991.html) (flaming weapons?)
1000 (http://www.giantitp.com/comics/oots1000.html) (durkon)
1001 (http://www.giantitp.com/comics/oots1001.html) (buff?)
1002 (http://www.giantitp.com/comics/oots1002.html) (inflict? harm?)
1005 (http://www.giantitp.com/comics/oots1002.html) (barrier?)
1006 (http://www.giantitp.com/comics/oots1006.html) (durkon's hands?)
1007 (http://www.giantitp.com/comics/oots1007.html) (durkon's hands?)
1009 (http://www.giantitp.com/comics/oots1009.html) (potion?)
1018 (http://www.giantitp.com/comics/oots1018.html) (helping?)
1018 (http://www.giantitp.com/comics/oots1018.html) (protect vampires?)
1022 (http://www.giantitp.com/comics/oots1022.html) (staff breaking?)
1024 (http://www.giantitp.com/comics/oots1024.html) (sacred runestone?)
1025 (http://www.giantitp.com/comics/oots1025.html) (barrier?)
1026 (http://www.giantitp.com/comics/oots1026.html) (failed harm?)
1031 (http://www.giantitp.com/comics/oots1031.html) (cloak of weather protection?)
1058 (http://www.giantitp.com/comics/oots1016.html) (healing potion?)
1081 (http://www.giantitp.com/comics/oots1016.html) (scrying?)
1082 (http://www.giantitp.com/comics/oots1016.html) (contagion?)
1084 (http://www.giantitp.com/comics/oots1016.html) (contacting Hel?)
1085 (http://www.giantitp.com/comics/oots1016.html) (rune?)
1101 (http://www.giantitp.com/comics/oots1101.html) (Vampire Speed up?)
1112 (http://www.giantitp.com/comics/oots1112.html) (protection spell?)
1118 (http://www.giantitp.com/comics/oots1118.html) (bardic song?)
1120 (http://www.giantitp.com/comics/oots1120.html) (protection cantrip?)
1124 (http://www.giantitp.com/comics/oots1124.html) (create spawn mention?)

Rogar Demonblud
2013-12-24, 01:14 PM
You forgot Dancing Lights, from the start of DStP. 511, I think.

TheWombatOfDoom
2013-12-24, 01:19 PM
Future Expansion - Magic Items

Work area: Rod of Lordly Might - 244
Elixir of Fire Breath - 1099 (mention)
Bag of Tricks - 1116, 1117
Box of Freezing - 1112

Nimrod's Son
2013-12-24, 01:27 PM
We see it cast successfully too (http://www.giantitp.com/comics/oots0512.html).

TheWombatOfDoom
2013-12-24, 01:30 PM
We see it cast successfully too (http://www.giantitp.com/comics/oots0512.html).

Good call! Added. :smallsmile:

Nimrod's Son
2013-12-24, 01:40 PM
That said, I reckon you should probably include spells that are interrupted too. You've already included the unsuccessful spells from #792, and we know, for example, that Horrid Wilting exists in OotS (http://www.giantitp.com/comics/oots0928.html), even if we never see it actually used.

There's another instance of Baleful Polymorph in #176 (http://www.giantitp.com/comics/oots0176.html), too - it's identified by V in the next strip.

Rogar Demonblud
2013-12-24, 01:58 PM
Also, I don't know if you want to include a Summon Monster for the fish that Roy caught with his grandfather.

TheWombatOfDoom
2013-12-24, 02:11 PM
Also, I don't know if you want to include a Summon Monster for the fish that Roy caught with his grandfather.

Hmmm, which summon do you think it would have been?

Kish
2013-12-24, 03:18 PM
A celestial fish of can-be-caught-on-a-hook size could only be Summon Monster I, cast as a Lawful and Good spell.

TheWombatOfDoom
2013-12-24, 04:14 PM
Also, I don't know if you want to include a Summon Monster for the fish that Roy caught with his grandfather.


A celestial fish of can-be-caught-on-a-hook size could only be Summon Monster I, cast as a Lawful and Good spell.

Added. Thank you, folks!

KillianHawkeye
2013-12-24, 04:27 PM
A celestial fish of can-be-caught-on-a-hook size could only be Summon Monster I, cast as a Lawful and Good spell.

It's definitely Good, but not necessarily Lawful. Celestial fish likely swim through all of the upper planes.



And if could make a suggestion concerning formatting, it would be to remove the full text of the URL from the displayed link and just give the strip number.

EDIT--some editorial help:
~ The spell is Animate Dead, not Animate Undead. :smallwink:
~ Bolster Undead isn't a spell, it's a secondary effect of the Turn/Rebuke Undead class feature.
~ Counterspell isn't really a specific spell.
~ There is no T in Dimension Door. :smallamused:
~ Elan's illusion spell in strip 19 should be moved to the unknown section. There is no spell simply called "Illusion"
~ Protection from Daylight, not Protection for Daylight.
~ As mentioned, Turn Undead is not a spell.

Kish
2013-12-24, 04:56 PM
It's definitely Good, but not necessarily Lawful. Celestial fish likely swim through all of the upper planes.
But that spell picked one from the Lawful Good plane. Though I suppose a DM could rule that Summon Monster I with a Neutral Good caster went to Celestia rather than Elysium...I'd think the DM was kinda odd, m'self.

There are a lot of non-spell explanations for the poofing desk in the Summon Desk link.

Gwynfrid
2013-12-24, 04:59 PM
Word of Recall appears in 655, not 653. And Turn/Bolster Undead are not spells but cleric class features.

KillianHawkeye
2013-12-24, 05:23 PM
But that spell picked one from the Lawful Good plane. Though I suppose a DM could rule that Summon Monster I with a Neutral Good caster went to Celestia rather than Elysium...I'd think the DM was kinda odd, m'self.

That's not how Summon Monster spells work. The alignment is based on the creature, not the caster. We know it must be Good, because it's a celestial fish, but beyond that the Lawful/Neutral/Chaotic component doesn't always follow a particular pattern. For example, a celestial dog is LG while a celestial monkey is CG. Why? Who the heck knows.

Nimrod's Son
2013-12-24, 09:21 PM
Shouldn't "Empowered Sunburst" be listed as "Sunburst (Empowered)"?

rodneyAnonymous
2013-12-24, 09:33 PM
Under "Disintegrate", #638 (http://www.giantitp.com/comics/oots0638.html) is listed even though the spell isn't cast in that comic, #653 (http://www.giantitp.com/comics/oots0653.html) is listed twice, and #900 (http://www.giantitp.com/comics/oots0900.html) is not listed at all.

Under "Shapechange", Vaarsuvius did not cast it a second time in #649 (http://www.giantitp.com/comics/oots0649.html). That spell (http://www.d20srd.org/srd/spells/shapechange.htm) has a duration of 10 minutes per level, and the caster can change shape an unlimited number of times while it lasts. (Yes, it is very powerful.)

TheWombatOfDoom
2013-12-24, 11:17 PM
And if could make a suggestion concerning formatting, it would be to remove the full text of the URL from the displayed link and just give the strip number.

EDIT--some editorial help:
~ The spell is Animate Dead, not Animate Undead. :smallwink:
~ Bolster Undead isn't a spell, it's a secondary effect of the Turn/Rebuke Undead class feature.
~ Counterspell isn't really a specific spell.
~ There is no T in Dimension Door. :smallamused:
~ Elan's illusion spell in strip 19 should be moved to the unknown section. There is no spell simply called "Illusion"
~ Protection from Daylight, not Protection for Daylight.
~ As mentioned, Turn Undead is not a spell.

I'll work on the formatting tomorrow. Just wanted to get it put up at first, and make it a little more pretty later. :smallbiggrin: I like the suggestion.

I appreciate the editorial help. First draft generally gets some mistakes, as you can see.

Counterspell I'm going to count in this comic as a "spell" since it's said when it's "cast". Perhaps an explanation can be put into it's description. Moved Elan's strip 19 illusion. That was based on a change in how I did things after the first couple strips, and not realizing I hadn't switched that one. Made Turn and Bolster Undead labeled as "Cleric Class Features". Thanks!


There are a lot of non-spell explanations for the poofing desk in the Summon Desk link.

Truth. Such as? I'll remove it if I can get an good explanation.


Word of Recall appears in 655, not 653. And Turn/Bolster Undead are not spells but cleric class features.

Darn copy and paste error. :smallannoyed: Thanks for checking links!


Shouldn't "Empowered Sunburst" be listed as "Sunburst (Empowered)"?

D'oh! Haha. Fixed.


Under "Disintegrate", #638 (http://www.giantitp.com/comics/oots0638.html) is listed even though the spell isn't cast in that comic, #653 (http://www.giantitp.com/comics/oots0653.html) is listed twice, and #900 (http://www.giantitp.com/comics/oots0900.html) is not listed at all.

Under "Shapechange", Vaarsuvius did not cast it a second time in #649 (http://www.giantitp.com/comics/oots0649.html). That spell (http://www.d20srd.org/srd/spells/shapechange.htm) has a duration of 10 minutes per level, and the caster can change shape an unlimited number of times while it lasts. (Yes, it is very powerful.)

Hrmm. Alright the 638 got changed to 640, where it does happens. I might have accidentally double posted 653, or it could be a copy and paste error from a later strip....As for 900, it looked like Disintegrate to me too, but I wanted a second opinion since it wasn't explicitly stated in comic.

As for shape change, since it's an occurrence of the effect again, I'll count it as a separate occurrence, but perhaps I'll note something like (same spell from last entry) since I don't tag twice to the number of times something happens in the same thread like several sendings. It's a new occurrence of it, even if the spell is in the same duration.

Sniffnoy
2013-12-25, 01:09 AM
Bestow Curse is also cast in #591 (http://www.giantitp.com/comics/oots0591.html).

kgato503
2013-12-25, 02:06 AM
Do mentions of spells count (the spell is mentioned in the comic, but not actually cast or attempted)? If so, a bunch were mentioned in 049 (http://www.giantitp.com/comics/oots0049.html). They are Dispel Magic, Feather Fall, Fireball, Fly, Haste, Lightning Bolt, Meteor Swarm, Time Stop, Vampiric Touch, and Wish.

The context is that V is trying to trade for a spell, listing spells that he would allow Zz'dtri to copy in exchange for fly. With the possible exception of Meteor Swarm, Time Stop, and Wish, the spells that V lists are assumed to be in his spell book, and thus castable (those three could just be outlandish suggestions on V's part to try and get Z to answer anything other than negative, so V may not be able to actually cast any of those (particularly wish))

Edit: Also, the spell "Protection from Fire" is missing from the list. It was cast twice in 052 (http://www.giantitp.com/comics/oots0052.html)

'Neath the Moon
2013-12-25, 02:45 AM
You listed "Weather Control." It's actually "Control Weather." In the following strip (http://www.giantitp.com/comics/oots0353.html), an angel is talking to Thor about it, and refers to it as such. Durkon was just chanting the name over and over, and it happened to "zoom in" (for want of a better term) on his speech while he was saying "weather."

Copperdragon
2013-12-25, 03:57 AM
Don't forget Xykon's Moderatly Escapable Forcecage. You listed it under "Forcecage" but I think it's actually a very different spells.

rodneyAnonymous
2013-12-25, 04:35 AM
Perhaps the spell names should link to the spell description in the SRD (http://www.d20srd.org/indexes/spells.htm)?

Also: One of the inflict moderate wounds should say "(quickened)".

ChristianSt
2013-12-25, 06:53 AM
Since I find the link format to be pretty much unreadable, I have written a small Perl script to make it better.



Spell Compendium

3

Acid Immunity –
638 (http://www.giantitp.com/comics/oots0638.html)

Alter Self –
538 (http://www.giantitp.com/comics/oots0538.html)

Animal Messenger –
705 (http://www.giantitp.com/comics/oots0705.html)

Animate Dead –
300 (http://www.giantitp.com/comics/oots0300.html)

Animate Rope -
156 (http://www.giantitp.com/comics/oots0156.html), 342 (http://www.giantitp.com/comics/oots0342.html)

Anti-magic Field –
627 (http://www.giantitp.com/comics/oots0627.html), 768 (http://www.giantitp.com/comics/oots0768.html)
Baleful Polymorph –
176 (http://www.giantitp.com/comics/oots0176.html), 792 (http://www.giantitp.com/comics/oots0792.html), 926 (http://www.giantitp.com/comics/oots0926.html)

Banishment –
585 (http://www.giantitp.com/comics/oots0585.html)

Bear’s Endurance –
638 (http://www.giantitp.com/comics/oots0638.html)

Bestow Curse –
456 (http://www.giantitp.com/comics/oots0456.html)

Bixby’s Crushing Hand –
653 (http://www.giantitp.com/comics/oots0653.html)

Blade Barrier –
457 (http://www.giantitp.com/comics/oots0457.html), 721 (http://www.giantitp.com/comics/oots0721.html)

Blindness –
456 (http://www.giantitp.com/comics/oots0456.html)

Bolster Undead – (Cleric Class Feature)
113 (http://www.giantitp.com/comics/oots0113.html), 873 (http://www.giantitp.com/comics/oots0873.html)

Break Enchantment –
70 (http://www.giantitp.com/comics/oots0070.html), 815 (http://www.giantitp.com/comics/oots0815.html)

Bugsby’s Cat Retrieving Hand –
781 (http://www.giantitp.com/comics/oots0781.html)

Bugsby's Expressive Single Digit -
624 (http://www.giantitp.com/comics/oots0624.html)

Bugsby’s Flicking Finger –
624 (http://www.giantitp.com/comics/oots0624.html)

Bugsby’s Grasping Hand –
624 (http://www.giantitp.com/comics/oots0624.html)

Bull’s Strength –
104 (http://www.giantitp.com/comics/oots0104.html), 427 (http://www.giantitp.com/comics/oots0427.html) (mass), 610 (http://www.giantitp.com/comics/oots0610.html)
Cat’s Grace –
27 (http://www.giantitp.com/comics/oots0027.html) (off panel)

Charm Monster –
559 (http://www.giantitp.com/comics/oots0559.html), 689 (http://www.giantitp.com/comics/oots0689.html)

Charm Person –
383 (http://www.giantitp.com/comics/oots0383.html), 458 (http://www.giantitp.com/comics/oots0458.html)

Chain Lightning –
652 (http://www.giantitp.com/comics/oots0652.html), 684 (http://www.giantitp.com/comics/oots0684.html), 921 (http://www.giantitp.com/comics/oots0921.html)

Cloister –
484 (http://www.giantitp.com/comics/oots0484.html), 532 (http://www.giantitp.com/comics/oots0532.html)

Cold Orb –
522 (http://www.giantitp.com/comics/oots0522.html)

Command –
909 (http://www.giantitp.com/comics/oots0909.html)

Command Undead –
830 (http://www.giantitp.com/comics/oots0830.html)

Comprehend Languages –
247 (http://www.giantitp.com/comics/oots0247.html)

Cone of Cold –
41 (http://www.giantitp.com/comics/oots0041.html), 935 (http://www.giantitp.com/comics/oots0935.html)

Contingency –
928 (http://www.giantitp.com/comics/oots0928.html)

Control Winds –
849 (http://www.giantitp.com/comics/oots0849.html)

Counter Spell –
166 (http://www.giantitp.com/comics/oots0166.html), 706 (http://www.giantitp.com/comics/oots0706.html), 792 (http://www.giantitp.com/comics/oots0792.html), 830 (http://www.giantitp.com/comics/oots0830.html)

Create Undead –
638 (http://www.giantitp.com/comics/oots0638.html) (greater), 708 (http://www.giantitp.com/comics/oots0708.html)

Crushing Despair –
127 (http://www.giantitp.com/comics/oots0127.html), 591 (http://www.giantitp.com/comics/oots0591.html)

Cure Critical Wounds –
170 (http://www.giantitp.com/comics/oots0170.html), 184 (http://www.giantitp.com/comics/oots0184.html), 465 (http://www.giantitp.com/comics/oots0465.html), 518 (http://www.giantitp.com/comics/oots0518.html), 611 (http://www.giantitp.com/comics/oots0611.html), 874 (http://www.giantitp.com/comics/oots0874.html)

Cure Itchy Wounds –
335 (http://www.giantitp.com/comics/oots0335.html)

Cure Light Wounds -
6 (http://www.giantitp.com/comics/oots0006.html), 77 (http://www.giantitp.com/comics/oots0077.html), 455 (http://www.giantitp.com/comics/oots0455.html), 647 (http://www.giantitp.com/comics/oots0647.html) (mass), 874 (http://www.giantitp.com/comics/oots0874.html), 886 (http://www.giantitp.com/comics/oots0886.html) (mass), 900 (http://www.giantitp.com/comics/oots0900.html) (mass)

Cure Minor Wounds –
543 (http://www.giantitp.com/comics/oots0543.html)

Cure Moderate Wounds –
77 (http://www.giantitp.com/comics/oots0077.html), 465 (http://www.giantitp.com/comics/oots0465.html), 481 (http://www.giantitp.com/comics/oots0481.html), 874 (http://www.giantitp.com/comics/oots0874.html)

Cure Serious Wounds -
6 (http://www.giantitp.com/comics/oots0006.html), 58 (http://www.giantitp.com/comics/oots0058.html), 465 (http://www.giantitp.com/comics/oots0465.html)
Dancing Knights –
706 (http://www.giantitp.com/comics/oots0706.html)

Dancing Lights -
512 (http://www.giantitp.com/comics/oots0512.html)

Darkness –
181 (http://www.giantitp.com/comics/oots0181.html)

Death Ward –
750 (http://www.giantitp.com/comics/oots0750.html) (mass), 806 (http://www.giantitp.com/comics/oots0806.html) (mass), 871 (http://www.giantitp.com/comics/oots0871.html) (mass)

Destruction –
369 (http://www.giantitp.com/comics/oots0369.html), 456 (http://www.giantitp.com/comics/oots0456.html)

Detect Evil –
202 (http://www.giantitp.com/comics/oots0202.html), 208 (http://www.giantitp.com/comics/oots0208.html), 281 (http://www.giantitp.com/comics/oots0281.html), 560 (http://www.giantitp.com/comics/oots0560.html)

Detect Good –
779 (http://www.giantitp.com/comics/oots0779.html)

Detect Magic –
295 (http://www.giantitp.com/comics/oots0295.html), 894 (http://www.giantitp.com/comics/oots0894.html)

Detect Scrying –
292 (http://www.giantitp.com/comics/oots0292.html)

Dimension Door –
795 (http://www.giantitp.com/comics/oots0795.html), 811 (http://www.giantitp.com/comics/oots0811.html)

Dimensional Anchor –
624 (http://www.giantitp.com/comics/oots0624.html), 629 (http://www.giantitp.com/comics/oots0629.html), 652 (http://www.giantitp.com/comics/oots0652.html) (quickened), 935 (http://www.giantitp.com/comics/oots0935.html)

Disguise Self –
217 (http://www.giantitp.com/comics/oots0217.html), 387 (http://www.giantitp.com/comics/oots0387.html), 789 (http://www.giantitp.com/comics/oots0789.html)

Disintegrate –
186 (http://www.giantitp.com/comics/oots0186.html), 437 (http://www.giantitp.com/comics/oots0437.html), 480 (http://www.giantitp.com/comics/oots0480.html), 595 (http://www.giantitp.com/comics/oots0595.html), 625 (http://www.giantitp.com/comics/oots0625.html), 626 (http://www.giantitp.com/comics/oots0626.html), 636 (http://www.giantitp.com/comics/oots0636.html) (quickened), 640 (http://www.giantitp.com/comics/oots0640.html), 653 (http://www.giantitp.com/comics/oots0653.html), 831 (http://www.giantitp.com/comics/oots0831.html), 928 (http://www.giantitp.com/comics/oots0928.html)

Disjunction –
636 (http://www.giantitp.com/comics/oots0636.html)

Dismissal –
424 (http://www.giantitp.com/comics/oots0424.html), 572 (http://www.giantitp.com/comics/oots0572.html)

Dispel Magic –
60 (http://www.giantitp.com/comics/oots0060.html), 168 (http://www.giantitp.com/comics/oots0168.html), 186 (http://www.giantitp.com/comics/oots0186.html), 359 (http://www.giantitp.com/comics/oots0359.html), 429 (http://www.giantitp.com/comics/oots0429.html) (greater), 559 (http://www.giantitp.com/comics/oots0559.html), 630 (http://www.giantitp.com/comics/oots0630.html), 653 (http://www.giantitp.com/comics/oots0653.html) (greater), 839 (http://www.giantitp.com/comics/oots0839.html) (greater), 850 (http://www.giantitp.com/comics/oots0850.html), 873 (http://www.giantitp.com/comics/oots0873.html) (greater), 906 (http://www.giantitp.com/comics/oots0906.html) (greater)

Disruption –
104 (http://www.giantitp.com/comics/oots0104.html)

Divine Favor –
875 (http://www.giantitp.com/comics/oots0875.html), 876 (http://www.giantitp.com/comics/oots0876.html)

Dominate Person –
516 (http://www.giantitp.com/comics/oots0516.html), 800 (http://www.giantitp.com/comics/oots0800.html) (?), 917 (http://www.giantitp.com/comics/oots0917.html) (mass?)

Drawmij’s Instant Summons –
679 (http://www.giantitp.com/comics/oots0679.html)
Earthquake –
827 (http://www.giantitp.com/comics/oots0827.html)

Electric Orb –
518 (http://www.giantitp.com/comics/oots0518.html)

Energy Drain –
652 (http://www.giantitp.com/comics/oots0652.html), 652 (http://www.giantitp.com/comics/oots0652.html) (maximized), 886 (http://www.giantitp.com/comics/oots0886.html)

Enervation –
806 (http://www.giantitp.com/comics/oots0806.html)

Enlarge Person –
427 (http://www.giantitp.com/comics/oots0427.html) (mass)

Escape –
661 (http://www.giantitp.com/comics/oots0661.html)

Evan’s Spiked Tentacles of Forced Intrusion –
20 (http://www.giantitp.com/comics/oots0020.html), 21 (http://www.giantitp.com/comics/oots0021.html)

Expeditious Retreat –
5 (http://www.giantitp.com/comics/oots0005.html), 67 (http://www.giantitp.com/comics/oots0067.html), 288 (http://www.giantitp.com/comics/oots0288.html)

Explosive Runes –
92 (http://www.giantitp.com/comics/oots0092.html), 173 (http://www.giantitp.com/comics/oots0173.html), 221 (http://www.giantitp.com/comics/oots0221.html), 317 (http://www.giantitp.com/comics/oots0317.html), 658 (http://www.giantitp.com/comics/oots0658.html)
Familicide –
638 (http://www.giantitp.com/comics/oots0638.html)

Feather Fall –
180 (http://www.giantitp.com/comics/oots0180.html), 240 (http://www.giantitp.com/comics/oots0240.html), 722 (http://www.giantitp.com/comics/oots0722.html)

Fear –
469 (http://www.giantitp.com/comics/oots0469.html)

Find the Path –
837 (http://www.giantitp.com/comics/oots0837.html)

Finger of Death –
430 (http://www.giantitp.com/comics/oots0430.html), 638 (http://www.giantitp.com/comics/oots0638.html)

Fire Ball –
20 (http://www.giantitp.com/comics/oots0020.html), 99 (http://www.giantitp.com/comics/oots0099.html), 145 (http://www.giantitp.com/comics/oots0145.html), 168 (http://www.giantitp.com/comics/oots0168.html) (maximized), 200 (http://www.giantitp.com/comics/oots0200.html), 215 (http://www.giantitp.com/comics/oots0215.html), 345 (http://www.giantitp.com/comics/oots0345.html), 450 (http://www.giantitp.com/comics/oots0450.html), 455 (http://www.giantitp.com/comics/oots0455.html), 469 (http://www.giantitp.com/comics/oots0469.html), 518 (http://www.giantitp.com/comics/oots0518.html), 638 (http://www.giantitp.com/comics/oots0638.html) (delayed blast), 799 (http://www.giantitp.com/comics/oots0799.html) (empowered), 919 (http://www.giantitp.com/comics/oots0919.html)

Fire Orb –
519 (http://www.giantitp.com/comics/oots0519.html)

Fire Shield –
638 (http://www.giantitp.com/comics/oots0638.html) (quickened)

Fire Storm –
359 (http://www.giantitp.com/comics/oots0359.html)

Flame Strike –
516 (http://www.giantitp.com/comics/oots0516.html), 853 (http://www.giantitp.com/comics/oots0853.html), 873 (http://www.giantitp.com/comics/oots0873.html)

Flesh to Stone –
53 (http://www.giantitp.com/comics/oots0053.html), 789 (http://www.giantitp.com/comics/oots0789.html)

Fly –
53 (http://www.giantitp.com/comics/oots0053.html), 57 (http://www.giantitp.com/comics/oots0057.html), 507 (http://www.giantitp.com/comics/oots0507.html), 554 (http://www.giantitp.com/comics/oots0554.html), 921 (http://www.giantitp.com/comics/oots0921.html),

Force Cage –
370 (http://www.giantitp.com/comics/oots0370.html), 627 (http://www.giantitp.com/comics/oots0627.html), 795 (http://www.giantitp.com/comics/oots0795.html), 886 (http://www.giantitp.com/comics/oots0886.html), 935 (http://www.giantitp.com/comics/oots0935.html)

Freedom of Movement –
429 (http://www.giantitp.com/comics/oots0429.html)
Ghost Form –
370 (http://www.giantitp.com/comics/oots0370.html)

Gust of Wind –
595 (http://www.giantitp.com/comics/oots0595.html)
Hardening –
831 (http://www.giantitp.com/comics/oots0831.html)

Harm –
369 (http://www.giantitp.com/comics/oots0369.html), 453 (http://www.giantitp.com/comics/oots0453.html), 459 (http://www.giantitp.com/comics/oots0459.html), 811 (http://www.giantitp.com/comics/oots0811.html), 874 (http://www.giantitp.com/comics/oots0874.html), 886 (http://www.giantitp.com/comics/oots0886.html)

Haste –
684 (http://www.giantitp.com/comics/oots0684.html), 790 (http://www.giantitp.com/comics/oots0790.html) (quickened)

Heal –
201 (http://www.giantitp.com/comics/oots0201.html), 398 (http://www.giantitp.com/comics/oots0398.html) (?), 453 (http://www.giantitp.com/comics/oots0453.html), 667 (http://www.giantitp.com/comics/oots0667.html), 718 (http://www.giantitp.com/comics/oots0718.html), 806 (http://www.giantitp.com/comics/oots0806.html), 853 (http://www.giantitp.com/comics/oots0853.html), 873 (http://www.giantitp.com/comics/oots0873.html), 886 (http://www.giantitp.com/comics/oots0886.html)

Heroism –
684 (http://www.giantitp.com/comics/oots0684.html)

Hold Person -
200 (http://www.giantitp.com/comics/oots0200.html), 398 (http://www.giantitp.com/comics/oots0398.html), 740 (http://www.giantitp.com/comics/oots0740.html), 792 (http://www.giantitp.com/comics/oots0792.html) (quickened), 851 (http://www.giantitp.com/comics/oots0851.html), 869 (http://www.giantitp.com/comics/oots0869.html), 874 (http://www.giantitp.com/comics/oots0874.html)

Hold Monster –
456 (http://www.giantitp.com/comics/oots0456.html), 925 (http://www.giantitp.com/comics/oots0925.html)

Holy Smite –
806 (http://www.giantitp.com/comics/oots0806.html)

Holy Word –
859 (http://www.giantitp.com/comics/oots0859.html)

Horrid Wilting -
928 (http://www.giantitp.com/comics/oots0928.html)
Identify –
9 (http://www.giantitp.com/comics/oots0009.html)

Implosion –
826 (http://www.giantitp.com/comics/oots0826.html)

Inflict Critical Wounds –
446 (http://www.giantitp.com/comics/oots0446.html)

Inflict Light Wounds –
873 (http://www.giantitp.com/comics/oots0873.html)

Inflict Moderate Wounds –
811 (http://www.giantitp.com/comics/oots0811.html), 908 (http://www.giantitp.com/comics/oots0908.html)

Invisibility –
157 (http://www.giantitp.com/comics/oots0157.html), 452 (http://www.giantitp.com/comics/oots0452.html), 518 (http://www.giantitp.com/comics/oots0518.html), 656 (http://www.giantitp.com/comics/oots0656.html), 706 (http://www.giantitp.com/comics/oots0706.html), 750 (http://www.giantitp.com/comics/oots0750.html), 799 (http://www.giantitp.com/comics/oots0799.html), 819 (http://www.giantitp.com/comics/oots0819.html)

Invisibility Sphere -
88 (http://www.giantitp.com/comics/oots0088.html)

Invisibility Purge –
90 (http://www.giantitp.com/comics/oots0090.html)
Lesser Confusion –
721 (http://www.giantitp.com/comics/oots0721.html), 927 (http://www.giantitp.com/comics/oots0927.html)

Lightning Bolt –
20 (http://www.giantitp.com/comics/oots0020.html), 145 (http://www.giantitp.com/comics/oots0145.html), 168 (http://www.giantitp.com/comics/oots0168.html) (maximized), 345 (http://www.giantitp.com/comics/oots0345.html), 397 (http://www.giantitp.com/comics/oots0397.html), 588 (http://www.giantitp.com/comics/oots0588.html) (empowered), 656 (http://www.giantitp.com/comics/oots0656.html) (maximized), 677 (http://www.giantitp.com/comics/oots0677.html) (quickened), 920 (http://www.giantitp.com/comics/oots0920.html), 926 (http://www.giantitp.com/comics/oots0926.html)

Locate Object –
894 (http://www.giantitp.com/comics/oots0894.html)
Magic Missile –
65 (http://www.giantitp.com/comics/oots0065.html), 145 (http://www.giantitp.com/comics/oots0145.html), 168 (http://www.giantitp.com/comics/oots0168.html), 354 (http://www.giantitp.com/comics/oots0354.html), 448 (http://www.giantitp.com/comics/oots0448.html), 459 (http://www.giantitp.com/comics/oots0459.html) (maximized), 588 (http://www.giantitp.com/comics/oots0588.html) (quickened)

Magic Mouth –
324 (http://www.giantitp.com/comics/oots0324.html), 564 (http://www.giantitp.com/comics/oots0564.html)

Major Image –
552 (http://www.giantitp.com/comics/oots0552.html), 596 (http://www.giantitp.com/comics/oots0596.html)

Mark of Justice –
568 (http://www.giantitp.com/comics/oots0568.html) (greater)

Mending –
400 (http://www.giantitp.com/comics/oots0400.html)

Meteor Swarm –
442 (http://www.giantitp.com/comics/oots0442.html), 586 (http://www.giantitp.com/comics/oots0586.html), 653 (http://www.giantitp.com/comics/oots0653.html) (still), 656 (http://www.giantitp.com/comics/oots0656.html), 658 (http://www.giantitp.com/comics/oots0658.html), 886 (http://www.giantitp.com/comics/oots0886.html)

Mind Blank –
638 (http://www.giantitp.com/comics/oots0638.html)

Mind Fog –
653 (http://www.giantitp.com/comics/oots0653.html)

Mind Probe –
546 (http://www.giantitp.com/comics/oots0546.html)
Neutralize Poison –
236 (http://www.giantitp.com/comics/oots0236.html), 712 (http://www.giantitp.com/comics/oots0712.html)
Obscure Object –
831 (http://www.giantitp.com/comics/oots0831.html) (greater)

Overland Flight –
835 (http://www.giantitp.com/comics/oots0835.html)

Owl’s Wisdom -
58 (http://www.giantitp.com/comics/oots0058.html)
Passwall –
857 (http://www.giantitp.com/comics/oots0857.html)

Phantasm –
886 (http://www.giantitp.com/comics/oots0886.html), 892 (http://www.giantitp.com/comics/oots0892.html)

Phantasmal Killer –
800 (http://www.giantitp.com/comics/oots0800.html)

Planar Ally –
865 (http://www.giantitp.com/comics/oots0865.html)

Plane Shift –
380 (http://www.giantitp.com/comics/oots0380.html), 385 (http://www.giantitp.com/comics/oots0385.html), 456 (http://www.giantitp.com/comics/oots0456.html), 497 (http://www.giantitp.com/comics/oots0497.html), 636 (http://www.giantitp.com/comics/oots0636.html), 802 (http://www.giantitp.com/comics/oots0802.html)

Poison –
456 (http://www.giantitp.com/comics/oots0456.html), 873 (http://www.giantitp.com/comics/oots0873.html)

Polymorph –
697 (http://www.giantitp.com/comics/oots0697.html), 825 (http://www.giantitp.com/comics/oots0825.html)

Power Word: Blind -
306 (http://www.giantitp.com/comics/oots0306.html)

Power Word: Stun –
716 (http://www.giantitp.com/comics/oots0716.html)

Prestidigitation –
323 (http://www.giantitp.com/comics/oots0323.html)

Prismatic Spray –
591 (http://www.giantitp.com/comics/oots0591.html), 627 (http://www.giantitp.com/comics/oots0627.html), 795 (http://www.giantitp.com/comics/oots0795.html), 927 (http://www.giantitp.com/comics/oots0927.html)

Protection from Arrows -
240 (http://www.giantitp.com/comics/oots0240.html), 422 (http://www.giantitp.com/comics/oots0422.html), 919 (http://www.giantitp.com/comics/oots0919.html)

Protection from Daylight –
882 (http://www.giantitp.com/comics/oots0882.html)

Protection from Good –
431 (http://www.giantitp.com/comics/oots0431.html)

Protection from Spells –
638 (http://www.giantitp.com/comics/oots0638.html)
Ray of Frost –
542 (http://www.giantitp.com/comics/oots0542.html)

Recorded Illusion (?) –
693 (http://www.giantitp.com/comics/oots0693.html)

Remove Curse –
249 (http://www.giantitp.com/comics/oots0249.html), 610 (http://www.giantitp.com/comics/oots0610.html)

Remove Deafness –
864 (http://www.giantitp.com/comics/oots0864.html)

Remove Paralysis –
667 (http://www.giantitp.com/comics/oots0667.html), 874 (http://www.giantitp.com/comics/oots0874.html)

Resilient Sphere –
935 (http://www.giantitp.com/comics/oots0935.html)

Resist Acid –
848 (http://www.giantitp.com/comics/oots0848.html) (mass)

Restoration –
74 (http://www.giantitp.com/comics/oots0074.html)

Resurrection –
410 (http://www.giantitp.com/comics/oots0410.html), 664 (http://www.giantitp.com/comics/oots0664.html), 844 (http://www.giantitp.com/comics/oots0844.html)
Sanctuary –
74 (http://www.giantitp.com/comics/oots0074.html)

Scorching Ray –
65 (http://www.giantitp.com/comics/oots0065.html), 107 (http://www.giantitp.com/comics/oots0107.html), 285 (http://www.giantitp.com/comics/oots0285.html), 611 (http://www.giantitp.com/comics/oots0611.html)

Scry –
500 (http://www.giantitp.com/comics/oots0500.html), 510 (http://www.giantitp.com/comics/oots0510.html), 601 (http://www.giantitp.com/comics/oots0601.html), 698 (http://www.giantitp.com/comics/oots0698.html)

See Invisibility –
624 (http://www.giantitp.com/comics/oots0624.html)

Sending –
336 (http://www.giantitp.com/comics/oots0336.html), 337 (http://www.giantitp.com/comics/oots0337.html), 605 (http://www.giantitp.com/comics/oots0605.html), 670 (http://www.giantitp.com/comics/oots0670.html), 733 (http://www.giantitp.com/comics/oots0733.html), 734 (http://www.giantitp.com/comics/oots0734.html), 741 (http://www.giantitp.com/comics/oots0741.html), 747 (http://www.giantitp.com/comics/oots0747.html), 893 (http://www.giantitp.com/comics/oots0893.html), 931 (http://www.giantitp.com/comics/oots0931.html)

Shapechange –
638 (http://www.giantitp.com/comics/oots0638.html), 649 (http://www.giantitp.com/comics/oots0649.html)

Shatter -
112 (http://www.giantitp.com/comics/oots0112.html)

Shield –
65 (http://www.giantitp.com/comics/oots0065.html), 638 (http://www.giantitp.com/comics/oots0638.html) (quickened)

Shield of Faith –
104 (http://www.giantitp.com/comics/oots0104.html)

Shout –
458 (http://www.giantitp.com/comics/oots0458.html), 830 (http://www.giantitp.com/comics/oots0830.html)

Shrink Item –
790 (http://www.giantitp.com/comics/oots0790.html)

Silent Image –
66 (http://www.giantitp.com/comics/oots0066.html), 674 (http://www.giantitp.com/comics/oots0674.html), 892 (http://www.giantitp.com/comics/oots0892.html)

Slay Living –
456 (http://www.giantitp.com/comics/oots0456.html), 906 (http://www.giantitp.com/comics/oots0906.html)

Sleep -
10 (http://www.giantitp.com/comics/oots0010.html) (mentioned, no cast), 65 (http://www.giantitp.com/comics/oots0065.html)

Smite –
80 (http://www.giantitp.com/comics/oots0080.html)

Smite Evil –
200 (http://www.giantitp.com/comics/oots0200.html), 448 (http://www.giantitp.com/comics/oots0448.html), 459 (http://www.giantitp.com/comics/oots0459.html), 462 (http://www.giantitp.com/comics/oots0462.html), 515 (http://www.giantitp.com/comics/oots0515.html), 630 (http://www.giantitp.com/comics/oots0630.html), 653 (http://www.giantitp.com/comics/oots0653.html)

Soul Splice –
635 (http://www.giantitp.com/comics/oots0635.html)

Speak with Dead –
95 (http://www.giantitp.com/comics/oots0095.html), 845 (http://www.giantitp.com/comics/oots0845.html)

Spell Resistance –
429 (http://www.giantitp.com/comics/oots0429.html)

Stone Skin –
346 (http://www.giantitp.com/comics/oots0346.html), 638 (http://www.giantitp.com/comics/oots0638.html) (quickened), 790 (http://www.giantitp.com/comics/oots0790.html), 919 (http://www.giantitp.com/comics/oots0919.html)

Stone Shape –
732 (http://www.giantitp.com/comics/oots0732.html)

Stoppus Badguyus –
253 (http://www.giantitp.com/comics/oots0253.html)

Suggestion –
182 (http://www.giantitp.com/comics/oots0182.html), 183 (http://www.giantitp.com/comics/oots0183.html), 393 (http://www.giantitp.com/comics/oots0393.html), 713 (http://www.giantitp.com/comics/oots0713.html), 860 (http://www.giantitp.com/comics/oots0860.html)

Summon Boot –
525 (http://www.giantitp.com/comics/oots0525.html)

Summon Desk –
487 (http://www.giantitp.com/comics/oots0487.html)

Summon Employee Exit –
72 (http://www.giantitp.com/comics/oots0072.html)

Summon Monster I –
354 (http://www.giantitp.com/comics/oots0354.html), 498 (http://www.giantitp.com/comics/oots0498.html)

Summon Monster II -
350 (http://www.giantitp.com/comics/oots0350.html), 354 (http://www.giantitp.com/comics/oots0354.html)

Summon Monster VII –
451 (http://www.giantitp.com/comics/oots0451.html) (extended)

Summon Monster IX –
901 (http://www.giantitp.com/comics/oots0901.html)

Summon Plot Exposition –
13 (http://www.giantitp.com/comics/oots0013.html)

Sunburst –
652 (http://www.giantitp.com/comics/oots0652.html) (empowered)

Superb Dispelling –
653 (http://www.giantitp.com/comics/oots0653.html)

Superior Resistance –
831 (http://www.giantitp.com/comics/oots0831.html)

Symbol of Insanity –
448 (http://www.giantitp.com/comics/oots0448.html)

Symbol of Pain –
110 (http://www.giantitp.com/comics/oots0110.html)
Telekinesis –
638 (http://www.giantitp.com/comics/oots0638.html)

Teleport –
340 (http://www.giantitp.com/comics/oots0340.html), 366 (http://www.giantitp.com/comics/oots0366.html), 513 (http://www.giantitp.com/comics/oots0513.html), 571 (http://www.giantitp.com/comics/oots0571.html), 630 (http://www.giantitp.com/comics/oots0630.html), 635 (http://www.giantitp.com/comics/oots0635.html) (greater), 638 (http://www.giantitp.com/comics/oots0638.html) (greater), 638 (http://www.giantitp.com/comics/oots0638.html) (epic), 644 (http://www.giantitp.com/comics/oots0644.html), 649 (http://www.giantitp.com/comics/oots0649.html), 650 (http://www.giantitp.com/comics/oots0650.html) (epic), 670 (http://www.giantitp.com/comics/oots0670.html), 678 (http://www.giantitp.com/comics/oots0678.html), 708 (http://www.giantitp.com/comics/oots0708.html), 716 (http://www.giantitp.com/comics/oots0716.html), 790 (http://www.giantitp.com/comics/oots0790.html), 797 (http://www.giantitp.com/comics/oots0797.html), 804 (http://www.giantitp.com/comics/oots0804.html), 811 (http://www.giantitp.com/comics/oots0811.html), 821 (http://www.giantitp.com/comics/oots0821.html), 826 (http://www.giantitp.com/comics/oots0826.html), 827 (http://www.giantitp.com/comics/oots0827.html), 861 (http://www.giantitp.com/comics/oots0861.html), 862 (http://www.giantitp.com/comics/oots0862.html), 883 (http://www.giantitp.com/comics/oots0883.html), 899 (http://www.giantitp.com/comics/oots0899.html), 901 (http://www.giantitp.com/comics/oots0901.html), 908 (http://www.giantitp.com/comics/oots0908.html)

Thor’s Lightning –
169 (http://www.giantitp.com/comics/oots0169.html), 215 (http://www.giantitp.com/comics/oots0215.html), 473 (http://www.giantitp.com/comics/oots0473.html), 810 (http://www.giantitp.com/comics/oots0810.html), 873 (http://www.giantitp.com/comics/oots0873.html)

Thor’s Might –
111 (http://www.giantitp.com/comics/oots0111.html), 354 (http://www.giantitp.com/comics/oots0354.html), 453 (http://www.giantitp.com/comics/oots0453.html) (off panel), 588 (http://www.giantitp.com/comics/oots0588.html)

Time Stop –
632 (http://www.giantitp.com/comics/oots0632.html), 638 (http://www.giantitp.com/comics/oots0638.html)

True Seeing –
428 (http://www.giantitp.com/comics/oots0428.html), 652 (http://www.giantitp.com/comics/oots0652.html), 691 (http://www.giantitp.com/comics/oots0691.html), 693 (http://www.giantitp.com/comics/oots0693.html), 839 (http://www.giantitp.com/comics/oots0839.html) (extended), 894 (http://www.giantitp.com/comics/oots0894.html)

Turn Undead – (Cleric Class Feature)
16 (http://www.giantitp.com/comics/oots0016.html), 113 (http://www.giantitp.com/comics/oots0113.html), 459 (http://www.giantitp.com/comics/oots0459.html), 461 (http://www.giantitp.com/comics/oots0461.html), 462 (http://www.giantitp.com/comics/oots0462.html), 513 (http://www.giantitp.com/comics/oots0513.html), 873 (http://www.giantitp.com/comics/oots0873.html)
Unholy Blight –
11 (http://www.giantitp.com/comics/oots0011.html)

Unseal -
831 (http://www.giantitp.com/comics/oots0831.html)
Vaarsuvius’ Scrying –
504 (http://www.giantitp.com/comics/oots0504.html) (enhanced)

Vaarsuvius’ Animal Messenger –
563 (http://www.giantitp.com/comics/oots0563.html) (greater)

Vitriolic Sphere –
847 (http://www.giantitp.com/comics/oots0847.html), 848 (http://www.giantitp.com/comics/oots0848.html) (empowered)
Wall of Fire –
919 (http://www.giantitp.com/comics/oots0919.html)

Wall of Ice –
57 (http://www.giantitp.com/comics/oots0057.html)

Water Walk –
561 (http://www.giantitp.com/comics/oots0561.html)

Weather Control –
352 (http://www.giantitp.com/comics/oots0352.html)

Wild Shape –
353 (http://www.giantitp.com/comics/oots0353.html)

Wind Walk –
647 (http://www.giantitp.com/comics/oots0647.html)

Word of Recall –
655 (http://www.giantitp.com/comics/oots0655.html), 827 (http://www.giantitp.com/comics/oots0827.html)



If you (or anyone else) wants the script, just message me.

As a result I found that on some entries there are trailing ',' which don't look that good :smallwink:. It is possible to fix that with another script, too - but I think it is easier to change that manually. In fact I just did it with the output I posted (but it was semi-automatic, I used some simple find&replace to get them ",\n" - ", \n" and ", [/SPOILER]").

EDIT:



Unknown Spells

3

14 (http://www.giantitp.com/comics/oots0014.html) (mind effect?)
19 (http://www.giantitp.com/comics/oots0019.html) (illusion?)
33 (http://www.giantitp.com/comics/oots0033.html) (?)
37 (http://www.giantitp.com/comics/oots0037.html) (chain lightning? lightning bolt?)
59 (http://www.giantitp.com/comics/oots0059.html) (lightning bolt?)
65 (http://www.giantitp.com/comics/oots0065.html) (lightning bolt?)
70 (http://www.giantitp.com/comics/oots0070.html) (lightning bolt?)
78 (http://www.giantitp.com/comics/oots0078.html) (shield bubble?)
78 (http://www.giantitp.com/comics/oots0078.html) (frog...illusion?)
85 (http://www.giantitp.com/comics/oots0085.html) (banjo - disguise?)
89 (http://www.giantitp.com/comics/oots0089.html) (arrow - know direction?)
106 (http://www.giantitp.com/comics/oots0106.html) (lightning bolt?)
120 (http://www.giantitp.com/comics/oots0120.html) (light?)
142 (http://www.giantitp.com/comics/oots0142.html) (illusion?)
145 (http://www.giantitp.com/comics/oots0145.html) (light?)
155 (http://www.giantitp.com/comics/oots0155.html) (heal light?)
166 (http://www.giantitp.com/comics/oots0166.html) (deflect arrow?)
193 (http://www.giantitp.com/comics/oots0193.html) (Raise Dead?)
259 (http://www.giantitp.com/comics/oots0259.html) (lightning bolt?)
292 (http://www.giantitp.com/comics/oots0292.html) (Summon?)
301 (http://www.giantitp.com/comics/oots0301.html) (?)
344 (http://www.giantitp.com/comics/oots0344.html) (trees?)
369 (http://www.giantitp.com/comics/oots0369.html) (door?)
370 (http://www.giantitp.com/comics/oots0370.html) (shatter?)
373 (http://www.giantitp.com/comics/oots0373.html) (summon mount?)
387 (http://www.giantitp.com/comics/oots0387.html) (illusion?)
397 (http://www.giantitp.com/comics/oots0397.html) (hand?)
397 (http://www.giantitp.com/comics/oots0397.html) (illusion?)
427 (http://www.giantitp.com/comics/oots0427.html) (hand?)
429 (http://www.giantitp.com/comics/oots0429.html) (turn undead?)
429 (http://www.giantitp.com/comics/oots0429.html) (haley?)
431 (http://www.giantitp.com/comics/oots0431.html) (summon?)
432 (http://www.giantitp.com/comics/oots0432.html) (summon?)
436 (http://www.giantitp.com/comics/oots0436.html) (heal?)
440 (http://www.giantitp.com/comics/oots0440.html) (burn?)
445 (http://www.giantitp.com/comics/oots0445.html) (lightning?)
446 (http://www.giantitp.com/comics/oots0446.html) (lightning?)
446 (http://www.giantitp.com/comics/oots0446.html) (fire?)
446 (http://www.giantitp.com/comics/oots0446.html) (rays?)
448 (http://www.giantitp.com/comics/oots0448.html) (inflict?)
448 (http://www.giantitp.com/comics/oots0448.html) (magic missile?)
448 (http://www.giantitp.com/comics/oots0448.html) (lightning bolt?)
453 (http://www.giantitp.com/comics/oots0453.html) (?)
453 (http://www.giantitp.com/comics/oots0453.html) (fire?)
455 (http://www.giantitp.com/comics/oots0455.html) (illusion?)
457 (http://www.giantitp.com/comics/oots0457.html) (summon monster ?)
457 (http://www.giantitp.com/comics/oots0457.html) (harm?)
458 (http://www.giantitp.com/comics/oots0458.html) (lightning bolt?)
459 (http://www.giantitp.com/comics/oots0459.html) (lightning bolt?)
459 (http://www.giantitp.com/comics/oots0459.html) (fire)
459 (http://www.giantitp.com/comics/oots0459.html) (lightning?)
465 (http://www.giantitp.com/comics/oots0465.html) (inflict?)
478 (http://www.giantitp.com/comics/oots0478.html) (summon?)
478 (http://www.giantitp.com/comics/oots0478.html) (illusion?)
479 (http://www.giantitp.com/comics/oots0479.html) (summon?)
494 (http://www.giantitp.com/comics/oots0494.html) (psion?)
507 (http://www.giantitp.com/comics/oots0507.html) (fire?)
516 (http://www.giantitp.com/comics/oots0516.html) (lightning?)
518 (http://www.giantitp.com/comics/oots0518.html) (fire?)
532 (http://www.giantitp.com/comics/oots0532.html) (summon?)
576 (http://www.giantitp.com/comics/oots0576.html) (lightning?)
578 (http://www.giantitp.com/comics/oots0578.html) (lightning?)
583 (http://www.giantitp.com/comics/oots0583.html) (Illusion?)
584 (http://www.giantitp.com/comics/oots0584.html) (summon?)
586 (http://www.giantitp.com/comics/oots0586.html) (ray of frost?)
588 (http://www.giantitp.com/comics/oots0588.html) (Summon?)
617 (http://www.giantitp.com/comics/oots0617.html) (lightning?)
630 (http://www.giantitp.com/comics/oots0630.html) (zap?)
630 (http://www.giantitp.com/comics/oots0630.html) (sending? Plane shift?)
630 (http://www.giantitp.com/comics/oots0630.html) (teleport?)
632 (http://www.giantitp.com/comics/oots0632.html) (summon?)
652 (http://www.giantitp.com/comics/oots0652.html) (arcane trap?)
662 (http://www.giantitp.com/comics/oots0662.html) (inflict?)
663 (http://www.giantitp.com/comics/oots0663.html) (cure?)
670 (http://www.giantitp.com/comics/oots0670.html) (summon?)
678 (http://www.giantitp.com/comics/oots0678.html) (hand?)
690 (http://www.giantitp.com/comics/oots0690.html) (hand?)
695 (http://www.giantitp.com/comics/oots0695.html) (boom?)
696 (http://www.giantitp.com/comics/oots0696.html) (heal?)
725 (http://www.giantitp.com/comics/oots0725.html) (sabine?)
730 (http://www.giantitp.com/comics/oots0730.html) (eldritch blast?)
730 (http://www.giantitp.com/comics/oots0730.html) (flaming sword?)
750 (http://www.giantitp.com/comics/oots0750.html) (vaarsuvius?)
757 (http://www.giantitp.com/comics/oots0757.html) (cold feet?)
789 (http://www.giantitp.com/comics/oots0789.html) (lightning?)
792 (http://www.giantitp.com/comics/oots0792.html) (Qarr?)
795 (http://www.giantitp.com/comics/oots0795.html) (acid?)
797 (http://www.giantitp.com/comics/oots0797.html) (qarr ray?)
797 (http://www.giantitp.com/comics/oots0797.html) (qarr lightning?)
798 (http://www.giantitp.com/comics/oots0798.html) (V and Z duel?)
805 (http://www.giantitp.com/comics/oots0805.html) (illusion?)
810 (http://www.giantitp.com/comics/oots0810.html) (enervation?)
816 (http://www.giantitp.com/comics/oots0816.html) (scry?)
823 (http://www.giantitp.com/comics/oots0823.html) (light?)
827 (http://www.giantitp.com/comics/oots0827.html) (redcloak?)
831 (http://www.giantitp.com/comics/oots0831.html) (greater?)
833 (http://www.giantitp.com/comics/oots0833.html) (plane shift?)
835 (http://www.giantitp.com/comics/oots0835.html) (plane shift?)
842 (http://www.giantitp.com/comics/oots0842.html) (list of spells?)
856 (http://www.giantitp.com/comics/oots0856.html) (raise dead?)
867 (http://www.giantitp.com/comics/oots0867.html) (summon?)
878 (http://www.giantitp.com/comics/oots0878.html) (vampirize?)
883 (http://www.giantitp.com/comics/oots0883.html) (summon?)
887 (http://www.giantitp.com/comics/oots0887.html) (V and T duel)
887 (http://www.giantitp.com/comics/oots0887.html) (gate?)
890 (http://www.giantitp.com/comics/oots0890.html) (Freedom?)
893 (http://www.giantitp.com/comics/oots0893.html) (trap spell?)
893 (http://www.giantitp.com/comics/oots0893.html) (dispell?)
896 (http://www.giantitp.com/comics/oots0896.html) (hand?)
897 (http://www.giantitp.com/comics/oots0897.html) (IFCC possession?)
897 (http://www.giantitp.com/comics/oots0897.html) (prestidigitation?)
900 (http://www.giantitp.com/comics/oots0900.html) (disintegrate?)
903 (http://www.giantitp.com/comics/oots0903.html) (cell phone?)
906 (http://www.giantitp.com/comics/oots0906.html) (burn?)
910 (http://www.giantitp.com/comics/oots0910.html) (laurin portal?)
914 (http://www.giantitp.com/comics/oots0914.html) (laurin disintigrate?)
915 (http://www.giantitp.com/comics/oots0915.html) (laurin portal?)
923 (http://www.giantitp.com/comics/oots0923.html) (scorching ray?)
923 (http://www.giantitp.com/comics/oots0923.html) (lightning bolt?)
924 (http://www.giantitp.com/comics/oots0924.html) (laurin portal?)
925 (http://www.giantitp.com/comics/oots0925.html) (laurin portal?)
925 (http://www.giantitp.com/comics/oots0925.html) (laurin mind blast?)
926 (http://www.giantitp.com/comics/oots0926.html) (laurin portal?)
927 (http://www.giantitp.com/comics/oots0927.html) (laurin mind blast?)
928 (http://www.giantitp.com/comics/oots0928.html) (laurin healing?)
928 (http://www.giantitp.com/comics/oots0928.html) (laurin mind blast mass?)
929 (http://www.giantitp.com/comics/oots0929.html) (laurin dispel?)
929 (http://www.giantitp.com/comics/oots0929.html) (laurin hold whip?)
932 (http://www.giantitp.com/comics/oots0932.html) (hand?)
932 (http://www.giantitp.com/comics/oots0932.html) (hand?)
933 (http://www.giantitp.com/comics/oots0933.html) (laurin mind blast?)
934 (http://www.giantitp.com/comics/oots0934.html) (laurin portal?)
934 (http://www.giantitp.com/comics/oots0934.html) (hand?)
935 (http://www.giantitp.com/comics/oots0935.html) (laurin shield?)
935 (http://www.giantitp.com/comics/oots0935.html) (laurin mind blast?)
935 (http://www.giantitp.com/comics/oots0935.html) (laurin teleport?)
935 (http://www.giantitp.com/comics/oots0935.html) (laurin dispel?)

Laurin references - Body Adjustment,
Dimension Door, Disintegrate, Dispel Psionics, Mental Disruption, Mind Probe, Telekinetic Force, Unspecified Attack Power, Wormhole



BTW: the capitalization inside Unknown Spells is pretty horrible - but I hope and think you will change it if you move it to the other list [I also wasn't in the mood to fix that]. Also it might be a bit intended if you only want to use that list as scratchpad.

dtilque
2013-12-25, 06:57 AM
That's a very impressive accomplishment. I'm sure it must have been lots of work, and I really hate to suggest even more work, but I will.

First a nitpick: I would change Death Ward to "Death Ward, Mass", and then you can skip the notations after each instance. The second one failed, and that should be noted.

As far as more work, ideally this database should have

who cast the spell
did it fail
was it cast via a scroll, wand, staff, or rune/sigil, or class feature
was it a counterspell
multiple instances on a page


and maybe some other info I'm not thinking of. OK, that's a lot more work, especially the part about caster. And I can totally understand you not wanting to go to the effort to gather this additional info. But if you do, you could use the reserved post to crosslist all spells by caster. That would be even more impressive.

As far as counterspell, AIUI, a counterspell is a casting of the same spell as the spell being countered but cast in some manner that cancels the original. So they can be counted as an instance of the same spell, only note that they are a counterspell.

By multiple instances, I mean the same spell cast by the same person in the same strip. This isn't too common, but there are times when someone does more than one of the same Cure * Wounds, or V casts more than one Disintegrate or X spams Drain Energy.

Now if you do decide to add info about caster, here's (http://www.giantitp.com/forums/showthread.php?t=287508) a thread with all Elan's castings. That'll give you a bit of a start. Note that he frequently casts illusions without saying which one. I assumed that any that talk are Major Image and the rest are Silent Image. I could be wrong on these, of course. And I do wonder what spell he cast for the celestial tree sloth, since it's touching Sabine and none of the illusion spells include tactile effects.

Anyway, good job on collecting this info.

Kish
2013-12-25, 07:06 AM
Truth. Such as? I'll remove it if I can get an good explanation.
1) A spell-like or supernatural ability.
2) A quality of the area they're in--like the way Eugene is able to use the View From Above to perform epic scrying without casting a spell or being epic.

I also note that you've added a Summon Employee Exit spell, based on Celia saying "I'm summoning the employee exit" as she does so. That is far more likely to be a manifestation of a spell Dorukan cast than a spell Celia knows...for one of her few sorcerer spell picks...and yet did not cast when she was at risk of being cornered and permanently killed by the Thieves' Guild.

ChristianSt
2013-12-25, 07:23 AM
<Possible information to add>

Actually if you want to add additional information, I think the best would to use a table. In that case it might actually be possible to use the table sort feature as an advantage:

{table=head]Spell|Strip|Caster
Death Ward, Mass|871 (http://www.giantitp.com/comics/oots0871.html)|Durkon
Plane Shift|385 (http://www.giantitp.com/comics/oots0385.html)|Randy
Remove Curse|249 (http://www.giantitp.com/comics/oots249.html)|Durkon
[/table]

By clicking on the table head the column can be sorted (alphabetically) along each category. It would require that all entries are listed in one table (and thus in one post), and if you want to add additional columns, you should provide them for all entries.
In this small example how it could be done, it is possible to sort by strip number, by spell name and by caster name - with a larger table it should be even more impressive :smallwink:.

Depending on what you want, it might be better or not - because with the list as it is, it is pretty easy to see if a spell is cast one time or quite often. (Also the table needs to be one table to be useful - it can't be divided among multiple spoilers and/or posts without losing much of the sortability).

As to Counterspelling: I don't play D&D, but I read somewhere (I think on this forum) that if someone said Counterspell he isn't required to use the same spell, i. e. there are other possibilities, too. If that is the case than we can't use any Counterspell as an original spell, because we simple don't know if the original spell was used or not.

TheWombatOfDoom
2013-12-25, 07:33 AM
Actually if you want to add additional information, I think the best would to use a table. In that case it might actually be possible to use the table sort feature as an advantage:

{table=head]Spell|Strip|Caster
Death Ward, Mass|871 (http://www.giantitp.com/comics/oots0871.html)|Durkon
Plane Shift|385 (http://www.giantitp.com/comics/oots0385.html)|Randy
Remove Curse|249 (http://www.giantitp.com/comics/oots249.html)|Durkon
[/table]

By clicking on the table head the column can be sorted (alphabetically) along each category. It would require that all entries are listed in one table (and thus in one post), and if you want to add additional columns, you should provide them for all entries.
In this small example how it could be done, it is possible to sort by strip number, by spell name and by caster name - with a larger table it should be even more impressive :smallwink:.

Depending on what you want, it might be better or not - because with the list as it is, it is pretty easy to see if a spell is cast one time or quite often. (Also the table needs to be one table to be useful - it can't be divided among multiple spoilers and/or posts without losing much of the sortability).

As to Counterspelling: I don't play D&D, but I read somewhere (I think on this forum) that if someone said Counterspell he isn't required to use the same spell, i. e. there are other possibilities, too. If that is the case than we can't use any Counterspell as an original spell, because we simple don't know if the original spell was used or not.

Before catching up on these posts, I wanted to address this one, because I wanted to state my predicament in this. My character count for the second post is already above 30K on the material alone. Cleaning up the links adds more characters, and the table would add more. Judging at how many are in the work page, and that there will be more updates, I don't think a table will work, mostly because eventually even without it I'm likely going to hit the character limit, and then extend the list to a second post. Since, as you point out, a table wouldn't be very effective when split between two posts, it seems to me it's not going to be a great option.

Which is sad, because I LOVE tables, and am pretty well versed on them. :smallfrown:

If you have any solutions to these problems, however, or other suggestions on format, I'd love to have input. :smallsmile:

Kish
2013-12-25, 07:33 AM
As to Counterspelling: I don't play D&D, but I read somewhere (I think on this forum) that if someone said Counterspell he isn't required to use the same spell, i. e. there are other possibilities, too.

That is correct (e.g., a slow can be used to counterspell haste, Dispel Magic can be used to counterspell anything).

Gwynfrid
2013-12-25, 07:43 AM
As to Counterspelling: I don't play D&D, but I read somewhere (I think on this forum) that if someone said Counterspell he isn't required to use the same spell, i. e. there are other possibilities, too. If that is the case than we can't use any Counterspell as an original spell, because we simple don't know if the original spell was used or not.

Correct. There are 3 ways to counterspell:
- Cast the same spell that you're trying to counter
- Cast Dispel Magic or Greater Dispel Magic (but then you must make a caster level check)
- With the Improved Counterspell feat, cast any spell of the same school and the same or a higher level.

In the comic, there's no way to know which method is used.

ChristianSt
2013-12-25, 07:59 AM
Before catching up on these posts, I wanted to address this one, because I wanted to state my predicament in this. My character count for the second post is already above 30K on the material alone. Cleaning up the links adds more characters, and the table would add more. Judging at how many are in the work page, and that there will be more updates, I don't think a table will work, mostly because eventually even without it I'm likely going to hit the character limit, and then extend the list to a second post. Since, as you point out, a table wouldn't be very effective when split between two posts, it seems to me it's not going to be a great option.

Which is sad, because I LOVE tables, and am pretty well versed on them. :smallfrown:

If you have any solutions to these problems, however, or other suggestions on format, I'd love to have input. :smallsmile:

I haven't done a character count - but yeah, that is one massive drawback of one table. It is still possible to use smaller tables (if you think there are a better format), but the sort-function will not work. It would theoretically be possible to reduce it by using link shortening services, but I would prefer not using any (since it adds additional work, and it is less transparent - I don't see where the link is going.)

One other thing I would change: I would massively reduce the number of spoiler tags used. I would use maximum one to hide the complete thing (if even), but certainly not for each letter. It just adds so much work to expand the whole thing (and imo doesn't add any value).

Cleaning the links doesn't add that much characters - it adds less than three per link [If you use only the strip number as link-text] (for now - going into 4-digit comics soonish that might change). With even more information it is a relatively small percentage, but it adds around 1.8k characters as of now (and that number isn't going to get smaller).

TheWombatOfDoom
2013-12-25, 08:45 AM
Bestow Curse is also cast in #591 (http://www.giantitp.com/comics/oots0591.html).

Added! Thank you. Missed that one in my scan.


Do mentions of spells count (the spell is mentioned in the comic, but not actually cast or attempted)? If so, a bunch were mentioned in 049 (http://www.giantitp.com/comics/oots0049.html). They are Dispel Magic, Feather Fall, Fireball, Fly, Haste, Lightning Bolt, Meteor Swarm, Time Stop, Vampiric Touch, and Wish.

A good question. I suppose they should if this might become a reference to people not very familiar with D & D, and want to see what a specific spell mentioned is or has done. Especially if we're now included spells that have fizzled in the list, which I believe has been suggested by a few people now. So, I guess thats more to add.


The context is that V is trying to trade for a spell, listing spells that he would allow Zz'dtri to copy in exchange for fly. With the possible exception of Meteor Swarm, Time Stop, and Wish, the spells that V lists are assumed to be in his spell book, and thus castable (those three could just be outlandish suggestions on V's part to try and get Z to answer anything other than negative, so V may not be able to actually cast any of those (particularly wish))

Yeah, I think V just started grasping at straws by the end. Though Time Stop has been used by him/her. Either way, I could put the spell in, and then if I make a casting list they wouldn't be included, as they were not cast.


Edit: Also, the spell "Protection from Fire" is missing from the list. It was cast twice in 052 (http://www.giantitp.com/comics/oots0052.html)

Added! I missed those too! :smallbiggrin:


You listed "Weather Control." It's actually "Control Weather." In the following strip (http://www.giantitp.com/comics/oots0353.html), an angel is talking to Thor about it, and refers to it as such. Durkon was just chanting the name over and over, and it happened to "zoom in" (for want of a better term) on his speech while he was saying "weather."

Thanks for that! :smallsmile: Fixed it.


Don't forget Xykon's Moderatly Escapable Forcecage. You listed it under "Forcecage" but I think it's actually a very different spells.

Well, that's the first time Forcecage is depicted, so it could just be an art change. Also, V's cage is different from Xykon's, in that Xykon picks the barred version of the spell, while V picks the wall of force version.


Perhaps the spell names should link to the spell description in the SRD (http://www.d20srd.org/indexes/spells.htm)?

Also: One of the inflict moderate wounds should say "(quickened)".

Well, I'd like to instead have them quoted on this list, rather than link them off site. Get all the information in one place, yeah?

Also, do you know which one should be quickened?


Since I find the link format to be pretty much unreadable, I have written a small Perl script to make it better.

BTW: the capitalization inside Unknown Spells is pretty horrible - but I hope and think you will change it if you move it to the other list . Also it might be a bit intended if you only want to use that list as scratchpad.

THANK YOU. That saves me a TON of tedious work. :smallsmile: Merry Christmas!

Yeah, I didn't capitalize them because they're notes, not the actual name of the spell. That's basically my work page before I port them into the actual list. :smallwink:


That's a very impressive accomplishment. I'm sure it must have been lots of work, and I really hate to suggest even more work, but I will.

First a nitpick: I would change Death Ward to "Death Ward, Mass", and then you can skip the notations after each instance. The second one failed, and that should be noted.
Thank you! Yeah, I was working on my Annotation of the Comic, and I wondered if there was an easier way to define things like spells. This was one of the ways I decided would be a good solution, plus an interesting project of its own. :smallsmile: I don't mind working more on this! I figured there would be some new ideas that I liked, and I wanted input on this project, so there ya go.

Changed Mass Death Ward to your suggestion. Sounds good to me.


As far as more work, ideally this database should have

who cast the spell
did it fail
was it cast via a scroll, wand, staff, or rune/sigil, or class feature
was it a counterspell
multiple instances on a page


and maybe some other info I'm not thinking of. OK, that's a lot more work, especially the part about caster. And I can totally understand you not wanting to go to the effort to gather this additional info. But if you do, you could use the reserved post to crosslist all spells by caster. That would be even more impressive.
If you look at the OP, a lot of this I would already like to do. I'm also considering doing this for skills as well, though that might have to go on a separate thread... :smalleek:

The caster list I like, and might use a table for that...if everything will fit in it. How would you suggest a format of that, lists by caster? If it failed would go in the caster list as well, and way of casting works for that too.


By multiple instances, I mean the same spell cast by the same person in the same strip. This isn't too common, but there are times when someone does more than one of the same Cure * Wounds, or V casts more than one Disintegrate or X spams Drain Energy.

Let's not forget Nale casting Sending! :smallbiggrin: As far as multiple instances on a page, perhaps I could put a (#) next to them in the spell compendium, to designate how many times it happened in an update. But perhaps there would be a better place...maybe a table with a tally, or something.


Now if you do decide to add info about caster, here's (http://www.giantitp.com/forums/showthread.php?t=287508) a thread with all Elan's castings. That'll give you a bit of a start. Note that he frequently casts illusions without saying which one. I assumed that any that talk are Major Image and the rest are Silent Image. I could be wrong on these, of course. And I do wonder what spell he cast for the celestial tree sloth, since it's touching Sabine and none of the illusion spells include tactile effects.

Anyway, good job on collecting this info.

Ooo! That should help me with the Unknown spells too! I'll have to check that one out. :smallsmile: I think the tree sloth was an instance of her believing it existed, so she was reacting. Likely one of the reasons she got over it quickly is because she couldn't feel it, aside from...you know....celestial tree sloth...


1) A spell-like or supernatural ability.
2) A quality of the area they're in--like the way Eugene is able to use the View From Above to perform epic scrying without casting a spell or being epic.

I also note that you've added a Summon Employee Exit spell, based on Celia saying "I'm summoning the employee exit" as she does so. That is far more likely to be a manifestation of a spell Dorukan cast than a spell Celia knows...for one of her few sorcerer spell picks...and yet did not cast when she was at risk of being cornered and permanently killed by the Thieves' Guild.


As far as counterspell, AIUI, a counterspell is a casting of the same spell as the spell being countered but cast in some manner that cancels the original. So they can be counted as an instance of the same spell, only note that they are a counterspell.


That is correct (e.g., a [I]slow can be used to counterspell haste, Dispel Magic can be used to counterspell anything).


Correct. There are 3 ways to counterspell:
- Cast the same spell that you're trying to counter
- Cast Dispel Magic or Greater Dispel Magic (but then you must make a caster level check)
- With the Improved Counterspell feat, cast any spell of the same school and the same or a higher level.

In the comic, there's no way to know which method is used.

Since there's no way to tell WHICH type of method is being used for counterspell, I'm inclined to rule it that in this comic, it's considered its own spell. That just makes things easier. Does that sound like an idea?


I haven't done a character count - but yeah, that is one massive drawback of one table. It is still possible to use smaller tables (if you think there are a better format), but the sort-function will not work. It would theoretically be possible to reduce it by using link shortening services, but I would prefer not using any (since it adds additional work, and it is less transparent - I don't see where the link is going.)

One other thing I would change: I would massively reduce the number of spoiler tags used. I would use maximum one to hide the complete thing (if even), but certainly not for each letter. It just adds so much work to expand the whole thing (and imo doesn't add any value).

Cleaning the links doesn't add that much characters - it adds less than three per link [If you use only the strip number as link-text] (for now - going into 4-digit comics soonish that might change). With even more information it is a relatively small percentage, but it adds around 1.8k characters as of now (and that number isn't going to get smaller).

Character count is 35K at the moment, and I'd like to put in spell definitions. I don't want to mess with shortening links either. Perhaps I could split the table in half, and people could look at A - L on one and M - Z on the other? *shrug* Not sure.

For the Alphabetized spoilers, I figured this could be utilized so that if I were to come here looking for a certain spell, I could easily scroll to the letter and open the spoiler to find it, where as having it be one massive list makes for more sifting. Is it really that unwieldy with the spoilers?

I guess you're right on the character count, I forgot the forum adds the code on either side of the link automatically, so I was counting them as an addition. Still, 1.8K is about 4% of the characters used, so that's nothing to shrug at. I'm anticipating this will get bigger than one post, so I'll need to find a long term solution for the inclimate split. Perhaps that A-L, M-Z thing I mentioned earlier.

Gwynfrid
2013-12-25, 09:01 AM
Since there's no way to tell WHICH type of method is being used for counterspell, I'm inclined to rule it that in this comic, it's considered its own spell. That just makes things easier. Does that sound like an idea?

It's practical, but from a rules point of view, it just sounds like a beginner's mistake. I don't mind much myself, but if you go that way, be prepared for others to comment negatively on it.

TheWombatOfDoom
2013-12-25, 09:12 AM
It's practical, but from a rules point of view, it just sounds like a beginner's mistake. I don't mind much myself, but if you go that way, be prepared for others to comment negatively on it.

Hmmm...maybe I'll put it in the FAQ's, and refer people to that? :smallbiggrin:

Kish
2013-12-25, 09:40 AM
Hmmm...maybe I'll put it in the FAQ's, and refer people to that? :smallbiggrin:
If you're going with that, I'd suggest changing the thread title to something like, "The OotS Supernatural Ability Compendium."

As it is, people are likely to keep clicking on the thread expecting a compendium of purely spells.

TheWombatOfDoom
2013-12-25, 09:47 AM
If you're going with that, I'd suggest changing the thread title to something like, "The OotS Supernatural Ability Compendium."

As it is, people are likely to keep clicking on the thread expecting a compendium of purely spells.

Well, to be accurate, counterspell is a spell, just not like other spells in that it's function is different. As in, you always use a spell to counterspell. I'm trying to find if the Giant has said anything on counterspells, as that would make things easier. Since he doesn't always go by RAW, and since counter spell is easiest when depicted as its own spell in comic, I feel my decision is justified.

But I see your point with things like class features, and other things. I don't like "supernatural ability" phrase...maybe something else? Perhaps there should be a secondary compendium for class features and skills, and keep things like turn undead and such there, then put in the FAQ why they aren't here?

Or perhaps change it to "Magic Compendium"?

Gwynfrid
2013-12-25, 10:28 AM
See, I think rules terminology is not a particularly interesting or useful debate, other than in the context of, you know, the game that the rule define. But it's difficult to avoid, because it's a common reference for people. Kish just gave us a good example of what I was referring to when I predicted objections.

Don't look to Rich's statements to back your ideas about rules : Rich kind of goes out of his way to avoid getting dragged in such discussions (and good for him, I say).

I think if you must be precise, you have to give counterpelling it's own category, on par with "cleric class features". It's not strictly a spell, not a supernatural ability, not a cleric or wizard class feature. It's just a game mechanic that allows using spells in a nonstandard manner.

"Magic Compendium" is a fine title. Of course, it forces you to also list the magic items in the comic, but it's not like the prospect of more work is going to stop you, right? :smalltongue:

TheWombatOfDoom
2013-12-25, 01:37 PM
See, I think rules terminology is not a particularly interesting or useful debate, other than in the context of, you know, the game that the rule define. But it's difficult to avoid, because it's a common reference for people. Kish just gave us a good example of what I was referring to when I predicted objections.

Don't look to Rich's statements to back your ideas about rules : Rich kind of goes out of his way to avoid getting dragged in such discussions (and good for him, I say).

I think if you must be precise, you have to give counterpelling it's own category, on par with "cleric class features". It's not strictly a spell, not a supernatural ability, not a cleric or wizard class feature. It's just a game mechanic that allows using spells in a nonstandard manner.

"Magic Compendium" is a fine title. Of course, it forces you to also list the magic items in the comic, but it's not like the prospect of more work is going to stop you, right? :smalltongue:

That's just it - Rich doesn't follow the rules of the comics, so I gathered that counterspell works for plot more than for rules. Either way counterspell uses a spell, so...

How does this look:

Why is "Counterspell" listed as it's own spell when it's not really in D & D?

Counterspell is significant in that it uses a spell slot to counter a spell, but is not a specific spell itself. A spell can be countered several different ways, but since the comic does not depict which way the caster is using to counter a spell, and since a spell is being used to counter a spell, I thought it prudent to just list it as its own spell (especially since that is what the caster names it when he or she is casting, similar to other spells and abilities).
-

rodneyAnonymous
2013-12-25, 05:01 PM
Well, I'd like to instead have them quoted on this list, rather than link them off site. Get all the information in one place, yeah?

Spell effects are rarely described in the strip, and the descriptions are sometimes quite long, I don't think copying them here is realistic. Links to d20srd.org would be fine.

Gwynfrid
2013-12-25, 05:48 PM
That's just it - Rich doesn't follow the rules of the comics, so I gathered that counterspell works for plot more than for rules. Either way counterspell uses a spell, so...

How does this look:

I think it will be OK, except for the worst nitpickers. This being the GitP forum, there will be some of these, but I wouldn't worry too much about them.

Rogar Demonblud
2013-12-25, 06:34 PM
Looking at the list of unknowns, you have several (summons?) listed for when paladins are pulling their mounts out of hammerspace (with an extra dig at Pokémon thrown in). Probably you should either remove them or add the times V did the same trick with Blackwing (for consistency).

Sniffnoy
2013-12-25, 07:07 PM
There's a countered Break Enchantment in #800 (http://www.giantitp.com/comics/oots0800.html).

Edit: Wait, are we including mentions of spells or not? There's a mention of Haste in #597 (http://www.giantitp.com/comics/oots0597.html).

Further edit: Also, Disguise Self is mentioned in #233 (http://www.giantitp.com/comics/oots0233.html).

Also, formatting note: Holy Smite has the numbers separated by a line break rather than a comma.

rodneyAnonymous
2013-12-25, 07:21 PM
Since there's no way to tell WHICH type of method is being used for counterspell, I'm inclined to rule it that in this comic, it's considered its own spell. That just makes things easier. Does that sound like an idea?

Recommend putting it in scare quotes, e.g. "Counterspell", since that isn't a spell. (Yes, in the sense that you always use a spell it is, but unlike the other entries that isn't the name of a specific spell.)


Miscellaneous:

counterspell, fireball, and ghostform are each one word
the #811 inflict moderate wounds spell is quickened
there are no metamagic feats called "enhance spell" or "greater spell", the names of the spells cast in strips #504 and #563 are Vaarsuvius’ enhanced scrying and Vaarsuvius’ greater animal messenger
similarly, the #638 entry says (greater) under "Create Undead" but the name of the spell is create greater undead, and (delayed blast) under "Fireball" but the name of the spell is delayed blast fireball *
also similarly, the name of the spell in #848 (http://www.giantitp.com/comics/oots0848.html) is mass resist energy (or resist energy, mass if you want to alphabetize it under R) (corrected (www.giantitp.com/forums/showpost.php?p=16678487&postcount=46))
also also similarly, the name of the spell in #638 is energy immunity (from the splatbook Complete Arcane too) with "acid" chosen as the type
there is another psionic dimension door cast in #931 (http://www.giantitp.com/comics/oots0931.html)
under "Sleep" after #10 there is a parenthetical note (mentioned, no cast); should the same note be made on spells mentioned in #49, and on the power word: blind spell in #306?
Xykon casts mass hold person (which is a different spell than hold person, not a modified cast of the same spell; as on his spell list (http://www.giantitp.com/comics/oots0670.html)) in #659 (http://www.giantitp.com/comics/oots0659.html)
if this compendium lists class abilities and not just spells, there should be a "Lay on Hands – (Paladin Class Feature)" mentioned in #219 (http://www.giantitp.com/comics/oots0219.html) and used in #518 (http://www.giantitp.com/comics/oots0518.html) (pretty sure there are others)
turn undead is a paladin class ability also, not just cleric, and Thanh uses it in #514 (http://www.giantitp.com/comics/oots0514.html)
command undead is an evil cleric ability, not a spell (turn undead's double-level effect is destroy, and rebuke undead's double-level effect is command (http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead))
the animate rope spell that Pompey casts in #342 is silent (silent spell (http://www.d20srd.org/srd/feats.htm#silentSpell) is a metamagic feat)
the spell death ward is mentioned (although not by name) in #672 (http://www.giantitp.com/comics/oots0672.html)
under "Unknown", the spell Zz'dtri casts in #795 is probably another vitriolic sphere
under "Unknown", the spell in #586 is probably cone of cold (the effect matches #41 and not ray of frost (http://www.d20srd.org/srd/spells/rayOfFrost.htm), which is a cantrip with a very different-looking effect, which we see in #542 (http://www.giantitp.com/comics/oots0542.html); also ray and cone effects are mechanically and visually distinct)
under "Unknown", the burning effect in #906 is probably not a spell at all, Malack bursts into flames because of the sun
under "Unknown", the spell Leeky casts in #344 is probably animate plants
under "Unknown", the ability Durkon uses in #429 is probably turn undead, given the cone-of-light-from-holy-symbol effect
under "Unknown", the effect in #730 is probably a Soulknife (http://www.d20srd.org/srd/psionic/classes/soulknife.htm) (prestige class) using her mind blade ability
under "Unknown", Qarr is probably using his scorching ray ability in strips #792 and #797, and that's probably the spell Vaarsuvius casts in #923
under "Unknown", in #890 Elan is using song of freedom (bard ability, not a spell)
under "Unknown", the spell in #833 is probably gate; plane shift can't create a portal that stays open for a while like that
under "Unknown", the spell in #835 is probably plane shift; Durkon is not high enough level to cast gate
under "Unknown", one of the spells Xykon casts in #448 is probably magic missile
under "Unknown", the spell Nale casts in #810 is probably enervation since wands can only contain a single spell
under "Unknown", the various instances of a paladin summoning their mount is not a spell and not exactly even its own named ability (it's just one of the facets of the special mount paladin ability); I guess the consistent way to list them would be under "Special Mount (Summon) – (Paladin Class Feature)", but I agree with not listing them at all
under "Unknown", the spell Malack cast off-panel before #856 is probably create undead, although that spell (and Vaarsuvius's earlier create greater undead spell) evidently ignores the "only at night" restriction, and the casting time is greatly reduced (which is an error Rich acknowledged for Tsukiko)
the gag spell Nero casts in #903 (http://www.giantitp.com/comics/oots0903.html) should probably be added to the "Unknown" list

* Fireball and delayed blast fireball (or bull's strength and mass bull's strength, or lesser restoration and restoration, and so on) are two different spells, not alternate versions of the same spell. For consistency they should have separate entry lists, like the various cure and inflict wounds (light/moderate/etc) spells, and the various summon monster spells.

For example, the cure light wounds entries would look like this instead:

Cure Light Wounds -
6, 77, 455, 874

Cure Light Wounds, Mass -
647, 886, 900


..the create undead entries would look like this:


Create Greater Undead -
638

Create Undead -
708, 856


...and the "mass resist acid" entry would look like this:


Resist Energy, Mass -
848 (acid)

orrion
2013-12-25, 08:53 PM
also similarly, the name of the #848 spell is mass resist acid (or resist acid, mass if you want to alphabetize it under R...

Are you sure that's not Mass Resist Energy, and Durkon just chose Acid?


For the thread - Forgot V's casting of Mass Bear's Endurance (comic 427).

rodneyAnonymous
2013-12-25, 08:58 PM
Are you sure that's not Mass Resist Energy, and Durkon just chose Acid?

Durkon says "Mass Resist Acid", though you're right, it is probably mass resist energy with "acid" as the chosen type (there is no such spell mass resist acid, but there is no mass resist energy either, it must be homebrew **corrected per below, the spell mass resist energy is listed in Complete Arcane**).

I think the actual name of the spell should be listed if we know what it is for sure. (Something like cure itchy wounds is probably, but not definitely, cure light wounds, so it stays like that. Ditto Thor's might and righteous might, though they should maybe get notes to that effect.)

Mass this, greater that, and lesser the other are separate spells than this, that, and the other, and thus should be listed separately.

orrion
2013-12-25, 09:04 PM
Durkon says "Mass Resist Acid", though you're right, it is probably resist energy with "acid" as the chosen type (there is no such spell mass resist acid, but there is no mass resist energy either, it must be homebrew).

Apparently there is in Complete Arcane, though it is suspect, as it's quite low level (Resist Energy is a second level spell).

Anyway, I would still treat the one in the comic as Mass Resist Energy, and then denote it as Acid in parentheses or whatever.


Also, Poison cast in 453 (http://www.giantitp.com/comics/oots0453.html).

Arcane Sight is in effect and named here 693 (http://www.giantitp.com/comics/oots0693.html).

ChristianSt
2013-12-25, 09:04 PM
THANK YOU. That saves me a TON of tedious work. :smallsmile: Merry Christmas!
You're welcome :smallsmile:. I had around ten minutes fun to crack out a Perl script. And it was much easier than to permute the tables in the Index of the Giants comments :smallwink:.



Well, I'd like to instead have them quoted on this list, rather than link them off site. Get all the information in one place, yeah?


I think the only useful way is to provide a link to the SRD (d20srd.org (http://www.d20srd.org/)).
Any basic level information on the spell is so simple it is covered with that what happens in the comic or the spell name alone.
Any more complicated information just needs the content from the SRD to be really useful. If you want to try to copy all the necessary information then a) you have a really hard work to do, and I don't think the forum is a good place to do so. b) I need to trust your ability to copy that information - it is just much easier to skip the middleman (you) and go directly to the source (SRD - or at least a source that is probably more proofread/maintained than a side-project of a project of one webcomic).
For example I don't even play D&D and if I really want to know what a spell does (at least on a more concrete level than the strip provides) I go to the SRD anyway. From what I know the SRD is the best source you can have for D&D rules, and d20srd.org (http://www.d20srd.org/) is the best compilation of the SRD, so I think it is bad to just not use it, if you want that information.



For the Alphabetized spoilers, I figured this could be utilized so that if I were to come here looking for a certain spell, I could easily scroll to the letter and open the spoiler to find it, where as having it be one massive list makes for more sifting. Is it really that unwieldy with the spoilers?

The problem imo is it actually eliminates the fastest possibility: Searching the page (for example with CTRL+F in most browsers).
If I want to search for Mass Death Ward I need to open the spoiler box for "D" and than scan the list inside it for Death Ward. Even worse if I'm not sure if it is sorted as Death Ward (mass) or Mass Death Ward [so instead opening "M" first]. If a search doesn't hit any result for Mass Death Ward, the next step would just to search for Death Ward -> done, I don't need to open any spoiler tags for it. Especially if I want to search for multiple different spells it is just a major pain to unroll 5+ spoiler boxes, just to do an search anyway (especially with letters containing 20 or more spells).

That is the reason I would drop the spoiler tags entirely - the thread has a pretty concrete topic with the list being the complete content. One reason I think the Geekery thread doesn't have spoilers (the Index or the MitD-thread has spoiler tags, but I think those add enough value to make it worthwhile - also those threads cover a much broader scope of content). I still can search it without manually expanding the spoilers if I view the page source, but that is not really that comfortable.

I'm fine with providing methods to separate the letters - so if you like add horizontal lines or space between letters, just don't put them inside spoilers.
But even without it, I don't think it is much easier (if even) to scroll to the spoiler tag "M" instead scrolling to a word starting with "M".

If you think the scope of the content gets bigger than an alphabetized list of spell, then it is probably better to put that in one Spoiler tag, so that you don't make the overall post hard to process, but separating the content further doesn't make that much sense imo.

orrion
2013-12-25, 10:29 PM
Blah, had others and lost the post.

Anyway, going over some of the stuff in Unknown Spells now.

Laurin in 928 is using Body Adjustment, level 2 Psionic Power. Geekery thread agrees.

Celia in 70 is using Lightning Bolt. Geekery agrees.

Redcloak in 120 is likely using Light, a 0th level Cleric spell.

In 145, I don't see an unknown light spell. Just V using Lightning Bolt, Fireball(s), and Magic Missile.

166 is likely a Protection from Arrows spell (2nd level) activating on Samantha. This is corroborated by Haley being able to shoot her with arrows after V dispels her a few comics later, and the arrow's behavior is similar to other such effects we know to be from PoA.

Pretty sure 193 is Xykon using Animate Dead (4th level spell).

344 looks like Animate Plants from Leeky, which is a 7th level Druid spell. He can cast that according to the level the Geekery thread marks him as, but animating that many trees (classified as Huge plants, from what I can tell) may be questionable. Nonetheless, it's still the best explanation I can see for that scene.

My guess on 369 is Redcloak using Shatter, a 2nd level cleric spell, on the door. The SRD states Shatter can "sunder a single, solid non-magical object." Shatter looks good for Xykon in 370 for the crystal as well.

429 looks like Durkon using Turn Undead, yes, which is a supernatural ability of a Good cleric. Xykon hitting Haley is probably Finger of Death (7th level), the same spell he uses against Roy in the next comic.

The heal spell in 436 could be any of the Cure spells. It's probably Moderate because the clerics later tell Haley they don't have access to 3rd level spells, but can't tell for sure.

In 440, the Death Knight is using Abyssal Blast, a once-a-day ability from Forgotten Realms.

In 448, the second spell is definitely Magic Missile. First could be Vampiric Touch, but can't tell for sure.

583 is the spell Veil, a 6th level Wizard spell.

And that's as far as I'm getting tonight.

dtilque
2013-12-25, 11:11 PM
First I have to say that I really like the table idea that ChristianSt proposed. It would combine all the info into one convenient resortable list. You wouldn't need a separate crosslisting by caster. The character limit is unfortunate.

One solution, not perfect but perhaps the best we can do, is to make more than one table, but as few as you can get away with. For instance, you could have one table for the first 500 (or whatever number keeps the count under the limit) strips. That way you could probably get everything into about 3 tables, at least right now.

As for Counterspell, I think they should be listed under the spell being countered. Yes, I understand that it's not always a casting of that spell, but there's an advantage over listing them all together. That is, it tells you what spell is being countered, rather than just the fact that some spell or other is being countered.

I don't think that every mention of a spell belongs in this list. It just doesn't seem like there'd be any advantage or usefulness of that. Plus the list is long enough as it is. Also, there'd be no caster to put it under. But if you want it, go for it.

I agree with linking to the d20srd database rather than duplicating the info here. One of the points of hyperlinks is to avoid such duplication. If you go the table route, I wouldn't even put links to individual spells, since that would add characters and thus decrease the number of strips you could put in a single table. Just put a link to the spell list in the intro.

The spell in 810 cast by Nale from the wand is definitely Enervation. Wands can only take a single type of spell, and he already used an Enervation from that wand in 806. You can tell it's the same wand by the death's head decoration.

706 has three instances of Dancing Lights. Two failed due to the caster being killed in midspell and one counterspelled.

dtilque
2013-12-25, 11:26 PM
Also, I don't know if you want to include a Summon Monster for the fish that Roy caught with his grandfather.


Hmmm, which summon do you think it would have been?

Summon Bigger Fish (http://darthsanddroids.net/episodes/0033.html). Some fisherman somewhere was disappointed in the size of the fish he caught.

ChristianSt
2013-12-25, 11:56 PM
First I have to say that I really like the table idea that ChristianSt proposed. It would combine all the info into one convenient resortable list. You wouldn't need a separate crosslisting by caster. The character limit is unfortunate.

One solution, not perfect but perhaps the best we can do, is to make more than one table, but as few as you can get away with. For instance, you could have one table for the first 500 (or whatever number keeps the count under the limit) strips. That way you could probably get everything into about 3 tables, at least right now.


Problem with the table solution is that is only sortable (or at least really helpful sortable) when all content is inside one table. If you split it among multiple tables (say for example up to 500 and over 500) and sort by another criteria (like alphabet) you have that randomly alternating between the tables.

So it more or less comes down what option looks better - especially with added information the list will hit the character limit rather sooner than later. One major change the table version has it needs to list each spell name for each casting (so itself massively increasing character count). Another possible use of tables would be to make a table for each spell casted - so it would be possible to sort that along different categories. It would also eliminate the need to duplicate the spell names and allows to use different columns for each spell:

Dimension Door
{table=head]Strip|Caster|Note
795 (http://www.giantitp.com/comics/oots0795.html)|ZZ'dtri|
811 (http://www.giantitp.com/comics/oots0811.html)|Nale|
935 (http://www.giantitp.com/comics/oots0935.html)|Laurin| (Psionic)
[/table]

Dimensional Anchor
{table=head]Strip|Caster|Target|Note|Hit?
624 (http://www.giantitp.com/comics/oots0624.html)|Vaarsuvius|Quarr||Yes
629 (http://www.giantitp.com/comics/oots0629.html)|Vaarsuvius|ABD||No
652 (http://www.giantitp.com/comics/oots0652.html)|Vaarsuvius|Xykon|(quickened)|No
935 (http://www.giantitp.com/comics/oots0935.html)|Vaarsuvius|Laurin||Yes
[/table]



As for Counterspell, I think they should be listed under the spell being countered. Yes, I understand that it's not always a casting of that spell, but there's an advantage over listing them all together. That is, it tells you what spell is being countered, rather than just the fact that some spell or other is being countered.


I think counterspells should have there own category (either as a own spell "Counterspell" or maybe even outside of the normal list) - the normal spell already is mentioned (it probably doesn't hurt to add a note to say it got countered), but it is another spell that gets cast (I would rather add a second note to the counterspells to say which spell it has countered).
I personally find a list of counterspells more useful than to artificially increasing the count of the countered spell: If someone casts "Haste" and another caster uses a "Counterspell", then why should we list two "Haste"-spells?




I don't think that every mention of a spell belongs in this list. It just doesn't seem like there'd be any advantage or usefulness of that. Plus the list is long enough as it is. Also, there'd be no caster to put it under. But if you want it, go for it.


As for listing all spells that only gets mentioned: I'm fine either way, adding them establishes which spells might potentially be available in the OotS-universe - which might be a useful information in itself. It just is the question whether we want them to include or not (so what is the scope of the thread) and if we want to do the work to include them (since someone needs to add them). As to the no caster problem: It is possible to just make an empty table cell, or put a "-" or "only mentioned" in there (if we even switch to tables).

Edit: to make it easier, we could also add a rule that we only track up to one "mentioned" for each spell and only if that spell was not cast.

rodneyAnonymous
2013-12-26, 12:10 AM
If someone casts "Haste" and another caster uses a "Counterspell", then why should we list two "Haste"-spells?

Another strong reason not to do it that way is that in some cases the spell was definitely not countered by casting the same spell. For example, Redcloak can't cast shout (http://www.d20srd.org/srd/spells/shout.htm) (it's an arcane spell), so he must have counterspelled Tsukiko (http://www.giantitp.com/comics/oots0830.html) using a different method.

dtilque
2013-12-26, 03:58 AM
Problem with the table solution is that is only sortable (or at least really helpful sortable) when all content is inside one table. If you split it among multiple tables (say for example up to 500 and over 500) and sort by another criteria (like alphabet) you have that randomly alternating between the tables.

There are three main data items for each entry: strip number, spell name, caster. Choose which one is most important and sort the entire list by that. Then break up that list into a small number of fairly large and roughly equal-sized subtables.

If the initial sort is by strip number, the subtables can be close to the maximum size allowed, since most of the additions will be to the last one. The subtables should be maybe a couple hundred characters short of the max to allow for corrections and missed spells.

If the initial sort is by name of spell or caster, the subtables should be about two-thirds the maximum, since there will be additions to all of them. Future extensive reorganizations will be minimized by giving all subtables room to expand.



Another possible use of tables would be to make a table for each spell casted - so it would be possible to sort that along different categories. It would also eliminate the need to duplicate the spell names and allows to use different columns for each spell:


I strongly advise against this. The value of tables goes up the more info is in each one. Separating the info numerous small tables decreases their utility.

Suppose someone wants to get a list of all spells cast by a particular person. If the spell list is broken up into a small number (say 3 or 4) of subtables, they just have to resort those few tables and then collect the particular parts they're interested in. But if it's broken up into several dozen subtables, their work gets lots harder.

As for the extra data (empowered, failed, counterspelled, from a scroll, etc), that can be minimized by abbreviating to one or two letters. Not quite as user-friendly, but shouldn't be too bad.

Copperdragon
2013-12-26, 05:58 AM
Well, that's the first time Forcecage is depicted, so it could just be an art change. Also, V's cage is different from Xykon's, in that Xykon picks the barred version of the spell, while V picks the wall of force version.

Nope, Xykon explicitly states it's a different version of Force Cage - a moderatly escapable one. Besides, what Miko did should not have been possible based on the spell's description, as it has Force Walls/Bars on all sides.
You can keep it as it is - but that would go directly against the rules and what is explicitly stated in the comic by the character who cast it. Also, there's no reason to assume Xykon is just making something up.

ChristianSt
2013-12-26, 08:35 AM
There are three main data items for each entry: strip number, spell name, caster. Choose which one is most important and sort the entire list by that. Then break up that list into a small number of fairly large and roughly equal-sized subtables.

If the initial sort is by strip number, the subtables can be close to the maximum size allowed, since most of the additions will be to the last one. The subtables should be maybe a couple hundred characters short of the max to allow for corrections and missed spells.

If the initial sort is by name of spell or caster, the subtables should be about two-thirds the maximum, since there will be additions to all of them. Future extensive reorganizations will be minimized by giving all subtables room to expand.



I strongly advise against this. The value of tables goes up the more info is in each one. Separating the info numerous small tables decreases their utility.

Suppose someone wants to get a list of all spells cast by a particular person. If the spell list is broken up into a small number (say 3 or 4) of subtables, they just have to resort those few tables and then collect the particular parts they're interested in. But if it's broken up into several dozen subtables, their work gets lots harder.

As for the extra data (empowered, failed, counterspelled, from a scroll, etc), that can be minimized by abbreviating to one or two letters. Not quite as user-friendly, but shouldn't be too bad.

While you are certainly right with some of your arguments, it doesn't change the fact that a sortable table that is split has only minor value if you want a list in another sort order. It is only viable if you are interested in small chunks of data. And if there are only a really small amount of such tables, I think more than 3 tables would completely defeat the purpose in either case.

First of all - I wouldn't say the main data is strip number/spell name/caster.
The only really needed data is strip number/spell name. All data beyond that is pretty optional, but some are information I personally would like to see: caster, target, whether the spell is successful are the three categories that I have in mind - but other people might find other information useful, too (like if a scroll was used).

I'm doing some quick possible character count (=CC) calculations (there are currently 500 spells listed in the OP + 120 in the Unknown Spells - especially if we list all mentioned spells that number could increase drastically):

The current character count per spell is around 65, resulting in a CC of 40k - but this is only the link to the strip.
Adding the spell name, which is necessary for a meaningful table, would increase the CC/spell count by the spell name, I think a good average is 10 characters, making a total of 75. This already increases the CC to 47k
Adding caster information adds perhaps another 7 - the target I would average with 5 chars, because some spells are untargeted. (I personally think that if we include caster we should include the target.) This brings the CC/spell to 87. This triggers the first split with a total CC of 54k.
Adding the spell information (which I think would be a good idea) would add another around 55 (links are a major factor character limit wise, and possible that the 55 is too optimistic here and a 60 or 65 would be much more realistic) CC/spell. This nearly needs another split with a total CC of 88k
This would leave another max 18 CC/spell before hitting 99k. It might already be that there are actually less characters, because I went more or less for a lower bound calculation. Also each added spell further increases the total CC.

This all excludes all other content, I probably would add around 1k for other stuff the post contains, and for maintaining/editing I would probably try to leave some space empty (not that much, maximal another 1k, but maybe 1k total depending on what other stuff there is to include).

I wouldn't find big tables bad - I said only that small tables have some benefit, too. Which is the better for the thread I really don't know. I would personally use that what the thread maintainer (so TheWombatOfDoom) thinks is better. If I where the thread maintainer I probably would (at the moment) go with the smaller table, since it allows much more freedom on a per-spell basis:
It is possible to add arbitrary table columns on a per spell basis. For example it is possible to add columns "content" and "Scroll?" to Sending spells. Or seven columns to Prismatic Spray which colored beam did hit which target. This allows to freely add columns later and on a much more incremental basis. Wanting to add some column to all/most spells? It is possible to change one spell at a time, the better if it is information that not all spells want (say I want to add the target - not all spells have a target, with one giant table I need to alter all spells nevertheless). It is even possible to list some spells without a table and use another structure for them, if there is a better structure for them.

The obvious best way to store that data (some sort of data base probably featuring SQL) would solve such problems, but would require external tools to work (and without administrative work would be the least user-friendly option).


There is no need either way to really leave empty space: moving rows from one table to another table is pretty easy as long as both have the same columns. And moving wholes spells to another post isn't complicated either.

I'm personally strongly against using abbreviations.


For spell description of Homebrew spells (like Familicide (http://www.giantitp.com/forums/showthread.php?p=12856280#post12856280) or Tsukiko's Amazing Wight-Making Spell (http://www.giantitp.com/forums/showthread.php?p=11664910#post11664910), which is casted off-panel somewhere before 516 (http://www.giantitp.com/comics/oots0516.html) which is imo missing from your list) I would use a link to the Giant's comment on it, if available.

TheWombatOfDoom
2013-12-26, 09:41 AM
Counterspell Conversation:


Very minor, but four: "Some spells specifically counter each other, especially when they have diametrically opposed effects." (And say so explicitly in the spell description, e.g. haste (http://www.d20srd.org/srd/spells/haste.htm) and slow (http://www.d20srd.org/srd/spells/slow.htm).)

Recommend putting it in scare quotes, e.g. "Counterspell", since that isn't a spell. (Yes, in the sense that you always use a spell it is, but unlike the other entries that isn't the name of a specific spell.)



I think counterspells should have there own category (either as a own spell "Counterspell" or maybe even outside of the normal list) - the normal spell already is mentioned (it probably doesn't hurt to add a note to say it got countered), but it is another spell that gets cast (I would rather add a second note to the counterspells to say which spell it has countered).
I personally find a list of counterspells more useful than to artificially increasing the count of the countered spell: If someone casts "Haste" and another caster uses a "Counterspell", then why should we list two "Haste"-spells?


Another strong reason not to do it that way is that in some cases the spell was definitely not countered by casting the same spell. For example, Redcloak can't cast shout (http://www.d20srd.org/srd/spells/shout.htm) (it's an arcane spell), so he must have counterspelled Tsukiko (http://www.giantitp.com/comics/oots0830.html) using a different method.

For now, I'll put a "Counterspell" up. If and when we put specific casters casting, we'll go more into if something was countered, or mentioned, or what. For now, I just want a more or less complete list of the actual spells before we further the process of data entry. I look forward to it.

Format of Thread Conversation: I'll be discussing this more next post. Got a lot of responces that I need to work at first, and consider the conversation a bit more.

3


Looking at the list of unknowns, you have several (summons?) listed for when paladins are pulling their mounts out of hammerspace (with an extra dig at Pokémon thrown in). Probably you should either remove them or add the times V did the same trick with Blackwing (for consistency).

It says that they go to the celestial realm in a few of the comics. So I figured they were summoning them from there, perhaps? Blackwing was a different kind of joke, I felt. Can anyone else weigh in?




* Fireball and delayed blast fireball (or bull's strength and mass bull's strength, or lesser restoration and restoration, and so on) are two different spells, not alternate versions of the same spell. For consistency they should have separate entry lists, like the various cure and inflict wounds (light/moderate/etc) spells, and the various summon monster spells.

For example, the cure light wounds entries would look like this instead:

..the create undead entries would look like this:

...and the "mass resist acid" entry would look like this:

Mass this, greater that, and lesser the other are separate spells than this, that, and the other, and thus should be listed separately.

Agreed. I'll have to go through and rectify this next. Good call.


Durkon says "Mass Resist Acid", though you're right, it is probably mass resist energy with "acid" as the chosen type (there is no such spell mass resist acid, but there is no mass resist energy either, it must be homebrew **corrected per below, the spell mass resist energy is listed in Complete Arcane**).

I think the actual name of the spell should be listed if we know what it is for sure. (Something like cure itchy wounds is probably, but not definitely, cure light wounds, so it stays like that. Ditto Thor's might and righteous might, though they should maybe get notes to that effect.)

On mass resist acid, I was going through the PHB yesterday and hadn't found it, so I was curious if it was a Protection from Acid spell or something of the sort. This clears that up nicely.

As for the "actual name of the spell", I included variant spells based on the universe that the comic is based in - one of jokes. In that light, Summon Boot and Cure Itchy Wounds are jokes, but legitamate spells in the OotS universe. Especially since the comic doesn't go exactly by SRD anyway. In that light, I feel we should keep them as they are, even if they are similar to other spells. The best I could do would be for something like Thor's Might (a.k.a Righteous Might).


As for listing all spells that only gets mentioned: I'm fine either way, adding them establishes which spells might potentially be available in the OotS-universe - which might be a useful information in itself. It just is the question whether we want them to include or not (so what is the scope of the thread) and if we want to do the work to include them (since someone needs to add them). As to the no caster problem: It is possible to just make an empty table cell, or put a "-" or "only mentioned" in there (if we even switch to tables).

Edit: to make it easier, we could also add a rule that we only track up to one "mentioned" for each spell and only if that spell was not cast.

I went with a yes, because it expands the universe a bit. If we need to illicit information from those spells later, I'd much rather already have them linked. I'm currently working on a transcription of the comic, so I'll be able to do a search of mentioned spells once that's complete, and that should quickly solve some things. the "-" solution would be fine.

As for the ruling, I'd prefer any spell referenced be input than to have it pointed out several times as a missed spell. :smallwink:


Nope, Xykon explicitly states it's a different version of Force Cage - a moderatly escapable one. Besides, what Miko did should not have been possible based on the spell's description, as it has Force Walls/Bars on all sides.
You can keep it as it is - but that would go directly against the rules and what is explicitly stated in the comic by the character who cast it. Also, there's no reason to assume Xykon is just making something up.

Not that I doubt you, but I can't find the dialogue that references your claim. Could you please give me a link reference and panel number? You're right, it doesn't match up to the spell description.

3

Information Processing:


There's a countered Break Enchantment in #800 (http://www.giantitp.com/comics/oots0800.html).

Edit: Wait, are we including mentions of spells or not? There's a mention of Haste in #597 (http://www.giantitp.com/comics/oots0597.html).

Further edit: Also, Disguise Self is mentioned in #233 (http://www.giantitp.com/comics/oots0233.html).

Also, formatting note: Holy Smite has the numbers separated by a line break rather than a comma.


Miscellaneous:

counterspell, fireball, and ghostform are each one word
the #811 inflict moderate wounds spell is quickened
there are no metamagic feats called "enhance spell" or "greater spell", the names of the spells cast in strips #504 and #563 are Vaarsuvius’ enhanced scrying and Vaarsuvius’ greater animal messenger
similarly, the #638 entry says (greater) under "Create Undead" but the name of the spell is create greater undead, and (delayed blast) under "Fireball" but the name of the spell is delayed blast fireball *
also similarly, the name of the spell in #848 (http://www.giantitp.com/comics/oots0848.html) is mass resist energy (or resist energy, mass if you want to alphabetize it under R) (corrected (www.giantitp.com/forums/showpost.php?p=16678487&postcount=46))
also also similarly, the name of the spell in #638 is energy immunity (from the splatbook Complete Arcane too) with "acid" chosen as the type
there is another psionic dimension door cast in #931 (http://www.giantitp.com/comics/oots0931.html)
under "Sleep" after #10 there is a parenthetical note (mentioned, no cast); should the same note be made on spells mentioned in #49, and on the power word: blind spell in #306?
Xykon casts mass hold person (which is a different spell than hold person, not a modified cast of the same spell; as on his spell list (http://www.giantitp.com/comics/oots0670.html)) in #659 (http://www.giantitp.com/comics/oots0659.html)
if this compendium lists class abilities and not just spells, there should be a "Lay on Hands – (Paladin Class Feature)" mentioned in #219 (http://www.giantitp.com/comics/oots0219.html) and used in #518 (http://www.giantitp.com/comics/oots0518.html) (pretty sure there are others)
turn undead is a paladin class ability also, not just cleric, and Thanh uses it in #514 (http://www.giantitp.com/comics/oots0514.html)
command undead is an evil cleric ability, not a spell (turn undead's double-level effect is destroy, and rebuke undead's double-level effect is command (http://www.d20srd.org/srd/combat/specialAttacks.htm#turnOrRebukeUndead))
the animate rope spell that Pompey casts in #342 is silent (silent spell (http://www.d20srd.org/srd/feats.htm#silentSpell) is a metamagic feat)
the spell death ward is mentioned (although not by name) in #672 (http://www.giantitp.com/comics/oots0672.html)
under "Unknown", the spell Zz'dtri casts in #795 is probably another vitriolic sphere
under "Unknown", the spell in #586 is probably cone of cold (the effect matches #41 and not ray of frost (http://www.d20srd.org/srd/spells/rayOfFrost.htm), which is a cantrip with a very different-looking effect, which we see in #542 (http://www.giantitp.com/comics/oots0542.html); also ray and cone effects are mechanically and visually distinct)
under "Unknown", the burning effect in #906 is probably not a spell at all, Malack bursts into flames because of the sun
under "Unknown", the spell Leeky casts in #344 is probably animate plants
under "Unknown", the ability Durkon uses in #429 is probably turn undead, given the cone-of-light-from-holy-symbol effect
under "Unknown", the effect in #730 is probably a Soulknife (http://www.d20srd.org/srd/psionic/classes/soulknife.htm) (prestige class) using her mind blade ability
under "Unknown", Qarr is probably using his scorching ray ability in strips #792 and #797, and that's probably the spell Vaarsuvius casts in #923
under "Unknown", in #890 Elan is using song of freedom (bard ability, not a spell)
under "Unknown", the spell in #833 is probably gate; plane shift can't create a portal that stays open for a while like that
under "Unknown", the spell in #835 is probably plane shift; Durkon is not high enough level to cast gate
under "Unknown", one of the spells Xykon casts in #448 is probably magic missile
under "Unknown", the spell Nale casts in #810 is probably enervation since wands can only contain a single spell
under "Unknown", the various instances of a paladin summoning their mount is not a spell and not exactly even its own named ability (it's just one of the facets of the special mount paladin ability); I guess the consistent way to list them would be under "Special Mount (Summon) – (Paladin Class Feature)", but I agree with not listing them at all
under "Unknown", the spell Malack cast off-panel before #856 is probably create undead, although that spell (and Vaarsuvius's earlier create greater undead spell) evidently ignores the "only at night" restriction, and the casting time is greatly reduced (which is an error Rich acknowledged for Tsukiko)
the gag spell Nero casts in #903 (http://www.giantitp.com/comics/oots0903.html) should probably be added to the "Unknown" list


For the thread - Forgot V's casting of Mass Bear's Endurance (comic 427).


Also, Poison cast in 453 (http://www.giantitp.com/comics/oots0453.html).

Arcane Sight is in effect and named here 693 (http://www.giantitp.com/comics/oots0693.html).


Blah, had others and lost the post.

Anyway, going over some of the stuff in Unknown Spells now.

Laurin in 928 is using Body Adjustment, level 2 Psionic Power. Geekery thread agrees.

Celia in 70 is using Lightning Bolt. Geekery agrees.

Redcloak in 120 is likely using Light, a 0th level Cleric spell.

In 145, I don't see an unknown light spell. Just V using Lightning Bolt, Fireball(s), and Magic Missile.

166 is likely a Protection from Arrows spell (2nd level) activating on Samantha. This is corroborated by Haley being able to shoot her with arrows after V dispels her a few comics later, and the arrow's behavior is similar to other such effects we know to be from PoA.

Pretty sure 193 is Xykon using Animate Dead (4th level spell).

344 looks like Animate Plants from Leeky, which is a 7th level Druid spell. He can cast that according to the level the Geekery thread marks him as, but animating that many trees (classified as Huge plants, from what I can tell) may be questionable. Nonetheless, it's still the best explanation I can see for that scene.

My guess on 369 is Redcloak using Shatter, a 2nd level cleric spell, on the door. The SRD states Shatter can "sunder a single, solid non-magical object." Shatter looks good for Xykon in 370 for the crystal as well.

429 looks like Durkon using Turn Undead, yes, which is a supernatural ability of a Good cleric. Xykon hitting Haley is probably Finger of Death (7th level), the same spell he uses against Roy in the next comic.

The heal spell in 436 could be any of the Cure spells. It's probably Moderate because the clerics later tell Haley they don't have access to 3rd level spells, but can't tell for sure.

In 440, the Death Knight is using Abyssal Blast, a once-a-day ability from Forgotten Realms.

In 448, the second spell is definitely Magic Missile. First could be Vampiric Touch, but can't tell for sure.

583 is the spell Veil, a 6th level Wizard spell.

And that's as far as I'm getting tonight.


For spell description of Homebrew spells (like Familicide (http://www.giantitp.com/forums/showthread.php?p=12856280#post12856280) or Tsukiko's Amazing Wight-Making Spell (http://www.giantitp.com/forums/showthread.php?p=11664910#post11664910), which is casted off-panel somewhere before 516 (http://www.giantitp.com/comics/oots0516.html) which is imo missing from your list) I would use a link to the Giant's comment on it, if available.
Thanks guys for the submissions! I'll be going through these, as well as formatting a little. I'll likely cross stuff off as I go through it.

ChristianSt
2013-12-26, 10:33 AM
First of all I must add you make a pretty awesome job at managing the ongoing conversations! It makes it much easier to follow the thread as a whole! :smallsmile:



It says that they go to the celestial realm in a few of the comics. So I figured they were summoning them from there, perhaps? Blackwing was a different kind of joke, I felt. Can anyone else weigh in?


Blackwing is a normal animal, that has gotten a few shiny features for being turned into a familiar (http://www.d20srd.org/srd/classes/sorcererWizard.htm#familiars). (The SRD mentions 'Summon familiar' but it is only cast one time: To bind the familiar to the caster - so you might want to add an off-panel cast of it.)

The celestial mount a paladin uses is summoned through the Spell-Like Ability (http://www.d20srd.org/srd/specialAbilities.htm#spellLikeAbilities) "Special Mount (http://www.d20srd.org/srd/classes/paladin.htm#specialMount)" (it doesn't mentions how the actual summoning part is called - each summoning only lasts a limited amount of time (2h/paladin level) until the mount returns to the celestial realm and can be used once each day). So from a RAW point Miko has cast dozens of off-panel summonings of Windstriker, because even with paladin level 12 (which she doesn't have necessary, at least the Geekery pegs here at 10+ paladin) she could keep Windstriker with here 24/7 by casting it daily, but she would need to summon him daily (and the Pokémon references pretty much acts as an easy device to say "Summon Mount was used").
So it depends on whether you want to track Spell-Like Abilities or not.
(Also: How awesome is it to just link to the SRD, so everyone who is interested gets all needed information that is available :smallwink:)

The funny thing about Blackwing is that familiars (or other companions/animals) are pretty much in hammerspace while playing actual pen&paper RPGs. I have seen multiple occurrences that something wasn't mentioned for several sessions of a campaign until someone remembered about it (whether it is a familiar, a unwieldy piece of equipment or a npc) and the only thing the GM did was to say: "mh, probably was just their the whole time". And this is what actual happened to Blackwing until he got promoted to an actual character.


EDIT:


I went with a yes, because it expands the universe a bit. If we need to illicit information from those spells later, I'd much rather already have them linked. I'm currently working on a transcription of the comic, so I'll be able to do a search of mentioned spells once that's complete, and that should quickly solve some things. the "-" solution would be fine.


I don't know how complete your transcription is, but if it only context speech bubble text/spoken words (I probably would do it that way), there are some spells missing that are mentioned through text - most obvious example would be O-Chul's list of Xykon's spells in 670 (http://www.giantitp.com/comics/oots0670.html) (I haven't checked the OP whether they are included or not).

orrion
2013-12-26, 10:56 AM
Well, that's the first time Forcecage is depicted, so it could just be an art change. Also, V's cage is different from Xykon's, in that Xykon picks the barred version of the spell, while V picks the wall of force version.

Actually, no. The first time (http://www.giantitp.com/comics/oots0627.html) V used Forcecage against the ABD, it was barred.




Not that I doubt you, but I can't find the dialogue that references your claim. Could you please give me a link reference and panel number? You're right, it doesn't match up to the spell description.

Xykon's Moderately Escapable Forcecage (http://www.giantitp.com/comics/oots0376.html) in panel 2.

Just Joseph
2013-12-26, 11:50 AM
Another perspective on the counterspell question:

I personally classify counterspells similarly to spontaneous healing spells from divine spellcasters..

For spontaneous healing, for the purposes of this project i think we don't care which memorized spell's energy was repurposed, i.e. what went in; we only care that a cure (or cause) wounds spell came out.

Even though the fine details and constraints are different for a counterspell, the overall effect is very similar: a memorized spell is effectively cast, in that its energy is spent. it just goes to effect B instead, and the effect is what we are interested in.

This analogy would be cleaner if there were an actual spell named counterspell, but from an empirical standpoint that spell might as well exist. At any rate, if one of the goals of this project is to aid research on how magic works in OOTS, I think treating counterspell as a spell in its own right (with due explanation) will best serve those who want to study it.

TheWombatOfDoom
2013-12-26, 11:51 AM
Actually, no. The first time (http://www.giantitp.com/comics/oots0627.html) V used Forcecage against the ABD, it was barred.



Xykon's Moderately Escapable Forcecage (http://www.giantitp.com/comics/oots0376.html) in panel 2.

Excellent. I stand corrected. Will fix, thank you! :smallsmile:

orrion
2013-12-26, 12:16 PM
More Unknown Spell stuff.

First, all the instances of Paladin summoning are Spell-like Abilities. There's no real spell name. The level of the spell is 1/3 the Paladin's level and is classified as Conjuration.

586 is V casting Cone of Cold, a 5th level Wizard spell.

In 630, Qarr is talking about and using Teleport in the imagined scenes. He later tells Blackwing (during the fight with Z in the palace) that he can Teleport at will, and Teleport's description talks about maximum load allowance. While I'm at it, V is casting Dispel Magic on Qarr in panel 4 (it isn't listed yet).

662 is probably Inflict Critical Wounds, which is stated to be Tsukiko's "strongest negative energy spell" and has the same effect as when she uses it the first time she encounters Xykon here (http://www.giantitp.com/comics/oots0446.html).

My guess in 663 is that Hinjo is using the Paladin ability Lay On Hands on O-Chul.

In 670, the elves are using the Teleport spell. It can't be a summon because Cloister doesn't block summons, and they're mentioned to be going in out of range of the Cloister spell.

I'd say in 730 that the Warlock is using the Supernatural Ability called Arcane Bolt from Pathfinder.

In 883, Durkon is using Planar Ally to summon the devil. Zz'dtri is using 2 spells: Planar Binding for the summon and also Magic Circle Against Evil.

I think that's all I can clarify for the misc. Unknown spells.

TheWombatOfDoom
2013-12-26, 01:12 PM
Format of Thread Conversation:

Are We Now Officially Listing Mentioned and Failed Spells?:

Yes. And since I didn't include them on my first scan of the comic, I'll need a lot of help compiling them!

Tables and Listings Format:

Okay, so let me establish this first-

My main goal is to have a listing of all the spells, and a reference to where each is mentioned/cast/ect. So the A-Z format in this goal works well for this goal, and any other projects on this thread would be based off of that list as a secondary project. So for instance, someone reveals a new spell that I missed in my first scan of the comic, I add it to the primary compendium, and then if I had another project (say which casters cast and when), I'd then add it there as well.

Tables are a great tool for compiling information, but as StChristian has pointed out, this thread list makes tables not able to contan all information in any single table. So that leaves us with forgoing them, or figuring out a way to split them.

If we split them, the smallest amount of tables possible is preferable. The more there are, the more ineffective they will be for an over all list. This is why I proposed if we do do tables, it would be down the middle in a Alphabetical 50/50 split. That way people can sort the two tables fairly easily. Still, that only ensures that the title of the spell are in the same order, and it detracts from other rearrangements within the table. I have a feeling that if we did a table, it would be more for organization than it would be for sorting in this case. For instance, a split table would pretty much give the same information that the current list has.

So, that leaves table to other smaller projects, such as caster uses. We could make a table for each caster, and put it in a lower post. We could have a simple tally table that lists each spell and how many times it has been attempted to be cast (failed or not). We can have a table with a tally for how many times a spell has been mentioned (but not cast). And so on. But it isn't viable to have a big old table for all the information as it is, because there's no way to put it all on one table. Even with abbreviations (which I'd prefer not to use) or link shorteners (which I'd prefer not to use). Both are just giving us more characters that we will eventually run out of, based on the fact that this comic will be continuing for awhile. Spells will continue to happen.

So, no tables for the list. That's unfortunate, but the fact of the matter.

Spoiler or Not Spoiler Converesation:

I've removed the spoilers as requested and lets see how people like it. I've backed up the post, so I can go back if needed. Formatting on the letters, or other ways of organizing the list such as having the page links vertical instead of horizantal would be helpful as well.

Describing the Spells Conversation:

If we go the route of just linking to the SRD, then I'm going to need someone else to assist with that project. The computer I do most of my work on has a filter that disallows that site, and that isn't going to change. Because some of the spells in this list are not from D & D, or variants of them, or play exactly by the rules, some of these spells will have descriptions on them. I like the suggestion that we link them to the existing reference, if by Giant or some such, but if we do that, then some spells will have descriptions, and some won't. I really want something uniform for everything...so would 1 to 2 sentence summary explinations for each spell be a viable compromise, so long as there is also a link to the SRD?

3

And some responces!


the animate rope spell that Pompey casts in #342 is silent (silent spell (http://www.d20srd.org/srd/feats.htm#silentSpell) is a metamagic feat)
under "Unknown", the burning effect in #906 is probably not a spell at all, Malack bursts into flames because of the sun

What makes that silent? OH wait, he was gagged. D'oh. Good call.

And Nale appears Burned after he's done with Malack. I guess that the fire from Malack burning away injured him?

Thanks for all them contributions!

In 440, the Death Knight is using Abyssal Blast, a once-a-day ability from Forgotten Realms.

Is that a Monster Racial Ability? I'm not really familar with FR.

Thank you again for you contributions! The list from both you and rodney shortened it a lot.


More Unknown Spell stuff.

First, all the instances of Paladin summoning are Spell-like Abilities. There's no real spell name. The level of the spell is 1/3 the Paladin's level and is classified as Conjuration.

Got rid of them, per consensus.


In 630, Qarr is talking about and using Teleport in the imagined scenes. He later tells Blackwing (during the fight with Z in the palace) that he can Teleport at will, and Teleport's description talks about maximum load allowance. While I'm at it, V is casting Dispel Magic on Qarr in panel 4 (it isn't listed yet).

I have this update listed in Teleport and Dispel Magic. :smallconfused:


662 is probably Inflict Critical Wounds, which is stated to be Tsukiko's "strongest negative energy spell" and has the same effect as when she uses it the first time she encounters Xykon here (http://www.giantitp.com/comics/oots0446.html).

Eh, sounds good to me.


My guess in 663 is that Hinjo is using the Paladin ability Lay On Hands on O-Chul.

Added.


In 670, the elves are using the Teleport spell. It can't be a summon because Cloister doesn't block summons, and they're mentioned to be going in out of range of the Cloister spell.

That was a copy and paste error. I meant it to be 672 for the Shark mount summon, which I've since gotten rid of for above reasons. :smallbiggrin:


I'd say in 730 that the Warlock is using the Supernatural Ability called Arcane Bolt from Pathfinder.

But isn't the comic in 3.5? :smallconfused:


In 883, Durkon is using Planar Ally to summon the devil. Zz'dtri is using 2 spells: Planar Binding for the summon and also Magic Circle Against Evil.

I think that's all I can clarify for the misc. Unknown spells.

Hmmmm, does the circle work for both Durkon and Z? The circles around both look the same. The only difference is the color, but that's just per caster, not per spell.

KillianHawkeye
2013-12-26, 01:31 PM
I'd say in 730 that the Warlock is using the Supernatural Ability called Arcane Bolt from Pathfinder.

Is there some reason that he'd be using some Pathfinder ability and not eldritch blast, the Warlock class' main schtick? :smallconfused:

orrion
2013-12-26, 01:55 PM
Is that a Monster Racial Ability? I'm not really familar with FR.

It's listed as an ability that is part of the Death Knight template.



But isn't the comic in 3.5? :smallconfused:

It's based on 3.5 rules. Doesn't mean it is restricted to 3.5 rules. Laurin's Wormhole, for example, is most certainly not a 3.5 ability.



Hmmmm, does the circle work for both Durkon and Z? The circles around both look the same. The only difference is the color, but that's just per caster, not per spell.

Durkon doesn't need it. Z is using it because when you use Planar Binding the creature gets a chance to escape and you have to persuade it to help you. The Magic Circle is a way to prevent escape and trap it until it agrees.

With Planar Ally, the creature helps you in return for payment.


Is there some reason that he'd be using some Pathfinder ability and not eldritch blast, the Warlock class' main schtick? :smallconfused:

Oh, right. I probably didn't search hard enough and got the Warlock from pathfinder instead of that one. Blast is equivalent to a first level spell.

ChristianSt
2013-12-26, 02:24 PM
Spoiler or Not Spoiler Converesation:

I've removed the spoilers as requested and lets see how people like it. I've backed up the post, so I can go back if needed. Formatting on the letters, or other ways of organizing the list such as having the page links vertical instead of horizantal would be helpful as well.


My first thought would be to make the letters bigger and centered.
I would do something like the following (for the letters):


~~~U~~~

Unholy Blight
11 (http://www.giantitp.com/comics/oots0011.html)

Unseal
831 (http://www.giantitp.com/comics/oots0831.html)


~~~V~~~

Vaarsuvius’ Enhanced Scrying
504 (http://www.giantitp.com/comics/oots0504.html)

Vaarsuvius’ Greater Animal Messenger
563 (http://www.giantitp.com/comics/oots0563.html)

Vampiric Touch
49 (http://www.giantitp.com/comics/oots0049.html) (mention)

Veil
583 (http://www.giantitp.com/comics/oots0583.html)

Vitriolic Sphere
795 (http://www.giantitp.com/comics/oots0795.html), 847 (http://www.giantitp.com/comics/oots0847.html), 848 (http://www.giantitp.com/comics/oots0848.html) (empowered)


~~~W~~~

Wall of Fire
919 (http://www.giantitp.com/comics/oots0919.html)

Wall of Ice
57 (http://www.giantitp.com/comics/oots0057.html)

Water Walk
561 (http://www.giantitp.com/comics/oots0561.html)

Wild Shape - Druid Class Feature
353 (http://www.giantitp.com/comics/oots0353.html)

Wind Walk
647 (http://www.giantitp.com/comics/oots0647.html)

Wish
49 (http://www.giantitp.com/comics/oots0049.html) (mention)

Word of Recall
655 (http://www.giantitp.com/comics/oots0655.html), 827 (http://www.giantitp.com/comics/oots0827.html)

Wormhole - All Psionic
910 (http://www.giantitp.com/comics/oots0910.html), 915 (http://www.giantitp.com/comics/oots0915.html), 924 (http://www.giantitp.com/comics/oots0924.html), 925 (http://www.giantitp.com/comics/oots0925.html), 926 (http://www.giantitp.com/comics/oots0926.html), 934 (http://www.giantitp.com/comics/oots0934.html)


~~~X~~~

Xykon's Moderately Escapable Forcecage
370 (http://www.giantitp.com/comics/oots0370.html)


~~~Z~~~

Zone of Truth
546 (http://www.giantitp.com/comics/oots0546.html)




I also removed the dashes because I don't like them (unless some text is following). It is also strange that you sometimes use "-" and sometimes "–" (maybe some shenanigans of the word processor you use? :smallamused:).
I think it is also better to put the Psionic in a different style than the actual spell, because it is more or less a spell detail, not a part of the spell name.
Or if you want to do it, you imo need to distinguish other spells by it, too. For example Disintegrate (http://www.d20srd.org/srd/spells/disintegrate.htm) and Disintegrate, Psionic (http://www.d20srd.org/srd/psionic/powers/disintegratePsionic.htm) are even different pages by the SRD [the one is a proper spell, the other a psionic power. The spells deals 2d6 per caster level (max 40d6), while the psionic power deals 22d6 but can be augmented to deal 2d6 extra per additional power point spent. All other details stay the same.]
Personally I think to tread it as a modification of a spell (but it might even be better to drop it completely, because it rises the question why you don't add any information about whether something is Arcane or Divine).

If you want to make the links going vertical instead of horizontal you could simple use newlines instead of spaces :smallwink:. A imo better way would be to use tables (it would also add a more visual distinction between different spells). As I posted earlier I think tables for each spell (or at least some spells, maybe all spells casted more than X times) might be a good way to easily display more information (if you want to), too.



Describing the Spells Conversation:

If we go the route of just linking to the SRD, then I'm going to need someone else to assist with that project. The computer I do most of my work on has a filter that disallows that site, and that isn't going to change. Because some of the spells in this list are not from D & D, or variants of them, or play exactly by the rules, some of these spells will have descriptions on them. I like the suggestion that we link them to the existing reference, if by Giant or some such, but if we do that, then some spells will have descriptions, and some won't. I really want something uniform for everything...so would 1 to 2 sentence summary explinations for each spell be a viable compromise, so long as there is also a link to the SRD?


I personally would like the minimalistic approach to just use link for the descriptions, but if you want to add some text than that is imo your call to make. In addition you wouldn't need to think about what that description should be :smallwink:. I would have no problem to have no link for some spells either way. It also better reflect better that we simple don't know more about some spells/effect. Best recent example is Wormhole. We don't even know the level of the power. Pretty much the only information we have is that it is a psionic power that can be used to port stuff from one end to another - but I don't know for sure if you can pass it both ways or if you stuck to one or how big the range is. It is also quite possible to use it to port to unknown location, but I think we couldn't really say anything that is not known by reading a strip featuring it and its name without possible adding wrong stuff.

If you want to it should be easy easy to provide SRD links to the spells.
I might post some of them down the line.

rodneyAnonymous
2013-12-26, 03:08 PM
a single link to http://www.d20srd.org/indexes/spells.htm seems like a good compromise
the section labels "B" and "U" are not capitalized, and there are typos under "Counterspell" (missing space), Mass Death Ward (missing space and comma), Energy Immunity (missing space), Dimension Door (extra line break), and the [N] section label (several)
I don't see a pattern in the use of the phrases Class Ability and Class Feature, as far as I know they are synonymous and only one should be used
there is no spell or ability named escape... scare quotes again?: "Escape"
teleport, greater teleport, and epic teleport are three different spells (perhaps teleport, greater and teleport, epic for alphabetization)
dispel magic and greater dispel magic are two different spells (again probably dispel magic, greater for alphabetization)
the last two disintegrate entries are "in the wrong order"
the spell used to control Yakyak starting in #800 is probably dominate person, the question mark is not necessary
in the entry for the (custom) spell mark of justice, the note (greater) is not necessary
the Celestial tree sloth illusion in #805 is probably major image, not silent image (major image adds sound, smell, and heat to the illusion, which would make it much more convincing)... neither spell has a tactile component, perhaps it just looks like it is (but is not actually) touching Sabine
dominate person in #917 is not mass dominate person (there is no such spell or ability), it is just used repeatedly
Elan's animate rope spell in #156 is still
Pompey's animate rope spell in #342 is still and silent
the name of the spell in #427 is mass enlarge person
the name of the spell in #831 is greater obscure object
Malack uses his dominate person ability in #874
there is another disintegrate (psionic) in #935
the spell raise dead is mentioned in #370
the spell holy word is mentioned in #806
the spell magic mouth is mentioned in #809
the spell true resurrection is mentioned (not by name, but Haley's description is specific enough to identify it for sure) in #579
under "Unknown Spells", #193 is probably animate dead, which makes zombies and Xykon knows that spell (http://www.giantitp.com/comics/oots0670.html) (whereas raise dead is a type of resurrection)
under "Unknown Spells", #494 is probably telekinetic force (psionic)
under "Unknown Spells", more evidence that the burning effect in #906 is not a spell: Nale is scorched (he wouldn't be hit by a non-area spell he cast), Nale's known spell list is very short (and we never see him cast a fire spell), and the flames are already visible a few frames before Nale says "burn"
under "Unknown Spells", the fire spells in #446, #453, #459, #507, and #518 are probably burning hands (http://www.d20srd.org/srd/spells/burningHands.htm) (and there is another one in #886, in the same frame as the forcecage)
under "Unknown Spells", in #78 the frog illusion is probably silent image, and the bubble is probably resilient sphere (it looks similar to the effect in #935 (http://www.giantitp.com/comics/oots0935.html), and Xykon knows that spell (http://www.giantitp.com/comics/oots0670.html))
under "Unknown Spells", the Celestial lion illusion in #478 is probably major image
under "Unknown Spells", in #883 the spell Zz'dtri casts is probably planar binding, and the spell Durkon casts (which he mentioned in #865 but left off the word "greater") is definitely greater planar ally

ChristianSt
2013-12-26, 04:00 PM
a single link to http://www.d20srd.org/indexes/spells.htm seems like a good compromise

I don't think so. If I would go for a single rules reference I would point directly to d20srd.org (http://www.d20srd.org/). Since this covers more than only spells, I would need to do a manual search if I would search for something that is not a spell (like a Supernatural Ability, a Psionic Power or some random Class Feature).
It also makes it impossible to distinguish between spells that are in the SRD and spells that are not in the SRD, which might turn into some awkward user experience if someone wants to look up some spell in that SRD link to find that said spell isn't in the SRD.

So I think it is better to either provide no reference at all or to provide a reference for each spell where a reference is available.

1
On messed up stuff: The "N"-separator is bugged.

Also I'm not sure if it is established what custom spells do, but in some cases it might be possible to add an reference that it is just a (or probably) rename, e. g. the Geekery thread assumes that Thor's Might is a renamed version of Righteous Might (with maybe changed domains, I'm not sure on that part, but I think there was something that is odd about some spells of Durkon's spells regarding domains).

rodneyAnonymous
2013-12-26, 04:02 PM
Yeah, the main page (www.d20srd.org) is fine. Though note you can Search for anything (such as class abilities) from the Spells page (http://www.d20srd.org/indexes/spells.htm), I think that's better because it lists all of them (and this is 95% spells). My point was more "one reference link" and not where the link goes exactly, though. I think it'd be even better to have a different (specific) link every spell, but that is probably not compatible with the table suggestion.

On Durkon's spells: yeah Thor's lightning is probably lightning bolt in the (custom) Thor domain (the effects match, and Malack even calls it 3rd level in #873), but I don't know if that's certain.



Describing the Spells Conversation:

If we go the route of just linking to the SRD, then I'm going to need someone else to assist with that project. The computer I do most of my work on has a filter that disallows that site, and that isn't going to change. Because some of the spells in this list are not from D & D, or variants of them, or play exactly by the rules, some of these spells will have descriptions on them. I like the suggestion that we link them to the existing reference, if by Giant or some such, but if we do that, then some spells will have descriptions, and some won't. I really want something uniform for everything...so would 1 to 2 sentence summary explinations for each spell be a viable compromise, so long as there is also a link to the SRD?

I like the idea of giving a short description of a spell's effect, but coming up with a short summary of each spell and ability would be a lot of work. Fortunately, d20srd.org has a short-phrase summary of most spells: Sorcerer/Wizard Spells (http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm), Cleric Spells (http://www.d20srd.org/srd/spellLists/clericSpells.htm), Ranger Spells (http://www.d20srd.org/srd/spellLists/rangerSpells.htm), and so on. Ironically, your filter blocks access to those summaries.

Here is a copy-pasted sample:


4th-Level Ranger Spells

Animal Growth: One animal/two levels doubles in size.
Commune with Nature: Learn about terrain for 1 mile/level.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Freedom of Movement: Subject moves normally despite impediments.
Nondetection M: Hides subject from divination, scrying.
Summon Nature’s Ally IV: Calls animal to fight for you.
Tree Stride: Step from one tree to another far away.


Many spells and abilities will not already have a short summary, but that is a big chunk of them.

TheWombatOfDoom
2013-12-27, 02:36 PM
Alright! So I did a reformat of the "Spell" List which addressed many of the errors and concerns of some contributors. Most notably, I removed the spoilers of the A, B, C, so on, and changed it to one big spoiler for the whole thing. I've also made the numbers go vertically instead of horizantally, as well as changed the format of the Letters to make everything clear and categorized! Some of the issues were coding parallels, such as the lowercase b, i, s, and u, which when in [ - ]'s go lower case without some work arounds. Let me know your thoughts overall, and if I missed some further details.

(Some of the things you mentioned rodney I couldn't find, but I think some of it I addressed before I got to your post. Its been slow going to format with things like the holidays.)

Plans, such as separating class features from spells, and further formatting are still formulating. I'm thinking the short SRD summary might be as good as any, and a link to the SRD for each spell/feature might be best.

3


On Durkon's spells: yeah Thor's lightning is probably lightning bolt in the (custom) Thor domain (the effects match, and Malack even calls it 3rd level in #873), but I don't know if that's certain.


So...I could do a:

Thor's Lightning - See Lightning Bolt

Thor's Might - See Righteous Might and list all instances in the actual spell?



there is no spell or ability named escape... scare quotes again?: "Escape"
in the entry for the (custom) spell mark of justice, the note (greater) is not necessary
under "Unknown Spells", the Celestial lion illusion in #478 is probably major image
under "Unknown Spells", in #883 the spell Zz'dtri casts is probably planar binding, and the spell Durkon casts (which he mentioned in #865 but left off the word "greater") is definitely [I]greater planar ally

1. Warranted, since we don't know if that's the actual name. I'll allow it. Though it could be that that's another original spell by the Giant.

2. Mark of Justice is named Greater in the comic, but I don't currently have the reference comic. I was pretty sure though that Mark of Justice isn't actually a custom spell. Its in the PHB...though might not act exactly like the spell in the PHB, but that's most spells in OotS.

3. A few people have been mentioning that there's also a "circle of protection against evil" cast there. What's your opinion?

AKA_Bait
2013-12-27, 02:54 PM
If you are including mentions then:

15 - Speak With Dead (http://www.giantitp.com/comics/oots0015.html)

Sniffnoy
2013-12-27, 04:13 PM
Sorry, but I notice the Break Enchantment in 800 is still missing...

Edit: Also, Invisibility and Greater Invisibility in #429 (http://www.giantitp.com/comics/oots0429.html).

TheWombatOfDoom
2013-12-27, 04:26 PM
If you are including mentions then:

15 - Speak With Dead (http://www.giantitp.com/comics/oots0015.html)


Sorry, but I notice the Break Enchantment in 800 is still missing...

Edit: Also, Invisibility and Greater Invisibility in #429 (http://www.giantitp.com/comics/oots0429.html).

Thanks folks! Added!

As well as the Class Abilities list!

rodneyAnonymous
2013-12-27, 06:01 PM
re: "Mark of Justice is named Greater in the comic, but I don't currently have the reference comic. I was pretty sure though that Mark of Justice isn't actually a custom spell. Its in the PHB."
You are correct, and the way it is listed now (Mark of Justice, Greater) is good. The spell in the comic is custom, though: the non-greater spell in the PHB doesn't require a passphrase to remove.
re: "A few people have been mentioning that there's also a 'circle of protection against evil' cast ."
Yes, I think that is correct. Zz'dtri would have also had to cast a spell like [i]magic circle against evil (http://www.d20srd.org/srd/spells/magicCircleAgainstEvil.htm) to prevent his fiend from fleeing or attacking him, although the spell Durkon casts doesn't require extra precautions like that.
re: "So...I could do a 'Thor's Lightning - See Lightning Bolt' or 'Thor's Might - See Righteous Might' and list all instances in the actual spell?"
No, I would not change the way it already is (Thor's lightning is listed separately from lightning bolt), especially since we aren't absolutely sure it's the same spell, but maybe add a note like (renamed Lightning Bolt?) to the spell name header.
the word "spell" is part of the name of Tsukiko's amazing wight-making spell, the header cuts off early
the #429 invisibility is only mentioned (the spell effect that is actually in the comic is greater invisibility, Belkar initially identified the effect incorrectly, then revised it)
the #579 true resurrection entry should have a (mention) note
there is no teleport spell cast in #811, that is dimension door (which already has an entry)
there is no teleport spell cast in #908, that is dimension door (which does not have an entry)
should instances of an innate magic ability have an (ability) note? (For example, fiends using teleport in #630 #790 #797 #804 #821 #826 #827 #861 and #883, or vampires using dominate person in #874 and #917.)
as above, but (scroll) (wand) and (staff) for spells cast that way?
the entry for Recorded Illusion (?) should probably go in the "Unknown Spells" section... it may be a variation on magic mouth (http://www.d20srd.org/srd/spells/magicMouth.htm), which can totally be set up to trigger under certain circumstances, and is on the short list of spells that can be affected by a permanency (http://www.d20srd.org/srd/spells/permanency.htm) spell... plus some kind of trap
the entries for magic mouth in #324 and #564 have had the spell permanency cast on them, perhaps they should have a note such as (permanent)
the Paladin class ability smite evil is still listed in the "Spells A-Z" section
the Barbarian class ability "rage" is not magic, I don't think all class abilities should be listed here (that would be a really really long list), just magic ones

TheWombatOfDoom
2014-01-02, 02:34 PM
there is no teleport spell cast in #811, that is dimension door (which already has an entry)
there is no teleport spell cast in #908, that is dimension door (which does not have an entry)
should instances of an innate magic ability have an (ability) note? (For example, fiends using teleport in #630 #790 #797 #804 #821 #826 #827 #861 and #883, or vampires using dominate person in #874 and #917.)
as above, but (scroll) (wand) and (staff) for spells cast that way?

1 - 3. The first three things relate to each other, as Sabine uses teleport in 811, and Qarr uses it in 908. I guess we could say its an innate ability, but I'm more inclined to reference it, and later note it in other graphs of spell descriptions. That is, if I don't turn each letter into a table, and list it all together.

4. As for Scroll, Wand, and so on, I'm not sure. Perhaps someone else can weigh in?



the entry for Recorded Illusion (?) should probably go in the "Unknown Spells" section... it may be a variation on magic mouth (http://www.d20srd.org/srd/spells/magicMouth.htm), which can totally be set up to trigger under certain circumstances, and is on the short list of spells that can be affected by a permanency (http://www.d20srd.org/srd/spells/permanency.htm) spell... plus some kind of trap
the entries for magic mouth in #324 and #564 have had the spell permanency cast on them, perhaps they should have a note such as (permanent)


1. Could be, but I'm going to refrain from adding it as such for now, as it could as likely be something else.

2. As for permanency, since it is its own spell, shouldn't we just list it as such?

TheWombatOfDoom
2014-01-09, 09:19 AM
So, folks, should teleports by the fiends and energy drains from sabine be counted in the compendium?

TheWombatOfDoom
2014-01-22, 12:17 PM
Update for 939

Regenerate –
939 (http://www.giantitp.com/comics/oots0939.html)

Restoration –
939 (http://www.giantitp.com/comics/oots0939.html)

Still trying to go through the comic to find mentions. I think I'm up to strip 140 at this point, but anyone else is welcome to assist. :smallwink:

TheWombatOfDoom
2014-01-30, 07:31 AM
What do you folks think the spell that was cast by the wand was in 942?

Kish
2014-01-30, 08:04 AM
Sending. No real ambiguity; count Geoff's words each time he addresses Bozzok.

sol_kanar
2014-01-30, 09:46 AM
In 440, the Death Knight is using Abyssal Blast, a once-a-day ability from Forgotten Realms.

Just to clarify, Abyssal Blast is a supernatural ability that comes with the Death Knight template in the Monster Manual 2:


Abyssal Blast (Su): Once per day, a death knight can unleash
a blast of eldritch fire. The blast fills a 20-foot-radius spread
anywhere within a range of 400 feet + 40 feet per HD of the
death knight. The blast deals 1d6 points of damage per HD of
the death knight (maximum 20d6). Half of the damage is
fire damage, but the rest results directly from divine power
and is therefore not subject to being reduced by protection
from elements (fire), fire shield (chill shield), or similar magic. A
Reflex save (DC 10 + 1/2 death knight’s HD + death knight’s
Charisma modifier) reduces the damage by half.

TheWombatOfDoom
2014-01-30, 09:50 AM
Just to clarify, Abyssal Blast is a supernatural ability that comes with the Death Knight template in the Monster Manual 2:

This is great! I'll provide a link to that post for Abyssal Blast.

Question: since this is a supernatural ability, should I make a new list for all supernatural abilities? In that case, I could also list Qarr's teleports and Sabine's energy drain there...and possibly others. If not, I could just throw it into the spell list.

TheWombatOfDoom
2014-02-11, 09:58 AM
Alrighty, added 944 (mention) to Familicide.

Still deliberating on some of the other things that are listed above, if anyone would like to weigh in.

TheWombatOfDoom
2014-03-12, 06:59 AM
So in 946, we've got the High Priest of Hel talking to Hel. It seems like he casts something in the strip...

I'm thinking Commune with Diety? Or something of the sort. Thoughts?

Demoman
2014-03-12, 05:00 PM
Just one small tidbit on the table.

In http://www.giantitp.com/comics/oots0876.html it is noted as Malack using Divine Favor, when instead its Divine POWER.

Not much an error but figured I'd mention it.

rodneyAnonymous
2014-03-12, 05:43 PM
So in 946, we've got the High Priest of Hel talking to Hel. It seems like he casts something in the strip...

I'm thinking Commune with Diety? Or something of the sort. Thoughts?

There is a spell commune (http://www.d20srd.org/srd/spells/commune.htm), but it gets you one yes/no question. I don't think that's a spell effect.

TheWombatOfDoom
2014-03-13, 07:25 AM
There is a spell commune (http://www.d20srd.org/srd/spells/commune.htm), but it gets you one yes/no question. I don't think that's a spell effect.

Hmmm...well the glowing hands ends as soon as Hel appears...I wonder what happened? Or if it was Hel doing it? :smallconfused:

rodneyAnonymous
2014-03-13, 03:53 PM
No, totally, but I mean I don't think it was a D&D spell.

hamishspence
2014-03-13, 04:50 PM
There's a spell in Call of Cthulhu D20 (Contact Deity) which causes the deity to manifest to you.

Using the conversion rules for casting the spell in D&D games, it's 9th level though.

Countv
2014-03-14, 09:20 AM
The ABD casts Anti-magic Field in 636 (http://www.giantitp.com/comics/oots0636.html)

TheWombatOfDoom
2014-03-14, 09:31 AM
Nice Catch, and added! Thank you!

On another note, looking at the changes to tables, I am VERY glad I did not decide to make a table for all of the spells, especially since the sorting function within tables will be removed with the table update. That was pretty much the main drive toward making it into tables...so I wanted to open it back up to see if anyone still thinks that tables are a good idea for the thread?

Also, the verdict is still out on Abilities of races (such as the fiends teleport) should be in it's own section, or included in the list with a special designation, or should just be included as is, and that's it. Is one more or less confusing than the rest?

TheWombatOfDoom
2014-04-02, 07:49 AM
Added strip 94 to Disruption, and 14 and 34 to the unknown spells. They look like disruption does, but I'm unsure if they are the same spell. Any ideas what they could be?

Jaxzan Proditor
2014-04-06, 07:24 AM
After doing a brief search through parts of the comic, I found these:
800 (http://www.giantitp.com/comics/oots0800.html): Flesh to Stone (mention)
816 (http://www.giantitp.com/comics/oots0816.html): Discern Lies
820 (http://www.giantitp.com/comics/oots0820.html): Dimension Door
820 (http://www.giantitp.com/comics/oots0820.html): Invisibilty Purge

TheWombatOfDoom
2014-04-07, 07:20 AM
After doing a brief search through parts of the comic, I found these:
800 (http://www.giantitp.com/comics/oots0800.html): Flesh to Stone (mention)
816 (http://www.giantitp.com/comics/oots0816.html): Discern Lies
820 (http://www.giantitp.com/comics/oots0820.html): Dimension Door
820 (http://www.giantitp.com/comics/oots0820.html): Invisibilty Purge


Added. Added to Dimension Door for that entry (failed) since he didn't get it off before being stabbed.

Good catches! If you fins anymore, please let me know. :smallsmile:

Jaxzan Proditor
2014-04-07, 01:32 PM
Added. Added to Dimension Door for that entry (failed) since he didn't get it off before being stabbed.

Good catches! If you fins anymore, please let me know. :smallsmile:

Ok. I wasn't quite sure what to put to show that the spell failed. I think there may be a spell or two that fizzled that need this marker. I'll keep my eyes peeled for more!

TheWombatOfDoom
2014-04-07, 01:43 PM
Ok. I wasn't quite sure what to put to show that the spell failed. I think there may be a spell or two that fizzled that need this marker. I'll keep my eyes peeled for more!

I very much appreciate it. With the Transcription full tilt, I've been attempting to keep my eyes peeled myself, but the benifit is once the transcription is done, we can just search the text for mentions! :smallsmile:

Jaxzan Proditor
2014-04-07, 01:50 PM
I very much appreciate it. With the Transcription full tilt, I've been attempting to keep my eyes peeled myself, but the benifit is once the transcription is done, we can just search the text for mentions! :smallsmile:

Oh yeah, I just realized that now. That is extremely useful.

TheWombatOfDoom
2014-04-17, 09:28 AM
Strip 949

+1 Cure Critical Wounds

dtilque
2014-04-20, 03:55 AM
Some errata.

Additions:
There's a failed Disintegrate in strip 200
Overland Flight is mentioned in 442.

Modifications:
The Mass Death Ward in 806 failed.
The Holy Word in 806 is just a mention.
The Horrid Wilting in 928 failed

Jaxzan Proditor
2014-04-20, 01:52 PM
I did another search and found a few more things.

401 (http://www.giantitp.com/comics/oots0401.html): Charm Person (mention)
424 (http://www.giantitp.com/comics/oots0424.html): Expeditious Retreat
424 (http://www.giantitp.com/comics/oots0424.html): Feather Fall
427 (http://www.giantitp.com/comics/oots0427.html): Poison is incorrectly listed here
429 (http://www.giantitp.com/comics/oots0429.html): Invisbilty, Greater should be a (mention) here
429 (http://www.giantitp.com/comics/oots0429.html): Fly (mention)
431 (http://www.giantitp.com/comics/oots0431.html): Divine Power
448 (http://www.giantitp.com/comics/oots0448.html): Meteor Shower (failed)
453 (http://www.giantitp.com/comics/oots0453.html): Poison
459 (http://www.giantitp.com/comics/oots0459.html): Harm should be a (mention) here

TheWombatOfDoom
2014-04-21, 07:20 AM
Some errata.

Additions:
There's a failed Disintegrate in strip 200
Overland Flight is mentioned in 442.

Modifications:
The Mass Death Ward in 806 failed.
The Holy Word in 806 is just a mention.
The Horrid Wilting in 928 failed

Fixed those, and added those. Thank you!


I did another search and found a few more things.

401 (http://www.giantitp.com/comics/oots0401.html): Charm Person (mention)
424 (http://www.giantitp.com/comics/oots0424.html): Expeditious Retreat
424 (http://www.giantitp.com/comics/oots0424.html): Feather Fall
427 (http://www.giantitp.com/comics/oots0427.html): Poison is incorrectly listed here
429 (http://www.giantitp.com/comics/oots0429.html): Invisbilty, Greater should be a (mention) here
429 (http://www.giantitp.com/comics/oots0429.html): Fly (mention)
431 (http://www.giantitp.com/comics/oots0431.html): Divine Power
448 (http://www.giantitp.com/comics/oots0448.html): Meteor Shower (failed)
453 (http://www.giantitp.com/comics/oots0453.html): Poison
459 (http://www.giantitp.com/comics/oots0459.html): Harm should be a (mention) here

Looks like I'd put the poison under the wrong comic, likely due to copy pasta. Thanks for these!

However, for 448, wouldn't that be Meteor Swarm?

and for 459, Harm is cast in the 5th panel. :smallwink:

Jaxzan Proditor
2014-04-21, 07:22 AM
However, for 448, wouldn't that be Meteor Swarm?

and for 459, Harm is cast in the 5th panel. :smallwink:

Oops, you're right for both of those. My bad. :smallredface:

dtilque
2014-04-22, 02:44 AM
A few more additions.

Dimensional Lock 946

Sending is mentioned on 258.

Explosive Runes are mentioned on 941

He doesn't say it, but Durkon is virtually certain to be casting Protection from Daylight in the second panel of 932. The spell is also mentioned in 946

And on 932, the two unknown "hands" spells are probably part of the same casting. V is level 16, so the hand should stay around for several rounds.

TheWombatOfDoom
2014-04-22, 11:42 AM
A few more additions.

Dimensional Lock 946

Sending is mentioned on 258.

Explosive Runes are mentioned on 941

He doesn't say it, but Durkon is virtually certain to be casting Protection from Daylight in the second panel of 932. The spell is also mentioned in 946

And on 932, the two unknown "hands" spells are probably part of the same casting. V is level 16, so the hand should stay around for several rounds.

Updated! Thank you, these are great.

dtilque
2014-04-22, 02:41 PM
Need a bit of clarification. If a character says they cast a spell at some previous time, is that a "mention" or just another casting?

I ask because you haven't treated them consistently in the recent updates that I've made. In 442, Xykon says he cast Overland Flight earlier in the day and that does not get a "mention". In 946, V says he just cast Dimensional Lock three times and that does get a "mention". In neither case do we actually see the spell being cast, nor see the dweomer, but both spells are still currently in effect at the time the mention is made.

It seems to me that these are basically the same situation, so they should be treated the same. I don't really care which way you go on them, just think you need to be consistent.

TheWombatOfDoom
2014-04-22, 02:45 PM
Need a bit of clarification. If a character says they cast a spell at some previous time, is that a "mention" or just another casting?

I ask because you haven't treated them consistently in the recent updates that I've made. In 442, Xykon says he cast Overland Flight earlier in the day and that does not get a "mention". In 946, V says he just cast Dimensional Lock three times and that does get a "mention". In neither case do we actually see the spell being cast, nor see the dweomer, but both spells are still currently in effect at the time the mention is made.

It seems to me that these are basically the same situation, so they should be treated the same. I don't really care which way you go on them, just think you need to be consistent.

That's a me error. It should be a mention, because we don't see the spell being cast, or the spells effect. If you see any, you can go ahead and make a list and I'll be happy to correct them.

TheWombatOfDoom
2014-04-25, 11:24 AM
Strip 950:
+1 Cone of Cold
+1 Ray of Frost

Flame of Anor
2014-04-26, 03:31 AM
Epic Teleport is in 643, not 638

Cizak
2014-04-26, 04:29 PM
Smite Evil is in 655, not 653.

TheWombatOfDoom
2014-04-29, 09:06 AM
Epic Teleport is in 643, not 638


Smite Evil is in 655, not 653.

Fixed both! Thanks for those catches. :smallsmile:

The Blackbird
2014-04-29, 06:22 PM
Sorry if someone has mentioned this, but the unnamed fire spell the Death Knight uses in 440 (http://www.giantitp.com/comics/oots0440.html) is an ability they get called Abyssal Blast.

Reference (http://www.realmshelps.net/monsters/templates/deathknight.shtml)

St Fan
2014-05-03, 04:33 AM
Nitpick: in the spell list, methinks that "Righteous Might" should be before Thor's Might, not Thor's Lightning.

TheWombatOfDoom
2014-05-07, 01:38 PM
Nitpick: in the spell list, methinks that "Righteous Might" should be before Thor's Might, not Thor's Lightning.

Whoops! How did that get there? :smallbiggrin: Fixed.

Cizak
2014-05-07, 03:13 PM
You've missed a Smite Evil in #270. (http://www.giantitp.com/comics/oots0270.html)

I was thinking it was weird that there was only one instance of Miko using Smite Evil. Now there's two at least, but that still seems like too few for her. :smalltongue:

dtilque
2014-05-08, 01:31 AM
You've missed a Smite Evil in #270. (http://www.giantitp.com/comics/oots0270.html)

I was thinking it was weird that there was only one instance of Miko using Smite Evil. Now there's two at least, but that still seems like too few for her. :smalltongue:

It is. She did two of them in 369 (http://www.giantitp.com/comics/oots0369.html).

Also, there's a Hold Person in 189 (http://www.giantitp.com/comics/oots0189.html). And mention of Featherfall, Hold Portal and Suggestion in 178 (http://www.giantitp.com/comics/oots0178.html)

ETA: There's a failed Suggestion in 200

TheWombatOfDoom
2014-05-13, 12:33 PM
You've missed a Smite Evil in #270. (http://www.giantitp.com/comics/oots0270.html)

I was thinking it was weird that there was only one instance of Miko using Smite Evil. Now there's two at least, but that still seems like too few for her. :smalltongue:


It is. She did two of them in 369 (http://www.giantitp.com/comics/oots0369.html).

Also, there's a Hold Person in 189 (http://www.giantitp.com/comics/oots0189.html). And mention of Featherfall, Hold Portal and Suggestion in 178 (http://www.giantitp.com/comics/oots0178.html)

ETA: There's a failed Suggestion in 200

I think I'd decided to stop doing smite evils, and then started again later because I changed my mind. This was all in one go, so I've likely missed quite a bit. I figured that would be the case, which is one of the reasons I put it up, for help. Especially since I didn't count failed spells my first time through, and likely missed some mentions.

Either way, thank you both! Added!

dtilque
2014-05-13, 02:59 PM
687: Cure Light Wounds

If mentioning magical potions counts the same as mentioning spells (and I don't see why not), then there's mention of Mage Armor and Heroism in 135. The Heroism potions V bought were most likely consumed in 427, but they weren't mentioned by name there.


ETA: The Command Undead that you have in 830, was actually cast in 828. We see dweomers around Redcloak's hands in two panels in 828. I expect the second one was the Command Undead. The other was probably some defensive spell.

Jaxzan Proditor
2014-05-13, 05:02 PM
Searching though quickly, I found the following.

706: Dancing Lights (failed)
709: Cloister (mention)
712: Confusion, Lesser
722: Blade Barrier (mention)

Also, are we going to count every time that Belkar's Mark was mentioned?

dtilque
2014-05-13, 08:34 PM
712: Confusion, Lesser

That one's already in the list. It's just that it's in the wrong place alphabetically.

Jaxzan Proditor
2014-05-13, 08:43 PM
That one's already in the list. It's just that it's in the wrong place alphabetically.

Oh, okay. That should probably be fixed.

TheWombatOfDoom
2014-05-14, 07:41 AM
Searching though quickly, I found the following.

706: Dancing Lights (failed)
709: Cloister (mention)
712: Confusion, Lesser
722: Blade Barrier (mention)

Also, are we going to count every time that Belkar's Mark was mentioned?

Added those I didn't have, and put Confusionm Lesser in its place. Pesky thing.

As for Belkar's Mark, as long as it's the spell title, I'd say we should. D'oh. That's a bunch that I don't have...


687: Cure Light Wounds

If mentioning magical potions counts the same as mentioning spells (and I don't see why not), then there's mention of Mage Armor and Heroism in 135. The Heroism potions V bought were most likely consumed in 427, but they weren't mentioned by name there.


ETA: The Command Undead that you have in 830, was actually cast in 828. We see dweomers around Redcloak's hands in two panels in 828. I expect the second one was the Command Undead. The other was probably some defensive spell.

Magical Potions count, and were added as mentions in this case. As for whether the potions were heroism in 427, it isn't clairified so we'll forgo it. It would make sense, though.

For the command undead, I put 830 then as a mention, and added 828.

Thanks guys!

Cizak
2014-05-14, 07:49 AM
Should Arcane Sight here (http://www.giantitp.com/comics/oots0693.html) be a mention? It looks like it's not actually being cast in that strip, but rather is still active from a previous casting.

TheWombatOfDoom
2014-05-14, 07:51 AM
Should Arcane Sight here (http://www.giantitp.com/comics/oots0693.html) be a mention? It looks like it's not actually being cast in that strip, but rather is still active from a previous casting.

It only gets a mention if someone states its name, otherwise its just a lasting effect from when it was cast, which can be used as another entry for the spell.

Jaxzan Proditor
2014-05-14, 03:16 PM
As for Belkar's Mark, as long as it's the spell title, I'd say we should. D'oh. That's a bunch that I don't have...

Okay, I can start looking for those. There are a lot!

Jaxzan Proditor
2014-05-19, 02:32 PM
From #952: Mending.

dtilque
2014-05-20, 04:57 AM
166 Fireball (counterspelled)
166 Hold Person (counterspelled)
166 Chain Lightning (counterspelled)
168 Hold Person (failed)
177 Magic Missile (failed)
177 Dispel Magic (mention)
200 Thor's Lightning (mention)
204 Disintegrate (mention)
222 Silence (mention)
611 Inflict Serious Wounds
611 Hideous Laughter (failed)
624 Teleportation (failed)

Also, Confusion, Lesser is still out of place alphabetically. It goes after Cone of Cold.

Another error: There's no casting of Light in 145.

Jaxzan Proditor
2014-05-20, 05:54 AM
25: Blindness (mention)
38: Cure Serious Wounds
65: Fly (mention)
94: Disrupt should say (mention)
115: Symbol of Pain (mention)
149: Slay Living
177: Baleful Polymorph (mention)

TheWombatOfDoom
2014-05-20, 06:16 AM
Agh on the Cone of Cold and Confusion, Lesser. It seems that spells been cast on me! :smallyuk:

You guys are doing a great job! Especially since it seems I've posted a lot of spells to quickly, and messed up the page tag. :smallsigh:

And changed my procedure half way through the comic...

:smallbiggrin:

I'll check this lot out and post when done!

Jaxzan Proditor
2014-05-20, 03:06 PM
It seems like a lot of what's left is (mention) and (failed) stuff. I'd say we aren't that far from being complete (with the strips that are currently out, anyways)!

dtilque
2014-05-20, 05:34 PM
860 Gust of Wind (failed)
860 Holy Word (mention)
861 Shield
862 Dimension Door (failed)
865 Sending

ETA:
815 Restoration (mention)
819 True Seeing (mention)
823 Water Breathing
826 Dismissal (failed)
827 Sending (mention)
837 Control Winds (mention)
842 True Seeing (mention)
842 Detect Poison
843 Familicide (mention)
843 Fireball (mention)
847 True Seeing (mention)
847 Detect Magic (mention)
848 Fireball (mention)
848 True Seeing (mention)
854 Flame Strike (mention)
855 unidentified healing spell
856 True Seeing (mention)
857 Expeditious Retreat (quickened)

Also, on 823, a hobgoblin cleric is using some kind of lighting spell. But it's focused rather than general as a Light spell is.

TheWombatOfDoom
2014-05-23, 07:47 AM
Also, on 823, a hobgoblin cleric is using some kind of lighting spell. But it's focused rather than general as a Light spell is.

That seems like a detect magic coming from his amulet, but I've had it as an undefined spell in the undefined spell list, with Light? next to it. I added the healing spell from 855.

Thanks again guys, added them all. These are great.

Timy
2014-05-23, 09:53 AM
Just my 2 cents :

In unknown spells, there is harm listed in 457.

I don't think it is harm because you can't kill someone with harm.

http://www.dandwiki.com/wiki/SRD:Harm

I think it should be inflict X wound or something which can actually kill.

Also you can add in unknown summon spell
423 (the titanium elementals)

TheWombatOfDoom
2014-05-23, 10:10 AM
Just my 2 cents :

In unknown spells, there is harm listed in 457.

I don't think it is harm because you can't kill someone with harm.

http://www.dandwiki.com/wiki/SRD:Harm

I think it should be inflict X wound or something which can actually kill.

Also you can add in unknown summon spell
423 (the titanium elementals)

Good call on the harm. I'll change it to (Inflict?)

All the things next to it are just guesses, possibly to help narrow down the search for what the spell might be.

However, the Elemental wasn't summoned in that strip, it was already there. Though I suppose that V dismisses them in the next strip, then they'd have to have been summoned. Alright, I'll add it in.

dtilque
2014-05-24, 05:29 AM
634 Sending (by scroll - I don't know if you're keeping track of scrolls, wands, staffs, etc.)

Plane Shift on 636 should be 637

Bear's Endurance (638) should be (quickened)

Create Greater Undead, Telekinesis, and Familicide on 638 should be 639

Teleport, Epic on 638 should be 643.
Teleport, Greater on 643 should be 642.

The Teleport on 644 should be Greater. Darthsuvius is teleporting from the Western Continent to Greysky City, which requires a Greater Teleport. The Teleport on 649 should also be Greater, since it's a return trip.

Jaxzan Proditor
2014-05-24, 06:06 AM
634 Sending (by scroll - I don't know if you're keeping track of scrolls, wands, staffs, etc.)
Seems like we are, since we have Nale's Sendings from 336 and 337.

Here's some more:
243: Expeditious Retreat (mention)
323: Explosive Runes (mention)
335: Explosive Runes (mention)
353: Control Weather (mention)
363: Detect Evil (mention)
399: True Resurrection (mention). Also, the entry for True Resurrection is misspelled
465: Blade Barrier (mention)
468: Fireball (mention)

dtilque
2014-05-25, 10:09 PM
Seems like we are, since we have Nale's Sendings from 336 and 337.


No, I meant whether he's keeping track in the list of whether the spell is cast by scroll or whatever. That is, with a "(scroll)" annotation. It doesn't look like he is.

Jaxzan Proditor
2014-05-25, 10:22 PM
No, I meant whether he's keeping track in the list of whether the spell is cast by scroll or whatever. That is, with a "(scroll)" annotation. It doesn't look like he is.

Oh, sorry, didn't understand what you meant there. Then, yes, he is not, although we could probably change that.

TheWombatOfDoom
2014-05-26, 09:08 AM
Also, a control weather on 953. I'll add all the new additions soon, keep em coming guys. It seems I really messed up in my copy pasting of links to strips for spells. Ugh.

TheWombatOfDoom
2014-05-27, 07:45 AM
634 Sending (by scroll - I don't know if you're keeping track of scrolls, wands, staffs, etc.)

Plane Shift on 636 should be 637

Bear's Endurance (638) should be (quickened)

Create Greater Undead, Telekinesis, and Familicide on 638 should be 639

Teleport, Epic on 638 should be 643.
Teleport, Greater on 643 should be 642.

The Teleport on 644 should be Greater. Darthsuvius is teleporting from the Western Continent to Greysky City, which requires a Greater Teleport. The Teleport on 649 should also be Greater, since it's a return trip.

Thank you for those clarifications! This list is getting better and better. :smallsmile:


Seems like we are, since we have Nale's Sendings from 336 and 337.

Here's some more:
243: Expeditious Retreat (mention)
323: Explosive Runes (mention)
335: Explosive Runes (mention)
353: Control Weather (mention)
363: Detect Evil (mention)
399: True Resurrection (mention). Also, the entry for True Resurrection is misspelled
465: Blade Barrier (mention)
468: Fireball (mention)

Also in 335 - Scorching Ray and a Charm Animal. Both I missed (the ray is a flashback, though. Should I annotate that?)


No, I meant whether he's keeping track in the list of whether the spell is cast by scroll or whatever. That is, with a "(scroll)" annotation. It doesn't look like he is.

I haven't been, but I suppose I could...though that might be better serviced in a different thing, like Magic Items on a seperate post or something.

What do you two think?

(and all caught up)

Jaxzan Proditor
2014-05-27, 01:57 PM
Also in 335 - Scorching Ray and a Charm Animal. Both I missed (the ray is a flashback, though. Should I annotate that?)
Can't hurt, I say.


I haven't been, but I suppose I could...though that might be better serviced in a different thing, like Magic Items on a seperate post or something.

What do you two think?
I'm not sure that there are enough of them to warrant a whole new section instead of just a (magic item) annotation. I do think that some way of separating them would be good.

dtilque
2014-05-27, 06:34 PM
Also in 335 - Scorching Ray and a Charm Animal. Both I missed (the ray is a flashback, though. Should I annotate that?)

Depends on whether you think someone may find this info useful in the future.

If you do, there's some other situations that should be annotated. For instance, in the illusion, V cast a Forcecage, Elan cast a Mass CLW, and Xykon cast various spells. And the Sending with a scroll on 634 was in a hypothetical situation. None of these were actually cast in the strip.




[re: annotating using magic devices] I haven't been, but I suppose I could...though that might be better serviced in a different thing, like Magic Items on a seperate post or something.


It wouldn't be a major addition, since there aren't all that many castings done by scroll and even fewer by wands and staffs. Again, it's up to you whether to add them. Will they be useful sometime in the future?

TheWombatOfDoom
2014-05-28, 07:44 AM
Being that you both are active contributors, I need your guys opinions on this, as it's gone awhile without any input -


This is great! I'll provide a link to that post for Abyssal Blast.

Question: since this is a supernatural ability, should I make a new list for all supernatural abilities? In that case, I could also list Qarr's teleports and Sabine's energy drain there...and possibly others. If not, I could just throw it into the spell list.

Throwing it on the spell list seems like it might be the easiest, but since I've seperated Class Features, seperating things like special abilities might be the way to go, too.

As for rings and things, I think that might be information to be accumulated later. For instance, after the list is complete, it would be interesting to see how many times each person cast a spell, and how it was cast, in a later table. Items could be annotated there.


Depends on whether you think someone may find this info useful in the future.

If you do, there's some other situations that should be annotated. For instance, in the illusion, V cast a Forcecage, Elan cast a Mass CLW, and Xykon cast various spells. And the Sending with a scroll on 634 was in a hypothetical situation. None of these were actually cast in the strip.


As for annotating whether a spell depicted is real, or not or whatever is all just distracting from the fact that it was in fact, shown as being cast in the strip, and so a valid example for the spell.

However, then, why are mentions counted? I could see it going both ways, to be honest. I'm leaning toward leaving it as is, however, and not going into too much detail. The less (parenthesis) the better, IMO.

Jaxzan Proditor
2014-05-28, 03:29 PM
I think making a separate category for special abilities makes sense, because they aren't spells. Aren't a lot of class features special abilities, though?

To be honest, I don't mind the parentheses. Do we have something saying what each parenthesis means and are they all consistent?

dtilque
2014-05-31, 12:58 AM
Throwing it on the spell list seems like it might be the easiest, but since I've seperated Class Features, seperating things like special abilities might be the way to go, too.

Is there any real distinction between a Class Feature and Supernatural Ability? I'd say bundle them both in the same list rather than add them to the spell list.

Jaxzan Proditor
2014-05-31, 07:55 AM
Is there any real distinction between a Class Feature and Supernatural Ability? I'd say bundle them both in the same list rather than add them to the spell list.

We should probably call the list "Special Abilities" or something like that then we can include spell-like abilities too.

dtilque
2014-06-03, 06:08 AM
286 Raise Dead (mention)
409 Atonement (mention)
421 Heroism (potions, not consumed yet)
556 Holy Word (failed)
559 Dispel Magic, Greater
571 Raise Dead

ETA: On the second entry under Light, the link actually goes to 145 rather than 147.

Jaxzan Proditor
2014-06-03, 06:15 AM
#8 Healing Potion
#135 Potion of Mage Armor, Potion of Heroism

TheWombatOfDoom
2014-08-04, 07:57 AM
Hey folks! So I just found this quote from the giant:

In OOTS land, you just need to be able to speak the name of the spell to count as a verbal component. It doesn't matter what language that name is in. V is speaking Lizardese, but he can still say &quot;Feather Fall&quot;. He does not know the Silent Spell feat. (http://www.giantitp.com/forums/showsinglepost.php?p=211493&postcount=201)

That's an interesting bit of info for this project, for sure!

TheWombatOfDoom
2014-10-31, 10:16 AM
Alright folks, catching up!


Strip 954
Control Weather, Flame Strike (mention)

Strip 955
Control Weather, Wall of Force, Force Cage (mention)

Strip 957
Dominate

Strip 958
Restoration

Strip 960
Dominate

Strip 962
Protection from Daylight

Edit: Also, had to bump class features down to the next post, as the first post got to the character limit. I rue the day I have to split up the Spells as well. :smallsigh:

dtilque
2014-11-03, 04:11 AM
You still haven't made the corrections/additions that were submitted last June. Which is why I stopped looking for more of them.

But I just noticed Resurrection is mentioned in 571.

ETA:
955 Protection from Energy (electricity) (mention)
955 Polymorph (mention)

TheWombatOfDoom
2014-11-03, 08:21 AM
You still haven't made the corrections/additions that were submitted last June. Which is why I stopped looking for more of them.

But I just noticed Resurrection is mentioned in 571.

ETA:
955 Protection from Energy (electricity) (mention)
955 Polymorph (mention)

I honestly thought I'd gotten those. :smallredface: I'll get on that right now.

EDIT:
#8 Healing Potion
#135 Potion of Mage Armor, Potion of Heroism

What would I classify the healing potion under? We don't know the strength of it, other than it's "good stuff".

Otherwise, back filled those in. :smallwink:

TheWombatOfDoom
2014-11-11, 09:55 AM
So transmogrifying....its a spell...but what spell exactly? :smallconfused:

Jaxzan Proditor
2014-11-11, 09:57 AM
Well, we can definitely add Dimension Door (mention).

TheWombatOfDoom
2014-11-11, 09:59 AM
Well, we can definitely add Dimension Door (mention).

This is certainly true. Should I just list the other as Craft Wonderous Item?

Jaxzan Proditor
2014-11-11, 10:11 AM
This is certainly true. Should I just list the other as Craft Wonderous Item?

We could put it in our unknown spells.

TheWombatOfDoom
2014-11-11, 10:26 AM
We could put it in our unknown spells.

Oh yeah! I forgot I had that...its been a while. :smallbiggrin: Now that I'm married, though, I don't have the wedding to pull my attentions, so I should be back for good. :smallcool: Trying to recall if we have it where teleport might also get a mention...I'm thinking no, but I'll leave that to you guys to consider before a final call.




Strip 967
Dimension Door (mention), Unknown spell (transmogrify?)

Jaxzan Proditor
2014-11-11, 12:29 PM
Oh yeah! I forgot I had that...its been a while. :smallbiggrin: Now that I'm married, though, I don't have the wedding to pull my attentions, so I should be back for good. :smallcool: Trying to recall if we have it where teleport might also get a mention...I'm thinking no, but I'll leave that to you guys to consider before a final call.

Usually, if it's an actual spell it would be capitalized (Teleport). Since Vaarsuvius just says "teleport", they are probably referring to the action, not the spell.

TheWombatOfDoom
2014-11-11, 12:39 PM
Usually, if it's an actual spell it would be capitalized (Teleport). Since Vaarsuvius just says "teleport", they are probably referring to the action, not the spell.

On the other hand, I believe when someone mentions someone was dominated, it is not capitalized (and generally leads into the joke about how they didn't know the character was into that".

Jaxzan Proditor
2014-11-11, 12:53 PM
On the other hand, I believe when someone mentions someone was dominated, it is not capitalized (and generally leads into the joke about how they didn't know the character was into that".

Well, if you are referring to Thanh, Haley says he was "Dominated by Tsukiko" and then when referring to the none magical kind says "Not that kind of dominated."

TheWombatOfDoom
2014-11-11, 01:11 PM
Well, if you are referring to Thanh, Haley says he was "Dominated by Tsukiko" and then when referring to the none magical kind says "Not that kind of dominated."

True. I was also thinking of another one that was an example...but let me look for it...(consults the transcription)...AH! "dominated soldiers". Said by Roy in page 2, panel 5 (http://www.giantitp.com/comics/oots0917.html).

Rogar Demonblud
2014-11-11, 01:20 PM
That isn't a spell, though, but rather the vampire's Dominate special ability.

TheWombatOfDoom
2014-11-11, 01:28 PM
That isn't a spell, though, but rather the vampire's Dominate special ability.

That brings up an older question then on where we should put spell like abilities. Their own category, in spells, or with class abilities as a new group. For instance, Qarr teleports a LOT as his spell like ability, but its listed currently as the spell, since its still a spell, even if he's inheriantly doing it. I never got any argument or discussion otherwise, so I've kept it like that.

Lord Torath
2014-11-11, 02:34 PM
You have Tsukio's Amazing Wight-Making Spell listed as 516 (http://www.giantitp.com/comics/oots0516.html). I see a Flame Strike, and a Dominate, but no wight making in that strip.

Jaxzan Proditor
2014-11-11, 02:49 PM
You have Tsukio's Amazing Wight-Making Spell listed as 516 (http://www.giantitp.com/comics/oots0516.html). I see a Flame Strike, and a Dominate, but no wight making in that strip.

It's technically mentioned in panel 7, although I'm not sure if it deserves an entry since no spell is ever actually mentioned.

TheWombatOfDoom
2014-11-12, 08:17 AM
It's technically mentioned in panel 7, although I'm not sure if it deserves an entry since no spell is ever actually mentioned.

It's mentioned somewhere...hmmmm...I'll look for it.

Edit: Ah: here we go.

http://www.giantitp.com/forums/showthread.php?211840-Slight-Confusion&p=11664910#post11664910

Rich actually named it, though its not a direct mention in the comic, so maybe I should get rid of it. I scoured the Geekery thread for that one. If I do keep it, it should get a (mention) in any case. Anyone have an opinion?

Lord Torath
2014-11-12, 08:41 AM
It's not mentioned, it's alluded to. Vaguely. I'd say leave it out.

Jaxzan Proditor
2014-11-12, 02:38 PM
It's not mentioned, it's alluded to. Vaguely. I'd say leave it out.

I agree. If Tsukiko had actually said the spell or we had seen her create the Wight, it would work. However, without those things it's mostly just confusing to include.

TheWombatOfDoom
2014-11-13, 12:03 PM
It's not mentioned, it's alluded to. Vaguely. I'd say leave it out.


I agree. If Tsukiko had actually said the spell or we had seen her create the Wight, it would work. However, without those things it's mostly just confusing to include.

Removed! Thanks both for the input. :smallsmile:

TheWombatOfDoom
2014-11-25, 10:34 AM
Strip 968
Turn Undead, Dominate Person

Jaxzan Proditor
2014-11-25, 03:26 PM
Strip 968
Turn Undead, Dominate Person
I could be wrong, but I believe that the High Priest of Hel is using his Dominate (Su) special attack, not the spell Dominate Person.

littlebum2002
2014-11-25, 03:38 PM
It's mentioned somewhere...hmmmm...I'll look for it.

Edit: Ah: here we go.

http://www.giantitp.com/forums/showthread.php?211840-Slight-Confusion&p=11664910#post11664910

Rich actually named it, though its not a direct mention in the comic, so maybe I should get rid of it. I scoured the Geekery thread for that one. If I do keep it, it should get a (mention) in any case. Anyone have an opinion?

I say leave it out. If we had seen her make a wight on screen, that would be different.

TheWombatOfDoom
2015-01-23, 07:49 AM
Strip 969
Protection from Evil (clasp)

Strip 970
Unknown spell (fire?), Cure Moderate Wounds (mention), Endure Elements (mention)

Strip 973
Magic Missle (wand)



Edit:

Strip 683
Endure Elements (mention)


I could be wrong, but I believe that the High Priest of Hel is using his Dominate (Su) special attack, not the spell Dominate Person.

Still haven't really figured out Su's yet. Should I add them to class features? Should I make an Su and Sa group? Should I just put all of it into the main thing and call it a day? Anyone have anything to say in regard to the High Priest's Dominations? Is it named when they are fighting Tarquin at the rift?

Jaxzan Proditor
2015-01-23, 11:34 AM
Still haven't really figured out Su's yet. Should I add them to class features? Should I make an Su and Sa group? Should I just put all of it into the main thing and call it a day? Anyone have anything to say in regard to the High Priest's Dominations? Is it named when they are fighting Tarquin at the rift?

Perhaps we should take the "Class Features" section and just make it a general Ex/Su/Sp category? In other words, clearly non-ordinary abilites that aren't spells.

littlebum2002
2015-01-23, 11:39 AM
Perhaps we should take the "Class Features" section and just make it a general Ex/Su/Sp category? In other words, clearly non-ordinary abilites that aren't spells.

I disagree, that's too confusing.

Why not just call it "Class/Race/Template features" and include all....class, race, and template features in it? That way it's obvious what the section contains, and if you want to clarify each feature inside, you can do like the SRD does.

Dominate (Su) - Vampire
968

TheWombatOfDoom
2015-01-23, 11:40 AM
Perhaps we should take the "Class Features" section and just make it a general Ex/Su/Sp category? In other words, clearly non-ordinary abilites that aren't spells.

But some of them are just like spells, like teleport and plain shift. they generally even look and act like spells. For example, if someone looks for teleports, and we're missing all the teleports that Qarr does in the spell area, then they'll think they are missing until they realize there's a second teleport category in a seperate spoiler. But I also kind of like the idea, so I'll play devils advocate for the hard parts.

Jaxzan Proditor
2015-01-23, 11:48 AM
I disagree, that's too confusing.

Why not just call it "Class/Race/Template features" and include all....class, race, and template features in it? That way it's obvious what the section contains, and if you want to clarify each feature inside, you can do like the SRD does.

Dominate (Su) - Vampire
968

I'm entirely sure what you're suggesting here. That we include every feature in one section?

littlebum2002
2015-01-23, 12:37 PM
I'm entirely sure what you're suggesting here. That we include every feature in one section?

I don't see how it is confusing.

Right now, we have a section called "Class abilities" that lists all class abilities.

I am suggesting that we rename that section to be "Class, Racial, and template abilities" and use it to list all class, racial, and template abilities.

Jaxzan Proditor
2015-01-23, 12:59 PM
I don't see how it is confusing.

Right now, we have a section called "Class abilities" that lists all class abilities.

I am suggesting that we rename that section to be "Class, Racial, and template abilities" and use it to list all class, racial, and template abilities.

Okay, I think I see what you are suggesting now. Yeah, that works fine.

rodneyAnonymous
2015-01-24, 01:56 AM
But some of them are just like spells, like teleport and plain shift. they generally even look and act like spells. For example, if someone looks for teleports, and we're missing all the teleports that Qarr does in the spell area, then they'll think they are missing until they realize there's a second teleport category in a seperate spoiler.

I disagree; Qarr's teleports should be separate. I agree with the above suggestion that we have two categories: "spells" and "other".

TheWombatOfDoom
2015-01-24, 01:55 PM
That settles it! We shall make the Class section expand to contain creature features, such as abilities, and various other things.

The only problem is, there are a LOT of spells in there that need to be transferred over...

...would anyone be crazy enough to assist by going through the spells and making a list of which ones need to be ported over? If not, I'll get started on it at some point, but I'm nearly done editing book 4 of the Transcription project, and I want to get that done.

Any takers?

rodneyAnonymous
2015-01-26, 01:34 AM
Spell-like abilities currently listed as spells:

Darkness: 181 is the young black dragon's darkness ability.
Dominate Person: 874, 917, 857, 960, 968 are vampires using their dominate ability.
Fear: 496 is the Eye of Fear and Flame using its fear ability.
Fireball: 450, 455, 469 is the Eye of Fear and Flame using its fireball ability. In 468, Belkar mentions the EoFaF's fireball ability.
Plane Shift: 380, 385, 637 are fiends using their plane shift ability.
Teleport: 624 (failed), 630, 790, 797, 804, 811, 821, 826, 827, 861, 883, 908 are fiends using their greater teleport ability.

For "monster abilities", I recommend only including abilities that roughly duplicate spell effects.

Other:

Currently 886 and 892 are listed as Phantasm. I think this should be "Microcosm" (with scare quotes, like "Escape" and "Counterspell", since we don't know what it is); the psionic power microcosm (http://www.d20srd.org/srd/psionic/powers/microcosm.htm) has a similar effect.
Unlike other comments such as (empowered) and (mention), the (Psionic) comment is capitalized.
Addition: plane shift (http://www.d20srd.org/srd/spells/planeShift.htm) (mention) in 669

TheWombatOfDoom
2015-01-27, 11:50 AM
Spell-like abilities currently listed as spells:

Darkness: 181 is the young black dragon's darkness ability.
Dominate Person: 874, 917, 857, 960, 968 are vampires using their dominate ability.
Fear: 496 is the Eye of Fear and Flame using its fear ability.
Fireball: 450, 455, 469 is the Eye of Fear and Flame using its fireball ability. In 468, Belkar mentions the EoFaF's fireball ability.
Plane Shift: 380, 385, 637 are fiends using their plane shift ability.
Teleport: 624 (failed), 630, 790, 797, 804, 811, 821, 826, 827, 861, 883, 908 are fiends using their greater teleport ability.

For "monster abilities", I recommend only including abilities that roughly duplicate spell effects.

Other:

Currently 886 and 892 are listed as Phantasm. I think this should be "Microcosm" (with scare quotes, like "Escape" and "Counterspell", since we don't know what it is); the psionic power microcosm (http://www.d20srd.org/srd/psionic/powers/microcosm.htm) has a similar effect.
Unlike other comments such as (empowered) and (mention), the (Psionic) comment is capitalized.
Addition: plane shift (http://www.d20srd.org/srd/spells/planeShift.htm) (mention) in 669


http://www.giantitp.com/comics/oots0842.html

This comic shows that "Phantasmagoria" was cast that day. Since all the spells listed as have been cast until the time where all the Draketooths were killed by V have been shown as still active (shifting maze, illusioned pyramid, ext) I'm going to assume that the word they use "Phantasm" as the OotS name for the spell until proven otherwise. Especially since we don't know if Girard could do Psionic stuff, and so the name might be misleading. It's basically an original spell, and its what the OotS call it, so that seems about as good as we can get.

As for Psionic spells, should I put those in the Abilities section? I'm thinking of just calling it "Abilities" instead of "Class, ect, ect Abilities".

The other clarifications have been added. What about Sabine's disguises? We'll also need to get the Death Knight and some other things in there, but that's a good start, thank you!

Jaxzan Proditor
2015-01-27, 12:34 PM
Since we are putting abilities in there, should we start to go through and look for instances of evasion and raging and other things like that?

TheWombatOfDoom
2015-01-27, 12:36 PM
Since we are putting abilities in there, should we start to go through and look for instances of evasion and raging and other things like that?

I...that's a good question. I suppose so?

rodneyAnonymous
2015-01-28, 02:08 AM
On listing all class abilities: no, not IMO. This is a "magic compendium", not an "all abilities compendium". Everything listed is spell-like, Evasion (or Cleave, or Rage) is not. Only stuff that gets an OotS spell effect, like a dweomer/aura (or a teleport "pop", or a fireball, etc.), should be listed. In other words, abilities that roughly duplicate a spell effect or are otherwise "obviously magical" such as turn undead.

On the psionic powers question: also no IMO, powers are basically spells, not abilities. The difference between psionic powers and magic spells is similar to the difference between arcane magic and divine magic. (Although the latter overlap more. For example, a disintegrate from Vaarsuvius is exactly the same, besides caster level differences, as a disintegrate from Redcloak. Lauren's is a little different. Maybe there should be a separate Disintegrate (Psionic) entry in the spell list, some powers have one and others do not.)

On Phantasm: we can't be sure that's what Phantasmagoria referred to. Actually, we have good reasons to doubt that, because a) the spell came from the runes (like a trap, rather than like something that needs to be recast often), and b) probably only Girard (not his family) could cast it. At least scare quotes, "Phantasm"? (My issue is that's the name of a magic subschool, it's kinda weird to use it as the name of a specific spell. We don't know what the spell is called, besides Haley calling it "[Girard's] epic-level Final Boss Illusion".)

General:
Undefined Fire Spells: 440 is a death knight using its abyssal blast ability.
57, 343, 794, 805 are a succubus using her energy drain ability.*
811?, 870, 931 are a vampire using its energy drain ability.** (811 gets a ? because it's not 100% clear that Malack is using both harm and energy drain; there are two magic auras, though...)
515, 830 are a wight using its energy drain ability.**
202, 208, 281, 560 are a paladin using her detect evil ability (they are currently listed as spells).
There is no cure light wounds spell cast in 874.
There is no mention of the detect evil spell in 353 (it should be listed as 363).
Inflict Light Wounds: 873 should have a (quickened) note.
Plane Shift: 380, 385, 637 should be removed from the spell list, they are on the ability list.
Protection from Fire: 52, 799 should be listed under Protection from Energy, with a (fire) note.
Undefined Spells: "78 (energy drain? harm?)" is animate dead (for sure, from SoD).
Undefined Summon Spells: 584 is an imp using its summon devil ability.***
Undefined Summon Spells: I don't see why 588 is listed, the only summoning that appears is Hinjo calling his paladin mount, and that is on the ability list.
Undefined Lightning Spells: 37, 106, 259, 445, 446, 448, 458, 459, 516, 923 are probably lightning bolt (there are only three "electricity damage" core spells, and chain lightning does look different, and shocking grasp would look different).
Lightning Bolt: I don't think 70 should be listed; in each case with Celia, we don't know if she is using the spell or ability, she might have both.
There is no true seeing spell cast in 693.
True Seeing: 819 shouldn't be listed I don't think, it's a permanent (not activated) effect from an item.

I agree with having (wand) (scroll) (staff) and (potion) comments! But they are applied inconsistently; here are a few missing ones:
Cure Moderate Wounds: 970 already has a (mention) note; should it also have a (wand) note? There is precedent for one entry having two notes; e.g. Animate Rope 342 has both (still) and (silent).
Cure Serious Wounds: 58 is from a scroll.
Dismissal: 424 is from a scroll, 572 is from a wand.
Drawmij’s Instant Summons: 679 is from a scroll.
Enervation: 806, 810 are from a wand.
Protection from Daylight: 929, 932 are from a staff. I don't think 962 should be listed at all, there are other possible explanations for why the staff is glowing.
Sending: 258, 827 already have a (mention) note; should they also have a (scroll) note?
Sending: 336, 337, 634, 865 are from a scroll, 942 is from a wand, 938 is a mentioned wand.
Shrink Item: 790 is from a scroll.


* Succubi are supposed to only energy drain their target with a kiss or embrace, but apparently that is not true in OotS, for example 57.
** Vampires and wights are supposed to only energy drain their target when they hit with a slam attack, but apparently that is not true in OotS, for example 830.
*** Imps aren't supposed to get that ability, but other devils do, and apparently they do in OotS.

Jaxzan Proditor
2015-01-28, 09:20 AM
Wow, that's a lot of help, Rodney!

Ok, so we'll list magical abilities that aren't spells/powers; that makes sense. I also think we should put powers and spells together, though we should probably add a (Psionic) comment.

811 looks like an energy drain to me.
For 819, perhaps we could say "True Seeing (ring)"?
I think we should add (scroll) to 970, 258, and 827.

TheWombatOfDoom
2015-01-28, 11:41 AM
Thank you for all of this, Rodney!


On listing all class abilities: no, not IMO. This is a "magic compendium", not an "all abilities compendium". Everything listed is spell-like, Evasion (or Cleave, or Rage) is not. Only stuff that gets an OotS spell effect, like a dweomer/aura (or a teleport "pop", or a fireball, etc.), should be listed. In other words, abilities that roughly duplicate a spell effect or are otherwise "obviously magical" such as turn undead.

These are good points. But Rage also give super strength and changes colors of outfits, and Evasion cause the person to "not take damage when everyone else does". What I'm saying is, they seem to have some effects, so drawing the line is sometimes hard. Not to mention they shout out the name of the feat for the most part when they use it, similar to spells, even if they don't have to (Yor).


On the psionic powers question: also no IMO, powers are basically spells, not abilities. The difference between psionic powers and magic spells is similar to the difference between arcane magic and divine magic. (Although the latter overlap more. For example, a disintegrate from Vaarsuvius is exactly the same, besides caster level differences, as a disintegrate from Redcloak. Lauren's is a little different. Maybe there should be a separate Disintegrate (Psionic) entry in the spell list, some powers have one and others do not.)

Its hard to distinguish, but since we don't assign things for Divine or Arcane, I'd be inclined to just show Psionic as just what it is now, since it acts differently than normals spells, namely, that there are no verbal components, to the frustration of this thread, :smallbiggrin:) Though I may be able to be influenced to make it its own spell, given more input.


On Phantasm: we can't be sure that's what Phantasmagoria referred to. Actually, we have good reasons to doubt that, because a) the spell came from the runes (like a trap, rather than like something that needs to be recast often), and b) probably only Girard (not his family) could cast it. At least scare quotes, "Phantasm"? (My issue is that's the name of a magic subschool, it's kinda weird to use it as the name of a specific spell. We don't know what the spell is called, besides Haley calling it "[Girard's] epic-level Final Boss Illusion".)

Good points. Perhaps it was even an illusion to cover the runes up, so there was no evidence of them. I'll do the quotes, though I might just go Microcosm.


General:
Undefined Fire Spells: 440 is a death knight using its abyssal blast ability.
57, 343, 794, 805 are a succubus using her energy drain ability.*
811?, 870, 931 are a vampire using its energy drain ability.** (811 gets a ? because it's not 100% clear that Malack is using both harm and energy drain; there are two magic auras, though...)
515, 830 are a wight using its energy drain ability.**
202, 208, 281, 560 are a paladin using her detect evil ability (they are currently listed as spells).
There is no cure light wounds spell cast in 874.
There is no mention of the detect evil spell in 353 (it should be listed as 363).
Inflict Light Wounds: 873 should have a (quickened) note.
Plane Shift: 380, 385, 637 should be removed from the spell list, they are on the ability list.
Protection from Fire: 52, 799 should be listed under Protection from Energy, with a (fire) note.
Undefined Spells: "78 (energy drain? harm?)" is animate dead (for sure, from SoD).
Undefined Summon Spells: 584 is an imp using its summon devil ability.***
Undefined Summon Spells: I don't see why 588 is listed, the only summoning that appears is Hinjo calling his paladin mount, and that is on the ability list.
Undefined Lightning Spells: 37, 106, 259, 445, 446, 448, 458, 459, 516, 923 are probably lightning bolt (there are only three "electricity damage" core spells, and chain lightning does look different, and shocking grasp would look different).
Lightning Bolt: I don't think 70 should be listed; in each case with Celia, we don't know if she is using the spell or ability, she might have both.
There is no true seeing spell cast in 693.
True Seeing: 819 shouldn't be listed I don't think, it's a permanent (not activated) effect from an item.


Call mount wasn't listed in the abilities section...but it is now!

True seeing is still visibly in effect in 693, so its listed. We list effects, castings, and mentions. Sometimes they are one and the same, and sometimes they aren't.

The ring of True Seeing has been listed as (ring) now, as it gives T the ability to see Nale, so it is in use. If you disagree, it's at least a mention.


I agree with having (wand) (scroll) (staff) and (potion) comments! But they are applied inconsistently; here are a few missing ones:
Cure Moderate Wounds: 970 already has a (mention) note; should it also have a (wand) note? There is precedent for one entry having two notes; e.g. Animate Rope 342 has both (still) and (silent).
Cure Serious Wounds: 58 is from a scroll.
Dismissal: 424 is from a scroll, 572 is from a wand.
Drawmij’s Instant Summons: 679 is from a scroll.
Enervation: 806, 810 are from a wand.
Protection from Daylight: 929, 932 are from a staff. I don't think 962 should be listed at all, there are other possible explanations for why the staff is glowing.
Sending: 258, 827 already have a (mention) note; should they also have a (scroll) note?
Sending: 336, 337, 634, 865 are from a scroll, 942 is from a wand, 938 is a mentioned wand.
Shrink Item: 790 is from a scroll.


* Succubi are supposed to only energy drain their target with a kiss or embrace, but apparently that is not true in OotS, for example 57.
** Vampires and wights are supposed to only energy drain their target when they hit with a slam attack, but apparently that is not true in OotS, for example 830.
*** Imps aren't supposed to get that ability, but other devils do, and apparently they do in OotS.

Mentions only count as mentions, so it doesn't matter what the item is referring to that casts it, because they are actually in the end talking about the spell. And since it isn't being cast, it doesn't really matter in what form it is in. So anytime theres a mention, it gets rid of any other characteristics. That is unless it is later cast in the same strip, of course. Otherwise, I'm happy to denote as many characteristics as it calls for, whether it be a (wand) that is (quickened) and (empowered), or however it might go.


Wow, that's a lot of help, Rodney!

Ok, so we'll list magical abilities that aren't spells/powers; that makes sense. I also think we should put powers and spells together, though we should probably add a (Psionic) comment.

Don't we do that already? :smallconfused:


811 looks like an energy drain to me.
For 819, perhaps we could say "True Seeing (ring)"?
I think we should add (scroll) to 970, 258, and 827.

What are you referencing for 970, 258, and 827 exactly? :smallconfused:

Jaxzan Proditor
2015-01-28, 12:00 PM
Don't we do that already? :smallconfused:

Oops. My bad.



What are you referencing for 970, 258, and 827 exactly? :smallconfused:

Those are the ones that Rodney had referred to above. However, your point that we only count mentions as mentions is a good one.

TheWombatOfDoom
2015-01-28, 12:03 PM
Those are the ones that Rodney had referred to above. However, your point that we only count mentions as mentions is a good one.

Ah, I see. Awesome, up to date then!

rodneyAnonymous
2015-01-28, 03:14 PM
Ok, so we'll list magical abilities that aren't spells/powers; that makes sense.
Is that a typo for "won't list"? Otherwise, it is the opposite of my point. Edit: Whoops, read that wrong.


These are good points. But Rage also give super strength and changes colors of outfits, and Evasion cause the person to "not take damage when everyone else does". What I'm saying is, they seem to have some effects, so drawing the line is sometimes hard. Not to mention they shout out the name of the feat for the most part when they use it, similar to spells, even if they don't have to (Yor).
Drawing the line is not hard: only abilities that give a "magic aura" or some other kind of "magic visual effect". BTW, Rage does not change the color of outfits, only Thog's pants that one time because it's an Incredible Hulk joke; it's hard to tell when (say) Belkar rages. And no they don't shout the feat name, only Yor does that consistently. And feats (and class abilities that mimic them) are explicitly non-magic. In fact, it would be harder to list all class abilities than it would be to draw a line. It is a huge can of worms.


Though I may be able to be influenced to make [psionic powers] its own spell, given more input.
Having given this more thought, I think psionic powers should definitely be listed as a separate spell in the spell list, like "Bear's Endurance" and "Mass Bear's Endurance" are (correctly) separate entries. For one thing, there are already separate entries for stuff like "Mind Blast (Psionic)" and "Telekinetic Force (Psionic)", when there is no similar arcane or divine spell. For another, "Disintegrate (Psionic)" is a different spell than "Disintegrate", same goes for "Dimension Door (Psionic)"/"Dimension Door", and so on.


I'll do the quotes, though I might just go "Microcosm". (quotation marks added)
Perhaps the entry should be named "Final Boss Illusion" (with quotation marks).


True seeing is still visibly in effect in 693, so its listed.
No it's not, that is arcane sight, which evidently has a similar visual effect.


The ring of True Seeing has been listed as (ring) now, as it gives T the ability to see Nale, so it is in use. If you disagree, it's at least a mention.
The ring does not "cast the spell". It is not an active ability, it gives a passive bonus. This isn't a list of every instance of a flying character, it's a list of every instance of the fly spell being cast. I guess as a mention of true seeing, it's fine; that spell is also mentioned in 935.

Jaxzan Proditor
2015-01-28, 03:18 PM
Is that a typo for "won't list"? Otherwise, it is the opposite of my point.
I meant things that are magical in nature (SLAs, turning, etc.) that aren't spells/powers in addition to listing spells/powers.

littlebum2002
2015-01-28, 05:09 PM
This comic shows that "Phantasmagoria" was cast that day. Since all the spells listed as have been cast until the time where all the Draketooths were killed by V have been shown as still active (shifting maze, illusioned pyramid, ext) I'm going to assume that the word they use "Phantasm" as the OotS name for the spell until proven otherwise. Especially since we don't know if Girard could do Psionic stuff, and so the name might be misleading. It's basically an original spell, and its what the OotS call it, so that seems about as good as we can get.

As for Psionic spells, should I put those in the Abilities section? I'm thinking of just calling it "Abilities" instead of "Class, ect, ect Abilities".


Psionic Powers are pretty much just spells with a different name. They probably belong in the Magic section over the Abilities section.

Also, I agree that this should be referred to as Microcosm, since it pretty much has the exact same effect as that spell. Perhaps something like:

"Homebrewed Illusion Spell (possibly named Phantasmagoria) similar to the Psion Power Microcosm."



Also, where was the "Shifting Paths" spell shown?

rodneyAnonymous
2015-01-29, 01:15 AM
Call Mount*: 373, 472, 479, 672 (paladin ability)
Shout: 830 is countered.
Baleful Polymorph: 792 is countered.
"Counterspell": 706**, 798***, 887***
Dancing Lights: 706 (but see note below, perhaps 706 should be listed two or three times)
I think the title of the second list should be just "Spell-like Abilities" or "Magic Abilities" instead of "Class, Racial, and Spell-like Abilities" (main header) and "Class Abilities" (spoiler header). Both class and monster abilities that are like spells are listed; that would be one word, instead of three, and be more accurate.
Haste: in 925, Haley activates her boots of speed, which cast that spell.
Dispel Psionics (Psionic): 929****
Energy Drain: 398, 793 are more uses of the succubus energy drain ability.
Shillelagh: 443 mention.
Delay Poison: 443 mention.


* I think that should be named "Call Special Mount". (With quotation marks. There is not actually an ability named that; it is part of the Special Mount ability.)
** There are three dancing lights spells in this strip, but two of them are failed, and one of them is countered. Not sure how you want to handle that. One entry with two notes, or two entries with one note each? I vote two entries with one note each, like:

Dancing Lights -
512
706 (failed)
706 (countered)
...or just one entry with (failed), and replace the existing (countered) notes with (failed). That works too. Or always have multiple entries for the same strip number when a spell is cast multiple times in the same strip; in that case, 706 would have three entries, two (failed) and one (countered).
*** The spell name does not appear, but the only other times the "magic aura with gradient between two colors" visual effect appears, it is for counterspell.
**** In 3.x, there is psionics-magic transparency, which treats psionic energy and magic as mutually and equally vulnerable to a dispel magic spell or a dispel psionics power.

TheWombatOfDoom
2015-02-09, 03:04 PM
Alright folks! So now that I've completed the Transcription project (for the time being) I decided to cross check the compendium with spell names to see what mentions and spells I may have missed, and boy were there a lot! It was enough to bring me over the character count, so I split the alphabet down the middle and put the list into two posts, and bumped the other table into the reserved post. Let me know if you have any thoughts on the list below! As a note, this list is not completed, I got to the S's before I had to stop for today. :smallwink:





Strip 40

Restoration, Lesser (mention)

Strip 60

Fireball (mention), Fly (mention)

Strip 74

Fly (mention)

Strip 116

Detect Magic (mention)

Strip 175

Fireball (mention)

Strip 185

Baleful Polymorph (mention)

Strip 209

Fireball (mention)

Strip 220

Fireball (mention)

Strip 228

Spell & Paladin: Detect Evil (mention)

Strip 244

Remove Curse (mention)

Strip 295

Mark of Justice, Greater

Strip 304

Mark of Justice, Greater (mention)

Strip 310

Charm Person (mention)

Strip 340

Mark of Justice, Greater (mention)

Strip 373

Xykon's Moderately Escapable Forcecage (mention)

Strip 376

Xykon's Moderately Escapable Forcecage (mention)

Strip 393

Charm Person (failed)

Strip 397

Dispel Magic (mention)

Strip 399

Anti-Magic Field (mention)

Strip 404

Anti-Magic Field (mention)

Strip 406

Paladin: Detect Evil (mention)

Strip 408

Mark of Justice, Greater (mention)

Strip 420

Mark of Justice, Greater (mention)

Strip 428

Fireball (mention)

Strip 435

Mark of Justice, Greater (mention)

Strip 443

Feather Fall (mention), Meteor Swarm (mention)

Strip 445

Raise Dead (mention)

Strip 468

Mark of Justice, Greater (mention)

Strip 477

Earthquake

Strip 478

Invisibility (mention)

Strip 485

Feather Fall (mention)

Strip 496

Ressurection (mention)

Strip 505

Charm Monster

Strip 509

Charm Monster (mention)

Strip 515

Mark of Justice, Greater (mention)

Strip 521

Mark of Justice, Greater (mention)

Strip 522

Polymorph (mention)

Strip 523

Mark of Justice, Greater (mention)

Strip 524

Cure Light Wounds, Cure Moderate Wounds, Dispel Magic (mention)

Strip 526

Mark of Justice, Greater (mention)

Strip 529

Electric Orb (mention)

Strip 530

Charm Monster (mention), Meteor Swarm (mention), Plane Shift (mention), Ressurection (mention)

Strip 531

Cloister (mention), Ressurection (mention)

Strip 532

Dimension Door (mention), Plane Shift (mention)

Strip 569

Mark of Justice, Greater

Strip 570

Mark of Justice, Greater (mention)

Strip 571

Ressurection (mention)

Strip 574

Ressurection (mention)

Strip 579

Mark of Justice, Greater (mention)

Strip 581

Cloister (mention), Regenerate (mention)

Strip 584

Charm Monster (mention)

Strip 585

Bear’s Endurance, Mass

Strip 593

Neutralize Poison (mention)

Strip 599

Paladin: Detect Evil (mention)

Strip 602

Mark of Justice, Greater (mention), Regenerate (mention), Remove Curse (mention), Resurrection (mention)

Strip 603

Ressurection (mention)

Strip 629

Anti-Magic Field (mention)

Strip 638

Plane Shift

Strip 647

Cure Critical Wounds (mention), Dispel Magic, Greater (mention), Nuetralize Poison (mention)

Strip 649

Ressurection (mention)

Strip 654

Sunburt (mention)

Strip 655

Cloister (mention), Disintegrate

Strip 656

Plane Shift (mention)

Strip 662

Regenerate (mention)

Strip 666

Mark of Justice, Greater (mention)

Strip 669

Ressurection (mention)

Strip 670

Animate Dead (mention), Cloister (mention), Contingency (mention), Energy Drain (mention), Finger of Death (mention), Ghostform (mention), Hold Person, Mass (mention), Meteor Swarm (mention), Overland Flight (mention), Resilient Sphere (mention), Superb Dispelling (mention), Symbol of Insanity (mention), Symbol of Pain (mention)

Strip 697

Dispel Magic, Greater (mention)

Strip 703

Ressurection (mention)

Strip 713

Baleful Polymorph (mention)

Strip 767

Disguise Self (mention), Polymorph (mention)

Strip 774

Anti-Magic Field

Strip 806

Feather Fall (mention)

Strip 826

Polymorph (mention)

Strip 834

Plane Shift (mention)

Strip 845

Ressurection (mention)

Strip 865

Stoneskin (mention)

Strip 867

Meteor Swarm (mention)

Strip 871

Protection from Daylight (mention)

Strip 873

Death Ward, Mass (mention)

Strip 875

Cure Light Wounds, Hold Person (mention)

Strip 876

Death Ward, Mass (mention)

Strip 883

Vampire: Energy Drain (mention)

Strip 896

Passwall (mention)

Strip 908

Cure Moderate Wounds (mention)

Strip 911

Ressurection (mention)

Strip 917

Restoration, Lesser (mention)

Strip 920

Fly (mention)

Strip 927

Disintegrate (mention)

Strip 935

Invisibility (mention)

Strip 956

Identify (mention)

Strip 969

Charm Person (mention)




Memory Charm mention in 329? 566? 572
Charm mention in 877?
Harm - Huecuva 453?
Poison - Huecuva 453

This list is not complete, and does not include any that have a * next to the name in the list, or the above post from rodney.

TheWombatOfDoom
2015-02-10, 11:08 AM
Upon review of the thread chat from the last 10 months, I've discovered that I've made calls that contradict each other. I've thought about it and here is the calls I'm going to make regarding some things that were recently asked -

Do we annotate the item if a spell is mentioned in regards to an item, such as a Potion of Heroism or a Wand of Obscuring Mist?

Yes. For these examples, it would appear like this:


Heroism -
135 (potion) (mention)

Obscuring Mist -
971 (wand) (mention)

I apologize for the confusion (especially Rodney).

What do we do for lasting effects from an already cast spell, such as Overland Flight, or Shapechange?

Spells are shown several different ways in this comic. Spells are (mention)ed, spells are cast, and spells are ongoing. I think for the sake of ease, leaving it blank for times spells are cast is the way to go, and anything special that go along with it is in parenthesis. So right now we have a few categories -


Spell Condition

(mention), (failed), (countered),

Metamagic Alterations

(quickened), (maximized), (still), (silent), (empowered), (extended), (ect)

Spell Item

(wand), (staff), (boots), (potion), (scroll), (ring), (ect)

Elemental Spell distinction

(acid), (fire), (ect)

I propose we use another category to designate spells we did not see cast but we see the effects of. My suggestion is either (ongoing) or (effect), or maybe you guys have a better suggestion.


List

Call Mount*: 373, 472, 479, 672 (paladin ability) - Added
Shout: 830 is countered. - edited.
Baleful Polymorph: 792 is countered. - edited
"Counterspell": 706**, 798***, 887*** - 706 was in there, edited in the other two. Good catch.
I think the title of the second list should be just "Spell-like Abilities" or "Magic Abilities" instead of "Class, Racial, and Spell-like Abilities" (main header) and "Class Abilities" (spoiler header). Both class and monster abilities that are like spells are listed; that would be one word, instead of three, and be more accurate. - I agree, changed.
Haste: in 925, Haley activates her boots of speed, which cast that spell. - added, with the annotation of (boots)
Dispel Psionics (Psionic): 929**** - Added Dispel Psionics, added 929 and 935 and removed the redundant (Psionic)'s
Energy Drain: 398, 793 are more uses of the succubus energy drain ability. - added.
Shillelagh: 443 mention. - added, annotated (potion) (mention)
Delay Poison: 443 mention. - added, annotated (potion) (mention)


* I think that should be named "Call Special Mount". (With quotation marks. There is not actually an ability named that; it is part of the Special Mount ability.) - Agreed

*** The spell name does not appear, but the only other times the "magic aura with gradient between two colors" visual effect appears, it is for counterspell. - Good catch


Dancing Lights: 706 (but see note below, perhaps 706 should be listed two or three times)

** There are three dancing lights spells in this strip, but two of them are failed, and one of them is countered. Not sure how you want to handle that. One entry with two notes, or two entries with one note each? I vote two entries with one note each, like:

...or just one entry with (failed), and replace the existing (countered) notes with (failed). That works too. Or always have multiple entries for the same strip number when a spell is cast multiple times in the same strip; in that case, 706 would have three entries, two (failed) and one (countered).

This is a good question. I'm not sure. If I it multiple times, it seems redundent to have it listed twice as the same thing. Perhaps I should designate it as:


Dancing Lights -
706 (failed, x2)
706 (countered)

What do you think?

rodneyAnonymous
2015-02-10, 06:22 PM
Sure.

Also I think psionic powers should be listed as separate spells, rather than (Psionic) being a condition, for reasons already stated.

Why the change to adding (scroll) and etc to (mention)? Your argument for not doing that seemed strong.

TheWombatOfDoom
2015-02-13, 09:43 AM
Strip 975
Fly (wand)


Sure.

Also I think psionic powers should be listed as separate spells, rather than (Psionic) being a condition, for reasons already stated.

Why the change to adding (scroll) and etc to (mention)? Your argument for not doing that seemed strong.

Yeah, I think I'll do that for Psionic spells. Its looking more and more like it'll just be easier in the long run that way.

So you're good with putting an "ongoing" or "effect" on examples of spells? Do you have any opinion on which would be good?

And I've changed my mind on mentions mostly because I'd already listed things as (potion) (mention) before making that decision, and some people might be interested in seeing how many things are under items. It might as well be that the more information the better, for a project such as this.

dtilque
2015-02-18, 03:40 AM
Guidance 867 (http://www.giantitp.com/comics/oots0867.html)

Error: Stoneskin (mention) on 865 should be 867

Planar Ally on 865 should probably be a (mention) since he didn't actually cast it.

TheWombatOfDoom
2015-02-18, 08:21 AM
Guidance 867 (http://www.giantitp.com/comics/oots0867.html)

Error: Stoneskin (mention) on 865 should be 867

Planar Ally on 865 should probably be a (mention) since he didn't actually cast it.

Fixed Stoneskin, added Guidance, but Planar ally, even though not actually cast, is depicted as being cast, so it stays without the (mention).

dtilque
2015-02-18, 10:48 PM
Fixed Stoneskin,

You forgot to change the link, though.


Planar ally, even though not actually cast, is depicted as being cast, so it stays without the (mention).

Fair enough. I assume you handled spells cast within the illusion the same, then.

Another addition: in panel 6 strip 925 (http://www.giantitp.com/comics/oots0925.html), Miron has some sort of defensive spell active. It deflects one of Haley's arrows, although two other arrows are not blocked. There was discussion at the time that this was probably Shield.

TheWombatOfDoom
2015-02-19, 07:23 AM
You forgot to change the link, though.

D'oh. Fixed.


Fair enough. I assume you handled spells cast within the illusion the same, then.

Another addition: in panel 6 strip 925 (http://www.giantitp.com/comics/oots0925.html), Miron has some sort of defensive spell active. It deflects one of Haley's arrows, although two other arrows are not blocked. There was discussion at the time that this was probably Shield.

I did, yes. Though I still need to go through for "ongoing effects". Still don't have a shorter name for it other than "ongoing" or "effect", neither of which I'm completely sold on. Perhaps if you guys like one of them, or have an idea for another, that would help.

The spell on Miron looks more like Protection from Arrows, or at least the one Samantha cast in the woody forest arc. Shield generally looks like a dome in front of the person, and we saw a pretty recent one within the pyramid which Z had cast. I put it in the unknown section for now, but if you can give me some stuff in regards to why its shield, I can always move it.

dtilque
2015-02-19, 05:41 PM
The spell on Miron looks more like Protection from Arrows, or at least the one Samantha cast in the woody forest arc. Shield generally looks like a dome in front of the person, and we saw a pretty recent one within the pyramid which Z had cast. I put it in the unknown section for now, but if you can give me some stuff in regards to why its shield, I can always move it.

The art's changed a lot since #166. More recently (as in, only a few strips earlier), Belkar had Protection from Arrows cast on him in 919. In 920, an arrow just bounces off his head. No shield or other effect. So it's very unlikely to be PfAs.

I don't recall any special arguments about why it was Shield. But I don't have time right now to go back to the discussion for #925 and see if anyone had anything significant to say.

rodneyAnonymous
2015-02-19, 07:01 PM
Another reason it can't be protection from arrows: that spell grants damage reduction 10/magic against ranged weapons, which means arrows fired from a magic bow are not affected by that spell.

Also, the true resurrection entry under R should be deleted. It is also (correctly, IMO) listed under T.

TheWombatOfDoom
2015-02-20, 07:26 AM
Another reason it can't be protection from arrows: that spell grants damage reduction 10/magic against ranged weapons, which means arrows fired from a magic bow are not affected by that spell.

Also, the true resurrection entry under R should be deleted. It is also (correctly, IMO) listed under T.

Fixed True Resurrection. I'm not sure what happened there.

Good point on the PfA.

TheWombatOfDoom
2015-04-17, 11:19 AM
Strip 979
Haste (boots)

Strip 980
Teleport

TheWombatOfDoom
2015-05-04, 06:29 AM
Strip 981
A the runes say "this spell blocks heat" - Protection from Fire? What do you folks think?

Strip 982
Resurrection (mention)

TheWombatOfDoom
2015-05-14, 06:19 AM
Strip 985
Cure Minor Wounds

TheWombatOfDoom
2015-05-22, 06:40 AM
Strip 987
Raise Dead (mention),
Resurrection (mention),
Teleport (orb)(mention),
Wind Walk (scroll)(mention)

TheWombatOfDoom
2015-08-05, 01:18 PM
Strip 989
Teleport (Orb)(mention)

Strip 990
Protection from Daylight (mention)
Ressurection (mention)

Strip 991
Flaming Weapons?

Strip 994
Circle of Truth

Strip 995
Silence

TheWombatOfDoom
2015-08-06, 07:29 AM
Strip 996
Silence
Protection from Evil (clasp)

Balain
2015-08-07, 04:06 AM
I really like this. I still see no spells from bonus materials. I was planning on re-reading the books so can keep track of any spells there.

I have to admit I didn't read all 7 or so pages of posts so not sure if you decided not to include those for some teason or may someone else did already and found none.

TheWombatOfDoom
2015-08-07, 06:16 AM
I really like this. I still see no spells from bonus materials. I was planning on re-reading the books so can keep track of any spells there.

I have to admit I didn't read all 7 or so pages of posts so not sure if you decided not to include those for some teason or may someone else did already and found none.

I still don't have the books, but I'd be fine with including them if you're willing to do the work.

The question is, should I make a separate section for them or include them in the current list? I'm inclined to make it separate, since I can't have links to them, and can't really number them the same way.

Balain
2015-08-08, 01:36 AM
I personally would say they should have their own section.

dtilque
2015-08-09, 05:17 AM
I think they should go in the main list. You could handle them like the number of character appearances list and put them in a different color.

TheWombatOfDoom
2015-08-09, 06:09 AM
I think they should go in the main list. You could handle them like the number of character appearances list and put them in a different color.

Without a link, they would be in a different color already - black. The difference is numerical order. How would you suggest I list them that way?

dtilque
2015-08-10, 01:42 AM
Without a link, they would be in a different color already - black. The difference is numerical order. How would you suggest I list them that way?

The extra strips all have a number with a letter following it. For instance, if there's an extra between 301 and 302, it'll be numbered 301a. Just use that.

TheWombatOfDoom
2015-08-10, 11:40 AM
The extra strips all have a number with a letter following it. For instance, if there's an extra between 301 and 302, it'll be numbered 301a. Just use that.

And for extra books, like Start of Darkness or Of the Origins of PC's?

dtilque
2015-08-10, 04:31 PM
And for extra books, like Start of Darkness or Of the Origins of PC's?

Those have page numbers, so you'd have to label them SoDxxx and OoPCxxx or something. Not sure how you'd sort those, probably just put them after the other entries.

Snips, Snails, and Dragon Tales can be ignored for this compilation. It's mostly non-canon stuff.

Balain
2015-08-11, 03:42 AM
I haven't had a chance to read as much as I was hoping the last couple days, but here is what I have so far.

Kickstarter pdf Uncivil Servant


page 3, spells to create boots of Eldritch Supremacy
cast by magical shoe making elves
worked



Kickstarter pdf Haleo & Julelan


page 7, disques self
mentioned by vaarcutio

page 7, invisibility
mentioned by vaarcutio

page 7, true seeing
mentioned by Vaarcutio

page 14, lightning bolt,
Cast by Vaarcutio
worked

page 14, charm person?
cast by Nybolt
worked

page 19, feign death
mentioned by friar thunder shield

page 20, raise dead
mentioned by lord Tarquin



Have Start of Darkness started, will add them when I finish, hopefully tomorrow.

dtilque
2015-08-11, 05:00 AM
Kickstarter pdf Haleo & Julelan

I'd ignore this story for the same reason I suggest ignoring SS&DT: it's basically non-canon. Yes, it has a framing story of being told by Elan to Haley during some dead time in the palace in Bleedingham. But many of the stories in SS&DT have a framing story as well, but that doesn't make them canon.

TheWombatOfDoom
2015-08-11, 07:05 AM
Those have page numbers, so you'd have to label them SoDxxx and OoPCxxx or something. Not sure how you'd sort those, probably just put them after the other entries.

Snips, Snails, and Dragon Tales can be ignored for this compilation. It's mostly non-canon stuff.

I'm not sure if non-canon is a reason to not include an example of a spell. If we do the prequels and other PDF's, as well as the extra pages in the printed copies of the books, I think its easy to have a write up for the non canon stuff as well. Placement wise, I suppose we'd put non canon stuff at the end of the list within each spell, and prequel stuff at the beginning.

dtilque
2015-08-13, 04:56 PM
OK, suit yourself, it's your list.

PS Don't forget to add Summon Proxie in 998

Balain
2015-08-19, 04:21 AM
Finally had a chance to finish some more

Unless noted otherwise the spell was cast successfully




Page 5, Animate dead, cast by young Xykon

page 7 Following all mentioned by one of the S-Men: Scorching ray, Control Weather, Iron Body, Telekinesis, fireball

page 8: Lightning Bolt, cast by Young Xykon
Animate dead, cast by Young Xykon

page 11: harm? (magical aura from hand to target) cast by High priest of Dark One
burning hands? (looks like burning hands, but from a cleric), cast by High Priest of Dark One

page 12: Hold person, cast by paladin of sapphire guard
smite evil, cast by paladin of sapphire guard

page 14, harm?(magical aura from hand to target), cast by redcloak

page 15, smite, cast byredcloakk


page 19: minor image? (image of people in magical aura), cast by Eugene Greenhilt
unknown spells? (looks like one maybe cancelling the other) Young Eugene Greenbelt and Suzy
finkelstein in magical duel

page 20: minor image?, image in magical aurua), Eugene Greenhilt
unknown spells?, magical duel between Fryon and xykon

page 21: unknown spells?, magic duel between Fryon and Xykon
globe of invulnerability? (cast by xykon on eugene globe spell is targeted on self in D&D), cast by Xykon

page 22: animate dead, cast by Xykon
fly, Off panel, Eugene is seeing flying

page 23, divination power?, used by oracle of Sunken valley to answer question by Eugene

page 29: burning hand, cast by Xykon
lightning bolt, cast by Xykon

page 32 lightning bolt, cast by Xykon

page 33 gate? (open gate), cast by chef in Evil diner? (don't see casting but there is an open gate)

page 43 unknown spell? (Start to cast a spell but never see what it is, cast by Lirian

page 44 unknown spells? (casted to create gate around rift), cast by Liarian and Dorukan
unknown spell? (cast by followers of the Dark One around rift

page 53: flame strike, mentioned by right eye
resist fire, mentioned by redcloak
cure moderate wounds, cast by redcloak

page 54: cure serious wounds, cast by lirian
shape change power?, lira grows wings

page 55: cloudkill, mentioned by red cloak
invisiblity, cast by Xykon

page 56: burning hands? (flames come from hand directed at enemy), cast by xykon
unkown? (magical aurua from hand to target), cast by xykon

page 57: fly, mentioned by xykon
energy drain (twice), cast by xykon, failed both times

page 58: break enchantment, cast by red cloak, target wasn't enchanted, so failed
lightning bolt, cast by xykon, failed

page 59: remove curse, mentioned by red cloak
remove disease, mentioned by red cloak
heal, mentioned by right eye

page 65: paralyzing touch power, used by xykon
remove paralysis, mentioned by red cloak

page 67: poison, cast by lira, failed
shape change druid power, lira

page 68: flame strike, cast by red cloak

page 69 disintegrate?, cast by xykon

page 70 unknown? (magical aurua from xykon hand to target), cast by xykon
unknown? (magic aurua from lira to target), cast by lira, unknown if it worked

page 71: soul bind, cast by xykon
animate dead, cast by xykon

page 73: disintegrate?, cast by xykon

page 79: teleport, cat by Eugene

page 80: harm?, cast by red cloak

page 91: poodle swarm, cast by circus lady
unknown? (looks like a flame coming from red cloaks finger), cast by red cloak
hold monster, cast by red cloak
shtter, cast by red cloak

page 92: insect plague, cast by red cloak

page 96: charm monster, cast by xykon

page 98: sending, mentioned by xykon
sending, cast by Dorukan

page 99: lighting bolt?, cast by Dorukan

page 101: regeneration, mentioned by red cloak

page 102: prismatic spray, cast by Dorukan
lightning bolt , cast by xykon
burning hands?, cast bt Dorukan
meteor swarm, cast by Dorukan
gate, cast by Dorukan

page 104: fly, potion used by right eye
disintegrate?, cast by red cloak
heal, mentioned by right eye

page 105: meteor swarm, cast by xykon

page 106: harm? (magical aura from darken to target), cast by Dorukan, countered
energy drainX5, cast by xykon
soul bind, cast by xykon

page 108: raise dead, mentioned by red cloak


page 109: animate dead, cast by red cloak






page 9: "healin spells", mentioned by Bozzak

page 32: minor image, cast by Eugene

page 33: minor image, cast by Eugene

page 42: Comprehend Inconsistent Accents, cast by member of Roy and Durban's party

page 47: animate dead barbershop quartet, cast by clang kill itchy

page 48: Bixby's evicting hand, cast by Aarindarius

page 50: flamefinger, mentioned by host of iron mage, cast by Eeronivx, Thiana, Deergor Bluehaw, created by Vaarsuvusk
distant inferno, mentioned by host of iron mage, cast by, eeronvix, created by Vaarsuvius

page 61: fireball, mentioned by vaarsuvius

page 68: lightnngbolt, mentioned by vaarsuvius, cast by vaarsuvius

Balain
2015-08-20, 12:02 AM
As before it is assumed the spells were successful unless stated otherwise





Intro D, Call lightning, cast by Durkon

Intro F Stinking Cloud, cast by Vaarsuvius

Intro I divination?, cast by Xykon

50A fly, cast by ZZ'dtri

85A Zone of truth, mentioned by guard, cast by Ralph

85B,85C Jeff the goblin sends words telepathically to Xykon using amulet

109A ?, demon roach casts/shots/breaths fire at zombies

Magic Items to put back: Transmute apple to blueberry, staff of lies alteration used by Vaarsuvius
call djinn, ring of djinni calling used by Elan

TheWombatOfDoom
2015-08-20, 06:25 AM
As before it is assumed the spells were successful unless stated otherwise

A successful spell is one with the cloud of magical aura. Or a visible effect. If it is not shown on panel, then it is a mention.

rodneyAnonymous
2015-09-01, 01:49 PM
For no particular reason, I would like to point out that the effects of the vampire's dominate ability shown in #1001 is a very close match for the RAW effects of suggestion ("influence the actions of the target creature by suggesting a course of activity") or even charm person (which "makes a humanoid creature regard you as its trusted friend and ally"), whereas in the past its effect has been like dominate person (nearly-complete control over the target, like a puppet).

Those sorts of mind-control spells have been depicted inconsistently, usually giving the caster complete control over the target's actions (like Vaarsuvius "suggesting" that Enor sit on his hands), even if it's only supposed to be an influence (like Nale "suggesting" that Elan get angry at Haley).

Malfarian
2015-09-02, 10:19 AM
I wish I had the time you do, but since I don't, I'm thankful you made this thread, you rock!

Mal

TheWombatOfDoom
2015-09-02, 11:20 AM
I wish I had the time you do, but since I don't, I'm thankful you made this thread, you rock!

Mal

Not as much time as I did. But I'm glad I did when I made the thread! Glad you like it. :smallsmile:

LibraryOgre
2015-12-28, 08:27 PM
The Mod Wonder: Revived under Consent of Staff.

rodneyAnonymous
2015-12-29, 12:00 AM
(No spells or "spell-like" abilities in 986 to 993.)

Circle of truth (which is a homebrew spell that's possibly something like a semi-permanent and area-effect discern lies spell) is mentioned in 994.
Silence is cast in 995.
The vampire ability energy drain is used in 995.
The vampire ability alternate form and the silence spell are dismissed in 996.
Summon proxy (also a homebrew spell) is cast twice in 998, and once in 1000.
The vampire ability dominate is used in 1001.
Hold person is cast in 1002.
An unknown spell is cast in 1002.
The vampire ability energy drain is used in 1003.
Flame strike is cast in 1004.
Inflict serious wounds is cast in 1004.
The vampire ability energy drain is used in 1004.
The vampire ability gaseous form is used in 1005.
The vampire ability gaseous form is dismissed in 1006.
Harm is cast in 1006.
The vampire ability energy drain is used in 1007.
Hel's might (like Thor's might, probably a flavored righteous might spell) is cast in 1008.
The vampire ability energy drain is used in 1009.
The vampire ability dominate is used in 1009.
Antilife shell is cast in 1011.
The vampire ability gaseous form is dismissed in 1012.
The vampire ability children of the night is used in 1013.
The vampire ability gaseous form is used in 1014.
The vampire ability gaseous form is dismissed in 1016.

TheWombatOfDoom
2015-12-29, 08:07 AM
The Mod Wonder: Revived under Consent of Staff.

Thanks mark! :smallsmile:

TheWombatOfDoom
2015-12-30, 02:18 PM
(No spells or "spell-like" abilities in 986 to 993.)

Circle of truth (which is a homebrew spell that's possibly something like a semi-permanent and area-effect discern lies spell) is mentioned in 994.
Silence is cast in 995.
The vampire ability energy drain is used in 995.
The vampire ability alternate form and the silence spell are dismissed in 996.
Summon proxy (also a homebrew spell) is cast twice in 998, and once in 1000.
The vampire ability dominate is used in 1001.
Hold person is cast in 1002.
An unknown spell is cast in 1002.
The vampire ability energy drain is used in 1003.
Flame strike is cast in 1004.
Inflict serious wounds is cast in 1004.
The vampire ability energy drain is used in 1004.
The vampire ability gaseous form is used in 1005.
The vampire ability gaseous form is dismissed in 1006.
Harm is cast in 1006.
The vampire ability energy drain is used in 1007.
Hel's might (like Thor's might, probably a flavored righteous might spell) is cast in 1008.
The vampire ability energy drain is used in 1009.
The vampire ability dominate is used in 1009.
Antilife shell is cast in 1011.
The vampire ability gaseous form is dismissed in 1012.
The vampire ability children of the night is used in 1013.
The vampire ability gaseous form is used in 1014.
The vampire ability gaseous form is dismissed in 1016.


Updated, though I assume I've missed a bunch of gaseous forms based on now adding it to the special abilities list, so we may have some back tracking. Thanks for submitting these!

dtilque
2015-12-30, 03:58 PM
Magic Abilities list

Errors

Command Undead – (Cleric) is in there twice
Fear (Eye of Fear and Flame) is in strip 469, not 496.

Additions

Alternate Form (Vampire) 932 (http://www.giantitp.com/comics/oots0932.html)
Gaseous Form – (Vampire) 874 (http://www.giantitp.com/comics/oots0874.html)

As far as I can remember, this is the only Gaseous Form you've missed.


One very minor detail, really more of a formatting thing, is that some of the abilities have a hyphen or dash between the name and the open parenthesis and some do not. The corrections above are good examples, since I copied and pasted all of them. I'd say you need to standardize this kind of thing while going for the minimum number of characters. The minimum number of characters would be to have neither one, since the two parts are distinct by bolding/not bolding. But if you still feel the need for something, then I suggest a dash and no parens. Next would be parens and no dash or hyphen. Having both is a waste of text. Normally you don't worry about this kind of stuff, but there is that pesky restriction on number of characters.

Checking the other two lists, I noticed that all entries have an unnecessary hyphen or dash after them. I realize that this is probably a leftover from when the whole entry was on a single line. But if you want to reduce character count, getting rid of them would be a good way to do it. While you're at it, get rid of any trailing spaces on all the lines; those are counted towards the total chartacters too. I realize that this would be a lot of work and that's why you haven't done it. You may just want to remember it as an option for the next time you run up against the character limit.

nicova
2016-01-02, 05:32 AM
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rodneyAnonymous
2016-01-11, 09:56 PM
Tons of magic use in 1018. Spells include flame strike (twice, and we see the effect of a third), mass cure serious wounds, mass inflict serious wounds, and mass resist fire. "Spell-like" (cleric) class abilities include turn undead and bolster undead.

dtilque
2016-01-12, 06:23 PM
My most recent updates have not been applied yet.

Rollin
2016-01-15, 11:53 PM
The cleric ability turn undead is mentioned in #880 (http://www.giantitp.com/comics/oots0880.html).

rodneyAnonymous
2016-01-18, 03:34 PM
Thor's lightning is cast in 1019.
An item (orb) is used to cast teleport in 1019.
The vampire ability energy drain is used in 1013 (missed it).

dtilque
2016-02-02, 01:39 PM
1021 (http://www.giantitp.com/comics/oots1021.html) Bugsby's Cat-Retrieving Hand

This Compendium is about three or four updates behind. I wonder if it'll ever get updated....

TheWombatOfDoom
2016-02-02, 01:46 PM
1021 (http://www.giantitp.com/comics/oots1021.html) Bugsby's Cat-Retrieving Hand

This Compendium is about three or four updates behind. I wonder if it'll ever get updated....

Giving me submissions as you do is incredibly helpful. I unfortunately don't have the same amount of time to curate this, so I'm usually slower to update. Thanks for keeping with me, and I'll be updating soon!

dtilque
2016-02-06, 03:21 PM
Correction: 559 is under both Dispel Magic and Dispel Magic, Greater. It should only be under the latter.

TheWombatOfDoom
2016-02-08, 10:50 AM
Magic Abilities list

Errors

Command Undead – (Cleric) is in there twice
Fear (Eye of Fear and Flame) is in strip 469, not 496.

Additions

Alternate Form (Vampire) 932 (http://www.giantitp.com/comics/oots0932.html)
Gaseous Form – (Vampire) 874 (http://www.giantitp.com/comics/oots0874.html)

As far as I can remember, this is the only Gaseous Form you've missed.


One very minor detail, really more of a formatting thing, is that some of the abilities have a hyphen or dash between the name and the open parenthesis and some do not. The corrections above are good examples, since I copied and pasted all of them. I'd say you need to standardize this kind of thing while going for the minimum number of characters. The minimum number of characters would be to have neither one, since the two parts are distinct by bolding/not bolding. But if you still feel the need for something, then I suggest a dash and no parens. Next would be parens and no dash or hyphen. Having both is a waste of text. Normally you don't worry about this kind of stuff, but there is that pesky restriction on number of characters.

Checking the other two lists, I noticed that all entries have an unnecessary hyphen or dash after them. I realize that this is probably a leftover from when the whole entry was on a single line. But if you want to reduce character count, getting rid of them would be a good way to do it. While you're at it, get rid of any trailing spaces on all the lines; those are counted towards the total chartacters too. I realize that this would be a lot of work and that's why you haven't done it. You may just want to remember it as an option for the next time you run up against the character limit.


Tons of magic use in 1018. Spells include flame strike (twice, and we see the effect of a third), mass cure serious wounds, mass inflict serious wounds, and mass resist fire. "Spell-like" (cleric) class abilities include turn undead and bolster undead.


The cleric ability turn undead is mentioned in #880 (http://www.giantitp.com/comics/oots0880.html).



Thor's lightning is cast in 1019.
An item (orb) is used to cast teleport in 1019.
The vampire ability energy drain is used in 1013 (missed it).



1021 (http://www.giantitp.com/comics/oots1021.html) Bugsby's Cat-Retrieving Hand

This Compendium is about three or four updates behind. I wonder if it'll ever get updated....


Correction: 559 is under both Dispel Magic and Dispel Magic, Greater. It should only be under the latter.

All submissions added at this point. Let me know if I've missed any in the last few updates.

TheWombatOfDoom
2016-02-08, 12:40 PM
For discussion: Let me know if this list is correct, and what you think the unknown spells are!
Looking forward to get us back up-to-date!

Strip 998
Summon Proxy

Strip 999
Summon Proxy

Strip 1000
Summon Proxy
Unknown Spell (durkon)

Strip 1001
Unknown Spell (durkon)
Dominate (Vampire)
Summon Proxy

Strip 1002
Hold Person
Dominate (Vampire) (mention)
Unknown Spell (Harm or Inflict Wounds?)
Summon Proxy

Strip 1003
Destruction (failed)
Energy Drain (Vampire)

Strip 1004
Flame Strike
Inflict Serious Wounds
Energy Drain (Vampire)

Strip 1005
Gaseous Form (Vampire)
Unknown Spell (Barrier?)

Strip 1006
Summon Proxy
Gaseous Form (Vampire)
Harm
Energy Drain (Vampire)
Unknown Spell (durkon's hands)

Strip 1007
Unknown Spell (durkon's hands)
Energy Drain (Vampire)

Strip 1008
Summon Proxy
Hel's Might (Righteous Might)

Strip 1009
Hel's Might (Righteous Might)
Gaseous Form (Vampire) (mention)
Unknown (potion)
Energy Drain (Vampire)
Dominate (Vampire)

Strip 1010
Slay Living (failed)

Strip 1011
Summon Proxy
Antilife Shell

Strip 1012
Summon Proxy
Antilife Shell
Gaseous Form (Vampire)

Strip 1013
Energy Drain (Vampire)

Strip 1014
Children of the Night (Vampire)
Gaseous Form (Vampire)

Strip 1015
Feather Fall (item) (mention)
Gaseous Form (Vampire)

Strip 1016
Summon Proxy
Gaseous Form (Vampire)
Antilife Shell
Teleport (orb) (mention)

Strip 1017
Teleport (orb) (mention)
Antilife Shell

Strip 1018
Antilife Shell
Flame Strike
Unknown Spell (helping?)
Unknown Spell (protect vampires?)
Turn Undead (Cleric)
Cure Serious Wounds, Mass
Bolster Undead (Cleric)
Inflict Serious Wounds, Mass
Resist Energy, Mass (fire)
Thor's Lightning

Strip 1019
Antilife Spell
Thor's Lightning
Counterspell
Teleport (orb)

Strip 1020
Locate Creature (scroll) (mention)

Strip 1021
Children of the Night (Vampire) (mention)
Bugsby's Cat Retrieving Hand

dtilque
2016-02-09, 03:40 AM
My guesses for the unknowns.

1000 possibly no spell at all. It's common for a caster to start preparing to cast and have a dwoemer around their hand(s), but then change their mind about casting it.
1001 some kind of buff spell, of course. Divine Power is a good one for clerics, so that would be my first guess.
1002 can't be either Harm or Inflict * Wounds, since those are touch spells. Damned if I can think of anything that it could be, though.
1005 the barrier is probably homebrew.
1006 probably no spell cast, just preparing for the next round (he can only cast one per round and he just cast a Harm)
1007 more preparation for a spell (inflict * wounds most likely), but blocked by Roy
1009 virtually certain to be a healing potion
1018 no ideas

The Green Energy effect in 1009 and 1010 is undoubtedly homebrew and possibly has a name, but who knows if we ever find out what it is. Lets hope one of the high priests is familiar with it and mentions it.

ti'esar
2016-02-09, 05:37 AM
The odds are probably good that the unknown lightning spell in 1018 is a second (or technically first) use of Thor's Lightning.

dtilque
2016-03-02, 01:58 PM
Well, we discovered that the Green Energy Effect in 1009 and 1010 is from a Weapon of Legacy. Don't know how you want to put that in the lists. Just note that it does both healing and Restoration.

1026 has a fireball and some kind of touch spell attempted. Since it was by a former member of the Stone Creed, who've used all their 3rd-level-and-higher spells, it's virtually certain to be an Inflict Moderate Wounds.

unbeliever536
2016-03-03, 03:09 AM
My guesses for the unknowns.

1000 possibly no spell at all. It's common for a caster to start preparing to cast and have a dwoemer around their hand(s), but then change their mind about casting it.
1001 some kind of buff spell, of course. Divine Power is a good one for clerics, so that would be my first guess.
1002 can't be either Harm or Inflict * Wounds, since those are touch spells. Damned if I can think of anything that it could be, though.
1005 the barrier is probably homebrew.
1006 probably no spell cast, just preparing for the next round (he can only cast one per round and he just cast a Harm)
1007 more preparation for a spell (inflict * wounds most likely), but blocked by Roy
1009 virtually certain to be a healing potion
1018 no ideas

The Green Energy effect in 1009 and 1010 is undoubtedly homebrew and possibly has a name, but who knows if we ever find out what it is. Lets hope one of the high priests is familiar with it and mentions it.

-1000 and 1001 may be the same spell, disrupted when HPOH got smacked. Can't be sure though.
-On 1002, I think we've seen an inflict break the touch range rules before. Could be wrong, though.
-The barrier in 1005 is probably an effect of the Summon Proxy spell, as it has the same dwoemer and specifically bars exit of the High Priests.
-In 1006-1007, he keeps the dwoemer from casting Harm all the way until he drains Roy's energy in 1007. Probably not a spell at all.
-Agreed that 1009 is almost certainly the healing potion. Note that several of Roy's wound marks disappear. For example, the hash on his right (audience left) side gets smaller, and the mark on his torso near his scarf goes away, as well as the grey "bruise" patches.
-The Green Energy effect is likely a slightly homebrewed version of the Legacy Healing gift, granted because Roy completed a founding event as described in Weapons of Legacy. Normally, legacy gifts only happen when a character unlocks a legacy, not during a founding (which this seems to be?), and Legacy Healing would only restore ~75 HP (5 * HPOH's character level, which is 15 or so) plus ability damage, but the ability is close and makes thematic sense.
-We see a vampire get hit by the purple spell from 1018 (cast by the High Priest of Hermod). The same vampire fails to reach the bubble (or reappear on camera), so it could be a debuff of some kind. Flipping through the SRD gives no great candidates, though. That said, it looks a lot like the High Priest of Frigg's Mass Cure Serious Wounds (also lands in the big battle panel, bottom left), so it might be Mass Cure X a little further along in the casting process.
-In 1026 V's spell is likely Burning Hands; see the Class and Level Geekery thread. The goliath is probably just trying to level drain Belkar; it's the same dwoemer that the High Priest and Malack got when they did that.

dtilque
2016-03-03, 09:01 AM
OK, the Burning Hands looks more likely than Fireball.

AFAIR, in previous instances of Level Drain by a vampire, we only see the dwoemer when it actually happens, but not when it's just an attempt. That's why I figure in 1026 that it's some specific spell.

TheWombatOfDoom
2016-06-08, 11:07 AM
Strip 1022
Unknown - Staff Breaking?

Strip 1023
Sending (mention)

Strip 1024
Unknown - Runestone Aura?

Strip 1025
Unknown - Green Barrier?

Strip 1026
Harm (failed)
Fireball
Bugby's Cat-Retrieving Hand

Strip 1031
Water Breathing (ring)
Protection from Energy (cold)(ring)
Unknown - Cloak - Weather Protection?

Strip 1033
Sonic Lance (Yrthak)

Strip 1034
Sonic Lance (Yrthak)

Strip 1035
Sonic Lance (Yrthak)
Water Breathing (ring)
Protection from Energy (cold)(ring)

Strip 1039
Freedom of Movement (extended)
Fortunate Fate (extended)
Magic Vestiment
Protection from Element (cold)(mask)
Superior Resistance

dtilque
2016-06-09, 01:49 AM
Strip 1025
Unknown - Green Barrier?]
That's the barrier keeping all the participants of the Moot in. We first saw it in 1005.



Strip 1031
Water Breathing (ring)(mention)
Protection from Energy (cold)(ring)(mention)
There's also a cloak with magical protection from cold there. And these are not just mentions; they are working in that strip as well as in subsequent strips.



Strip 1033
Unknown - Sonic Breath Weapon?

Strip 1034
Unknown - Sonic Breath Weapon?

Strip 1035
Unknown - Sonic Breath Weapon?

These are the yrthak's Sonic Lance.



Water Breathing (ring)
Protection from Energy (cold)(ring)
If you're going to cite the latter, you should list the cloak, too. But those are ongoing protections that will stay in effect as long as those two are in a cold environment. I'm not sure you need to list them more than once.