TheThan
2007-01-18, 04:15 PM
Ok I recently came up with a great idea for a new dnd campaign.
That idea is to create a literal brand new world. This world would be populated with races that have access to Stone Age technology and very limited use of magic. The heroes would all be part of the same tribe (think hunter/gatherer society) and will be charged with ensuring the survival of their tribe.
Major adventures could include:
Making peaceful contact with other tribes (and races)
Fending off hostile tribes or monsters
Securing enough food for the winter
Building the basic building blocks of their society (such as mastering fire, the plow etc).
Then after this campaign runs its course I wanted to accelerate the timeline of this world and advance all the (surviving) races to a Bronze Age era. Where the same society has developed and magic and technology has increased substantially.
Now I’m not going to list any adventures for now, but I was thinking the players’ characters could become part of their society’ culture, sort of like a legend or mythos.
Then after that campaign is over, I was going to keep moving the time line forward and run campaigns in a medieval version of their world, a renaissance era (steampunk), a Victorian era and finally a modern world.
I think this is all great and should prove fun for my players. But to begin with I find myself at a bit of a bind.
I need stats on Stone Age and bronze age weaponry, armor and stuff. I can find some of what I’m looking for in supplements like Frostburn and Sandstorm. But not everything I need is covered. The DMG isn’t much help, because its’ suggestions are rather lousy.
I figured I could use the generic classes in the srd (expert, warrior, spellcaster) and probably use the class defense bonus and armor as damage reduction rules.
So does anyone have any ideas where I could find stats for weapons, armor, and equipment that would fit in a Stone Age world?
My current list of appropriate weapons is as follows (assume everything with metal to have stone or flint instead):
Unarmed strike, Club, Great club, Dagger, Short spear, Spear, Long spear, Quarter staff, Darts, Sling Blowgun, Throwing Axe, Hand axe, Great axe (maybe), Longbow (no composite version), Short bow (no composite version) Plus some weapons from sandstorm and frostburn.
For armor I’m thinking Hide, leather, studded leather (maybe), and bone.
For races I’m thinking:
Human (maybe Neanderthal but I doubt that), elf (probably wild), dwarf (probably wild), and full orc. Other races I’m not so sure as I’m having trouble imagining them in a Stone Age environment.
So does anybody have any ideas or suggestions to throw my way?
That idea is to create a literal brand new world. This world would be populated with races that have access to Stone Age technology and very limited use of magic. The heroes would all be part of the same tribe (think hunter/gatherer society) and will be charged with ensuring the survival of their tribe.
Major adventures could include:
Making peaceful contact with other tribes (and races)
Fending off hostile tribes or monsters
Securing enough food for the winter
Building the basic building blocks of their society (such as mastering fire, the plow etc).
Then after this campaign runs its course I wanted to accelerate the timeline of this world and advance all the (surviving) races to a Bronze Age era. Where the same society has developed and magic and technology has increased substantially.
Now I’m not going to list any adventures for now, but I was thinking the players’ characters could become part of their society’ culture, sort of like a legend or mythos.
Then after that campaign is over, I was going to keep moving the time line forward and run campaigns in a medieval version of their world, a renaissance era (steampunk), a Victorian era and finally a modern world.
I think this is all great and should prove fun for my players. But to begin with I find myself at a bit of a bind.
I need stats on Stone Age and bronze age weaponry, armor and stuff. I can find some of what I’m looking for in supplements like Frostburn and Sandstorm. But not everything I need is covered. The DMG isn’t much help, because its’ suggestions are rather lousy.
I figured I could use the generic classes in the srd (expert, warrior, spellcaster) and probably use the class defense bonus and armor as damage reduction rules.
So does anyone have any ideas where I could find stats for weapons, armor, and equipment that would fit in a Stone Age world?
My current list of appropriate weapons is as follows (assume everything with metal to have stone or flint instead):
Unarmed strike, Club, Great club, Dagger, Short spear, Spear, Long spear, Quarter staff, Darts, Sling Blowgun, Throwing Axe, Hand axe, Great axe (maybe), Longbow (no composite version), Short bow (no composite version) Plus some weapons from sandstorm and frostburn.
For armor I’m thinking Hide, leather, studded leather (maybe), and bone.
For races I’m thinking:
Human (maybe Neanderthal but I doubt that), elf (probably wild), dwarf (probably wild), and full orc. Other races I’m not so sure as I’m having trouble imagining them in a Stone Age environment.
So does anybody have any ideas or suggestions to throw my way?