asnys
2013-12-26, 01:31 PM
Change Log:
1/2/14: Moved charging jump to third level and moved teleport penetration to second level. Removed pouncing jump ability (merged with charging jump). Added teleport jamming and unexpected jump abilities.
12/29/13: Removed feat prerequisites and reduced BAB prerequisite to +12. Added clarifying language to charging jump and double jump. Added pouncing jump ability. Removed reflex save from dimension dodge.
LEGIONNAIRE'S PLATE
The Legionnaire's Plate were crafted by the wizard Theringius five millennia ago for his elite order of guards. They are suits of +3 heavy fortification full plate, dull gray in color, with several bands of black adamantine metal inscribed with protective runes covering the chest and arms. Their wearers may dimension jump 5/day as a standard action. This function as dimension door as cast by a 15th level caster except that they may act after dimension jumping if they still have remaining actions, and the effect has a range of 250'. Activation of this ability is by thought.
In addition, all suits of Legionnaire's Plate are intelligent, inhabited by personalities dedicated to obeying the will of Theringius; since he's (presumed) dead now, most are willing to go along with whatever their wearer wants to do. The precise abilities of the intelligences inhabiting a suit of Legionnaire's Plate vary, but a typical example is:
Intelligence 16, Wisdom 16, Charisma 10, Ego 19.
Communicates telepathically with its wearer. Understands and can read the High Tongue, the Dark Tongue, Aklo, and R'lyehian.
Lawful Neutral alignment. Unlike most aligned items, they may be used by those of conflicting alignments without difficulty.
Darkvision 60'.
10 ranks in Listen and Spot.
Can use cure moderate wounds (2d8+3) on its wearer 3/day.
There are legends of sets of Legionnaire's Plate whose intelligences are powerful spellcasters themselves.
Strong abjuration; CL 15th; Craft Magic Arms and Armor, dimension door, limited wish or miracle; Price: 138,550 gp
DIMENSIONAL LEGIONNAIRE
“No guard or wall can save a man from someone who does not need to pass them.” -Tacticus, Legionnaire First Class
The Legionnaires were once an elite order of warriors in the service of the wizard Theringius. Granted powerful dimension-hopping abilities by their armor, they developed a unique style of combat based around tactical teleportation. They served as Theringius's bodyguards, agents, and generals in the chaotic period after the fall of the Third State, when the orbital ring crashed to earth, and are thought to have died to a man when Theringius's enemies overwhelmed his keep.
Some of the Legionnaire's Plate survived, however, even if their wearers did not, and have been periodically rediscovered in the millennia since that time. The intelligences within the armor remember the tricks and tactics of their users, and are usually willing to teach their discoverers.
BECOMING A DIMENSIONAL LEGIONNAIRE
“Girl, I was forged by Theringius himself, when the ashes of the Third State were not yet cool. Let's see if you can impress me.” -Operating Intelligence Atraxos
Dimensional Legionnaires are inevitably martial types of one sort or another. Fighters are most common, but marshals, paladins, and even rogues and barbarians who gain heavy armor proficiency are not impossible. The common feature is that they find or otherwise acquire a set of Legionnaire's Plate, befriend its inhabiting intelligence, and learn the techniques they are able to teach.
ENTRY REQUIREMENTS
BAB: +12
Proficiency: Must be proficient with heavy armor
Special: Must own a Legionnaire's Plate and be instructed by its operating intelligence or another Dimensional Legionnaire
Class Skills
The Dimensional Legionnaire's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Profession (Wis), and Use Magic Device (Cha).
Skills Points at Each Level: 2 + int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Range Extension, Fast Jump, Dimension Jump 6/day
2nd|
+2|
+3|
+0|
+3|Charging Jump, Dimension Jump 7/day
3rd|
+3|
+3|
+1|
+3|Teleport Penetration, Pouncing Jump, Dimension Jump 8/day
4th|
+4|
+4|
+1|
+4|Dimension Dodge, Dimension Jump 9/day
5th|
+5|
+4|
+1|
+4|Double Jump, Dimension Jump 10/day[/table]
Weapon Proficiencies: Dimensional Legionnaires gain no new weapon or armor proficiencies.
Fast Jump (Sp): You may use the dimension jump ability of your Legionnaire's Plate as a swift action.
Dimension Jump (Sp): As you better understand the function of your Legionnaire's Plate and become more adept at using it, you gain one additional use of dimension jump per day per Dimensional Legionnaire level.
Range Extension: The range of your dimension jump ability increases by 50' for every level of Dimensional Legionnaire you have.
Teleport Penetration: At 2nd level, when using dimension jump you gain spell resistance equal to 15 + your Dimensional Legionnaire level + your Intelligence modifier against spells that block or divert your teleportation.
Unexpected Jump (Sp): At 2nd level, you can emerge form a dimension jump and attack before an opponent realizes you are there. If you make a dimension jump and then attack, your target is treated as flat-footed.
Charging Jump (Sp): At 3rd level, you may dimension jump into the air and use the momentum of your fall to add to your attack. If you dimension jump to a point 10' above the ground, after you fall as a free action you are treated as if you had made a charge except that you can still make a full attack. You may combine this with an unexpected jump.
Dimension Dodge (Sp): At 4th level, once per round, you may use one of your dimension jump abilities as an immediate action in an attempt to avoid an attack or a spell that is a ray, touch attack, or has an area of effect.
Double Jump (Sp): At 5th level you may use your dimension jump ability twice per round. This is an exception to the rule that you may only make one swift action per round.
PLAYING A DIMENSIONAL LEGIONNAIRE
“The essence of strategy is to be where your opponent does not want you to be.” -Tacticus, Legionnaire First Class
You are a master of a powerful combat style of a bygone age, aided by an artificial intelligence dating to that ancient time.
Combat: It's all about mobility. You can hit and move before they hit back, jump past defenses to get at vulnerable casters, and, if worst comes to worst, get away faster than anyone can follow.
Advancement: A 5th-level Dimensional Legionnaire will be ready to take epic prestige classes, such as Guardian Paramount or Legendary Dreadnought.
Resources: Although many Dimensional Legionnaires are wanderers, owning only what they can carry, some are found as bodyguards to powerful leaders or are themselves powerful leaders, and able to draw in the resources of that organization.
DIMENSIONAL LEGIONNAIRES IN THE WORLD
“There were three hundred of us, plus a wizard, and one of him. We grunts figured the old man had brought us to keep him from running. Well, he didn't run. We didn't even see him until he was standing next to the colonel with a blade to his throat, and the star-robes was bleeding out next to him.” -Corporal Erik “Fight Another Day” Johansonne
Dimensional Legionnaires are incredibly-skilled warriors possessing strange powers, and tend to be viewed with respect and not a small amount of fear.
Daily Life: Dimensional Legionnaires are warriors. When they aren't fighting, they're preparing for the next fight – training, organizing, gathering supplies and men; the life of a Legionnaire is rarely still.
Notables: A man wearing Legionnaire's Plate has recently been seen attending the chairman of the State Council of the Free City of Gresten – and rumor says he claims to be one of Theringius's own guards, thrown through time to the present. Needless to say, the Fourth State is most anxious to learn the truth of this; a messy and bloody race is currently underway between various State factions to reach him first and tear whatever secrets he holds from him.
Organizations: There are no longer any formal organizations of Dimensional Legionnaires, but they are in high demand from any group that needs people skilled at dealing violence.
NPC Reaction
NPCs react to Dimensional Legionnaires much as they would to any warrior with magical powers: other warriors respect them, peasants and noncombatants try to stay out of their way, and the rich and powerful want to hire them.
DIMENSIONAL LEGIONNAIRES IN THE GAME
Dimensional Legionnaires gain powerful tactical teleportation capabilities to augment their natural combat prowess.
Adaptation: Dimensional Legionnaire could easily be adapted to use other sources of dimension door, such as cape of the mountebank or spellcasting or psionics. If they derive their teleportation from spellcasting or psionics, their additional dimension jump uses should be replaced with partial caster/manifester advancement.
Encounters: Dimensional Legionnaires are most often found as someone else's second-in-command or bodyguard.
Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL 17: Gareth the Red was once a lusty young barbarian lad, scavenging the Steel Waste with his comrades for metals for the tribe's blacksmith. He came across the body of a valiant warrior who had been slain in some distant battle and, to his interest, saw that not only was his armor still intact and uncorroded, but it was quite a bit better than his own leathers. So he put it on.
Unfortunately for him, Gareth was utterly unable to live up to the expectations of the voice that started yelling in his head. He was but a pup yet, not the elite fighting machine the intelligence was accustomed to. Eventually, the armor's operating intelligence grew weary of putting up with him and took over.
By this point, the original Gareth the Red has been cowed into obedience and no longer really puts up a fight. The armor's operating intelligence has honed him into a magnificent killer, and sees no point in stopping now. His usual tactic is to make a charging jump into a group of enemies, either attack the caster or make a Whirlwind attack, use Stand Still, Knockdown, and Mage Slayer to survive the counterattack, then attack again and jump out.
Gareth the Red
Chaotic Neutral/Male/Human/Spirit Lion Totem Barbarian-2, Fighter-13, Dimensional Legionnaire-2
Init +10, Senses Listen +11, Spot +6
Languages Cosmopolitan, Wilder
------------------------------------------------
AC 22 (20 while enraged), touch 11 (9 while enraged), flat-footed 21 (19 while enraged)
hp 135 (2d12+15d10 HD) (169 while enraged)
Fort +, Ref +, Will +
------------------------------------------------
Speed 20' (cannot run) (can fly at 60' with good maneuverability using Wings of Flying)
Melee +19 (+21 while enraged)
Base Atk +17, Grp 19 (+21 while enraged)
Atk Options
+1 Guisarme of Speed +20/+20/+15/+10/+5 2d4+4
Light Crossbow -MW +24 1d8
Atk Options – Enraged:
+1 Guisarme of Speed +22/+22/+17/+12/+7 2d4+7
Combat Gear Wand of Enlarge Person (37 charges), Wand of True Strike (22 charges), Potion of Cure Serious Wounds (x3), Wand of Bull's Strength (8 charges)
Supernatural Abilities Charging Jump, Fast Jump, Dimension Jump 7/day
-----------------------------------------------
Abilities Str 15, Dex 22, Con 14, Int 13, Wis 10, Cha 8.
Abilities – Enraged Str 19, Dex 22, Con 18, Int 13, Wis 10, Cha 8.
SQ Pounce, Uncanny Dodge
Feats Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Improved Trip, Knockdown, Leap Attack, Mage Slayer, Mobility, Pierce Magical Concealment, Power Attack, Spring Attack, Whirlwind Attack
Skills Climb +3, Craft (Armorsmithing) +14, Handle Animal +4, Intimidate +15, Listen +11, Ride +11, Spellcraft +3, Spot +6, Survival +5, Use Magic Device +7
Possessions Legionnaire's Plate, Ring of Mental Fortitude, Gloves of Dexterity +6, Third Eye (Clarity), Wings of Flying, Backpack (14 days iron rations, 3x waterskins), Quiver (40 bolts)
1/2/14: Moved charging jump to third level and moved teleport penetration to second level. Removed pouncing jump ability (merged with charging jump). Added teleport jamming and unexpected jump abilities.
12/29/13: Removed feat prerequisites and reduced BAB prerequisite to +12. Added clarifying language to charging jump and double jump. Added pouncing jump ability. Removed reflex save from dimension dodge.
LEGIONNAIRE'S PLATE
The Legionnaire's Plate were crafted by the wizard Theringius five millennia ago for his elite order of guards. They are suits of +3 heavy fortification full plate, dull gray in color, with several bands of black adamantine metal inscribed with protective runes covering the chest and arms. Their wearers may dimension jump 5/day as a standard action. This function as dimension door as cast by a 15th level caster except that they may act after dimension jumping if they still have remaining actions, and the effect has a range of 250'. Activation of this ability is by thought.
In addition, all suits of Legionnaire's Plate are intelligent, inhabited by personalities dedicated to obeying the will of Theringius; since he's (presumed) dead now, most are willing to go along with whatever their wearer wants to do. The precise abilities of the intelligences inhabiting a suit of Legionnaire's Plate vary, but a typical example is:
Intelligence 16, Wisdom 16, Charisma 10, Ego 19.
Communicates telepathically with its wearer. Understands and can read the High Tongue, the Dark Tongue, Aklo, and R'lyehian.
Lawful Neutral alignment. Unlike most aligned items, they may be used by those of conflicting alignments without difficulty.
Darkvision 60'.
10 ranks in Listen and Spot.
Can use cure moderate wounds (2d8+3) on its wearer 3/day.
There are legends of sets of Legionnaire's Plate whose intelligences are powerful spellcasters themselves.
Strong abjuration; CL 15th; Craft Magic Arms and Armor, dimension door, limited wish or miracle; Price: 138,550 gp
DIMENSIONAL LEGIONNAIRE
“No guard or wall can save a man from someone who does not need to pass them.” -Tacticus, Legionnaire First Class
The Legionnaires were once an elite order of warriors in the service of the wizard Theringius. Granted powerful dimension-hopping abilities by their armor, they developed a unique style of combat based around tactical teleportation. They served as Theringius's bodyguards, agents, and generals in the chaotic period after the fall of the Third State, when the orbital ring crashed to earth, and are thought to have died to a man when Theringius's enemies overwhelmed his keep.
Some of the Legionnaire's Plate survived, however, even if their wearers did not, and have been periodically rediscovered in the millennia since that time. The intelligences within the armor remember the tricks and tactics of their users, and are usually willing to teach their discoverers.
BECOMING A DIMENSIONAL LEGIONNAIRE
“Girl, I was forged by Theringius himself, when the ashes of the Third State were not yet cool. Let's see if you can impress me.” -Operating Intelligence Atraxos
Dimensional Legionnaires are inevitably martial types of one sort or another. Fighters are most common, but marshals, paladins, and even rogues and barbarians who gain heavy armor proficiency are not impossible. The common feature is that they find or otherwise acquire a set of Legionnaire's Plate, befriend its inhabiting intelligence, and learn the techniques they are able to teach.
ENTRY REQUIREMENTS
BAB: +12
Proficiency: Must be proficient with heavy armor
Special: Must own a Legionnaire's Plate and be instructed by its operating intelligence or another Dimensional Legionnaire
Class Skills
The Dimensional Legionnaire's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Profession (Wis), and Use Magic Device (Cha).
Skills Points at Each Level: 2 + int
Hit Dice: d10
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Range Extension, Fast Jump, Dimension Jump 6/day
2nd|
+2|
+3|
+0|
+3|Charging Jump, Dimension Jump 7/day
3rd|
+3|
+3|
+1|
+3|Teleport Penetration, Pouncing Jump, Dimension Jump 8/day
4th|
+4|
+4|
+1|
+4|Dimension Dodge, Dimension Jump 9/day
5th|
+5|
+4|
+1|
+4|Double Jump, Dimension Jump 10/day[/table]
Weapon Proficiencies: Dimensional Legionnaires gain no new weapon or armor proficiencies.
Fast Jump (Sp): You may use the dimension jump ability of your Legionnaire's Plate as a swift action.
Dimension Jump (Sp): As you better understand the function of your Legionnaire's Plate and become more adept at using it, you gain one additional use of dimension jump per day per Dimensional Legionnaire level.
Range Extension: The range of your dimension jump ability increases by 50' for every level of Dimensional Legionnaire you have.
Teleport Penetration: At 2nd level, when using dimension jump you gain spell resistance equal to 15 + your Dimensional Legionnaire level + your Intelligence modifier against spells that block or divert your teleportation.
Unexpected Jump (Sp): At 2nd level, you can emerge form a dimension jump and attack before an opponent realizes you are there. If you make a dimension jump and then attack, your target is treated as flat-footed.
Charging Jump (Sp): At 3rd level, you may dimension jump into the air and use the momentum of your fall to add to your attack. If you dimension jump to a point 10' above the ground, after you fall as a free action you are treated as if you had made a charge except that you can still make a full attack. You may combine this with an unexpected jump.
Dimension Dodge (Sp): At 4th level, once per round, you may use one of your dimension jump abilities as an immediate action in an attempt to avoid an attack or a spell that is a ray, touch attack, or has an area of effect.
Double Jump (Sp): At 5th level you may use your dimension jump ability twice per round. This is an exception to the rule that you may only make one swift action per round.
PLAYING A DIMENSIONAL LEGIONNAIRE
“The essence of strategy is to be where your opponent does not want you to be.” -Tacticus, Legionnaire First Class
You are a master of a powerful combat style of a bygone age, aided by an artificial intelligence dating to that ancient time.
Combat: It's all about mobility. You can hit and move before they hit back, jump past defenses to get at vulnerable casters, and, if worst comes to worst, get away faster than anyone can follow.
Advancement: A 5th-level Dimensional Legionnaire will be ready to take epic prestige classes, such as Guardian Paramount or Legendary Dreadnought.
Resources: Although many Dimensional Legionnaires are wanderers, owning only what they can carry, some are found as bodyguards to powerful leaders or are themselves powerful leaders, and able to draw in the resources of that organization.
DIMENSIONAL LEGIONNAIRES IN THE WORLD
“There were three hundred of us, plus a wizard, and one of him. We grunts figured the old man had brought us to keep him from running. Well, he didn't run. We didn't even see him until he was standing next to the colonel with a blade to his throat, and the star-robes was bleeding out next to him.” -Corporal Erik “Fight Another Day” Johansonne
Dimensional Legionnaires are incredibly-skilled warriors possessing strange powers, and tend to be viewed with respect and not a small amount of fear.
Daily Life: Dimensional Legionnaires are warriors. When they aren't fighting, they're preparing for the next fight – training, organizing, gathering supplies and men; the life of a Legionnaire is rarely still.
Notables: A man wearing Legionnaire's Plate has recently been seen attending the chairman of the State Council of the Free City of Gresten – and rumor says he claims to be one of Theringius's own guards, thrown through time to the present. Needless to say, the Fourth State is most anxious to learn the truth of this; a messy and bloody race is currently underway between various State factions to reach him first and tear whatever secrets he holds from him.
Organizations: There are no longer any formal organizations of Dimensional Legionnaires, but they are in high demand from any group that needs people skilled at dealing violence.
NPC Reaction
NPCs react to Dimensional Legionnaires much as they would to any warrior with magical powers: other warriors respect them, peasants and noncombatants try to stay out of their way, and the rich and powerful want to hire them.
DIMENSIONAL LEGIONNAIRES IN THE GAME
Dimensional Legionnaires gain powerful tactical teleportation capabilities to augment their natural combat prowess.
Adaptation: Dimensional Legionnaire could easily be adapted to use other sources of dimension door, such as cape of the mountebank or spellcasting or psionics. If they derive their teleportation from spellcasting or psionics, their additional dimension jump uses should be replaced with partial caster/manifester advancement.
Encounters: Dimensional Legionnaires are most often found as someone else's second-in-command or bodyguard.
Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL 17: Gareth the Red was once a lusty young barbarian lad, scavenging the Steel Waste with his comrades for metals for the tribe's blacksmith. He came across the body of a valiant warrior who had been slain in some distant battle and, to his interest, saw that not only was his armor still intact and uncorroded, but it was quite a bit better than his own leathers. So he put it on.
Unfortunately for him, Gareth was utterly unable to live up to the expectations of the voice that started yelling in his head. He was but a pup yet, not the elite fighting machine the intelligence was accustomed to. Eventually, the armor's operating intelligence grew weary of putting up with him and took over.
By this point, the original Gareth the Red has been cowed into obedience and no longer really puts up a fight. The armor's operating intelligence has honed him into a magnificent killer, and sees no point in stopping now. His usual tactic is to make a charging jump into a group of enemies, either attack the caster or make a Whirlwind attack, use Stand Still, Knockdown, and Mage Slayer to survive the counterattack, then attack again and jump out.
Gareth the Red
Chaotic Neutral/Male/Human/Spirit Lion Totem Barbarian-2, Fighter-13, Dimensional Legionnaire-2
Init +10, Senses Listen +11, Spot +6
Languages Cosmopolitan, Wilder
------------------------------------------------
AC 22 (20 while enraged), touch 11 (9 while enraged), flat-footed 21 (19 while enraged)
hp 135 (2d12+15d10 HD) (169 while enraged)
Fort +, Ref +, Will +
------------------------------------------------
Speed 20' (cannot run) (can fly at 60' with good maneuverability using Wings of Flying)
Melee +19 (+21 while enraged)
Base Atk +17, Grp 19 (+21 while enraged)
Atk Options
+1 Guisarme of Speed +20/+20/+15/+10/+5 2d4+4
Light Crossbow -MW +24 1d8
Atk Options – Enraged:
+1 Guisarme of Speed +22/+22/+17/+12/+7 2d4+7
Combat Gear Wand of Enlarge Person (37 charges), Wand of True Strike (22 charges), Potion of Cure Serious Wounds (x3), Wand of Bull's Strength (8 charges)
Supernatural Abilities Charging Jump, Fast Jump, Dimension Jump 7/day
-----------------------------------------------
Abilities Str 15, Dex 22, Con 14, Int 13, Wis 10, Cha 8.
Abilities – Enraged Str 19, Dex 22, Con 18, Int 13, Wis 10, Cha 8.
SQ Pounce, Uncanny Dodge
Feats Blind-Fight, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Improved Trip, Knockdown, Leap Attack, Mage Slayer, Mobility, Pierce Magical Concealment, Power Attack, Spring Attack, Whirlwind Attack
Skills Climb +3, Craft (Armorsmithing) +14, Handle Animal +4, Intimidate +15, Listen +11, Ride +11, Spellcraft +3, Spot +6, Survival +5, Use Magic Device +7
Possessions Legionnaire's Plate, Ring of Mental Fortitude, Gloves of Dexterity +6, Third Eye (Clarity), Wings of Flying, Backpack (14 days iron rations, 3x waterskins), Quiver (40 bolts)