Yanisa
2013-12-26, 01:46 PM
After a recent "fight" with our resident druid about magic traps I realized that I as a GM don't know a lot about traps, and the Pathfinder books don't seem helpful but rather vague and unexplained. Almost if magic traps don't interact with normal magic.
First off: the background. Before this I was running a homebrew quest, but I as getting tired of coming up with new ideas so I stole an adventure path. Because we didn't had an rogue traps never happened before (hence my inexperience), but this adventure path had them and I figured the party could deal with them.
The druid and her permanent detect magic could easily find the traps, but in one case she thought it was a magic item (Electric Mask Trap) and the other case the trap lacked a clear spell it was mimicking (Frozen Door Trap). Here the stats:
Electric Mask Trap CR 3
Type magic; Perception DC 26; Disable Device DC 26
Effects
Trigger touch; Reset none
Effect spell effect (alarm [audible], shocking grasp, Atk +8 melee
touch [5d6 electricity damage])
Frozen Door Trap CR 4
Type magic; Perception DC 27; Disable Device DC 27
Effects
Trigger touch; Reset none; Bypass key
Effect blast of freezing cold in a 10-foot-radius burst, 4d6 cold
damage, Reflex DC 13 half.
So the problems...
1) Electric Mask Trap. The druid thought it was an magic item due my vague description and tried to identify it with the spellcraft skill. In my opinion when you identify an item you need to touch it, thus triggering the trap. The druid didn't share my opinion and argued two points:
1a) Identifying does into require to touch the item.
Which ended in a debate on the meaning of the word possession.
The Core rules state:
This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify.
I read possession in this context as holding the item in hand, but the druid argues it as being the owner. I couldn't find anything in the FAQ clarifying this, so is there any official word on whether identifying requires touching the item? And if not, what are peoples opinions about it?
1b) Detect Magic would identify an spell aura from a trap differently then a magic item.
This one made me scratch my head. I think the point was that an magic item is magic to its core, where a trap is a layer of magic upon a item, this because the item isn't magic after the trap is triggered.
So... would detect magic detect a magic trap differently then a magic item? Or the aura?
2) Frozen Door Trap
This come comes back to my inexperience with traps. In both cases the druid wanted to dispel the traps and asked the caster level of the maker of the traps. Aka magic items. The first trap had a clear spell it was using and a clear caster level (Shocking Grasp is 1d6/caster level, so 5d6 is a CL 5 caster) but this one didn't.
Judging from the DC it was a spell level 2 trap (because the DC is 25 + spell level), so that would mean CL 3, but then the 4d6 would suggest a CL 4. Regardless I noted this problem with more magic traps I found in the core rulebook, there is sometimes no way to determine caster level
2a) So the question is: how can I determine the caster level of a trap? The core rulebook uses caster level in the trap creation section, but no trap has any indication how to create it (what spell to use, caster level, etc). Am I missing something?
And to make it more confusion the Paladin argued that dispel magic wouldn't work on traps, because dispel doesn't mention traps, but "One object, creature, or spell" going back to the argument from 1b... traps wouldn't be spells or objects, but rather a separate class?
2b) Can dispel magic effect a magic traps? And if so are traps objects or spells? Does it matter whether it is a Device Traps or a Spell Trap?
Because my Druid is a "rule-nazi" (by lack of a better term) I prefer to have some sort of source by an answer, but opinions are always welcome. In general my preference is: Core rule book pages > the online SRD > FAQ.
Thank you for reading all this and hopefully you can shine some light on my problems.
First off: the background. Before this I was running a homebrew quest, but I as getting tired of coming up with new ideas so I stole an adventure path. Because we didn't had an rogue traps never happened before (hence my inexperience), but this adventure path had them and I figured the party could deal with them.
The druid and her permanent detect magic could easily find the traps, but in one case she thought it was a magic item (Electric Mask Trap) and the other case the trap lacked a clear spell it was mimicking (Frozen Door Trap). Here the stats:
Electric Mask Trap CR 3
Type magic; Perception DC 26; Disable Device DC 26
Effects
Trigger touch; Reset none
Effect spell effect (alarm [audible], shocking grasp, Atk +8 melee
touch [5d6 electricity damage])
Frozen Door Trap CR 4
Type magic; Perception DC 27; Disable Device DC 27
Effects
Trigger touch; Reset none; Bypass key
Effect blast of freezing cold in a 10-foot-radius burst, 4d6 cold
damage, Reflex DC 13 half.
So the problems...
1) Electric Mask Trap. The druid thought it was an magic item due my vague description and tried to identify it with the spellcraft skill. In my opinion when you identify an item you need to touch it, thus triggering the trap. The druid didn't share my opinion and argued two points:
1a) Identifying does into require to touch the item.
Which ended in a debate on the meaning of the word possession.
The Core rules state:
This skill is also used to identify the properties of magic items in your possession through the use of spells such as detect magic and identify.
I read possession in this context as holding the item in hand, but the druid argues it as being the owner. I couldn't find anything in the FAQ clarifying this, so is there any official word on whether identifying requires touching the item? And if not, what are peoples opinions about it?
1b) Detect Magic would identify an spell aura from a trap differently then a magic item.
This one made me scratch my head. I think the point was that an magic item is magic to its core, where a trap is a layer of magic upon a item, this because the item isn't magic after the trap is triggered.
So... would detect magic detect a magic trap differently then a magic item? Or the aura?
2) Frozen Door Trap
This come comes back to my inexperience with traps. In both cases the druid wanted to dispel the traps and asked the caster level of the maker of the traps. Aka magic items. The first trap had a clear spell it was using and a clear caster level (Shocking Grasp is 1d6/caster level, so 5d6 is a CL 5 caster) but this one didn't.
Judging from the DC it was a spell level 2 trap (because the DC is 25 + spell level), so that would mean CL 3, but then the 4d6 would suggest a CL 4. Regardless I noted this problem with more magic traps I found in the core rulebook, there is sometimes no way to determine caster level
2a) So the question is: how can I determine the caster level of a trap? The core rulebook uses caster level in the trap creation section, but no trap has any indication how to create it (what spell to use, caster level, etc). Am I missing something?
And to make it more confusion the Paladin argued that dispel magic wouldn't work on traps, because dispel doesn't mention traps, but "One object, creature, or spell" going back to the argument from 1b... traps wouldn't be spells or objects, but rather a separate class?
2b) Can dispel magic effect a magic traps? And if so are traps objects or spells? Does it matter whether it is a Device Traps or a Spell Trap?
Because my Druid is a "rule-nazi" (by lack of a better term) I prefer to have some sort of source by an answer, but opinions are always welcome. In general my preference is: Core rule book pages > the online SRD > FAQ.
Thank you for reading all this and hopefully you can shine some light on my problems.