Stevemantis
2013-12-26, 06:31 PM
So, this is my first go at making a race... actually my first go at making anything. But that doesn't mean I want you to hold back! I started making this up a little while ago, before I discovered the rp system... I have tried to make it as balanced as possible, although it needs a lot of work on my part. Please feel free to rip me a new one about anything I can change. Have a great day!
Janus
(Half tiefling half aasamir)
Janus are the offspring of a being of celestial origin and a one of a demon. Although most offspring that are produced are humanized by the gods will. Every now and again one is missed and is born a janus... something that puts fear and hope in immortals and mortals alike. Due to either order by a higher being, shame or disgust at its beginning form, most janus are abandoned at birth.
Favored classes: with the natural need to celebrate, janus have a certain skill at being a bard, this may appease their lighter half but the inner devil inside them craves conflict often, this is usually met by becoming a monk or fighter. Very few janus try to envelop into their blood powers and become a scorcerer but in not unheard of. Janus that are born on the streets as an orphan mostly become rouges in a vain attempt to search for their lost parents. One of the most common classes that janus pick is the paladin, combining religious practices and conflict is easily the best way that the janus can find balance in their lives.
Appearance: due to the two opposing sides that constantly fight inside a janus, it's form may be in flux during most of the time. When a janus has its half's under control it appears human with slight hints to its origin, a side effect of the oppression would be a single horn with a cracked sticking out of the head while having a small feathered wing clinging to their back. Another example would be a faint cresent floating above a janus head while a set of demonic fangs can clearly be seen in their mouth. Unfortunately when the event arises where they lose control of the built up emotional debate, the true form is revealed. A violent mix of both radicals appear. Every janus has at least 2/4ths of its blood Relations to humans, for some reasons whenever a outworlder with any other type of race mixed in has a child in this nature, it is either stillborn or not showing a trace of outsider blood.
Alignment: due to the extreme variance to a janus' s birthright, their morality is always in question. Most janus are completely neutral, some let go and let their own chaos reign. Others follow a strict, Lawful conduct to control their rivaling thoughts In some cases they will attempt to put down one of their half's to become either good or evil. Though it is extremely difficult.
Relations: being walking conundrums, most races do not know whether to love or hate a Janus. All other outsiders beings or fey will immediately dislike a janus condemning it as an abomination at first glance, given much time they can learn to cope with each other but the disdain will always be felt at a primal level. Gnomes have a complex relationship with the janus, but in a different way than most. on one hand they are wary of the conflict that is inside them. But on the other that is the most unique thing that most will ever witness, because of this combination . The only group that accepts them with full arms are the half elf and half orcs, to the point of glorifying them as role models as to face their own conflict. elves consider them abomination against nature and due to the missed matched look to them, openly mock or haurbor resentment towards them as well for their human blood, much like half elves
Culture: due to their extreme rarity, the majority of Janos live their full lives not knowing about their own kind, even thinking they are the only one. In what settlements that do exist, janos in these towns have a strange hierarchy, two distinct levels of class for each person, for example a bigger may be treated with the utmost respect while a king may be spat upon for no reason, or a hero of the town could be given amazing gifts for their grand adventures but be forced to pay extra for no real reason. The most famous trait that all janus share is the constant need to celebrate near all holidays they hear about, to the best of their ability. They need to do this is a inborn instinct from the potent combination in their blood of human and outsider, as they have already displeased the gods by existing, even the most benign of holidays are fully presented in hopes of regaining their favor. Some janus find it to be a better quality that is openly enjoyed by all races, other janus might think of it as a chore, going as far to comparing it to a bowel movement, most definitely, one has not lived till you have seen a janus dance a lively jig with a mixture of contempt and disgust on its face. For the janus that are religious, they are so to a comical level. Out of a combination of powerful outsider blood and the fear of losing favor of the gods. A religious janus ' s prayers are done with the intention of the utmost respect and to then it is the highest honor they show. But in actuality, they are so ridiculous to most other races (especially gnomes) that they would need their utmost "will save" to keep from bursting out in laughter. Crowds are known to gather to all laugh at the janus give thanks for their personal gods. Unreligious janus tend to preform these same speeches, but in a mocking manner that is intentional.
Age: although it was once assumed that a child of the two outsiders as these would become an immortal... The exact opposite occurs, due to the constant stress of dealing with the conflict within themselves the age in process is as long as a humans. Physical appearance of aging begins as early as their 20 year, stress lines or even Grey hair. Due to this they usually start their adventuring early in life, as young as 15 years.
Type: has the monsterous humanoid and the Outsider (native) subtype.
Hight/weight: when in normal form, a janus has the same size as a human, but due to the compact nature, is usually embarrassingly heavy, despite their apparent flimsiness, they are usually 200 pounds while their maximum can go to 300. In their let loose form they will gain at least a foot in size while their weight may strongly dissipate. The heaviest ever recorded janus in their other form reached 220.
Attributes: +2 cha, +1 str -2 int, -1 con Role a d6, corresponding to the attribute (1 is strength, 2 is dex etc.) Add +2 to that attribute, role again and give -2 to another to the attribute attribute to represent the unpredictable nature. They are social butterflies due to their inborn need for celebrating and strong from their physical control, but are slow learners from their strain to keep the thoughts controled and due to their unusual existence and conflicting nature, their bodies are compromised.
Size: medium gains no benefits nor penalties due to size
Speed: 30 feet
Dark vision: can see twice as far as a human in the dark
Let loose:starting level 2 of the janus level, once per day, as a quick action, you can release your true form with some hefty effort and remain in control, for 1 round per janus level you can stay in this state, if attempted to stay longer in the state you must preform a will save, if it fails, you lose control of your character to the dm, the dm flips a coin, if heads the janus must attack the nearest evil character if tails, attack the nearest good character, if there are none of either alignment around, the janus , This rage continues for 2 turns + the janus's level and after reverts back to original state, if turned back through this way. the user becomes paralized for 1 +the number of turns changed. . At any time the janus may revert to its original status, this takes a full round action and the user becomes fatigued afterwards. While in this form gains the listed abilities
(Roll a d6 twice when you first transform into this state to determine the demonic and Celestial heritage, you gain those traits whenever you are in this form. Every 6 levels afterward, Role a d% twice, one for the celestial veritable heritage ability and one for the demonic, take the veritable trait and add them to your traits whenever you are in this form.)
+5 intimidation
Anyone within 20 feet, (including the janus) is dazzled for 1 turn, due to the sudden and strange transformation, this counts towards the round limit
+2 str +2 con + 1 to all stats for every janus level, starting at level 2
Every turn turned into this form, janus takes 2 damage and an additional 1/2 per each janus level (rounding up always), if hit die reaches 0 or below this way. The janus reverts back to its original form and becomes unconscious instead of dying.
Outsider touch: a touch spell like ability that can be used two times a day after touching the target, flip a coin if heads the target will gain a positive healing of 1d4 +1 bonus per 3levels. if tails: deliver negitive energy damage of 1d4 +1 bonus per 3levels. The coin toss can be redone but only for the first try of the day and once done cancels out second usage
Opertunistic conscience: any mind altering effects that directly influence the janus which are not blocked by a will save trigger an automatic "let loose" and reliquishes control to the gm, even if the janus is not level 2 or has already used it. the let loose lasts 2 turns, if the will save roll was a 1, 4 turns. If the alteration is mind controling then caster must roll again to control the janus, but only reach half the janus's will save.
dual minded: +2 on all will saving throws
Vengeful half: +2 resistance to fire or lightning attacks, must be chosen between The two. The janus will receive -3 resistance to the others attack type.
Divine abomination: any character with an outsider type that fights with a janus gains +1 attack bonus, this is counted as a racial bonus on the Outsiders part.
Celebratory addiction: in addition to the need for food and sleep, a janus must also celebrate in some manner, it can be setting up a feast, listening to a bard song or praising a deity. If not done, they will suffer the same downsides as moderate addiction.
Dual aura: the janus gives off an aura of both good and evil . Though what ever is its alignment become the more dominant half, this includes neutral. considered both good and evil when dealing with effects, smiting and spells that target the alignments.
Dual blooded: May select any feat from the aasamir or tiefling special feat list as their own at each feat selection
Just give me a moment: every day, a janus must meditate 2 hours in order to gain restraint to their conflicting sides. If their rest is interrupted at any time they receive double the penalties of lack of rest and lose the ability to control the let loose skill that day, if used the janus will automatically will lose control.
Family history: janus have knowledge (religion) and knowledge (planes) naturally.
Shoulder companions: this is an option that can be taken instead of dual minded and family history. The constant rivalry inside of the janus combined with the astral energy inside them can give life and form to their conflicting personalities, becoming a miniature angel and devil that reside on the janus ' s shoulder, the shoulder beings cannot go far away from their host, they can go 10 feet away+ 10 feet extra per their level. If they move out of range of this, 10 they are dragged with the host as though connected by a chain. They are considered linked to eachother, like if one takes damage so does the other, if one dies, so does the other. When they die, they are sent back into the subconscious of the host until they regain their strength, this takes 2 month.
The two shoulder beings will take any place for summoner epoch or a animal companion for any class that uses them. They level up the same way as their host janus would stat wise. They have a intelligence so they can learn companion feats.
One takes the form of their angelic half while the other takes the form of their demon half. The beings nature of creation they cannot keep their mouth shut, this allows for a -4 to bluffs and a -2 to stealth when ever they are 20 feet near you. they will also grant you +2 to perception and +1 to diplomacy to the janus when they are within the same square as their host. If they are not an epoch or They manifest by the janus 3nd level and both levels are -2 the level of the janus. Every time let loose is activated, the shoulder beings dissappear and reappear after its done in the same spot of their host. If the host becomes unconscious or dying, both shoulder beings dissappear into the subconscious of the host. They will remain their until the host is awake or stabilized from dying. If the host should die, they must find a new host within 24 hours or they will fade away. The host Must have outsider heritage and willing to be bonded to the shoulder beings. If this occurs they loose all memories of the last janus and shape themselves to the newest hosts subconscious. Should their original host come back to life, they will automatically return to it. their stats and abilities are listed below
Shoulder angel/devil
Speed 20 feet
Tiny
Same base stats as janus original stats minus all racial bonuses and -2 to all stats
Gain the racial bonuses from the first role of let loose
Using the same role you used for let loose, celestial heritage or demonic heritage depending on the type of shoulder being.
Telepathic link to their other half.
Can use all simple weapons and their respective skilled weapons ( the demon is skilled with the trident and the celestial is skilled with the flail)
Janus special items
Janus back mask
G2000
A increadibly detailed mask that looks identical to the wearers face. Worn usually during the celebrations janus often have, this mask is put on behind the head, making it appear as though there are two faces. While equipped, the janus can walk backwards 20 feet and preform normal actions at a -1 reduction. Any enemies that see this must have a intelligence of at least 12 or think that the mask is the actual face, while like this, a janus can only be sneak attacked or flanked from his front(the mask side)
Janus calender:
G1600
at the beginning of every week, role a d 8, if it lands on a 8, then nothing occurs. If it lands on 1, the janus must fast until he is famished. the If it is a 2-7 that week is devoted by the janus to prepare for a holiday, the date of which coordinating with the day of the week from the role (2=monday, 7=Saturday etc.) During off time the janus devotes its time preparing for the holiday, they must spend at least 1 hour a day doing this. on the corresponding day. The janus ' s party acts as a inspire courage preformance that lasts for the entire day. A janus that has this item does not suffer from celebratory addiction.
Humanizing bonds
G1900
A leather bracel or neckace, there are two strange jewels fitted in swirling metal brackets, one that creates a light and another that absorbs it. With this equipped on the wrist or neck, a janus fully gains control of their form. This allows them to appear humanoid (human) instead of humanoid monsterous. This is the Same as a change appearance spell except it only counts as human transformation, anyone who has already seen a janus in its normal for will recognize them.
If a janus uses let loose with Humanizing bonds equipped, They will break under the strain.
Janus
(Half tiefling half aasamir)
Janus are the offspring of a being of celestial origin and a one of a demon. Although most offspring that are produced are humanized by the gods will. Every now and again one is missed and is born a janus... something that puts fear and hope in immortals and mortals alike. Due to either order by a higher being, shame or disgust at its beginning form, most janus are abandoned at birth.
Favored classes: with the natural need to celebrate, janus have a certain skill at being a bard, this may appease their lighter half but the inner devil inside them craves conflict often, this is usually met by becoming a monk or fighter. Very few janus try to envelop into their blood powers and become a scorcerer but in not unheard of. Janus that are born on the streets as an orphan mostly become rouges in a vain attempt to search for their lost parents. One of the most common classes that janus pick is the paladin, combining religious practices and conflict is easily the best way that the janus can find balance in their lives.
Appearance: due to the two opposing sides that constantly fight inside a janus, it's form may be in flux during most of the time. When a janus has its half's under control it appears human with slight hints to its origin, a side effect of the oppression would be a single horn with a cracked sticking out of the head while having a small feathered wing clinging to their back. Another example would be a faint cresent floating above a janus head while a set of demonic fangs can clearly be seen in their mouth. Unfortunately when the event arises where they lose control of the built up emotional debate, the true form is revealed. A violent mix of both radicals appear. Every janus has at least 2/4ths of its blood Relations to humans, for some reasons whenever a outworlder with any other type of race mixed in has a child in this nature, it is either stillborn or not showing a trace of outsider blood.
Alignment: due to the extreme variance to a janus' s birthright, their morality is always in question. Most janus are completely neutral, some let go and let their own chaos reign. Others follow a strict, Lawful conduct to control their rivaling thoughts In some cases they will attempt to put down one of their half's to become either good or evil. Though it is extremely difficult.
Relations: being walking conundrums, most races do not know whether to love or hate a Janus. All other outsiders beings or fey will immediately dislike a janus condemning it as an abomination at first glance, given much time they can learn to cope with each other but the disdain will always be felt at a primal level. Gnomes have a complex relationship with the janus, but in a different way than most. on one hand they are wary of the conflict that is inside them. But on the other that is the most unique thing that most will ever witness, because of this combination . The only group that accepts them with full arms are the half elf and half orcs, to the point of glorifying them as role models as to face their own conflict. elves consider them abomination against nature and due to the missed matched look to them, openly mock or haurbor resentment towards them as well for their human blood, much like half elves
Culture: due to their extreme rarity, the majority of Janos live their full lives not knowing about their own kind, even thinking they are the only one. In what settlements that do exist, janos in these towns have a strange hierarchy, two distinct levels of class for each person, for example a bigger may be treated with the utmost respect while a king may be spat upon for no reason, or a hero of the town could be given amazing gifts for their grand adventures but be forced to pay extra for no real reason. The most famous trait that all janus share is the constant need to celebrate near all holidays they hear about, to the best of their ability. They need to do this is a inborn instinct from the potent combination in their blood of human and outsider, as they have already displeased the gods by existing, even the most benign of holidays are fully presented in hopes of regaining their favor. Some janus find it to be a better quality that is openly enjoyed by all races, other janus might think of it as a chore, going as far to comparing it to a bowel movement, most definitely, one has not lived till you have seen a janus dance a lively jig with a mixture of contempt and disgust on its face. For the janus that are religious, they are so to a comical level. Out of a combination of powerful outsider blood and the fear of losing favor of the gods. A religious janus ' s prayers are done with the intention of the utmost respect and to then it is the highest honor they show. But in actuality, they are so ridiculous to most other races (especially gnomes) that they would need their utmost "will save" to keep from bursting out in laughter. Crowds are known to gather to all laugh at the janus give thanks for their personal gods. Unreligious janus tend to preform these same speeches, but in a mocking manner that is intentional.
Age: although it was once assumed that a child of the two outsiders as these would become an immortal... The exact opposite occurs, due to the constant stress of dealing with the conflict within themselves the age in process is as long as a humans. Physical appearance of aging begins as early as their 20 year, stress lines or even Grey hair. Due to this they usually start their adventuring early in life, as young as 15 years.
Type: has the monsterous humanoid and the Outsider (native) subtype.
Hight/weight: when in normal form, a janus has the same size as a human, but due to the compact nature, is usually embarrassingly heavy, despite their apparent flimsiness, they are usually 200 pounds while their maximum can go to 300. In their let loose form they will gain at least a foot in size while their weight may strongly dissipate. The heaviest ever recorded janus in their other form reached 220.
Attributes: +2 cha, +1 str -2 int, -1 con Role a d6, corresponding to the attribute (1 is strength, 2 is dex etc.) Add +2 to that attribute, role again and give -2 to another to the attribute attribute to represent the unpredictable nature. They are social butterflies due to their inborn need for celebrating and strong from their physical control, but are slow learners from their strain to keep the thoughts controled and due to their unusual existence and conflicting nature, their bodies are compromised.
Size: medium gains no benefits nor penalties due to size
Speed: 30 feet
Dark vision: can see twice as far as a human in the dark
Let loose:starting level 2 of the janus level, once per day, as a quick action, you can release your true form with some hefty effort and remain in control, for 1 round per janus level you can stay in this state, if attempted to stay longer in the state you must preform a will save, if it fails, you lose control of your character to the dm, the dm flips a coin, if heads the janus must attack the nearest evil character if tails, attack the nearest good character, if there are none of either alignment around, the janus , This rage continues for 2 turns + the janus's level and after reverts back to original state, if turned back through this way. the user becomes paralized for 1 +the number of turns changed. . At any time the janus may revert to its original status, this takes a full round action and the user becomes fatigued afterwards. While in this form gains the listed abilities
(Roll a d6 twice when you first transform into this state to determine the demonic and Celestial heritage, you gain those traits whenever you are in this form. Every 6 levels afterward, Role a d% twice, one for the celestial veritable heritage ability and one for the demonic, take the veritable trait and add them to your traits whenever you are in this form.)
+5 intimidation
Anyone within 20 feet, (including the janus) is dazzled for 1 turn, due to the sudden and strange transformation, this counts towards the round limit
+2 str +2 con + 1 to all stats for every janus level, starting at level 2
Every turn turned into this form, janus takes 2 damage and an additional 1/2 per each janus level (rounding up always), if hit die reaches 0 or below this way. The janus reverts back to its original form and becomes unconscious instead of dying.
Outsider touch: a touch spell like ability that can be used two times a day after touching the target, flip a coin if heads the target will gain a positive healing of 1d4 +1 bonus per 3levels. if tails: deliver negitive energy damage of 1d4 +1 bonus per 3levels. The coin toss can be redone but only for the first try of the day and once done cancels out second usage
Opertunistic conscience: any mind altering effects that directly influence the janus which are not blocked by a will save trigger an automatic "let loose" and reliquishes control to the gm, even if the janus is not level 2 or has already used it. the let loose lasts 2 turns, if the will save roll was a 1, 4 turns. If the alteration is mind controling then caster must roll again to control the janus, but only reach half the janus's will save.
dual minded: +2 on all will saving throws
Vengeful half: +2 resistance to fire or lightning attacks, must be chosen between The two. The janus will receive -3 resistance to the others attack type.
Divine abomination: any character with an outsider type that fights with a janus gains +1 attack bonus, this is counted as a racial bonus on the Outsiders part.
Celebratory addiction: in addition to the need for food and sleep, a janus must also celebrate in some manner, it can be setting up a feast, listening to a bard song or praising a deity. If not done, they will suffer the same downsides as moderate addiction.
Dual aura: the janus gives off an aura of both good and evil . Though what ever is its alignment become the more dominant half, this includes neutral. considered both good and evil when dealing with effects, smiting and spells that target the alignments.
Dual blooded: May select any feat from the aasamir or tiefling special feat list as their own at each feat selection
Just give me a moment: every day, a janus must meditate 2 hours in order to gain restraint to their conflicting sides. If their rest is interrupted at any time they receive double the penalties of lack of rest and lose the ability to control the let loose skill that day, if used the janus will automatically will lose control.
Family history: janus have knowledge (religion) and knowledge (planes) naturally.
Shoulder companions: this is an option that can be taken instead of dual minded and family history. The constant rivalry inside of the janus combined with the astral energy inside them can give life and form to their conflicting personalities, becoming a miniature angel and devil that reside on the janus ' s shoulder, the shoulder beings cannot go far away from their host, they can go 10 feet away+ 10 feet extra per their level. If they move out of range of this, 10 they are dragged with the host as though connected by a chain. They are considered linked to eachother, like if one takes damage so does the other, if one dies, so does the other. When they die, they are sent back into the subconscious of the host until they regain their strength, this takes 2 month.
The two shoulder beings will take any place for summoner epoch or a animal companion for any class that uses them. They level up the same way as their host janus would stat wise. They have a intelligence so they can learn companion feats.
One takes the form of their angelic half while the other takes the form of their demon half. The beings nature of creation they cannot keep their mouth shut, this allows for a -4 to bluffs and a -2 to stealth when ever they are 20 feet near you. they will also grant you +2 to perception and +1 to diplomacy to the janus when they are within the same square as their host. If they are not an epoch or They manifest by the janus 3nd level and both levels are -2 the level of the janus. Every time let loose is activated, the shoulder beings dissappear and reappear after its done in the same spot of their host. If the host becomes unconscious or dying, both shoulder beings dissappear into the subconscious of the host. They will remain their until the host is awake or stabilized from dying. If the host should die, they must find a new host within 24 hours or they will fade away. The host Must have outsider heritage and willing to be bonded to the shoulder beings. If this occurs they loose all memories of the last janus and shape themselves to the newest hosts subconscious. Should their original host come back to life, they will automatically return to it. their stats and abilities are listed below
Shoulder angel/devil
Speed 20 feet
Tiny
Same base stats as janus original stats minus all racial bonuses and -2 to all stats
Gain the racial bonuses from the first role of let loose
Using the same role you used for let loose, celestial heritage or demonic heritage depending on the type of shoulder being.
Telepathic link to their other half.
Can use all simple weapons and their respective skilled weapons ( the demon is skilled with the trident and the celestial is skilled with the flail)
Janus special items
Janus back mask
G2000
A increadibly detailed mask that looks identical to the wearers face. Worn usually during the celebrations janus often have, this mask is put on behind the head, making it appear as though there are two faces. While equipped, the janus can walk backwards 20 feet and preform normal actions at a -1 reduction. Any enemies that see this must have a intelligence of at least 12 or think that the mask is the actual face, while like this, a janus can only be sneak attacked or flanked from his front(the mask side)
Janus calender:
G1600
at the beginning of every week, role a d 8, if it lands on a 8, then nothing occurs. If it lands on 1, the janus must fast until he is famished. the If it is a 2-7 that week is devoted by the janus to prepare for a holiday, the date of which coordinating with the day of the week from the role (2=monday, 7=Saturday etc.) During off time the janus devotes its time preparing for the holiday, they must spend at least 1 hour a day doing this. on the corresponding day. The janus ' s party acts as a inspire courage preformance that lasts for the entire day. A janus that has this item does not suffer from celebratory addiction.
Humanizing bonds
G1900
A leather bracel or neckace, there are two strange jewels fitted in swirling metal brackets, one that creates a light and another that absorbs it. With this equipped on the wrist or neck, a janus fully gains control of their form. This allows them to appear humanoid (human) instead of humanoid monsterous. This is the Same as a change appearance spell except it only counts as human transformation, anyone who has already seen a janus in its normal for will recognize them.
If a janus uses let loose with Humanizing bonds equipped, They will break under the strain.