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View Full Version : Ok odd build advice needed [3.P]



LordAshenshield
2013-12-26, 06:48 PM
Ok so I am doing a build with the three generic classes from UA and trading out bonus feats for class features.
In total at level 10 I had like 13 bonus feats.
Traded two for Bardic Knowledge
1 for Evasion
1 for Improved Evasion
1 for Familiar
1 for Wild Empathy
1 for Uncanny dodge
1 for Sneak attack
1 for Improved Sneak attack (GM ruled the skills a little lower)

Well currently I have 4 bonus feats left and 3 normal feats left, 4 if I go human which is not a sur thing yet.
I used up two feats for Improved Familiar and Evolved Familiar for my Sprite

I have 9th level spell casting (Limited Spells known as Sorcerer), All good saves, full BAB, d10 HD, 6+Int skills.

What feats should I choose?
Its basically run like a Sorcerer with a wider range of access for spells known.

Sir Chuckles
2013-12-26, 06:50 PM
Spellcaster?
When in doubt, Metamagic and Metamagic reducers.

If not that, you're almost Gish-y. A few combat related feats might server you well.

LordAshenshield
2013-12-26, 06:53 PM
Ok not normally big on magic users, what are good metamagic reducers?

Zweisteine
2013-12-26, 11:26 PM
Here's (http://brilliantgameologists.com/boards/index.php?topic=9876.0) the best guide to metamagic that I know of. It has the information you want, but I don't have time to pull it out of there for you.

Fax Celestis
2013-12-27, 01:01 AM
I would try to pick up Mettle. Evasion + Mettle is a hilariously resilient defense.