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View Full Version : [PF Base Class]Packmanager(WIP)



Madara
2013-12-27, 12:20 AM
Originally, there was a small group of Alchemists who were experimenting with Oozes and discovered a way to turn them into magic items. Or was it that a Goblin adventured into the Far Lands and came out with a new power, one which was the result of a captured eye from some abomination? Perhaps it is a natural variation among humanoids, much like sorcerers and warlocks who channel some in-born power? The truth is not entirely known, but I can tell you about the modern Packmanagers. Those who have gained the power to create an object made of a supernatural material which obeys their commands and acts as an extension of themselves are known as Packmanagers. This name wasn't discovered until Umrite Bluseth, a Blue Goblin, advanced his package to the point where it became a communication device. It was at this point that he found himself capable of leading his tribe to victory, assisting in their communication, knowledge of the enemy, and combat potential. He became the 'manager' or leader of his 'pack' or tribe. The exact details of each package reflect the Packmanager themselves. Some form spheres made up of a mixture of different colors reflecting their personality, while one dark Packmanager had a floating skull, which became a composition of bones when he shaped his package.

Races: A wide variety of races become Packmanagers, as it is an ability found desirable in any sort of tribal group, or small enough society that the benefit is notable. A large number of more fragile races, such as Gnomes and Elves become Packmanagers, finding it easier to support their allies from a safe area than to be fighting in the front lines.
Other Classes: Many martial characters believe Packmanagers to be cowards at first, but when their package augment the warrior, they grow to respect and trust them, understanding that the Packmanager can provide useful insight and abilities both in and out of combat. More chaotic classes have a difficult time working with Packmanagers, as Packmanagers most benefit a team that uses their advice and follows the plan. Other casters find their abilities unusual, being more material than most magic, but not entirely physical either.
Role: Packmanagers act as a supporting-type character, providing knowledge and buffs to allies as well as acting to control the battlefield to the benefit of their team. Outside of combat, Packmanagers can be good negotiators and team leaders, and often have a wide variety of skills as a result of their knowledge.
Packmanager in the World: Packmanagers lean towards leadership roles in society, but their abilities are innate and are fostered out of necessity and the need to survive. For this reason, Packmanagers are few in numbers and are more often found in adventuring parties and military groups. Because of the varying nature of their package, Packmanagers can serve as a variety of character types, having their Package as a gift from the divine they can serve the church, or even literally lead a "Pack" working with druids in the wild.


Alignment: Usually Lawful
Hit Die: d8
Starting Gold: 3d6x10(Average 105)
Starting Age: As Cleric
Hit Die: 1d8

Class Skills
Bluff (Cha), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Heal (Wis), Knowledge(Any)(Int), Perception (Wis), Perform (Wis) Sense Motive (Wis), Stealth (Dex), Use Magic Device (Cha)
Skill Ranks per Level: 4 + Int modifier



Packmanager
{table=head]Level|BAB|Fort|Ref|Will|Special |
Shapes Known

1st|+0|+2|+0|+2|Package, Package Upgrade, Package(Shape), Package(Shield)|
2

2nd|+1|+3|+0|+3|Viewing Link, Package(Assist)|
3

3rd|+2|+3|+1|+3|Package(Attack) 1d6|
4

4th|+3|+4|+1|+4|Communication Link, Attachment|
4

5th|+3|+4|+1|+4|Package Upgrade, Form Creature|
5

6th|+4|+5|+2|+5|Catalog of Knowledge, Package(Attack) 2d6|
6

7th|+5|+5|+2|+5|Well Informed, Container(Object)|
6

8th|+6/+1|+6|+2|+6|Form Greater Creature|
7

9th|+6/+1|+6|+3|+6|Package Upgrade, Package(Attack) 3d6|
8

10th|+7/+2|+7|+3|+7|Two Packages, Plane of the Chessmaster|
8

11th|+8/+3|+7|+3|+7|Catalog of Knowledge, Container(Creature)|
9

12th|+9/+4|+8|+4|+8|Package(Attack) 4d6|
10

13th|+9/+4|+8|+4|+8|Package Upgrade|
10

14th|+10/+5|+9|+4|+9||
11

15th|+11/+6/+1|+9|+5|+9|Package(Attack) 5d6|
12

16th|+12/+7/+2|+10|+5|+10|Catalog of Knowledge|
12

17th|+12/+7/+2|+10|+5|+10|Package Upgrade|
13

18th|+13/+8/+3|+11|+6|+11|Package(Attack) 6d6|
14

19th|+14/+9/+4|+11|+6|+11||
14

20th|+15/+10/+5|+12|+6|+12|Multimanage|
15

[/table]

Class Features
The Following are the class features of the Packmanager.

Weapon and Armor Proficiency: Packmanagers are proficient with all simple weapons and slam attacks. They are also proficient with light armor, but not with shields.

Package(Su)

The main ability of a Packmanager is their ability to manifest a Package, a Tiny Object which naturally floats approximately 1 ft. from their person at all times, remaining in the same space as a Packmanager when not in use. The Packmanger decides the exact appears of the Package, but it does not affect gameplay mechanics. The Package has 10 hp per level of the Packmanager, and gains 5 hp for each level the Packmanager has in any class other than Packmanager. In addition, the Package has a hardness equal to 2+Cha. The Package has an AC of 18, and gains partial cover while in the same space as the Packmanager. It takes the Packmanager 10 Minutes to manifest a Package at first level, 1 Minute at fifth level, and 1 full-round action at tenth level and after.

At first level, and every four levels thereafter, the Packmanager selects an upgrade from the list below for their package. Once this upgrade is selected, it cannot be changed. Upgrades can be selected multiple times, and their effects do stack.


Deflector: The Package protects whatever subject it is active on from ranged attacks, it grants a +2 Deflection bonus against range attacks.

Informant: The Package motions to reveal important creatures and objects, it grants a +2 Insight bonus to Perception checks to its subject.

Hardened: The Package gains 10 hp.

Razor: The Package gains blades around its edge, any enemy within 5 ft. of the Package's subject takes 1 point of bleed damage if they attack the Package's subject.(Each time you select this, the bleed damage increases by 1 point.

Backpack: The Package forms an extra-dimensional space inside, and can hold 100 lbs. of material.(Each time you select this, you increase the capacity by 100 lbs.


Package(Shapes)(Su)
Packages can be manipulated into a variety of shapes, each with their own effect. The Packmanager only knows a certain number of shapes at each level, indicated by the table above. See the complete list of shapes below. Each time the Packmanager gains a level, the select a number of shapes known equal to the number indicated on the table. The Packmanager effectively "forgets" the previous level's shapes, unless they are re-selected.

Package(Shield)(Su)
One of the first abilities a Packmanager learns to use their Package for is a basic shield. As an immediate action, the Packmanager can command their package to protect a creature, granting them a 10 temporary hp. The amount of temporary hp granted increases to 15 at level 5, and 20 at level 10. The Packmanager can use this ability 4+Cha times per day.

Viewing Link(Ex)
By concentrating, the Packmanager can switch to viewing through their Package. This acts like the Scrying spell except it is usable at-will and only takes a standard action to activate. The Packmanager can only Scry on their package using this ability, unlike the scy spell.

Package(Assist)(Su)
While the Packmanager avoids the front lines, their package attempts to assist front-liners directly, distracting enemies and providing openings. A packmanager can choose an enemy as the subject of this effect, and the package flies around that target, distracting them and reducing their AC by 3 and their Reflex saves by 2. This ability can be used 4+Cha times per day.

Madara
2013-12-27, 12:21 AM
Reserved for Shapes