Aemoh87
2013-12-27, 08:59 PM
So to start off I am coming back to 3.5 and my old character builds and notes are everywhere and all incomplete. But, what is important is that I am gonna play some 3.5 and it's going to get dirty.
So I am playing a Dvati Thrallherd (Using Telepath, Marshal, Fiend of Possession, Fiend of Corruption, Thrallherd, and Mindbender) who has 4 cohorts. One of which is a Cleric-zilla. Spare me the lecture this is going to be one of the most elegant buckets of cheese ever. So how do I pump strength again?
Here is a list of all of the bonuses to strength I could find:
Racial
Inherent Various +5
Enhancement Bite of the Werebear +16, SpC p. 28
Size Giant Size +32, CArc p. 109
Competence
Alchemical Rhul +4, LoD p. 184
Insight
Morale
Luck
Sacred
Divine
Perfection
Untyped:
Rage +4, tons of ways to get including the drug Chiff and should stack with paint as the paint is a primal rage... cheetos
Silthilar Muscles +2, LoM p. 217 (110,000 gp!!!)
War Paint of Primal Rage +4, http://www.wizards.com/default.asp?x=dnd/fw/20030627a
Total: +67
Unused Untyped:
Pain Mastery Feat, Savage Species: +2/50 dmg, just not viable and tough req.
I need to figure out the largest bonuses to each. I think it is safe to say that I have the racial (I chose mine for roll playing reasons for I know there are good ones and great templates), inherent, enhancement, and alchemical bonuses figured out (Still need to figure out a good way to get Bite of the Werebear for a Cleric).
I do not want to use the festering anger trick. What are some of the more obscure bonuses to strength we have found? Oh and I have 3 other cohorts, one more likely a bard so I am sure we can find a way to make anything work. I will edit as answers pour in.
So I am playing a Dvati Thrallherd (Using Telepath, Marshal, Fiend of Possession, Fiend of Corruption, Thrallherd, and Mindbender) who has 4 cohorts. One of which is a Cleric-zilla. Spare me the lecture this is going to be one of the most elegant buckets of cheese ever. So how do I pump strength again?
Here is a list of all of the bonuses to strength I could find:
Racial
Inherent Various +5
Enhancement Bite of the Werebear +16, SpC p. 28
Size Giant Size +32, CArc p. 109
Competence
Alchemical Rhul +4, LoD p. 184
Insight
Morale
Luck
Sacred
Divine
Perfection
Untyped:
Rage +4, tons of ways to get including the drug Chiff and should stack with paint as the paint is a primal rage... cheetos
Silthilar Muscles +2, LoM p. 217 (110,000 gp!!!)
War Paint of Primal Rage +4, http://www.wizards.com/default.asp?x=dnd/fw/20030627a
Total: +67
Unused Untyped:
Pain Mastery Feat, Savage Species: +2/50 dmg, just not viable and tough req.
I need to figure out the largest bonuses to each. I think it is safe to say that I have the racial (I chose mine for roll playing reasons for I know there are good ones and great templates), inherent, enhancement, and alchemical bonuses figured out (Still need to figure out a good way to get Bite of the Werebear for a Cleric).
I do not want to use the festering anger trick. What are some of the more obscure bonuses to strength we have found? Oh and I have 3 other cohorts, one more likely a bard so I am sure we can find a way to make anything work. I will edit as answers pour in.