Baroknik
2013-12-28, 11:29 PM
Hey all, I'm starting up a new campaign soon and was thinking about trying to tinker some with the Wizard class (if I allow it, as the campaign will focus more on T4-T3 range, with a couple of T2s).
Anyway, the idea is this:
Break Wizard into separate classes for each specialization. Specialist wizards will be able to learn spells from their entire school list (and gain sorcerer spells/day), and will have access to only ONE other school (plus universal) which will progress at 1/2 the rate of their main school (so a 10th level conjuror with a secondary in transmutation would be able to cast 5th level conjuration spells, but only 3rd level transmutation spells & universal spells).
Generalist will still exist, but will have a CL = 1/2 his Generalist level in all schools (except for universal, where they will have full caster level).
I'm also thinking about implementing some synergies (allowing 3/4 instead of 1/2 progression for a secondary), things like:
Enchantment/Illusion
Conjuration/Evocation
Abjuration/Divination
Necromancy/Transmutation
Finally, I'm debating allowing Enchantment to have bonuses to magic item creation.
Anyway, any thoughts or suggestions? How would this work for evening the power of wizards in the campaign world? (There are no other T1 classes in the campaign).
Anyway, the idea is this:
Break Wizard into separate classes for each specialization. Specialist wizards will be able to learn spells from their entire school list (and gain sorcerer spells/day), and will have access to only ONE other school (plus universal) which will progress at 1/2 the rate of their main school (so a 10th level conjuror with a secondary in transmutation would be able to cast 5th level conjuration spells, but only 3rd level transmutation spells & universal spells).
Generalist will still exist, but will have a CL = 1/2 his Generalist level in all schools (except for universal, where they will have full caster level).
I'm also thinking about implementing some synergies (allowing 3/4 instead of 1/2 progression for a secondary), things like:
Enchantment/Illusion
Conjuration/Evocation
Abjuration/Divination
Necromancy/Transmutation
Finally, I'm debating allowing Enchantment to have bonuses to magic item creation.
Anyway, any thoughts or suggestions? How would this work for evening the power of wizards in the campaign world? (There are no other T1 classes in the campaign).