Mighty_Chicken
2013-12-29, 12:17 AM
What the title says.
Epic feats are powerful, but most of them aren't overpowered; they just break the rules a little. They let you do things that shouldn't happen, like having infinite attacks of opportunity or not taking any time to reload a crossbow.
Regardless of what the authors were thinking when they limited such feats to characters above 21th level, those are things I can see the most powerful heroes of heroic fantasy doing - not only "wuxia" or "super" heroes.
After reading the great What does each level mean? (http://www.giantitp.com/forums/showthread.php?t=319144) thread in this forum, I caught myself thinking that maybe the authors of 3.0 were thinking Aragorn and Legolas were 20+ level characters. An E6 character wouldn't be able to do many of the stunts they in the LotR movie, and I'm not talking of raw power demonstrations such as breaking a colossal beast's skull with an arrow to make the dwarf look silly, but shooting arrows close from armed enemies or tracking at full speed.
That's why IMHO Gnorman's E6 compendium works so well: because heroic (ECL 6-10) characters need dramatic and effective abilities like his capstones.
These are some epic feats (http://www.dandwiki.com/wiki/SRD:Epic_Feats) that deserve to be ported to E6 (maybe only allowed after characters have 10 or 20 "epic" feats) pretty much as they are, maybe limiting the number of times they can be gained:
Armor Skin, Combat Archery, Damage Reduction, Dexterous Fortitude, Dexterous Will, Dire Charge, Epic Endurance, Epic Inspiration, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Extended Life Span, Great Smiting, Group Inspiration, Improved Aura of Courage, Improved Combat Casting, Improved Darkvision, Improved Low-Light Vision, Improved Sneak Attack, Instant Reload, Intuitive Trapfinding, Legendary Climber/Leaper/Rider, Keen Strike, Music of the Gods, Perfect Health, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Reflect Arrows, Shattering Strike
The following ones should have some tweaking to nerf their raw power, but keeping it faithful to their spirit:
Automatic [Metamagic] spell, Bane of Enemies, Chaotic Rage, Dragon Wild Shape, Epic Dodge, Epic Fortitude/Reflex/Will, Legendary Commander, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Familiar Spell, Fast Healing, Holy Strike, Improved Combat Reflexes, Improved Favored Enemy, Incite Rage, Inspire Excelence, Legendary Wrestler, Magical Beast Companion, Magical Beast Wild Shape, Polyglot, Positive Energy Aura, Righteous Strike, Sneak Attack of Opportunity, Storm of Throws, Superior Initiative, Swarm of Arrows, Tenacious Magic, Terrifying Rage, Overwhelming Critical, Uncanny Accuracy
Since those feats are better than most regular ones, maybe there should be a limit on how much of them you can gain (for example, only one in three).
Opinions?
Epic feats are powerful, but most of them aren't overpowered; they just break the rules a little. They let you do things that shouldn't happen, like having infinite attacks of opportunity or not taking any time to reload a crossbow.
Regardless of what the authors were thinking when they limited such feats to characters above 21th level, those are things I can see the most powerful heroes of heroic fantasy doing - not only "wuxia" or "super" heroes.
After reading the great What does each level mean? (http://www.giantitp.com/forums/showthread.php?t=319144) thread in this forum, I caught myself thinking that maybe the authors of 3.0 were thinking Aragorn and Legolas were 20+ level characters. An E6 character wouldn't be able to do many of the stunts they in the LotR movie, and I'm not talking of raw power demonstrations such as breaking a colossal beast's skull with an arrow to make the dwarf look silly, but shooting arrows close from armed enemies or tracking at full speed.
That's why IMHO Gnorman's E6 compendium works so well: because heroic (ECL 6-10) characters need dramatic and effective abilities like his capstones.
These are some epic feats (http://www.dandwiki.com/wiki/SRD:Epic_Feats) that deserve to be ported to E6 (maybe only allowed after characters have 10 or 20 "epic" feats) pretty much as they are, maybe limiting the number of times they can be gained:
Armor Skin, Combat Archery, Damage Reduction, Dexterous Fortitude, Dexterous Will, Dire Charge, Epic Endurance, Epic Inspiration, Epic Weapon Focus, Epic Weapon Specialization, Exceptional Deflection, Extended Life Span, Great Smiting, Group Inspiration, Improved Aura of Courage, Improved Combat Casting, Improved Darkvision, Improved Low-Light Vision, Improved Sneak Attack, Instant Reload, Intuitive Trapfinding, Legendary Climber/Leaper/Rider, Keen Strike, Music of the Gods, Perfect Health, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Reflect Arrows, Shattering Strike
The following ones should have some tweaking to nerf their raw power, but keeping it faithful to their spirit:
Automatic [Metamagic] spell, Bane of Enemies, Chaotic Rage, Dragon Wild Shape, Epic Dodge, Epic Fortitude/Reflex/Will, Legendary Commander, Epic Reputation, Epic Skill Focus, Epic Speed, Epic Toughness, Familiar Spell, Fast Healing, Holy Strike, Improved Combat Reflexes, Improved Favored Enemy, Incite Rage, Inspire Excelence, Legendary Wrestler, Magical Beast Companion, Magical Beast Wild Shape, Polyglot, Positive Energy Aura, Righteous Strike, Sneak Attack of Opportunity, Storm of Throws, Superior Initiative, Swarm of Arrows, Tenacious Magic, Terrifying Rage, Overwhelming Critical, Uncanny Accuracy
Since those feats are better than most regular ones, maybe there should be a limit on how much of them you can gain (for example, only one in three).
Opinions?