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Queen Sapes
2013-12-29, 04:13 AM
"Find your destiny in Aeon City"

With the release of Green Ronin's Emerald City sourcebook, I've suddenly found myself wanting to run a long campaign based around many of their books. So I decided to do just that.

This (hopefully) long campaign will be set in a world heavily based on the Green Ronin sourcebooks. I say based as I will be merging almost all of them together to create the world I want, and as such a lot of events that the books state happened didn't in this alternate world. A few examples? For one, Omega, Lord of the Terminus, has never invaded the planet and is little more than a whisper and scary story in the superhero community. Thus, the Centurion is still active in this universe and several characters are complete unknowns or don't exist as of yet. The Silver Storm that hit Emerald City has already happened and is fairly long past, meaning most of the supers created out of the event exist, and Emerald City is no longer a place where the superhero community is a new thing. This brings me to where our grand story will take place. The players will be the leading superhero team of Aeon City, a homebrewed location in the heart of America. Superheros are new to Aeon, and with a sudden influx of villains taking interest in the city, they're in great demand.

So our heroes will be the premiere team of Aeon City, teaming up in their first adventure and finding the people of Aeon welcoming them with open arms. I'm hoping for a long campaign spanning small one-time adventures where our heroes stop robberies to massive overarching stories involving shadowy conspiracies, corrupt "heroes", otherworldly invasions, and universe-hopping heroics. So, if you think you're ready to save the world, why not apply?

The Big Sixteen
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

Mutants and Masterminds 3E

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

Vanilla rulebooks. As stated before, the game will be based off the many sourcebooks for Mutants and Masterminds (including, but not limited to, Freedom City, Emerald City, Crooks, and Lockdown). Many elements from these books will be used over the course of the campaign, however exact events will likely differ in a variety of ways, ranging from small changes in lore to drastic ones. The players will mainly be based out of Aeon City, a homebrewed location that will become more and more detailed as time goes on.

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

5

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

Over the forums, play by post.

5. What is the characters' starting status (i.e. experience level)?

Power level 11

6. How much gold or other starting funds will the characters begin with?

Whatever you wish to buy with your power points.

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

Whatever you can make that already exists within the system.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

Doesn't matter.

9. By what method should Players generate their attributes/ability scores and Hit Points?

Point buy like the rulebook states.

10. Does your game use alignment? What are your restrictions, if so?

Be heroes, not villains or murderous heroes. I don't like it when players torture a hired thug for no reason other than torture.

11. Do you allow multi-classing, or have any particular rules in regards to it?

Doesn't matter.

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

Dice rolls are to be made on these forums. Occasionally I will roll in secret as is necessary for the game.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

We will be using a 3:1 rule for buying skills. So instead of using 1 PP to buy 2 SP, it's now 1 PP to 3 SP.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

Background is encouraged. A more detailed background that allows for some storylines to be made around something in your past is highly encouraged. It will influence whether or not you get picked as a player. If your background involves something from the sourcebooks it may need to be edited to fit the world better.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

I'm going for primarily roleplaying, with the occasional action piece that comes with superheroism.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

Either the M&M 3E hero's handbook or the DC Adventures Hero's Handbook. They're pretty much the same thing.
I'm looking for 5 players and a few alternates interested in a long, long game. I'm gonna go ahead and put January 4th as the final day to apply, so get your character sheets in early! I'll try to answer any and all questions about the game posed in the comments below.

smuchmuch
2013-12-29, 04:26 AM
Quite potentialy interested.
can we know a little moire about Aeon city itself ? Freedom city was alway meant as a NY expy (old, big, cosmopolitan and busy) and Emerald city as a Seatle erzatz (smaller, clean, technological pole )


We will be using a 3:1 rule for buying skills. So instead of using 1 PP to buy 2 SP, it's now 2 PP to 3 SP

... So 1.5 skill points for one pp instead of two ?
That's kind of a deterent against anyone wanting to make a skill heavy build. Out of curioisty, may I ask why ?

Re'ozul
2013-12-29, 04:30 AM
Quite potentialy interested.
can we know a little moire about Aeon city itself ? Freedom city was alway meant as a NY expy (old, big, cosmopolitan and busy) and Emerald city as a Seatle erzatz (smaller, clean, technological pole )



... So 1.5 skill points for one pp instead of two ?
That's kind of a deterent against anyone wanting to make a skill heavy build. Out of curioisty, may I ask why ?

I think that may have been a mistype as the 3:1 and 2:1 terms imply a 1pp to 3 SP ratio.

Also very interested, I'll try to make something new for me even though I have lots of characters that never were.

Queen Sapes
2013-12-29, 05:08 AM
I think that may have been a mistype as the 3:1 and 2:1 terms imply a 1pp to 3 SP ratio.

This is correct. Thanks for catching my mistake, hope I didn't confuse too many people.


Quite potentialy interested.
can we know a little moire about Aeon city itself ? Freedom city was alway meant as a NY expy (old, big, cosmopolitan and busy) and Emerald city as a Seatle erzatz (smaller, clean, technological pole ).

For Aeon I'm kind of trying to split the difference between Emerald and Freedom. There are three major sections of the city, the old district which is largely older buildings and homes packed closely together in fairly neat rows. Then there's the industrial sector, where older buildings previously spewed extremely harmful chemicals into the air of Aeon. There's a big movement in the area that destroyed or ran most of those businesses into the ground, and Aeon is slowly returning to a clean environment. Finally there's the new section, all tall sky-scrapers, housing complexes, and office buildings packed together. All of Aeon sits on a lake that is surprisingly clean despite the toxic environment the industrial areas supposedly birthed. The lake itself feeds a river that is blocked by a hydroelectric dam that powers most of Aeon. Aside from that, Aeon is surrounded by suburbs that quickly give way to forested mountains in the north and rolling fields west.

Mr Stereo1
2013-12-29, 06:18 AM
This looks interesting, but I'll need some time to see where I stand with a character.

Amondrask
2013-12-29, 07:55 AM
I just got the Deluxe Hero's Handbook for Christmas, so I'd love to give this a go if you're alright with a rookie!

I'm thinking I might try my hand at making my freshest character, Impact. Young paragon with red energy/lightning powers. Hot-headed, stubborn, reckless and impulsive, but very much still has a good heart and wants to help people. If that doesn't tickle your fancy I can try some other options out!

Just to clarify, this will be the team's first adventure together, but is it the individual characters' first time out heroing?

Re'ozul
2013-12-29, 08:08 AM
I kind of want to recreate my Wild Talents character.
Kaiser - Older Gentleman with the power of SWORDS.

The_Admiral
2013-12-29, 08:09 AM
I'm interested, so we out on our first time? Or are we old hand at working together?

Amondrask
2013-12-29, 08:20 AM
I'm interested, so we out on our first time? Or are we old hand at working together?


So our heroes will be the premiere team of Aeon City, teaming up in their first adventure and finding the people of Aeon welcoming them with open arms.

That should answer your question, I think! Not sure if that means we're old hands, individually, but this seems to be the very first time the team's worked together.

Re'ozul
2013-12-29, 08:31 AM
Power concept

Create 15 (30pp)
permanent, innate, precise (for making the swords pretty), subtle (to look real)

I'd add limited(swords) but the thing he will ususally use this for is for making himself weapons and making walls of swords as barriers. So he can make things out of swords (walls, domes etc) but he can't make anything but swords if that makes sense.

Would that be worth a reduction or merely a quirk?

HopeHubris
2013-12-29, 08:37 AM
Power concept

Create 15 (30pp)
permanent, innate, precise (for making the swords pretty), subtle (to look real)

I'd add limited(swords) but the thing he will ususally use this for is for making himself weapons and making walls of swords as barriers. So he can make things out of swords (walls, domes etc) but he can't make anything but swords if that makes sense.

Would that be worth a reduction or merely a quirk?

Aww, I was going to update a PL 12 Character, but his concept is fairly similar, just instead of swords, he uses Chairs
Here he is if you were wondering (https://docs.google.com/file/d/0BwLDCZunKAaLMlNiOU4tMHFwc1U/edit)

Re'ozul
2013-12-29, 08:43 AM
OPh I have lots of concepts and I really liked "The Chairman" in the Kingdom Come game before it died. I was Crawler (the bigger than 2 busses sized monstrosity) in that.

HopeHubris
2013-12-29, 08:49 AM
OPh I have lots of concepts and I really liked "The Chairman" in the Kingdom Come game before it died. I was Crawler (the bigger than 2 busses sized monstrosity) in that.

I knew you were in it, couldn't remember who :smalltongue:
Too bad that game died off, I liked Chairman

Re'ozul
2013-12-29, 08:59 AM
Hmmm, question for the DM:

Is permanent innate Transform allowed (not more than a few ranks)?
I am planning on a non-living only version of scp-494 (http://www.scp-wiki.net/scp-494) as part of another concept if HopeHubris revives the Chairman.

The_Admiral
2013-12-29, 09:32 AM
I have this concept of an Ex Power ranger type person, he's got the skills, experience and at this PL, a weaker morpher.

Gemshadow
2013-12-29, 10:34 AM
Definitely interested. I've been working on learning the 3rd edition on my own for a bit. I have a couple of classic character ideas based on energy manipulation and a short ranged teleport.

I will post more indepth sheet/concepts shortly.

Inspector Valin
2013-12-29, 10:58 AM
Ready and rearing to go! :) Have a character concept down, a stage-hand at Diamond Aeon Studioes, specializing in practical effects and stunt work. Just working on powerset. I'm thinking an Illusionist primarily, but not sure whattoback that up with. Light control? Mental abilities? Still thinking things over, will hopefully have something together ASAP!

Propagandist
2013-12-29, 12:02 PM
I've been lurking on these boards for a bit, but this pitch finally got me to actually sit down and register! I've been itching for a superhero game, so I'll sit down this afternoon and see what sort of character I can brainstorm up!

Mekboy
2013-12-29, 01:00 PM
I'm interested in this. I'll probably be dusting off my living cartoon character, make a few changes with them and see how that works.

Queen Sapes
2013-12-29, 02:47 PM
I just got the Deluxe Hero's Handbook for Christmas, so I'd love to give this a go if you're alright with a rookie!

I'm thinking I might try my hand at making my freshest character, Impact. Young paragon with red energy/lightning powers. Hot-headed, stubborn, reckless and impulsive, but very much still has a good heart and wants to help people. If that doesn't tickle your fancy I can try some other options out!

Concept sounds good to me!


I'm interested, so we out on our first time? Or are we old hand at working together?

To answer any questions about that, the introductory adventure will be the first time you've fought together. For some it can be your first time out as a hero, for others it's your first big case, and for a few it could be just another run-of-the-mill job. It's all just what kind of character you want to play!



Create 15 (30pp)
permanent, innate, precise (for making the swords pretty), subtle (to look real)

I'd add limited(swords) but the thing he will ususally use this for is for making himself weapons and making walls of swords as barriers. So he can make things out of swords (walls, domes etc) but he can't make anything but swords if that makes sense.

Would that be worth a reduction or merely a quirk?

I'm gonna go ahead and say quirk. I'm fine with the power as long as you don't intend to go around creating really big swords like the 15 implies you could.


Hmmm, question for the DM:

Is permanent innate Transform allowed (not more than a few ranks)?
I am planning on a non-living only version of scp-494 (http://www.scp-wiki.net/scp-494) as part of another concept if HopeHubris revives the Chairman.

So alchemy gloves? As long as it's a low number of ranks and a device with one of the "easy to lose" or "hard to lose" modifiers (use your own judgement on that) then I'm fine with it.

The_Admiral
2013-12-29, 03:57 PM
Backstory

The self proclaimed Digital Squadron was a colour coordinated team of unregistered technology based superheroes, seemingly specialized in stopping dimensional threats. They were active for about a year, adding in a new member about halfway through that year with a sudden cease of activity at the end, having caused a lot of collateral damage in that year.

In reality they were a bunch of teenagers recruited by an extra-dimensional military officer with no better option to defend this planet utilizing devices known as Shifters. And they succeeded, destroying the forward base of the empire attempting to invade and discouraging future attempts.

Five years later, the members have gone their separate ways, having mostly lost touch with each other.

Keith Walker was the least experienced member of the Squadron, having been recruited six months in as Silver. However, he is also the only one who still is capable of utilizing his gear, his shifter having an internal power source instead of drawing upon background dimensional energy, mostly dissipated by the destruction of the base.

Before all that, he was a pretty normal kid, with friends, a part time job and an average grade of B. After that, his parents moved out of the city, taking him along with them.

He lived a pretty normal life, not running into anything warranting the use of his Shifter until he moved to Aeon City, teaching degree in hand.

It was a hotbed of super shenanigans, and after a while he had to use his shifter to protect his students from a supervillain on a field trip to a museum. It was the first time he wore the suit in years and he still had what it took.

Currently he's operating in a reactive capacity as the Silver Sentinel, only fighting when he runs into crimes.


How's this backstory TheSapientOne?

Queen Sapes
2013-12-29, 04:04 PM
Backstory

The self proclaimed Digital Squadron was a colour coordinated team of unregistered superheroes, seemingly specialized in stopping dimensional threats. They were active for about a year, adding in a new member about halfway through that year with a sudden cease of activity at the end, having caused a lot of collateral damage in that year.

In reality they were a bunch of teenagers recruited by an extra-dimensional military officer with no better option to defend this planet utilizing devices known as Shifters. And they succeeded, sealing the earth off from any future dimensional threats.

Five years later, the members have gone their separate ways, having mostly lost touch with each other.

Keith Walker was the least experienced member of the Squadron, having been recruited six months in as Silver. However, he is also the only one who still is capable of utilizing his gear, his shifter having an internal power source instead of drawing upon external dimensional energy.

Before all that, he was a pretty normal kid, with friends, a part time job and an average grade of B. After that, his parents moved out of the city, taking him along with them.

He lived a pretty normal life, not running into anything warranting the use of his Shifter until he moved to Aeon City, teaching degree in hand.

It was a hotbed of super shenanigans, and after a while he had to use his shifter to protect his students from a supervillain on a field trip to a museum. It was the first time he wore the suit in years and he still had what it took.

Currently he's operating in a reactive capacity as the Silver Knight, only fighting when he runs into crimes.


How's this backstory TheSapientOne?

Good stuff except for the whole "sealing off the Earth from future dimensional threats". It somewhat limits my story options and even though this dimension hasn't experienced a big dimension invasion I'd rather not take that card out of my hand. So cut that and I'd say you're golden. I like the idea of an ex-hero picking up the cape again to protect his new home, and you've made sure to include his civilian identity which I hope will play a part in this game.

The_Admiral
2013-12-29, 04:17 PM
Sure thing, changed it to utterly obliterating their forward base. The only question I am asking myself is should I give him a giant robot? :smallbiggrin:
and then I realized 3e does not have a Mecha and Manga supplement.

Inspector Valin
2013-12-29, 06:59 PM
Well, name provisional, but here's my basic idea.

Erica Grey

Erica's not someone you're likely to have heard of, unless you're a media junky. She's a practical effects co-ordinator and stunt worker: primarily for Argent Productions' show Guardian Force. A few brief inquiries are enough to find out about her past: grew up in Emerald City, was attending Arcadia Collage when the Silver Storm hit. After that, drifted for a while, failed to graduate due to all the crazy being more than a little distracting, and ended up coming to Aeon for a new start. She's got a small apartment downtown, close to Argent's studio-lot, and knows the area fairly well.

Erica's enthusiastic and tends to put the hours in: she'll be first in the studio in the morning, and last to leave at night. She's integrated quickly into the Guardian Force production; actors and crew alike know her on sight and she's invited more than a few of them out for a drink. 'Ms. Grey' has a fairly good reputation on set, and more than a few friends. One more face in the crowd, more or less, but there is one thing that makes her stand out a touch.

Her status as metahuman isn't down on any records, but is a bit of an open secret amongst those she works with. Most of her effects work comes from using her powers to provide a light-show, or enhance a costume. She attributes her abilities to the Silver Storm, and takes pride in using them for great effect. She laughs off the idea of becoming a superhero though. All she has is a few light tricks. That wouldn't be enough for superhero work, would it?

Quellian-dyrae
2013-12-29, 08:35 PM
Posting interest, most likely as a teleporter.

Joyride
2013-12-29, 11:40 PM
Oh, wow. This sounds perfect. A committed, classic, RP-focused supers game. I'm something of a 3E rookie myself but I definitely want to try my best for this one. I have a concept for a powerhouse brick with a brain type. Here's a short test excerpt to make sure I'm on the right track?


When Kayla was seven, everything changed.

I'd thought for years that she was special, but then, I imagine every mom does, right? But then she started showing... powers. When she threw tantrums, glasses cracked and knick knacks tumbled. After bedtime stories, half asleep, she'd tell me she'd started a fire just by wishing it, or convinced an army of ants to build her a sand castle. I was cautious but shared her joy, imagining she'd have a better life with her gifts. Still, I feared her new powers would put her in danger at such a young age.

I tried my best to protect her, but I couldn't be everywhere at once. She disappeared from her elementary school's playground just under a month later, with only a stammered story from a classmate to follow her. The young witness had seen dark vans, black suits, mirror shades. Worse than I'd even thought to imagine.

My daughter was missing and I had nowhere to turn. So I did what any sensible parent would do.

I gave myself superpowers.

Super-strong, super-durable, homegrown mama-bear tank, searching for the conspiracy that abducted her psychic daughter. I'm going to try to build her with an option to temporarily trade in some of her strength for other abilities, probably including intelligence. Sound good? Happy to adjust to fit expectations. Thanks again, TheSapientOne, for opening this up to the community!

HopeHubris
2013-12-30, 12:23 AM
How cheesy are we allowed to go? Because Chairman is fairly cheesy already, and I was planning on making his background even cheesier than last time I used him, and all-in-all, Pun-Based characters that create chairs are pretty silly

Queen Sapes
2013-12-30, 12:31 AM
How cheesy are we allowed to go? Because Chairman is fairly cheesy already, and I was planning on making his background even cheesier than last time I used him, and all-in-all, Pun-Based characters that create chairs are pretty silly

Honestly, the less cheese the better. Admiral, Inspector Valin, and Joyride so far have the right idea.

HopeHubris
2013-12-30, 12:38 AM
Honestly, the less cheese the better. Admiral, Inspector Valin, and Joyride so far have the right idea.

Fair enough, I'll use a different character then, would probably be easier than making a chair-summoner less cheesy

The_Admiral
2013-12-30, 01:16 AM
Strength: 1
Stamina: 2
Agility: 5
Dexterity: 5
Fighting: 5
Intelligence: 1
Awareness: 3
Presence: 1

46



Takedown 2, Improved Initiative, All-out Attack, Diehard, Assessment, Instant Up, Precise Attack, Uncanny Dodge, Equipment 5

14



Hand To Hand: 7(12), Firearms 7(12), Expertise Teaching 4(5), Acrobatics 6(11), Insight 9 (11), Deception 3(4), Vehicles 3(8), Stealth 3(8), Perception 6(9), Athletics 3(4(13))

17




Silver Armour

Protection 8:8

Impervious 10:10

Enhanced Strength 9:18

Sensors: Senses 12 (Accurate Radio Extended 2 [radar], Darkvision, Direction Sense, Distance Sense) 6:6

Immunity Life Support 10:10

Enhanced Dodge 2:2


Removable, Activation Required

54-12=42-6=36


Blaster

Multiattack Blast 10:30

Penetrating 10:10

Alternate Power Line Blast 10:1

Removable, Activation Required

41-1=40-16=24




Rolls

Dodge: 12
Parry: 12
Will: 12
Fortitude: 10
Toughness: 10
Initiative: 9



Equipment

Motorcycle

Decommissioned Battlezoid

Size: Small
Toughness:14
Isolated (In Orbit)
Power System
Transport (Teleport)
Weapons (Laser Cannons)
Movable
Computer
Intelligence
Security System
Self Repairing
Communications


Cell Phone


Complications

Install! Power Loss
To activate his armour, he requires access to his Shifter, it's a blocky metallic device that looks like a very old flip hand-phone. Without it, he's nothing but a very well trained human.

Good morning class. Responsibility, Relationship
He is an English teacher at one of Aeon's premier high schools. In addition to his superhero gig, he still has to grade papers, prepare lessons and deal with teenage drama.

Costumed Hero Secret Identity
He tries to keep his identity as a hero and his civilian life separate, though some of his students know about it, he having transformed in front of them to protect them from a supervillain.

Stay away from my students. Motivation
He transformed for the first time in years to protect his students from being hurt in a supervillian attack.

Old Team Relationship
He still has the numbers of the previous members of the Digital Squadron, they may not have their armour any more, but they are a good source of advice.



165


And the Crunch is mostly done, only need to spend that 15 Equipment points.

smuchmuch
2013-12-30, 01:51 AM
Honestly, the less cheese the better. Admiral, Inspector Valin, and Joyride so far have the right idea.

Damn, there goes "The Incredible Milkman"

More seriously, does SHADOW the neo nazi bioterrorist syndicate exist in your canon ?
I was thinking of a Shadow clone who shaked off his endoctrination*, gained a concience and went rogue and is now on the run from both Aegis and of course SHADOW itself. He lives as a semi vagrant (moves from city to city, lives from little jobs). At first he used to live in since it existed but ater the Silver storm

As for powers, either he's just an overtrained badass (tghough at PL 11 he'd be one hell of one) or due to an exceptional quirk, either he somehow inherited the powers from the original Overshadow, Ultra. (so basicaly a strong and tough flying brick)

(*... or did he ? SHADOW uses brainwashed clones as sleeper agents after all.... )

Possible theme includes Living on the run, guilty concience vs endoctrination, indentity issues and cloning blues.

Queen Sapes
2013-12-30, 02:12 AM
Damn, there goes "The Incredible Milkman"

More seriously, does SHADOW the neo nazi bioterrorist syndicate exist in your canon ?
I was thinking of a Shadow clone who shaked off his endoctrination*, gained a concience and went rogue and is now on the run from both Aegis and of course SHADOW itself. He lives as a semi vagrant (moves from city to city, lives from little jobs). At first he used to live in since it existed but ater the Silver storm

As for powers, either he's just an overtrained badass (tghough at PL 11 he'd be one hell of one) or due to an exceptional quirk, either he somehow inherited the powers from the original Overshadow, Ultra. (so basicaly a strong and tough flying brick)

(*... or did he ? SHADOW uses brainwashed clones as sleeper agents after all.... )

Possible theme includes Living on the run, guilty concience vs endoctrination, indentity issues and cloning blues.

SHADOW does operate in this world in the same if not a similar capacity. I like the idea of a SHADOW clone who achieved his own individuality and escaped, so whatever you choose to build around that I generally approve.

The_Snark
2013-12-30, 02:32 AM
I'd like to express interest with a concept that's been floating around in the back of my head, a young reformed thief (of the strictly nonviolent Gentleman Thief/Classy Cat Burglar variety, a la Catwoman or Carmen Sandiego) who recently switched sides. It's possible that she's done a bit of growing up, realized that her crimes weren't quite as victimless as she thought or that her 'business associates' are Not Good people, and decided to turn a new leaf.

It's also possible that she found theft too easy with her powers, and decided to try to catch criminals instead for a challenge!

(Probably more the first, but she's not above pretending the latter.)

I figure she comes from an immigrant background; acquired powers, started her career both for fun and to help support the household. Family would probably be deeply ashamed of her second career - I haven't decided whether they know yet, but either way that probably plays a role in her recent switch to hero.

The_Admiral
2013-12-30, 02:50 AM
TheSapientOne, I have completed the crunch, his HQ is a decommissioned spaceship/giant robot floating in orbit due to lack of power.

Quellian-dyrae
2013-12-30, 03:17 AM
Alex Stevens AKA Phase Knight

Abilities

STR: -2. STA: -2/13. AGI: 0. DEX: -3.
FGT: -3. INT: 4/15. AWE: 4/11. PRE: -2.

Defenses

Dodge (0+9): +9. Parry (3+9): +9. Toughness (0): +13. Fortitude (-4): +9. Will (9): +13.

Skills

Expertise (Business, Cooking) 6 (+10).

With Augmented Mind: Deception 11 (+9), Expertise (Business, Cooking) 6 (+21), Expertise (All Others) 0 (+15), Insight 0 (+11), Intimidation 11 (+9), Investigation 0 (+15), Perception 0 (+11), Persuasion 11 (+9), Technology 0 (+15), Treatment 0 (+15).
With Phase Cloak: Stealth 21 (+21).

Advantages

Benefit 4 (Wealth), Eidetic Memory, Equipment 2, Improved Initiative 2, Interpose, Jack of All Trades, Luck 2, Move-by Action.

Equipment

Modern Smart Phone: Cell Phone, Computer, GPS {3+1}.

Alternate Applications: Camera, Audio/Video Recorder.

Bluetooth: Commlink {1}.

House: Headquarters (Small, Toughness 6, Computer, Library, Living Space, Power System, Security System) {5}.

Powers

Visor: Easily Removable Device {10+1-4}.


Night Vision: Senses 2 (Darkvision).

HUD: Senses 2 (Direction Sense, Distance Sense).

Binocular Vision: Extended Vision 2.


Alternate - Projected Vision: Senses 4 (Vision Penetrates Concealment; Activation 2).

Vector Calculations: Teleport gains (Change Velocity, Change Direction, Turnabout, Feature [Advantages that involve movement can be used in conjunction with teleportation]).

Phase Guard: Enhanced Dodge 9, Enhanced Parry 9 {18}.

Mind Over Body: Enhanced Stamina 15 (Permanent) {30}

Phase Lock: Flight 1 (Permanent), Immunity 2 (Forced Movement) {4}.

Psychoportation: 23-point Array {23+1}


Phase Step: Teleport 7 (Accurate, Precise, Subtle).

Phase Stride: Teleport 11 (Subtle).

Psionics: 55-point Array {55+9}


Augmented Mind: Enhanced Intellect 11, Enhanced Awareness 7 (Reduced Will 7), Quickness 4 (Limited [Mental Tasks]), Move Object 1, Enhanced Persuasion 11, Enhanced Deception 11, Enhanced Intimidation 11, Comprehend 3 (Languages, Limited [Telepathic Communication]), Communication 2 (Mental).

Phase Strike: Damage 11 (Accurate 7, Multiattack*, Subtle*) Linked Affliction 11 (Will; Dazed+Vulnerable/Stunned+Defenseless; Subtle*, Multiattack*, Extra Condition, Limited [Two Degrees]), Takedown 2*, Reach 9*, Improved Critical 5 (Phase Strike).
*These capabilities require Alex to be using his Visor, and are thus considered Easily Removable (they are also lost if he loses access to his Teleport powers).

Phase Cloak: Enhanced Stealth 21, Concealment 10 (All Senses), Damage 11 (Accurate 7, Subtle 2, Insidious), Improved Critical (Phase Cloak) 5, Hide in Plain Sight, Skill Mastery (Stealth).

Phase Shot: Damage 11 (Ranged, Extended Range, Accurate 7, Variable Descriptor 2) Linked Affliction 11 (Toughness; Impaired+Vulnerable/Stunned+Prone; Ranged, Extra Condition, Limited [Two Degrees], Alternate Resistance [Toughness], Extended Range).

Phase Counter: Damage 11 (Reaction [When Attacked], Limited [Misses Only]), Two Ranks of Teleport Gain (Reaction [When Attacked], Limited [Misses Only]), Damage 11, Enhanced Close Combat (Phase Counter) 14.

Phase Shield: Deflect 11 (Close Range, Burst Area, Selective, Reflection, Redirection, Subtle), Enhanced Ranged Combat (Redirected Attacks) 14 (Reduced Toughness 1, Reduced Parry 3), Enhanced Close Combat (Redirected Attacks) 14 (Reduced Toughness 1, Reduced Dodge 3), Add Indirect 4 to Redirected Attacks.

Baleful Teleport: Affliction 11 (Will; Impaired/Disabled/Incapacitated; Perception Range, Cumulative, Secondary Effect).

Extended Teleport: Teleport Gains (Accurate, Extended, Easy, Affects Others, Increased Mass 11).

Targeted Teleport: Teleport Gains (Affects Others Only, Affects Objects and Creatures, Ranged, Extended, Accurate, Increased Mass 11).

Mass Teleport: Teleport Gains (Attack [Resisted by Will], Ranged, Burst Area, Selective, Accurate, Extended, Precise, Increased Mass 14, Limited [Cannot exceed scope of success; see Power Descriptions], Reduced Dodge 2, Reduced Parry 2).

Calculations

PL: 11. PP: 0/165. Hero Points: 1.
Abilities: -8. Stats: 8. Skills: 4. Advantages: 14. Powers: 147.


Right Place, Right Time...Wrong Hero [Motivation - Responsibility]: Alex was not, originally, the heroic type. Even now, he has his doubts, and would sooner use his powers for mundane utility than superheroics. Having been in his share of what can only in the loosest sense be termed fights (and lost them all embarrassingly) while growing up, along with being just a bit neurotic by nature, he isn't exactly big on self-confidence. His best friend Michael is the one who should have been at the meeting the day he gained his powers. He's the confident, powerful one who always stepped in to protect Alex from bullies. He's the hero the world is looking for...but Alex was there instead, and he can hardly just sit back when people need help, now that he has the power to help them.

Self Esteem Issues [Motivation - Recognition]: For most of his life, Alex has been bullied, looked down upon, sometimes even taken advantage of. He never could have expected how much he would enjoy the sheer glory of being a hero, even if few people know who is really behind the visor. His low self-confidence is mitigated by the respect and recognition, which is just a big thing to him. It not only drives him to heroic action, but causes him to build up Phase Knight in his head, an ideal hero that he desperately tries to live up to while in costume.

Ailing [Disability]: Alex has...plenty wrong with him. In addition to simply poor physical attributes in general, he's nearsighted, allergic to bee stings, cat hair, dust, and pollen, and has bad asthma. Now, his Mind Over Body power allows him to outright turn off most of these (and his nearsightedness is easily corrected by glasses or, more recently, his visor), but if his visor is lost or powers suppressed, these things could still ail him.

Bullied [Hatred]: Alex was bullied for much of his childhood. Even as an adult, the less scrupulous had been more than willing to walk all over him if someone isn't on hand to support him. I'm not saying that all the shyness and awkwardness is covering up a deep-seated ball of utter, searing fury, but let's just say that now that he has powers, if he sees someone picking on somebody smaller and weaker than them, it...will not be a good day for the bully in question.

Costumed Hero : While Alex is generally known to possess teleportation powers, he keeps his heroics a secret from the world at large (though his family and close friends know). He is concerned about villains attacking those he is close to, and just generally prefers to keep his personal life separate from his heroics. Generally speaking, he tries not to use his more combat-oriented powers when not in costume.

I Won't Go Back [Phobia]: Alex's powers have been a tremendous boon. Although his more deep-seated issues remain, he's still massively more confident and capable than he ever had been before. The idea of going back to being the weak, awkward, vulnerable person he used to be is simply unthinkable. Resultantly, anything that has the ability to remove or suppress powers frankly terrifies him.

You Can't Make Mistakes [Phobia]: Alex has a rather severe phobia of simply being wrong - doing the wrong thing, saying the wrong thing, answering a question incorrectly, making a poor choice. He tends to be hesitant and indecisive when he doesn't know for sure the "answer" to a "puzzle" he faces. This gets exponentially worse the more severe the consequences for failure, which can even lead to him not trying in the first place.

Focused Mind [Power Loss]: Alex's Psionics array requires focus and concentration. Extreme distraction, sensory overload, or mind-altering substances such as drugs or alcohol can degrade or, in particularly extreme cases, even completely suppress his powers from this array.

Overactive Mind [Quirk]: Alex's mind was a busy place even before receiving psionically-enhanced cognition. His head is often swimming with numbers, percentages, and probabilities, and he rarely looks at a tool without coming up with a use for it. Interesting puzzles or clever ideas can distract him from such mundane concerns as, for example, the super-strong villain throwing people around like rag dolls.

Friends and Family [Relationship]: Alex's parents are amicably divorced (his father remarried). He has a two-years-younger sister that he's close to. And then there's Michael, his best friend since grade school and business partner of nine years. He doesn't have too many close friends otherwise, although Michael has a fairly large social circle that he's kinda included in by default.

The Day Job [Responsibility]: Alex and Michael run a business together, which...would put significant demands on Alex's time if it weren't for the fact that his powers include enhanced intelligence, mental quickness, and flame-blasted teleportation. Won't stop him from saying it's a big demand on his time when he doesn't believe he can handle the hero gig, but whatever.

Shattered Concentration [Weakness]: Direct telepathic attack can be just as bad for Alex as drugs and alcohol. Such effects also apply a Weaken (Psionics Array) effect if he fails to resist them.

Alex is a psychic - his mind has been awakened with psionic power. Most of his psychic abilities are minor talents and cognitive enhancement. The exception is psychoportation, which he is highly proficient with.

Visor [Technological] [Device]: Alex is a far cry from a gadgeteer inventor, but give him a team of skilled technicians and engineers and a year or two to work with, and he can whip up some fancy stuff. His visor is his company's proudest creation, constructed of high-tech, durable glass that has camera and computer capabilities of several types. In addition to being able to synch up with a computer or smart phone and display information on the screen, the visor is designed under a military contract and includes several useful functions for modern urban warfare. Binocular vision, night vision, and a tactical HUD are all pleasant, but the real big one is the device's ability to see through solid objects (albeit at comparatively limited range; the binocular vision does not work in conjunction with this function, and it takes a moment to boot up). Interestingly, the visor's programming also makes it ideal for rapidly processing the complex calculations involved in accurate teleportation; using the visor to run these calculations offers Alex substantially more speed and control when teleporting, letting him alter his facing and velocity mid-teleport, instantly blink back to his starting point shortly after arrival, or even to chain a series of rapid teleports.

Phase Guard [Psionic] [Psychoportation]: Alex teleports instinctively in response to danger, allowing him to avoid attacks far faster than his reflexes would otherwise.

Mind Over Body [Psionic] [Psychometabolism]: Alex's psionic powers unconsciously reinforce his body. Originally rather frail and quick to tire, his psychically-enhanced force of will has left him superhumanly resilient.

Phase Lock [Psionic] [Psychoportation]: Due to his psychoportive powers, Alex possesses complete control over his position in space. He can move freely (albeit, by superhuman standards, rather slowly) in any direction, and is immune to being moved against his will - even by gravity.

Psychoportation [Psionic] [Psychoportation]: Alex's basic teleportation powers require only trivial concentration.


Phase Step: With trivial effort, Alex can teleport himself and up to fifty pounds of matter up to half a mile. He does not need to be familiar with the target point or able to see it, so long as he knows generally where he is trying to go. This teleportation is highly precise; if Alex's intent matches multiple possible locations, he always arrives at the one he intends. There is no visual display heralding the teleportation; just a soft rush of displaced air that takes a DC 20 Perception check to hear.

Phase Stride: By foregoing accuracy, Alex can teleport a greater distance, transporting up to eight miles. He must be able to perceive the target location (the Binocular Vision and Projected Vision of his visor are quite helpful here) or be very familiar with it.

Psionics [Psionic]: Alex can also bring his full psionic power to bear, channeling significant mental energy to achieve impressive effects. Most of these powers relate to teleportation, although his psionic powers can also provide enhanced cognition.


Augmented Mind [Psionic] [Mental] [Telekinetic] [Telepathic]: Alex's newfound psionic powers have greatly augmented his already impressive intellect and general personal awareness. Naturally, while concentrating on advanced psionic powers, he can't make use of all the additional processing power. While this power is active, he has greatly enhanced knowledge in all fields - while his already eidetic memory allows him total recall, the enhanced intellect allows his to rapidly call up needed information in an instant, as well as quickening his ability to perform mental tasks by a factor of roughly twenty. He also possesses some (comparatively minor) telekinetic and telepathic ability; while he can't go invading the minds of others or hurling buildings with his thoughts or anything, he can communicate telepathically regardless of language barriers at ranges up to a mile, can exert slight telempathic influence (represented as augmented social skills), and can telekinetically move about a hundred pounds of matter. This is the active power of this array by default.

Phase Strike [Psionic] [Energy] [Slashing or Mental]: When forced to defend himself, Alex can call forth a glowing "blade" of pure psionic energy. The weapon is guided by his force of will and strikes with the full force of his psionic power - which is good, 'cause otherwise he'd be useless in a sword fight. The blade itself deals slashing damage from focused energy, but a blow from it also blasts the target's mind with overwhelming hostility, potentially leaving them reeling and vulnerable to attack. With the aid of his visor, Alex can rapidly teleport around his target from all angles, making it very hard to anticipate his strikes and allowing him to strike multiple blows in quick succession or attack several foes at once, typically within about fifty feet of his starting position. When he gets a proper rhythm going against a horde of weak opponents, though, he can teleport from foe to foe striking them down with amazing speed.

Phase Cloak [Psionic] [Psychoportation] [Energy] [Slashing]: Alex can use his psychoportation to hold himself just slightly "out of synch" with physical space. Though he's technically present, he isn't entirely there as far as most senses are concerned. This basically functions a lot like "offscreen teleportation", allowing him to move about with incredible stealth. When concentrating on this power, he can still manifest a(n equally invisible) Mind Blade to attack with - but rather than directly attacking the target's mind, the blade strikes at the portion of the brain that registers pain and sense of touch, preventing the target from noticing it has even been damaged.

Phase Shot [Psionic] [Psychoportation] [Variable]: Alex can teleport an object directly at a foe with high velocity, summoning it up from basically wherever. The objects vanish back to whence they came pretty much immediately, so they can't actually be used as anything other than projectiles. Alex can summon up just about any harmful object or substance to attack with in this manner. The force of the blow is significant, and can leave a target overbalanced, or even bowl the target over and stun it.

Phase Counter [Psionic] [Psychoportation] [Energy] [Slashing]: When prepared for it, Alex can turn a successful defense into an effective offense. He has to be paying attention, so while he can attack just fine, he can't go blinking around delving blow after blow or channel his aggression through his Mind Blade. However, every time an enemy attacks him, if he manages to avoid the attack, his defensive teleport carries him adjacent to the attacker (if within 120'), where he immediately makes a quick responsive attack.

Phase Shield [Psionic] [Psychoportation]: Alex can also protect himself and his allies by teleporting attacks away from them - and back at other foes! He can simultaneously protect all allies in thirty feet, attempting to teleport any attacks made against them at another enemy.

Baleful Teleport [Psionic] [Psychoportation]: Perhaps Alex's most brutal means of attack, his precise control of his teleportation abilities allows him to directly teleport a portion of his opponent's mass...elsewhere. While Alex rarely uses this power with lethal intent (say, to teleport a foe's organs away, although he theoretically could as a Weaken Stamina Power Stunt), even teleporting relatively small portions of a foe's mass can be debilitatingly painful.

Extended Teleport [Psionic] [Psychoportation]: By focusing his psionic powers on the task, Alex is capable of vastly superior feats of teleportation. With an Extended Teleport, he can accurately teleport himself or a willing target up to 2,000 miles with perfect accuracy and no disorientation, carrying along up to 50 tons of passengers or cargo.

Targeted Teleport [Psionic] [Psychoportation]: Alex can also use his powers to teleport others. He can teleport a willing creature or unattended object weighing up to 50 tons. The target must initially be within 1,100 feet. He can teleport the target up to 2,000 miles with perfect accuracy, although this can be somewhat disorienting.

Mass Teleport [Psionic] [Psychoportation]: Finally, Alex can transport massive volumes of materials, or potentially even unwilling foes (or their gear). He can teleport any or all things in a thirty-foot radius area at range, including himself if he wishes. This is selective and precisely controlled; he can choose exactly who or what he affects within the area, and can send different targets to different locations. He can transport targets as far as 2,000 miles, and can teleport a maximum total weight of 400 tons. This power requires incredible amounts of focus and sheer calculation, making it somewhat distracting to use in combat. Additionally, while the maximum effective range is 2,000 miles, a conflicting will can substantially reduce its effectiveness. Where he can place unwilling targets is limited by the degrees they fail the Resistance check by, as follows:


One Degree: He can only place targets in a location he can accurately perceive without any sensory enhancements. He cannot "create" danger with the placement (for example, by teleporting the opponent into the air or entombing them into the ground). He can place them in a disadvantageous location or subject them to an existing hazard, but only if the rank of the hazard is equal to or less than the points they failed by (so if they failed to resist by three points, he couldn't place them in a rank 4 or greater hazard). He cannot place the target in a position where checks or powers would be required to return to the immediate area (so he could drop them far away so they have to walk back, but not in a cage, for example).

Two Degrees: He can now consider his sensory enhancements when determining where he can place targets. The maximum rank of [i]existing hazards is no longer capped (so if he's fighting on top of a cliff with a Damage Rank 20 fall off the side, he can exploit it for all it's worth). He may also now "create" danger with his placement, but the rank of such hazards is capped by the points the target failed by (so he could teleport a target into the air, but the height would be capped based on the damage rank of the fall). He can now place targets in a location where checks or significant effort are required to return to the immediate area, although it must be possible for a non-powered individual to get back with reasonable effort (so, a locked cage is fine, but a sealed tomb hundreds of feet beneath the earth is not).

Three Degrees: All limits waived; he can place the target anywhere that the power's rank and Extras allow for.

Alex is a small and rather scrawny individual, only a couple inches over five feet tall and rail thin. He has short dark hair and deep blue eyes. He has youthful features, his face almost always clean-shaven and his hair neatly combed, his typical clothing comfortable but well-tailored casual business attire. However, he is clearly rather socially awkward, rarely making eye contact, typically walking with hunched shoulders and a shuffling gait. He is soft spoken and can sometimes devolve into a fit of stuttering when flustered. He wears a rather high-tech looking visor that wouldn't be out of place at a sci-fi convention.

His costume consists of a loose white and blue martial arts gi, with a symbol on the front of the earth inside an eye. He wears a black hooded cloak to further conceal his features, and darkens his visor to make it appear somewhat different. The big change is in his general demeanor; he acts a lot more self-assured and confident when in costume; standing straight, meeting peoples' gazes, speaking more confidently and even going so far as to make wise-cracks (especially when he gets nervous).

Alex has always been rather shy and awkward, and while that has changed, it's kind of by degrees. He's definitely a lot more confident and outgoing than he used to be, but his self-esteem issues are fairly deep-seated, and superpowers haven't changed that. Additionally, when not in costume, he does fall more easily into his usual habits, which does help maintain the apparent difference of identity. While in costume, he is generally calmer and more sociable, although he is to a large degree still a generally awkward guy trying to act cool and confident, so even when in his heroic persona, he's far from suave. Even among friends and family, he tends to be quiet and careful about what he says, although he can be quite exciteable when one gets him talking about a subject of interest. Ask him a question and he'll tend to be...very thorough in his answer. He's very concerned about giving people the wrong idea (or, perhaps even worse, being wrong), so he tends to give a lot of detail and qualifications.

He's very bright, with an amazing memory and sincere love of knowledge. He's also very logical and practical, with an analytical mind and a head for numbers. He's often thinking in terms of probabilities, and tends to look at the world as a puzzle to solve. He makes a very good "idea guy," able to look at things from multiple angles, figure out the strengths and weaknesses of proposed plans and come up with innovations himself. When looking at a new piece of technology, he'll quickly consider alternate possible uses for it. This is to a large degree why he has such diverse options for his teleportation - he sees a new tool and immediately starts taking its function to their logical conclusions.

What he lacks is self-confidence and, to a large degree, courage. He's gotten better at this, and puts on a good show while in costume, but his daring actions tend to hide his sincere fear, and his quips and jokes are usually a cover for nervousness. Even in fields where he knows he excells, he compulsively checks his work and is constantly stressed that he might have made a mistake. Likewise, he is highly averse to taking risks. That said, there's something of the heroic yearning in him. He's a long-time fan of comics, movies, and shows with themes of good against evil, and particularly enjoys video games where he can take on the role of the hero. As his best friend Michael would put it, "When I play the latest Zelda game, it's to kill a few hours fighting moblins and being frustrated by torch-lighting puzzles. When you do, it's to rescue the princess and save the land of Hyrule."

He tends to play the role of something of a fanboy of his heroic persona, as a "fellow teleporter" (if people point out their similar visors, he generally says that he copied the look, for example). It's not really all an act. There's this ideal "Phase Knight" in his head, a confident, daring, cool hero that he really wants to live up to, and he tries really hard, but he sometimes just runs into his own uncertainty and awkwardness.

All else being equal, yeah, he'd much rather use his powers for mundane utility (and he does; his company has gone international largely because of his teleportation, and he puts his enhanced cognition to excellent use in R&D and financials). But he's been rather weak and helpless his whole life, and now that he's had the taste of power, he can't really help but use it.

Even in his youth, Alex was rather awkward. He's always been rather physically pathetic, unathletic and uncoordinated, rather frail and plagued with near-sightedness, allergies, and asthma. He wasn't much better socially, going well past mere introversion and even shyness. He was subject to frequent bullying in grade school, which gave him some pretty serious self-esteem issues. The fact that his most common defender was his younger sister didn't exactly make him a less frequent target.

He was, however, very smart. Quick on the update, incredibly attentive, absorbed new information like a sponge, amazing memory. He had skipped two grades by the time high school rolled around...although, of course, that also meant he was dealing with even bigger kids.

Then, in sixth grade, he met Michael Johnson. They were almost exact opposites; Michael was strong, fit, popular...everything Alex wasn't, although the inverse wasn't necessarily true (Michael didn't have quite Alex's sheer intellect and definitely didn't have his memory, but he's quite smart and highly creative). Ask them a few years down the line, Michael would say Alex "just seemed like a cool kid." Alex would say, "I can only assume he took pity on me." Regardless, Michael stepped up a couple of times when other kids were harrassing Alex, and the two became fast friends.

With...not-insignificant help from Michael, Alex struggled his way through middle and high school. In college, he got his chance to shine. He could have taken any path he wished, and a common assumption was that he'd go into a technological field. Instead, he took a dual major in business and culinary arts, and graduated with high honors. The two worked independently for a few years at various businesses and sales firms, getting some real experience and advancing rapidly, before they finally decided to take a swing at a long-held plan to start their own business, initially envisioned as a software firm, though they branched out into more technological fields as they went.

They made as good a team as always, with Alex handling the financial and logistical end, Michael focusing on sales, HR, and PR, and both working on R&D (Alex heavy on research, Michael on development). They developed some programs, patented an invention or two, grew their team, and have been working on ever more complex products, often taking commissions and contracts. They broke into the big time when they received a high-end military contract to develop a system for improving communication in the field and navigation of urban war zones. The result, after almost two years of work, was their PHASE (Processor, HUD, And Sensory Enhancement) visor - a device capable of sitting squarely beside many advanced forms of supertech.

When they first completed the prototype, Michael had been going to meet with their contact in the military...and came down with the flu on the day of the meeting. Alex had to go in his place, despite his reservations. Unfortunately (or perhaps fortunately) the meeting was interrupted by a magical attack, a villainous mage taking that moment to go after their contact, a high-ranking military officer and, as it happened, established superhero. In the course of the battle, one of the wizard's spells was disrupted by the hero's powers and went wild, causing several random effects including blasting Alex full in the visored face with aberrant mystical energy, knocking him unconscious...and, possibly further altered by the high-tech glass and technology of his visor, somehow bestowing upon him psychic powers.

After Alex awoke and was released from the hospital, it didn't take him too long to discover his new abilities. It was, simply, the most excited he had ever been. It took him barely a week to figure out most of what he was capable of, not just the basics, but also some practical applications and options. He put his new powers to work almost immediately - not going out to fight crime (Michael actually enthusiastically suggested it, but Alex shot the idea down cold, saying there was way too much he could do with such powers as enhanced cognition and teleportation to waste them beating up criminals). Rather, he turned his newly enhanced intellect to his business, working out some issues with the PHASE visor and other prototypes, doing a bit of tactical investing, and then making use of his teleportation abilities to start streamlining shipping and logistics, and made use of that to expand the sorts of products the company could buy and sell. In barely over a season, he almost single-handedly took the company international and increased its profits a thousandfold. Even Michael was stunned.

Of course, the company's newfound success attracted notice, and Alex went home one day to be greeted by a ransom demand. His sister and his best friend had been kidnapped.

Alex was not a brave man. He was not a warrior. He was not a superhero. He had been teased, pushed around, and bullied all his life, and reading the ransom note over and over, knowing two of the closest people in the world to him, the two people who his whole life had always stood up for him, protected him, were being used to try and bully him further...something in him snapped.

The next morning, local police awoke to find six battered people in their holding cells who hadn't been there the day before, all of them wanted on such various charges as kidnapping, assault, and grand larceny.

Now, at the time, Alex swore it had been a one-time thing. First off, he had been outright terrified the entire time, and while it had been rather awesome, he had almost gotten shot a couple times, had been worried he might accidentally kill someone...no, he used his powers to protect the people he cared for, but that was that. He maintained that stance for several months...until one day when his mother came to town and asked if he could consult on a case. What with his augmented intelligence and all, he agreed, one thing led to another, and it basically ended up with him in a costume (he didn't want the villain to learn his identity in case she got away) duking it out against a serial-killing speedster in a battle ranging across about a dozen cities.

Phase Knight was born. Word spread, first through the FBI, then local law enforcement, of the new hero. Despite his reservations, Alex couldn't help but get caught up in it as he was called in several times over the next couple months on various difficult or super-involving cases. For the first time in his life, he actually had achieved a degree of recognition, respect, even if few people knew who he really was. With Michael and Lisa only cheering him eagerly on, he finally took up the role of a superhero.

He's now been at it for a bit over two years, building his reputation and mastering more tactical applications of his powers. He's beaten his share of villains, gained some good experience in both combat and investigation, and has...largely settled into the role. Though he is still plagued by self-doubt and nervousness (and deep down, still thinks that fate made a huge mistake and that it should be Michael out there being a superhero, not him) he has come to embrace and even enjoy the job, and looks forward to using his powers to help others and protect his city.

Michael Johnson: Alex's best friend since grade school, business partner of nine years, and...kinda self-declared guardian. Michael is fit, charismatic, impressively intelligent in his own right, and a generally good-natured guy who is willing to step up to protect and help people who need it. In other words, a superpower or two away from being a highly effective hero. Unfortunately he was down with the flu on the day of that fateful meeting. Alex swears up and down that Michael's the one who should have become the superhero, not him, but Mike just laughs the idea off.

Sarah Andrews: Alex's mother. To him, always supportive, encouraging, and kind-hearted. To the rest of the world, a no-nonsense FBI captain who has put away some of the worst scumbags in the nation. Her marriage didn't survive her job, she she's still on good terms with her ex-husband and spends time with her kids when she's in town (which...isn't all that often). She sometimes consults with her son on cases, and is both proud and somewhat concerned that she unintentionally started him on the dangerous life of a superhero.

Paul Stevens: Alex's father, master chef and just generally jovial, fun-loving guy. Known to be hillarious when drunk. Teases Alex relentlessly about abandoning "the family business" at the last minute.

Anna Stevens: Alex's stepmother, a writer of a fairly popular series of mystery novels. Quite the intellectual herself, she's delivered some rather epic tongue-lashings on Alex's behalf over the years.

Lisa Stevens: Alex's sister, two years younger, and growing up his second-most-common protector after Michael. He doesn't expect to ever live it down. She's generally quite cheery and friendly, and possibly the only person Alex would claim to be consistently comfortable speaking to. She's an associate at a fairly prestigious law firm, which does represent Alex's business, although she doesn't do so personally ("First off, the more emotionally unattached your lawyer is, the better. Second, I am not working for my brother.")

HopeHubris
2013-12-30, 03:25 AM
Ha, damn, second concept ninja'd as well, was going to swap to the CopyCat (name is still cheesy, I know, but the character himself isn't as much), thief with nine lives.
Before he realised he had his powers he was a small-time thief, got caught by an angry store-owner and was running, went along rooftops, store owner took a few shots, Cat lost his footing and fell to his death. Woke up a few minutes later, looking like the alley he hit, his first death triggering his powers which are catlike reflexes and grace, 9 lives and the ability to copy the nature of whatever he touches.
Got craaazy arrogant, since he couldn't die, still doesn't realise he only has 9 lives and thinks he is pretty much invincible, he transitions into a sort of hero when he wants to try out the extent of his powers, and figures the easiest way to do that without ending up in jail is to fight criminals

smuchmuch
2013-12-30, 05:25 AM
SHADOW does operate in this world in the same if not a similar capacity. I like the idea of a SHADOW clone who achieved his own individuality and escaped, so whatever you choose to build around that I generally approve.

Cool.
I'd like him to be an average clone rather than a 'special' project but it doesn't really fit with Pl 11 so i need to think a bit about the details.

Just out of curioisty if I can't fit it around a SHADOW clone, would the 'rogue' concept work for a foundry robot also ? (I do freely admit to having a soft hard cold metalic spot for robot character and the foundry as villains )

Re'ozul
2013-12-30, 02:53 PM
Gejutel K Landegre aka Kaiser


Abilities:
Strenght 2
Stamina 2
Agility 1
Dexterity 1
Fighting 0
Intellect 4
Awareness 8
Presence 8
total ability cost: 52p

Defenses:
Toughness 2
Dodge 1
Parry 0
Fortitude 2
Will 8
total cost: 0p

Skills:
Acrobatics 3 ranks (+4)
Athletics 3 ranks (+5)
Close Combat (Swords) 15 ranks (+15)
Deception 12 ranks (+20)
Expertise History: 9 ranks (+13)
Insight: 12 ranks (+20)
Intimidation: 12 ranks (+20)
Investigation: 6 ranks (+10)
Perception 12 ranks (+20)
Persuasion: 6 ranks (+14)
Ranged Combat (Sword Barrage): 15 ranks (+16)
Sleight of Hand: 3 ranks (+4)
Technology: 6 ranks (+10)
Treatment: 3 ranks (+7)
Vehicles: 6 ranks (+7)
total cost: 41 p

Advantages:
Eidetic Memory
Benefit (Wealth x2)
Fearless
Improved Critical (Sword Barrage x4)
Well Informed
total cost (9p)


Powers:

Dynamic Array: External Access to Plane of Swords (49 point array) (56 points)
Regency of Steel (dynamic) [2*rank]
Create Permanent, innate, subtle, precise, quirk (only swords and things made of swords, -3)
Dyn alt 1: Sudden Swords (2pp) [2*rank]
Protection X (sustained, impervious)
Dyn alt 2: Sword Barrage (2pp) [9 + 3*rank]
Ranged Damage X
Multiattack, penetrating 2, innate (the effect, not the action), Homing 2, indirect 4
Dyn alt 3: Field of Blades (2pp) [4 + 4*rank]
Ranged area (cylinder) damage X
selective, penetrating 2, innate (see above), Extended Range

Flight: 3 (5 points)
Quirk (Extremely Noticeable, -1)

Regeneration: 1 (2 points)
persistent

Worthy of being a King:
A King is supposed to be a just and compassionate ruler, one that the people look up to. In order to facilitate this in the modern world, gaining a certain sense of recognition is needed. And what better way to gain this than to enforce justice?

Arrogance:
While a king may mingle with the common folk, he is as above them as they are above their animals. As such their concerns are to be heard but not necessarily given thought to.

My Word SHALL be heeded:
It cannot be abided for others to ignore the king.

Pillar of Strenght:
A king is not to show weakness or duress, be it by cowering, retreating or running.

http://images2.wikia.nocookie.net/__cb20120219055803/noblesse/images/2/21/Ch157.jpg

Kaiser was never one to truly excel. Sure, he kept in shape and had an exceptional ability to grasp command of any team situation, but that doesn't mean he much liked it. Whenever he was asked to take head of a team while in school or college it was with extreme trepedation. He just knew that either would the team do well, or his way of commanding would simply make them hate him. This ultimately led him to the simpler time of medieval europe. There the ones in command were obeyed not only because of might, but also a strange sense of acceptance that some people were simply better than others. His fascination with the culture and his inability to put that much effort into a career, eventually found him a curator for a museum of medieval weaponry. He especially loved the swords in thee exhibits. They represented the very essence of the difference between the ruling caste and the ruled.
Then one day some ruffians broke into the museum, because it was 'cool' to do and started damaging and outright destroying the collection. He snapped and the next thing he realized, the intruders had blades sticking through their extremities. That is how Kaiser was born.

Somewhat condescending.
Generally well-meaning, but tends to be very direct. If you have something to say to him, he expects to be told outright and will do so in turn.
Will parlay and negotiate but only insofar as he deems it appropriate. If he feels the other side is trying to pull one over him, he will terminate the negotiation, and depending on situation the other party.
He feels the justice system is in general too soft, but acknowledges that with its flaws it has to be to some extent. If he however is provided with incontrovertible evidence of someone having committed the most atrocious crimes, he will not give mercy.

urmanascrewed
2013-12-30, 03:48 PM
I am interested if the other M&M thread doesn't start. Is there a GM for this game? I might make a character by randomly generating the powers.

Queen Sapes
2013-12-30, 04:09 PM
Just out of curioisty if I can't fit it around a SHADOW clone, would the 'rogue' concept work for a foundry robot also ? (I do freely admit to having a soft hard cold metalic spot for robot character and the foundry as villains )

Works just as well for me!


I am interested if the other M&M thread doesn't start. Is there a GM for this game? I might make a character by randomly generating the powers.

Yes, I will be GMing it. I've already got the introductory adventure worked out and I'm brainstorming for the rest.

The_Admiral
2013-12-30, 05:02 PM
So when are we starting?

Queen Sapes
2013-12-30, 06:13 PM
So when are we starting?

I'm letting applications trickle in for about a week, although if the applications die off before then we'll start earlier. Shouldn't be too long after I pick the 5 players, probably immediately after that.

Propagandist
2013-12-30, 07:38 PM
Adrian Eldritch woke with a start, his rest interrupted by the blaring of a magical alarm in his head. Someone or something had triggered one of his many magical wards, and not just any ward, one in the room directly below him, in the middle of a mansion built to contain a dimensional nexus. A quick wave of his hand clothed the master mage in his usual flowing blue robes and another turned him intangible, letting him drop through the floor to confront the intruder.

The room was undisturbed. No extradimensional conquerors or gibbering horrors from beyond the void. Which is not to say Eldritch was alone. A woman in a rakish top hat and a worn black suit, nearly a century out of style, sat in a chair in the corner, paging idly through a grimoire plucked off the shelf. She gave Eldritch a cheery little wave as he appeared.

"Travers. Why are you here?"

"Aww, right to business? No pleasantries? Not even a how do you do?"

"It's 2AM and you're in my study, uninvited. The pleasantries wait. Why are you here?"

"Because the other choice was waiting in the kitchen, and you keep all the interesting books and mystical whatsits in here. Ohh, you meant why am I in your house in the first place, didn't you? I bring news! I'm giving up my wandering ways. The vagabond lifestyle no longer appeals, so I'm going to settle down. More to the point, I am going to try my hand at superheroics. Seems to be a popular pastime for the ageless these days, and you know if there's one thing I can't abide, it's boredom. I thought I would consult an expert before taking the plunge."

"You? I'll believe it when I see it. Dare I ask where this experiment is going to take place?"

"Don't worry your little head about it, I won't be sticking around Freedom, as much fun as it would be to torment you every day. Going to Aeon City. Place needs a magician or two to look after it! Now, names! Seems important. I used 'Madame Mischief' about 40 years ago, a stint doing stage tricks, been keeping it in my back pocket just in case. Is the alliteration too much? Also, capes; Yes or no?"

Eldritch groaned. So much for getting sleep.


So yeah, pitching a classic "By the Crimson Bands of Cytorrak!" mage with stage magic flavoring and a disreputable streak a mile wide, an immortal, wandering rogue who has finally decided to (try) to do some good with her talents. Thoughts? I'll try and build her to not step on any toes, cause all the ideas people have posted are awesome.

Queen Sapes
2013-12-30, 08:20 PM
Realized there's a few concept I haven't touched upon, so here we go! In no particular order:


So yeah, pitching a classic "By the Crimson Bands of Cytorrak!" mage with stage magic flavoring and a disreputable streak a mile wide, an immortal, wandering rogue who has finally decided to (try) to do some good with her talents. Thoughts? I'll try and build her to not step on any toes, cause all the ideas people have posted are awesome.

I like it! Gives me a very Zatana-like vibe, which is a good thing as I've always enjoyed her character.


I'd like to express interest with a concept that's been floating around in the back of my head, a young reformed thief (of the strictly nonviolent Gentleman Thief/Classy Cat Burglar variety, a la Catwoman or Carmen Sandiego) who recently switched sides. It's possible that she's done a bit of growing up, realized that her crimes weren't quite as victimless as she thought or that her 'business associates' are Not Good people, and decided to turn a new leaf.

It's also possible that she found theft too easy with her powers, and decided to try to catch criminals instead for a challenge!

(Probably more the first, but she's not above pretending the latter.)

I figure she comes from an immigrant background; acquired powers, started her career both for fun and to help support the household. Family would probably be deeply ashamed of her second career - I haven't decided whether they know yet, but either way that probably plays a role in her recent switch to hero.

I'd say this could be a very interesting character depending upon how you approach it. A thief with a heart of gold is classic. Can't wait to see what else you put together.


Super-strong, super-durable, homegrown mama-bear tank, searching for the conspiracy that abducted her psychic daughter. I'm going to try to build her with an option to temporarily trade in some of her strength for other abilities, probably including intelligence. Sound good? Happy to adjust to fit expectations. Thanks again, TheSapientOne, for opening this up to the community!

Sounds pretty fantastic to me. A motherly type looking for her lost daughter and willing to bust a few heads to do so? That sounds pretty fun to me, and the powers idea looks good to me as well. Just a little expansion on how exactly she got her powers, and you're golden.


Ha, damn, second concept ninja'd as well, was going to swap to the CopyCat (name is still cheesy, I know, but the character himself isn't as much), thief with nine lives.
Before he realised he had his powers he was a small-time thief, got caught by an angry store-owner and was running, went along rooftops, store owner took a few shots, Cat lost his footing and fell to his death. Woke up a few minutes later, looking like the alley he hit, his first death triggering his powers which are catlike reflexes and grace, 9 lives and the ability to copy the nature of whatever he touches.
Got craaazy arrogant, since he couldn't die, still doesn't realise he only has 9 lives and thinks he is pretty much invincible, he transitions into a sort of hero when he wants to try out the extent of his powers, and figures the easiest way to do that without ending up in jail is to fight criminals

I'd say this concept is different enough from Snark's character, so you have little to worry about. Although, he is along the same lines as Snark, but he certainly has his powers more narrowed and seems to be much more corrupt. All in all, I like it.

HopeHubris
2013-12-30, 10:36 PM
Okay, cool, here is the first draft of the build: CopyCat (https://docs.google.com/file/d/0BwLDCZunKAaLQlN1dFh3OWZrNVU/edit)

I can convert it to a more Forum-Friendly format if you want when he's done

Phobia
2013-12-31, 12:45 AM
I had a concept I was thinking about lately for an M&M game: basically he's a guy who can travel through time and gets help from other versions of himself from different times. Thinking about giving him ranks in Teleport, Duplication (Real flaw), Temporal Movement (for flavor) and maybe super speed. Does that seem okay?

Queen Sapes
2013-12-31, 01:15 AM
I had a concept I was thinking about lately for an M&M game: basically he's a guy who can travel through time and gets help from other versions of himself from different times. Thinking about giving him ranks in Teleport, Duplication (Real flaw), Temporal Movement (for flavor) and maybe super speed. Does that seem okay?

I'm kind of against time travel (and dimensional travel, but that's a different subject) as a superpower for the players as it really complicates the gameplay. While there may be time travel in the future for the story, it'll be more of a lot device. I'm good with the idea of your character summoning alternate reality versions of themselves, could make the roleplaying aspect of the game pretty interesting.

Joyride
2013-12-31, 01:36 AM
To protect my niche with Keith Walker's armor, the potential SHADOW clone, and the Paragon mentioned by Amondrask all in the running, I'm considering building my intended powerhouse type as a size-changer instead, with most of the brute combat force coming from Growth ranks. I don't know whether this will be a headache for the GM, though, so I figured I'd ask here first.

Love seeing these stories take shape. Hope to fight alongside all of you!

Queen Sapes
2013-12-31, 01:41 AM
To protect my niche with Keith Walker's armor, the potential SHADOW clone, and the Paragon mentioned by Amondrask all in the running, I'm considering building my intended powerhouse type as a size-changer instead, with most of the brute combat force coming from Growth ranks. I don't know whether this will be a headache for the GM, though, so I figured I'd ask here first.

Love seeing these stories take shape. Hope to fight alongside all of you!

I can do my best to keep up with that superpower. It's got my approval!

The_Admiral
2013-12-31, 01:42 AM
So, you want to be Ultraman? That's that's what you are, ULTRAMAN!

Phobia
2013-12-31, 01:44 AM
Oh yeah, and he'd have the Complication (Often Gets Transported Away to Go Help Another Version of himself in another time period and replaced with a separate version of himself from the past or future that is supposed to be in this time) and maybe I'd give the Temporal Movement a (Limited: GM Dependent Flaw) stamp. Oh! And maybe Postcognition and Precognition as powers with a flaw that says "Must be told about the past or future events by a version of yourself that just came from that time to tell you about it". XD

JeminiZero
2013-12-31, 01:45 AM
We will be using a 3:1 rule for buying skills. So instead of using 1 PP to buy 2 SP, it's now 1 PP to 3 SP.

Incidentally, does this 3:1 ration also apply to combat skills? (I.e. the Attack Focus and Range Focus skills).

Queen Sapes
2013-12-31, 01:48 AM
Incidentally, does this 3:1 ration also apply to combat skills? (I.e. the Attack Focus and Range Focus skills).

Yep


Oh yeah, and he'd have the Complication (Often Gets Transported Away to Go Help Another Version of himself in another time period and replaced with a separate version of himself from the past or future that is supposed to be in this time) and maybe I'd give the Temporal Movement a (Limited: GM Dependent Flaw) stamp. Oh! And maybe Postcognition and Precognition as powers with a flaw that says "Must be told about the past or future events by a version of yourself that just came from that time to tell you about it". XD

This is going to get crazy complicated.

The_Snark
2013-12-31, 02:10 AM
I'd say this concept is different enough from Snark's character, so you have little to worry about. Although, he is along the same lines as Snark, but he certainly has his powers more narrowed and seems to be much more corrupt. All in all, I like it.

I was going to say, aside from the fact that they're both semi-reformed thieves they don't seem much alike. (And we both share that angle with Propaganda's magician-type, so no worries on that account. Maybe we can start a club!) I described her as a cat burglar because it calls to mind the right kind of amusingly nonviolent antagonist; she doesn't actually have a cat theme. I'm not 100% settled on her powers yet, but I think she's either going to be a highly mobile hero with wind powers and an intangible air-form, or an inventor/gadget-based character. (I don't think we have one of the latter yet, and I'm a bit worried that the former would be overshadowed by Phase Knight much of the time.)

TandemChelipeds
2013-12-31, 02:31 AM
Hmm. I kinda want to play a Question-type character. More of a ground-level investigator than a heavy-hitter. Maybe equipped with a mystical artifact like the Helm of Nabu; something that grants a great deal of power, but at a high enough cost that the character doesn't really want to use it. I kinda want to go for that pulpy hardboiled detective feel. I'll flesh it out further if the GM's ok with it.

Queen Sapes
2013-12-31, 02:35 AM
Hmm. I kinda want to play a Question-type character. More of a ground-level investigator than a heavy-hitter. Maybe equipped with a mystical artifact like the Helm of Nabu; something that grants a great deal of power, but at a high enough cost that the character doesn't really want to use it. I kinda want to go for that pulpy hardboiled detective feel. I'll flesh it out further if the GM's ok with it.

Go for it! That seems to be one of the archetypes this game is missing so far.

Phobia
2013-12-31, 02:58 AM
I'd also have Create with subtle and the skill check (History) required to go back and steal things at the time they originally disappeared. :smalltongue: Well not if you don't want. It was just one idea. Maybe a kid with a magic pencil that he can use to draw things into existence? Or maybe just go with a straight up dragon inspired character.

TandemChelipeds
2013-12-31, 03:05 AM
Go for it! That seems to be one of the archetypes this game is missing so far.

Sonia Charbonneau, a private investigator from France. One of her cases led her into the den of the Neo-Situationists, a secret society of surrealist magicians that were orchestrating pointless and incomprehensible criminal acts, or "demonstrations of the absurd". She infiltrated them for months, only to learn that they'd been onto her from the beginning when she received a lovely letter in the mail informing her that they'd packed up and left for Aeon City; in their words, a "veritable haven of the surreal and the inexplicable". The letter contained a bizarre mystic amulet, referred to within as the Eye of Ubu. It resembles a very sleepy, thick-lashed eye with a spiraling pattern of black and white within. It can be used to mesmerize the weak-minded, and Sonia willing, she can use it to transform herself into Le Roi Ubu, a spirit of absolute chaos. Ubu isn't evil, really, but he's very powerful and very, very insane, which makes him a de facto villain as far as any heroes are concerned.

The Neo-Situationists, it would appear, wanted Sonia's interest. Now they have it. She's come to Aeon City seeking answers. What she finds will almost certainly disturb her.

Queen Sapes
2013-12-31, 03:18 AM
I'd also have Create with subtle and the skill check (History) required to go back and steal things at the time they originally disappeared. :smalltongue: Well not if you don't want. It was just one idea. Maybe a kid with a magic pencil that he can use to draw things into existence? Or maybe just go with a straight up dragon inspired character.

My vote goes towards the dragon-hero. Multiple-dimension-guy is a bit overly complicated, and not sure how well the magic pencil would fit in with the story.


Sonia Charbonneau, a private investigator from France. One of her cases led her into the den of the Neo-Situationists, a secret society of surrealist magicians that were orchestrating pointless and incomprehensible criminal acts, or "demonstrations of the absurd". She infiltrated them for months, only to learn that they'd been onto her from the beginning when she received a lovely letter in the mail informing her that they'd packed up and left for Aeon City; in their words, a "veritable haven of the surreal and the inexplicable". The letter contained a bizarre mystic amulet, referred to within as the Eye of Ubu. It resembles a very sleepy, thick-lashed eye with a spiraling pattern of black and white within. It can be used to mesmerize the weak-minded, and Sonia willing, she can use it to transform herself into Le Roi Ubu, a spirit of absolute chaos. Ubu isn't evil, really, but he's very powerful and very, very insane, which makes him a de facto villain as far as any heroes are concerned.

The Neo-Situationists, it would appear, wanted Sonia's interest. Now they have it. She's come to Aeon City seeking answers. What she finds will almost certainly disturb her.

Excellent, now you just need to find a way to put this into actual powers.

I'm already seeing that this is going to be an extremely difficult selection process, I'm seeing tons of potential in all of these characters.

M. Mayonnaise
2013-12-31, 03:53 AM
I am interested as well! I've been dying to play a M&M game!

Okay, character concept that just occurred to me is a superhero called Overload. Unknown origin of powers, but he possesses the ability to communicate with almost anything and everything in the world; animals, plants, machines, people, anything, anywhere. Constantly drawing in information from trillions of sources, so he's got serious psychological problems as a result; his sense of time and self are highly distorted.

He'd probably be a "mission control" type of character, able to provide vast amounts of information and intelligence about anything and anywhere from anywhere, but his serious mental handicaps are going to make him very reliant on his teammates. He's either a teenager or a young adult, and almost nothing about his background is known, even by him.

TandemChelipeds
2013-12-31, 05:15 AM
Excellent, now you just need to find a way to put this into actual powers.

I'm already seeing that this is going to be an extremely difficult selection process, I'm seeing tons of potential in all of these characters.

My character sheet for the default form is almost done. It's really late here, though, so I'm going to sleep.

runhidesurvive
2013-12-31, 03:05 PM
Hmm, this definitely seems interesting, I've not really had much experience with M&M though. So far the concept I have is basically a psychic (I'm liking the look of illusions and mind control) who's sister is a villain and is going to become a hero to try and get enough experience to stand up to his sister.

M. Mayonnaise
2013-12-31, 07:17 PM
I have a question, if that's alright!

Can I link my Mind Reading effect to my Communication effect, so I can attempt Mind Reading on anyone I can communicate with? The Psychic example character from the d20herosrd seems to do this. It may be a balance concern since this would allow me to attempt to use Mind Reading on anyone who accepts my communications, and my Communication power will be at the unlimited range rank. Still, since it requires that the person allow me to communicate with them, I think it wouldn't be overpowered - I don't have any way to compel them to accept my communications.

In addition to letting my character mine for information, which will be his biggest role, this will also allow him to use Sensory Link on teammates from a distance so he can support with his limited powers without being present.

TandemChelipeds
2013-12-31, 07:28 PM
I have a question, if that's alright!

Can I link my Mind Reading effect to my Communication effect, so I can attempt Mind Reading on anyone I can communicate with? The Psychic example character from the d20herosrd seems to do this. It may be a balance concern since this would allow me to attempt to use Mind Reading on anyone who accepts my communications, and my Communication power will be at the unlimited range rank. Still, since it requires that the person allow me to communicate with them, I think it wouldn't be overpowered - I don't have any way to compel them to accept my communications.

In addition to letting my character mine for information, which will be his biggest role, this will also allow him to use Sensory Link on teammates from a distance so he can support with his limited powers without being present.

I may be wrong, but I'm pretty sure that's how Mind Reading works by default. When you mentally communicate with someone, you are perceiving them with your mental sense, and they are therefore within perception range. In fact, the Sense-Dependent flaw for Mind-Reading specifically mentions Mental Communication Dependent as a possible variant of the flaw.

The_Snark
2013-12-31, 07:51 PM
I may be wrong, but I'm pretty sure that's how Mind Reading works by default. When you mentally communicate with someone, you are perceiving them with your mental sense, and they are therefore within perception range. In fact, the Sense-Dependent flaw for Mind-Reading specifically mentions Mental Communication Dependent as a possible variant of the flaw.

Not exactly; Communication is not a sense, and I don't think mental Communication allow you to target effects any more than radio Communication acts as radar. I would imagine that flaw indicates you have to be in communication with your target in addition to being able to perceive them somehow - a Limited flaw that vastly extends your range isn't really a limit, even if it comes with other drawbacks.

You could, however, buy some kind of mental sense (Detect: People? Detect: People You're In Communication With?) and boost its range to match your Communication, possibly with a Limited extra to indicate that you're only using it to target a mental array (or not). Shouldn't be terribly expensive, the way range scales (Extended 6 is enough to cover Earth and its orbit).

JeminiZero
2013-12-31, 09:13 PM
I believe the strictly legal way to do that would be to buy Remote Sensing (http://www.d20herosrd.com/6-powers/effects/effect-descriptions/remote-sensing-sensory), with a range equal to your Communication. You can then try to use that to "perceive" the target you are communicating with, and then try to attack him/her with perception range mind-reading.

Note that this is also the beginning of the highly abusive bathroom mentalist combo. (Combine Remote Sensing with any Perception Range effect to attack targets... while sitting in your bathroom.)

TandemChelipeds
2013-12-31, 09:15 PM
Not exactly; Communication is not a sense

Wait, I think we're thinking of two different powers. I was thinking of Communication Link, under Senses. Never mind, then.

JeminiZero
2013-12-31, 09:30 PM
Edit: Game started, moved to here (http://www.giantitp.com/forums/showsinglepost.php?p=16728328&postcount=3)

Enyalius
2014-01-01, 07:48 AM
Are you still looking for players? If so can I throw my hat into the ring.

runhidesurvive
2014-01-01, 09:58 AM
And here's my character, this is my second time at making a character, so if you spot anything wrong please tell me.

Psychedelic:


Description:

Name: Jack Mckenzie.
Age: 20
Height: 5ft 5.
Weight: 152 LBS
Description: Jack has short black hair, dull green eyes and usually wears glasses, but puts contacts in when in costume. Is fairly short and thin and tends to wear sweaters that are too large for him.

When in costume, he wears a full body suit which is dyed with the colors red, green, purple and yellow which overlap and shift thanks the the assistance of his illusion powers. He wear's a mask which covers all of his head and is painted in the same colors but have lenses over the eye's. He usually wear's his undercover vest for in the instance that he is attacked when not insubstantial and he uses a nightstick as a weapon.



Background:
Jack was always a shy, silent child, sticking to the background like a fly to glue paper and was usually found reading a book or talking to one of his small group of friends. Fairly average in appearance, having black hair and being fairly short, the only odd thing about Jack is his keen eye, Jack also fairly likable and was a fairly good liar. Jack grew up with only his mother and sister, Marrie, growing up in a small 2 story house and him and his sister were almost inseparable when they were toddlers.

Towards the middle of high school, pressure was building up. On top of exams, homework and trouble at home with his sister disappearing at school and not turning up back home until the early hours of the night, there were also reports of a super villain called "Alloy" had been robbing shops not to far from where they lived and where they went to school.

Riding the school to bus on day, Jack spotted a large, metal figure, crouching in a alley. Before Jack could tell anyone, the figure sprung out, landing on top of the bus and tore his way through the roof, landing a few seats away from Jack. Looking closer, the man was made of various different metals and he was holding a large canister which with a twist of its cap, a hissing sound could be heard and soon most of the people on the bus lapsed into unconsciousness.

When Jack woke up, he was lying on a hospital bed with a few small cuts, but overall nothing life threatening. Jack and all the other people stayed in the hospital while they ran checks, as it turns out the gas in the canister
was some form of biochemical but so far the doctors weren't seeing any effects and most of the patients were released from the hospital with the warning that if they feel odd of any random pains they were to come back.

Oddly enough however, there were reports of new heroes and villains appearing around where they lived and Jack was also experiencing change as he found himself able to float through walls, change what people see and was able to float at a slow speed through the air. By the end of high school, Jack had a good understanding of how to use his powers and felt ready to do something with them, having bought a full body suit and painting it green, purple and red, and enhancing some of the aspects with illusions.

After a few times going out and stopping some small crime, Jack was fairly confident and when on the news reports of the villian "Alloy" showing up again, Jack felt ready to take him on. After ariving on scene, Alloy was holding
another of the canisters, Jack floated next to alloy and batted the canister out of Alloys hands while he was unaware of Jack. Alloy turned, seeing nobody but then a bolt of black energy slammed into his chest, flinging
him back.

Turning around, a short woman floated a small height above the ground, black energy twisting around her hand as she floated towards the canister and took off. Slowly tailing the woman, Jack found that she was significantly
faster than him and soon lost her among the clouds. Disheartened, Jack floated home, floating through his window,taking off his costume and lapsing into sleep. Waking up and looking at the clock, it was 7:50, Jack had managed
to sleep in, running into his sister's room, already asking why she hadn't woken him up, he seen the same canister as yesterday half sticking out from under her bed with his sister nowhere in the room.

Digging further, Jack found a costume and various peice's of equipment stashed around the room such as knives and a flashlight. Looking on her phone, Jack found texts sent from a unknown number, saying that they would pay her for the canister. Shocked, Jack's mind raced at the new knowledge that his sister had powers but there was also a very large chance of her being a villian. Leaving the canister and replacing the equipment, Jack dressed
for school and ran as quickly as he could.

Two weeks later and Jack's sister had disappeared and a new villian had appeared called Phantasm, who also fired black energy bolts and could turn into a gaseous form. Knowing that if he tryed to appear on the hero scene again, there would be a fairly good chance of Jack running into Phantasm, so kept quiet until the end of high school. Hearing that Aeon city had a major problem with villians, Jack decided to say good bye to his mother reluctantly
and ventured off the Aeon city, finding a small appartment to live in and a small part-time job at a café as a source of income and spending some nights going out as Psychedelic.


Abilities:
Strength:0
Agility:1
Fighting:1
Awareness:3
Stamina:0
Dexterity:1
Intelligence:2
Presence:3
(Total points: 22)


Defenses:

Dodge:5 (1 Agility + 4 ranks = 5)
Parry:5 (1 Fighting + 4 rank = 5)
Fortitude:5 (0 Stamina +5 ranks = 5)
Toughness:0 (0 stamina = 0) [+2 vs Ballistic with Undercover shirt.]
Will:7 (3 awareness + 4 ranks = 7)
(Total points: 17)


Powers:

Illusion: 8 ranks, Independent. Selective. (All sense's). (56 points)
Insubstantial: 4 ranks, Affects others. Precise. Continuous. Subtle(Rank 2). Invisibility (Normal sight, Rank 1). Also affected by electricity while Insubstantial. (42 points)
Immunity: Rank 2(Suffocation) (2 points)
Flight: Rank 2. Subtle (Rank 2). (8 points)
(Points spent: 108.)


Skills:

Close combat(Clubs): 6 ranks (+7)
Deception: 3 ranks (+6)
Insight: 6 ranks (+9)
Perception: 5 ranks (+8)
Persuasion: 4 ranks (+7)
Slight of hand: 1 rank (+2)
Stealth: 3 ranks (+4)
Treatment: 2 ranks (+4)
(Points spent: 10)


Complications:

"I have the power[Motivation-Thrills": Feels its a good thing to protect those without powers and also enjoys being useful.

"Sister[Secret]": Jack's sister is a villain called "Phantasm" which could potentially go bad if people find out they're related.

"Hero"[Identity/Secret]: There is a chance that people may notice how him and his sister have similar powers and may end up pegged as siblings. There is also the chance that his mother could potentially be attacked if his public identity is revealed or some heroes might use her to try and capture Phantasm.


Inventory:
Undercover shirt: Protection 2 - limited to ballistic, subtle. Nightstick: Damage 2, Bludgeoning.
Cellphone.
Restraints x2
Flashlight
(Points spent: 8)




Also I have a question about the invisibility power on the same page as the Insubstantial power page. Does this only apply to when I'm Insubstantial and can I chose when to activate it so it doesn't automatically go on when I'm insubstantial?

The_Admiral
2014-01-01, 10:39 AM
Consolidated my crunch and fluff.




http://imageshack.com/a/img401/1113/11nw.png

Description

As a civilian, Keith looks like someone who exercises regularly. He is about 5'10 and weighs around 70 kilos.

His suit looks like an all silver spandex suit with a chestpiece and a utility belt. At the side of the belt is a bulky looking handgun.



Strength: 1
Stamina: 2
Agility: 5
Dexterity: 5
Fighting: 5
Intelligence: 1
Awareness: 3
Presence: 1

46



Takedown 2, Improved Initiative, All-out Attack, Diehard, Assessment, Instant Up, Precise Attack, Uncanny Dodge, Equipment 5

14



Hand To Hand: 7(12), Firearms 7(12), Expertise Teaching 4(5), Acrobatics 6(11), Insight 9 (11), Deception 3(4), Vehicles 3(8), Stealth 3(8), Perception 6(9), Athletics 3(4(13))

17




Silver Armour

Protection 8:8

Impervious 10:10

Enhanced Strength 9:18

Sensors: Senses 12 (Accurate Radio Extended 2 [radar], Darkvision, Direction Sense, Distance Sense) 6:6

Immunity Life Support 10:10

Enhanced Dodge 2:2


Removable, Activation Required

54-12=42-6=36


Blaster

Multiattack Blast 10:30

Penetrating 8:8

Affects Insubstantial 1:2

Alternate Power Line Blast 10:30

Removable, Activation Required

41-1=40-16=24




Rolls

Dodge: 12
Parry: 12
Will: 12
Fortitude: 10
Toughness: 10
Initiative: 9



Equipment

Motorcycle

Decommissioned Battlezoid

Size: Small
Toughness:14
Isolated (In Orbit)
Power System
Transport (Teleport)
Weapons (Laser Cannons)
Movable
Computer
Intelligence
Security System
Self Repairing
Communications


Cell Phone


Complications

Install! Power Loss
To activate his armour, he requires access to his Shifter, it's a blocky metallic device that looks like a very old flip hand-phone. Without it, he's nothing but a very well trained human.

Good morning class. Responsibility, Relationship
He is an English teacher at one of Aeon's premier high schools. In addition to his superhero gig, he still has to grade papers, prepare lessons and deal with teenage drama.

Costumed Hero Secret Identity
He tries to keep his identity as a hero and his civilian life separate, though some of his students know about it, he having transformed in front of them to protect them from a supervillain.

Stay away from my students. Motivation
He transformed for the first time in years to protect his students from being hurt in a supervillian attack.

Old Team Relationship
He still has the numbers of the previous members of the Digital Squadron, they may not have their armour any more, but they are a good source of advice.

You got the touch! Quirk
He is a fan of the strangest collection of media you can think of, and he does attempt to refer to them as much as possible.



Backstory

The self proclaimed Digital Squadron was a colour coordinated team of unregistered technology based superheroes, seemingly specialized in stopping dimensional threats. They were active for about a year, adding in a new member about halfway through that year with a sudden cease of activity at the end, having caused a lot of collateral damage in that year.

In reality they were a bunch of teenagers recruited by an extra-dimensional military officer with no better option to defend this planet utilizing devices known as Shifters. And they succeeded, destroying the forward base of the empire attempting to invade and discouraging future attempts.

Five years later, the members have gone their separate ways, having mostly lost touch with each other.

Keith Walker was the least experienced member of the Squadron, having been recruited six months in as Silver. However, he is also the only one who still is capable of utilizing his gear, his shifter having an internal power source instead of drawing upon background dimensional energy, mostly dissipated by the destruction of the base.

Before all that, he was a pretty normal kid, with friends, a part time job and an average grade of B. After that, his parents moved out of the city, taking him along with them.

He lived a pretty normal life, not running into anything warranting the use of his Shifter until he moved to Aeon City, teaching degree in hand.

It was a hotbed of super shenanigans, and after a while he had to use his shifter to protect his students from a supervillain on a field trip to a museum. It was the first time he wore the suit in years and he still had what it took.

Currently he's operating in a reactive capacity as the Silver Sentinel, only fighting when he runs into crimes.

165

Mr Stereo1
2014-01-01, 12:42 PM
Just so it's clear for everyone, I'm withdrawing interest. A few ideas occurred when I saw the application, but nothing coalesced into a character I liked, unfortunately. Good luck with the game, everyone.

Arcran
2014-01-01, 01:19 PM
Would you mind a total M&M noob joining in? I'm thinking of building a completely serious and not a joke at all Cupid superhero.

The_Admiral
2014-01-01, 01:26 PM
So you fight for love?

Arcran
2014-01-01, 01:30 PM
That's the plan! Fights for love with a hilariously undersized bow while wearing a diaper.

It's either that or a hero that is essentially a massive ball of arms. Still a toss up between the two.

runhidesurvive
2014-01-01, 01:34 PM
Those both sound very... Interesting. I guess having a giant ball of arms would be handy. But puns aside, it would be interesting to see how you'd pull them off.

AvianMalkavian
2014-01-01, 01:34 PM
Admittedly, I know nothing about Green Ronin's setting, but I've got a copy of DC Adventures sitting around gathering dust and I'd love to try and get some use out of it. I'll see if I can't whip something up soon.

Arcran
2014-01-01, 01:38 PM
I'm still looking through the system, but I think I could pull off Cupid with a bow that can do Affliction (Dazed, Compelled, Control) or just shoot regular arrows, then spend the rest of flight and other cupidish things.

For the arm guy, I'd probably just focus on regular feats and such and use his host of arms to supplement that.

JeminiZero
2014-01-01, 01:49 PM
Defenses:

Dodge:5
Parry:5
Fortitude:5
Toughness:0
Will:7
(Total points: 17)


Try listing both the points spent AND the resulting total. For example Toughness would be something like:

Toughness: 0 (+ 0 Stamina = 0) [+2 vs Ballistic with Undercover shirt]



Powers:

Illusion: 9 ranks, Independent. Selective.
Insubstantial: 4 ranks, Affects others. Precise. Continuous. Subtle(Rank 2). Invisibility (Normal sight, Rank 1). Also affected by electricity while Insubstantial.
Immunity: Rank 2(Suffocation)
Flight: Rank 2. Subtle (Rank 2). Continuous.
(Points spent: 109.)


Illusion needs to specify which senses it affects.

Also, try listing the point cost for each power seperately. Makes it easier to double check the numbers.



Also I have a question about the invisibility power on the same page as the Insubstantial power page. Does this only apply to when I'm Insubstantial and can I chose when to activate it so it doesn't automatically go on when I'm insubstantial?

If you did not link them, then they activate individually.

runhidesurvive
2014-01-01, 01:57 PM
Ah right I forgot to add that. Thank you Zero.

Enyalius
2014-01-01, 03:12 PM
What about a good "demon" trying to protect the normal world from the magical and vice versa. Think hellboy mixed with american dragon jake long.

TandemChelipeds
2014-01-01, 04:51 PM
What about a good "demon" trying to protect the normal world from the magical and vice versa. Think hellboy mixed with american dragon jake long.

I know we're talking about two different things, but I'd love to see something along the lines of Etrigan.

Queen Sapes
2014-01-01, 04:57 PM
What about a good "demon" trying to protect the normal world from the magical and vice versa. Think hellboy mixed with american dragon jake long.

I didn't know anybody else remembered that show... But anyways, that is a classic character concept, so go ahead and see what you can put into physical form. As long as you aren't directly ripping the powers from Hellboy or American Dragon I'm fine with it.


That's the plan! Fights for love with a hilariously undersized bow while wearing a diaper.

It's either that or a hero that is essentially a massive ball of arms. Still a toss up between the two.

The cupid idea sounds interesting to me. Perhaps you could so something like the original Thor where he was the god merged with the body of a human, doing like a split personality type thing with it.

Pesimismrocks
2014-01-01, 06:02 PM
Hey. I'm also new to M&M,but I've been wanting to try it for a long while. I'm not sure how to create my concept though. The idea is to have a smallish number of alternate forms based on several elements. Such as a gaseous chlorine form, and a str boosting titanium form. I understand the system I'm just not sure how to get the alternate form thing without my power being severely limited.

I'd imagine variable, though I'm not sure if it's suitable for the limited flaw.

Edit: The morph (metamorph) power seems far more suitable.

ChronicLunacy
2014-01-01, 06:15 PM
Would you be amenable to a character that can absorb and redirect energy along the lines of Bishop or Sebastian Shaw? They don't really include an Absorption power in 3rd edition, so it would require a wide Immunity to either Physical or Energy damage (one or the other, not both) and then reactionary/fading powers that come from that absorption.

Using these builds from Atomic Think Tank for inspiration: http://atomicthinktank.com/viewtopic.php?p=872117#p872117
http://atomicthinktank.com/viewtopic.php?p=872689#p872689

I'm trying to make a very Teamwork-y character here, because put him one on one versus whatever damage type he's not statted to absorb and he's going to have a tough time. In battle, he'd be the one using Interpose a lot to keep his allies from getting hit while using the opportunity to absorb any damage he gets in the way of.

EDIT: Here's something along the lines of what I'm thinking of. This would be a kinetic energy (physical only) absorber who boosts his speed and strength when he gets hit.

Possible Names: Kinetic, Torrent, Surge, Cascade, Impact
PL11/165pp

ABILITIES [50pp]
STR 4, STA 4/11, AGI 4, DEX 4, FGT 4, INT 0, AWA 2, PRE 3

POWERS [82pp]
Enhanced Stamina 7 * 14 points
Immunity 60 (Physical Damage) (Flaws: Limited to Three-Quarters Immunity) * 45 points
Enhanced Strength 7 (Extra: Reaction to Physical Damage; Flaw: Fades) * 14 points
Enhanced Speed 9 (Extra: Reaction to Physical Damage; Flaw: Fades) * 9 points

ADVANTAGES [8pp]
Benefit [wealth] 3, Fearless, Interpose, Power Attack, Takedown, Teamwork

SKILLS [10pp]
Acrobatics 2 (+6), Athletics 3 (+7/+14), Close Combat [Unarmed] 7 (+11), Deception 6 (+9), Expertise: Acting 3 (+3), Perception 3 (+5), Vehicles 6 (+10)

OFFENSE
Initiative +4
Unarmed Attack +11 Close, Damage +4/+11

DEFENSE (15pp)
Dodge 6 (+10)
Fortitude 0 (+4/+11)
Parry 4 (+8)
Toughness 0 (+4/+11)
Will 5 (+7)

MOTIVATIONS AND COMPLICATIONS
Motivation: Recognition (Total extrovert and gloryhound)
Motivation: Thrills (Adrenaline junkie)
Fame: Stuntman turned Movie Star
Relationship: Morrie Goldberg (Agent)
Reputation: Gloryhog
Prejudice: Mutant

Abilities 50 + Powers 82 + Advantages 8 + Skills 10 + Defenses 15 = 165/165

Arcran
2014-01-01, 09:09 PM
Steve Robinson (superhero alias Cupid)
While many superheros don't begin their crusade until well into adulthood, Steve began at the young age of 12. One day while playing in the park with some friends, they found an old cave full of amazing trinkets. He and his friends assumed it was pirate treasure or something of the like, and began to look through the loot. One of these happened to be an extremely ornate, almost fragile looking gold bracelet that fashioned itself to Steve's wrist and would not come off. The group of children set out to find a wheelbarrow to cart all the treasure to their houses, but upon returning to where the cave was, it was gone.

For almost a week he kept it hidden. He didn't feel any different, but why would he? Eventually his parents found out, and tried to remove the bracelet to no avail. It seemed fashioned fast to his wrist.

Over the course of the next two years, Steve began to change, and not in the normal maturing ways. His dark hair became blonde, and his bones seemed to rearrange themselves into a more attractive structure. No matter how much he ate, hardly an ounce of fat would stick to his body. His eyes became a startling purple, confusing his parents. Doctors were clearly baffled, and the bracelet was blamed for the changes.

It wasn't until Steve was 14 that he saw the first super power appear. While playing flag football, he jumped up for a pass... And just kept going up, soaring on wings. That got the media's attention, and Steve began to become a local celebrity. Superpowers weren't unheard of, but they were uncommon enough to make Steve famous.

Famous enough, in fact, that kidnappers targeted him on his way home from school. Steve was fairly adept at controlling his wings at this point, but a quick net put him to the ground. That was when the bracelet glowed brightly, searing his wrist, and turned into an elegant golden bow. It almost came naturally, and Steve shot one of the men, who suddenly refused to hurt the boy and beat the other kidnappers into submission when they tried to finish the job. Strangely, after the fight was over the bow returned once again to a bracelet, although now it could be removed.

Steve's parents soon learned of the deed, as did the media. The news played him up as a big hero, and Steve's mother gave him a speech about how those gifted with powers had great responsibility, and, over the course of a year, managed to convince Steve to fight crime.

By then Steve was 16, and incredibly handsome. At night he would roam the city, using his Arrows of Love to convince criminals to turn themselves into the police, and swiftly became a national celebrity. His pacifist ways, unnatural beauty, and his relative youngness caused the media to focus on him almost to a fault, and soon enough Steve was more famous than he had ever dreamed of. He never had a chance to establish a secret identity or anything of the like.

As he fought crime, his fame grew and grew. Companies paid through the nose for him to star in commercials, and Steve amassed a lump sum of cash. His fame got him invited to Hollywood parties with real celebrities, and that was the beginning of the end.

At the parties he drank, smoked, and had copious amounts of sex, and soon enough the sterling reputation of the hero was dragged through the mud. The news focused on him, but not for his heroism. If he stopped a criminal, the news would focus on the party he was seen at. If he defeated some monster, the media would focus on how he had weaseled out of minor in possession charges. As time went by, he took the road of every other child celebrity gone wild, and fell into infamy. Stars stopped inviting him to parties, and even his parents kicked him out. All he had left was a big stack of money and a crippling heroin addiction, a holdover from his partying days.

For years Steve lived a life of vice and gluttony, partying, having sex, and throwing money at every issue he saw, hardly ever bothering to use his powers for what they were intended. That is, until his money began to run out. Steve didn't worry at first, but as the numbers in his account got smaller and smaller, he began to worry, and began a long trek to clean up his act. He didn't have the stomach for killing, and remained just virtuous to avoid a life of crime.

It started with small things; stopping small time criminals, defeating minor villains, making a new costume. Doing things for the public good. Small time acts. At first, the media assumed Steve was trying to simply regain the public's favor. After a time, that concern slowly went away, and Steve instead became a story of redemption. Once again he was viewed with respect, not only for fighting crime, but for pulling himself out of a lifestyle few can. Soon enough the endorsements and commercials came, and Steve began to get his money back.

The public facade is of course, simply that. Steve still is addicted to heroin, but is very careful about keeping it secret. He mostly stopped his parties, but he still returns to his penthouse with at least a few girls every night. Even though he fights villains, it isn't for those they hurt. It's for himself.

While he may act the hero, he isn't a real one.

Regular Clothing
Steve is most commonly seen in an expensive pink suit, often with expensive watches and the like. Everything about his clothing screams opulence.

Supersuit
For some unknown reason, Steve gave himself an eye mask, pink, of course. He goes shirtless, an idea suggested by some woman he was sleeping with, and it does seem to attract the cameras, and has the added benefit of keeping his wings free. Tight pink shorts are the only real clothing he wears, as well as dark pink boots with wings running up the side.




{table]Ability | Rank
Strength | 0
Stamina| 2
Agility | 6
Dexterity| 8
Fighting| 0
Intelligence | 2
Awareness| 2
Presence|4
[/table]

{table]Defense | Added | Roll
Dodge |8 | 14
Fortitude | 8 | 10
Parry |8 | 8
Toughness |0| 8
Will | 8 | 10
[/table]


80 Points



{table]Skill | Rank (Cost) | Modifier
Acrobatics | 12 (4) | 18
Athletics | 3 (1) | 3
Close Combat (Unnarmed) | 6 (2) | 6
Deception | 15 (5)| 19
Expertise | 0 (0) | 2
Insight | 7 (2) | 11
Intimidation | 0 (0) | 4
Investigation | 5 (2) | 8
Persuasion | 15 (5)| 19
Ranged Combat (Bow) | 6 (2) | 14
Sleight of Hand | 9 (3) | 17
Stealth | 9 (3) | 15
Technology | 0 (0) | X
Treatment | 0 (0) | X
Vehicles | 6 (2) | 14[/table]

Final Total: 31 Points

Improved Aim - 1
Precise Attack (Ranged, Cover) - 1
Precise Attack (Ranged, Concealment) - 1
Redirect - 1
Attractive - 2
Daze (Deception) - 1
Fascinate (Persuasion) - 1
Taunt - 1
Evasion - 2
Improved Initiative - 2
Defensive Roll - 6
Benefit (Wealth) - 4
Final Total: 23 Points



Cupid's Bow
Usually in the form of a bracelet on his wrist, when activated it somehow unfurls into a beautiful quiver full of arrows both mundane and magical.

Alternate Effects - 1 Point
Standard Arrows
Multiattack Ranged Blast 8 - 24 Points
Extended Range 2 - 2 Points

Love Arrows

Ranged, Cumulative Affliction 8 (Entranced, Compelled, Controlled) - 24 Points
Insidious - 1 Point
Extended Range 1 - 1 Point


Total Cost: 27 Points
Easily Removable (-7 Points)
Final Value: 20 Points



Cupid's Wings
By focusing, Steve can cause a pair of wings to unfurl from his back.
Winged Flight 8 - 8 Points
Total: 8 Points

Container of Cupid's Wings / Bow: Shift Activation (-1 Point)
Container Cost: 27 Points

Body of the Gods
Besides being ridiculously attractive, gaining powers has provided Steve some immunities as well.
Limited Immortality (Heart Removal) 2 - 2 Points
Immunity 2 (Aging, Disease) - 2 Points
Total: 4 Points

Final Total: 31 Points




Greed and Recognition Motivation
While once upon a time Steve fought for justice and doing good, now he does it to become more famous as well as land a few more commercials to add to his already considerable wealth.

Heroin Addiction Addiction, Secret
Being a child star often has drawbacks, something that Steve knows all too well. Being hooked on heroin is difficult, and Steve isn't all that functional without his fix. While the news knows he had an addiction in the past, they think he's gone clean.

NOTE: Not the needle heroin, just powder. Easy to keep hidden.

Child Star Fame
Because he became famous so young, the media knows that Cupid is in fact Steve, and that fact, coupled with his attractiveness, makes him more than just a little famous, making it difficult for him to get out of the public eye for long.

Womanizer Reputation, Obsession
People tend to think badly of Steve; his womanizing tendencies coupled with the fact that he can make people fall in love with him with his powers tends to cause people to doubt his motives. Unfortunately, Steve fully embraces this reputation, and tends to enjoy being able to act as a womanizer. The rumors about the arrows are false, but Steve doesn't bother trying to show they are false; after all, who would believe him?


Final Point Total: 165


This is my first time ever building a character, so there are likely a whole host of errors, but it should be done.

I'd appreciate any advice for the build or my background or just my entire character in general.

hobbitguy1420
2014-01-01, 10:07 PM
If it's not too late to apply, I'd like to put my cowl in the ring - I've been looking for a superhero RP to play in. I'm toying with concepts but for right now I think the front-runner is, in very rough conceptual form:

Jack's an unlikely hero along the lines of the Hulk. In his normal life, he's a writer who works as a janitor at a genetic engineering company to pay the bills. In his alter ego, he's a (mostly) hero, protecting his chosen territory from enemies of the pack.

The Feral (Feral Form)
PL11

Abilities
Strength 3 (7 Enhanced), Stamina 4 (6 Enhanced), Agility 5 (7 Enhanced), Dexterity 1, Fighting 4 (8 Enhanced), Intellect -1, Awareness 5 (9 Enhanced), Presence -1

Powers
Feral body:
STRENGTH: Enhanced Strength 4, STAMINA: Enhanced Stamina 2, AGILITY: Enhanced Agility 2, METAMORPH: Morph 1 [UNCONTROLLED (TURNS BACK TO HUMAN WHEN UNCONSCIOUS); METAMORPH], Regeneration 2
(23 points)
Keen Senses:
AWARENESS: Enhanced Awareness 4, POSTCOGNITION: Senses 4 [UNRELIABLE], Senses 18 [ACCURATE, ACUTE, ANALYTICAL, EXTENDED-RANGED SCENT & ACCURATE, EXTENDED HEARING, SCENT-RELATED DANGER SENSE, DARKVISION], ULTRAHEARING: Senses 1
(29 points)
Feral Instinct:
FIGHTING: Enhanced Fighting 4, COMPREHEND ANIMALS: Comprehend 1, TRACKING: Senses 2
(12 points)
Fur & CLAWS:
Insulating fur: Feature 1, Tough Pelt: Protection 2, CLAWS: Strike 3
(6 points)
ANIMAL MOVEMENT:
Leaping 2, Movement 2 [SAFE FALL & WALL CRAWL], Speed 1
(7 points)

Equipment


Advantages
Close Attack 1, Move-by Action, Improved Hold, Improved Critical 2 [Claw attacks], Animal Empathy, Takedown 2

Skills
Acrobatics 14 (+21), Athletics 14 (+21), Close Combat: Unarmed 3 (+12), Deception (+-1), Insight 4 (+13), Intimidation 21 (+20), Perception 12 (+21), Persuasion (+-1), Stealth 10 (+17)

Offense
Initiative +7
CLAWS & FANGS +12, Damage 10

Defense
Dodge 14 (7 Agility + 7 ranks) , Parry 8 (Fighting 8)
Toughness 8 (Stamina 6 + Defense power 2) (Def Roll 0), Fortitude 11 (Stamina 6 + 5 ranks) , Will 11 (Awareness 9 + 2 ranks)

Power Points
Abilities 40 + Powers 77 + Advantages 8 + Skills 26 + Defenses 14 = Total 165

Complications
Motive: Instinct. The Feral is driven by a drive to protect his pack and territory - an instinct which thus far keeps him on the heroic side of the battle. In the wrong circumstances, that could change horribly.
Enemy: An industrial spy. Someone out there caused the accident that caused the Feral's creation. He - or she - is still out there.
Relationship: Crush on Kristine Lewis, a scientist at GeniCore Tech.
Identity: It's still a secret that the Feral is actually a man, and Jack hopes, more than anything else, that it remains that way.
Uncontrollable: Jack has no control over his transformation. It happens every time he endures extremes of fear or anger - no matter whether he wants it to, or not.

Design Notes



Jack O'Leary
PL11

Abilities
Strength 0 (2 Enhanced), Stamina 1 (3 Enhanced), Agility 1 (3 Enhanced), Dexterity 1, Fighting 0 (5 Enhanced), Intellect 2, Awareness 1 (4 Enhanced), Presence 3

Powers
"Gifts of the Feral:
Resistances: Immunity 2 [Disease, Poison; Limited to Half Effect], Enhanced Fighting 5, Enhanced Strength 2, Enhanced Stamina 2 [Reduced Presence], Enhanced Agility 2 [Reduced Intelligence], Enhanced Awareness 3, Improved smell: Senses 4 [Accurate, Accute, Ranged, unreliable smell,], Low-light vision: Senses 1, Regeneration 1,
(21 points)
Change:
Metamorphosis: Morph 1 [Uncontrolled - whenever he encounters Fight-or-Flight response; Metamorph]
(5 points)"

Equipment
"
Standard Equipment
Smartphone (2 ep), Computer (1 ep), Flashlight (1 ep), Multitool (1 ep), Computer (10 ep), Taser (10 ep), Undercover Shirt (2 ep), Plasticuffs (1 ep), Pepper spray (2 ep)"

Advantages
Equipment 6, Animal Empathy, Fascinate 1 [Expertise (Writer) - storytelling], Well-Informed, Luck 5, Beginner's Luck, Skill Mastery [Expertise (Writer)], Connected [The GeniCore folks]

Skills
Acrobatics 9 (+12), Athletics 9 (+11), Close Combat: Unarmed 9 (+14), Close Combat: Stun Gun 12 (+17), Deception 18 (+21), Expertise: Popular culture 19 (+21), Expertise: Writer 19 (+21), Insight 17 (+21), Intimidation 10 (+13), Investigation 11 (+13), Perception 11 (+15), Persuasion 18 (+21), Ranged Combat: Taser 15 (+16), Stealth (+3)

Offense
Initiative +3
"Stun Gun +16, Damage
Pepper spray +17, Damage
Unarmed +14, Damage "

Defense
Dodge 13 (3 Agility + 10 ranks), Parry 5 (5 Fighting)
Toughness 3 (Def Roll 0), Fortitude 10 (1 Stamina + 9 ranks), Will 10 (4 Awareness + 6 Enhanced)

Power Points
Abilities 18 + Powers 26 + Advantages 17 + Skills 59 + Defenses 23 = Total 143

Complications
"Relationship: Crush on Kristine Lewis, a scientist at GeniCore Industries
Industrial Spy: Someone out there caused the accident that caused the Feral's creation. He - or she - is still out there"

Design Notes


Jack is a stocky man of medium height. His hair's dark brown, and his hazel eyes glimmer with cleverness. He tends to dress inexpensively, both out of need (he's not a rich man) and because the transformations to the Feral tend to do a number on his clothes. He generally carries a messenger bag with a notebook, for jotting down ideas.

When he becomes The Feral, things change drastically. He gains two feet of height and more than 200 pounds of muscle. His powerful digitigrade legs end in sharp talons. A heavily muscled torso leads to hunched shoulders like a hyena's, from which extend long, gorilla-like arms whose hands are tipped in ripping claws. His whole body is covered in rippling, dark-brown fur, with a lighter patch on his chest. His head is a lupine muzzle, surrounded in a mane much like a lion's from which extend a pair of bull's horns. His nose constantly flares, seeking scents from the air, and his ears twitch independently, catching every sound. His eyes, a deep golden yellow, catch and reflect the light like a cat's in dim conditions. They show a bestial cunning and a predatory hunger. His mouth is filled with dagger-sharp fangs. His voice is a growl, a roar, or a howl.

Jack grew up in Leeton, a suburb of Aeon city. His grades were good, for the most part (though he suffered in math class), and he showed a distinct facility for words, acing most of his English courses. His older brothers, being more interested in sports than their more bookish kin, generally left him alone (aside from the teasing which is part of all brotherly relationships everywhere). His younger sister, on the other hand, grew up hearing her brother's stories, and is something of a favorite of his.

Jack went to college at Schuster University in the city proper, studying creative writing. He was fairly popular, did well in his courses, graduated with a 3.75 GPA, and promptly found out that none of it was going to do him any good trying to get published in the real world. He had a novel that he'd been working on since junior year and several short stories that were worth a second read, but if none of the publishers got back to him that wouldn't really help. In the end, he resorted to that friend of liberal arts majors everywhere, the classified ads.

The first application he got called back for was at a company called GeniCore Industries. He showed up on his first day in a nice shirt and tie, only to be given a broom and told to clean up some spilled petri dishes on the fourth floor.

Working as a janitor was dull, but not nearly as soul-crushing as Jack might've expected. For one thing, the long times he spent alone cleaning up the place gave him plenty of time to think through some stories he wanted to write. For another, while he was working there, he met Kristine Owens, a young scientist working in GeniCore's labs. She was a willowy blonde with a killer smile, and Jack was smitten the first time he saw her. He tried several times to catch her in conversation, but most of the time she worked in restricted, or even airlocked, areas, so he didn't get much of a chance.

That changed late one night, when he was picking up outside the labs and heard an explosion. He ran to see what it had been and saw one of the labs in flames. To his horror, he saw Kristine huddled into the corner of one of the decon rooms with the fire quickly spreading that way. He ran to get her, only to be told that she couldn't leave because of the contamination in the lab. The decontamination systems should have stopped the fire and the contamination, but for some reason weren't working.

Jack offered to go and find the manual override (there's always a manual override). He rushed out into the burning lab, nearly throwing up at the smell. He was almost at the override when he felt a tearing pain on his arm. He looked and saw, through the smoke, a collection of broken containers lying in a disconcerting red fluid. One of them, resting on a table, had cut his arm. He felt a wave of dizziness, but turned on the decontamination and fire suppression systems anyway. As chemically-treated water began to spray from the ceiling, washing away chemicals and fire alike, he began to feel better. He didn't even notice that his arm had stopped hurting.

Several hours later, after the police, fire department, and EMTs were finished with him, he finally went home to sleep. As he was walking from his car to his building, a mugger interrupted him. The sight of a gun pulled on him, after all the other events in the evening, sent his heart into a panicked sprint.

He awoke on his building's roof the next morning, his clothes torn and bloodstained, with vague memories of prowling through the city. The news program he turned on had a story about some sort of feral creature mauling several muggers, all of whom were in the hospital with severe, but not life-threatening, injuries. That was the first appearance of the Feral.

It's been several months since then. It turns out that Kristine is the niece of GeniCore's CEO, Martin Owens, and he thanked Jack by offering him a (better-paying) position as a security guard. The project Kristine had been working on, a prototype gene treatment involving genetic material from several animals, was completely destroyed in the fire - as were of the backups and notes on the computer. This sure sign of industrial espionage has the company worried, and Kristine has been moved to another project while they determine what happened. Martin looked at Jack very shrewdly when he offered the security guard job, and specifically mentioned the Feral, but didn't press the matter. Because of Kristine's change in schedule, Jack *still* hasn't gotten a chance to ask her out.

And every few days, something will happen to frighten Jack, or to anger him, and he'll wake up on his rooftop with torn clothes and more memories of prowling the city.

Due to accidental exposure to an untested gene cocktail (suffered while trying to rescue a pretty scientist chick from said exposure), he turns into a feral beast-man whenever the fight-or-flight response kicks in. This gives him heightened senses, strength, agility, and speed, as well as claws, fangs and a tough furry pelt, but leaves him with the mind of a (very cunning) animal.

The Feral operates under a pack mentality, and seems to have adopted the people of Aeon City as its pack - at least, it has been very active in attacking those who threaten its chosen territory. The forest next door to Aeon city is swiftly being depopulated of deer, though, which might be cause for concern.

Jack does his best to keep his affliction secret from the world, even from the unexpectedly helpful folks at GeniCore. Meanwhile, Jack is trying to pick up enough molecular biology and genetic theory to learn if there's an antiserum to the genetic cocktail in his blood.

The Feral generally goes into battle in his own shaggy pelt and the tattered remains of whatever Jack had on just before he transformed.

I'm working on building him, but I may need a hand with the fine details.

Enyalius
2014-01-01, 10:44 PM
Here it is
Alistair Hayashi/aka/ Yoko
Born in the Sixteen hundreds to his mother Akemi Hayashi an eight tailed fox demon and John Acker a British man she met while traveling, he spent most of his early life working on his fathers farm until his thirties when a sickness swept across the countryside killing many one among them his father, and with his father dead he left with his mother traveling the world and mastering his race's abilities until he was about two hundred and joined the shadow guard a clandestine group made up of humans and various Magical beings dedicated to protecting the magical and mundane world from threats. He served in the shadow guard for the couple centuries and during this time he discovered his passion for Books, so after two hundred years of service of stopping dangerous cults, sorcerers mad with power, evil demons and the occasional human seeking to destroy every magical thing they come across regardless of it being good or evil, Alastair Hayashi Retired to open up a book store. In Aeon City.


Abilities:
Strength 1
Stamina 3
Agility 3
Dexterity 3
Fighting 2
Intellect 3
Awareness 6
Presence 2
total ability cost 44

Defenses:

Dodge 7
Parry 3
Fortitude 3
Toughness 2
Will 8
Points spent on defenses 7

Skills:
Acrobatics 1 rank (+4)
Athletics 2 ranks (+3)
Close combat (Claws, Tails, Tail whack) ranks 3 (+5)
Deception ranks 2 (+4)
Expertise (Magic) 3 ranks (+6)
Insight 1 rank (+7)
Intimidation 2 ranks (+4)
Investigation 1 rank (+4)
Perception 1 rank (+7)
Persuasion 0 ranks (+2)
Ranged Combat (Kitsune-Bi, Magic beam, Tail grab) 12 ranks (+15)
Stealth 1 rank (+4)
Treatment 1 rank (+4)
total points spent on skills 10

Advantages:
Artificer
Benefit cipher 2
Benefit : former member of the shadow guard
Benefit wealth 1
Connected
Defensive roll
Evasion 2
Hide in plain sight
Improvised tools
Quick draw
Ritualist
Skill mastery (expertise magic)
Takedown 2
Equipment 2
Improved grab
Languages 2(English,Japanese,Latin)

Powers:
Kitsune-Bi: (Energy control 5) Colors,Fire,Heat,Magical Affects insubstantial 1,innate, Multi attack, Noticeable. dc 20 Range 125/250/500

Half Form : (Alternate form move action activation) Gives access to Claws Strength based damage 2 Biological, bludgeoning, skill,training,slashing, Accurate +2 multi attack dc 18. Tails: (Extra Limbs Attack 4) Attack Toughness , Multi attack,biological preternatural,Alt Tail whack:Biological bludgeoning , Reach 10 Ft melee multi attack , DC16. And Senses: (Sense 8)Acute hearing, acute smell, Awareness:Can sense Magical auras,Extended 1 sight,extended 1 smell,extended 1 hearing, lowlight vision, tracking 1 smell Flaw weakness to strong smells and high pitched noises.

Kitsune Illusion: (Illusions 4) Affects all senses illusion area 2 Independent increased duration, insidious, subtle 2, Magical, mystic

Kitsune-Bi Rockets: (Flight 2) fire, Heat ,mystical , magic, Activation move action , 8 miles per hour 120 per round.

Magic beam:(Line Area Magic 1) Affects insubstantial full ,area line 5 feet wide by 30 feet long, homing , indirect, Magic , mystic, training, Range 25/50/100

Speed:(Speed 2)Biological,training,preternatural, 8 miles/hour 120 feet/round

Eternal youth:(Immunity) biological preternatural, magic, aging

Regeneration:(Regeneration 3) Biological, preternatural, every 3.33 seconds, persistent

Kitsune Shapeshift:(morph 2) +20 to deception checks to disguise, narrow group, activation move action, Biological, magical, quirk: no matter what he always has slits in his eyes and casts a fox like shadow.
Total points spent on powers 95





Code of the fox(honor) he must always keep a promise.ALWAYS failure to so means depression followed by death for a Kitsune. He also must pay back any debts owed to others.

Bibliophile(Obsession: books)He LOVES Books and will spend hours reading the even when he should be doing something else, and may even stop in the middle of whatever he is doing if he finds a really rare book.

Sweet tooth (quirk)He loves sweet things such as candies, cakes and other deserts and will almost always snack one some when given the chance

Bookstore and battlements(responsibility)He owns a bookstore that he uses to feed both his love of reading and himself. and as a former member of the shadow guard he is honor bound to protect the magical world from threats and keep the world safe from magical threats.

Not all magical beings are equal( Predujice )just because kitsune are thought to be Demons doesn't mean the are, but due to misinformation and misclassification both he and his race are thought to be evil and malicious even though they are mainly neutral.

Technically I'm a spirit:(secret)well he is but just try to explain that to the panicky humans shouting demon. so he has to hide his true form and pretend to be human

Why is our races lifeforce stored in balls?:(weakness)Star ball, Fox Ball what ever you want to call them they are the Kitsune source of power to have one is to have a kitsune just be sure to make them promise not to harm you or else bad things will happen when they get it back.

Motivation:responsibility: He'd love nothing more then to just work in his bookstore or read books all day but unfortunately with the amateur wizards,eldritch monsters, self righteous humans killing anything magical they come across, along with his own moral compass he just won't leave the city to itself.

Get that evil beast away from me!:(phobia:Dogs) He like much of his race are terrified of dogs and will ether try to stay as far away from the dog as possible or 'get rid of it' by any means necessary.


Smart phone with camera Built in

computer

toolkit

Undercover shirt

Bookstore(Headquaters) Tiny, Library living quarters, workshop, secret.



Alastair During the day is a Kind, honorable gentlemanly and respectful individual, his alter ego Yako however is a different matter entirely yako is rude, taunting his foes having little if any mercy and discarding honor for practicality by using just about any means to win a fight, but don't go thinking either is his true self they are and are not him, different sides of the same coin each exemplifying different traits that make him who he is. His appearance when he is not 'on duty' is a light brown three piece suit with a gold pocket watch on a chain and black loafers, and has hazel eyes and light brown hair, when he is yoko however his eyes and hair change from brown to a bright red, his eyes go from hazel to a golden tone
his upper incisors grow and poke out of his upper lip, his nails grow into claws, and he sprouts four, five foot long tails. and wears a black shihakusho and a white smiling fox mask with wooden geta sandals,and grows from five foot eleven inches to an even six foot as yoko gaining a bit of muscle as well going from one hundred and eighty five pounds to one ninety.

Tell me what you think, if i need to change any thing let me know.

JeminiZero
2014-01-02, 12:25 AM
I'd appreciate any advice for the build or my background or just my entire character in general.
Well, lets see what I can do.



{table]Skill | Rank (Cost) | Modifier
Acrobatics | 12 (4) | 18
Athletics | 3 (1) | 3
Close Combat (Unnarmed) | 6 (2) | 6
Deception | 15 (5)| 19
Expertise | 0 (0) | 2
Insight | 9 (3) | 11
Intimidation | 0 (0) | 4
Investigation | 6 (2) | 8
Persuasion | 15 (5)| 19
Ranged Combat (Bow) | 6 (2) | 14
Sleight of Hand | 9 (3) | 17
Stealth | 12 (4) | 18
Technology | 0 (0) | X
Treatment | 0 (0) | X
Vehicles | 6 (2) | 14[/table]
Final Total: 33 Points

Just so you know, you don't have to put EXACTLY multiple of 3 points to a skill. Skills are calculated as a total, so something like this:
{table]Skill | Rank (Cost) | Modifier
Technology | 2 (0) | 2
Treatment | 1 (0) | 1
[/table]
Sums up to 3 skill points, and costs 1 PP (in this game anyway, since skills normally cost 2 SP per PP).



Cupid's Bow
Usually in the form of a bracelet on his wrist, when activated it somehow unfurls into a beautiful quiver full of arrows both mundane and magical.

Alternate Effects - 2 Points

Keep in mind you pay for each ADDITIONAL alternate effect. The first effect is free (aside from its base cost). Hence for 2 effects like you have, one is the base power, and the other is an alternate effect. Hence you only need to pay 1 PP for Alternate Effects.


Standard Arrows
Ranged Blast 8 - 16 Points
Penetrating 6 - 6 Points
Extended Range 2 - 2 Points


Thanks to the changes made to Impervious in 3e, Penetrating has much less value. Impervious now stops an attack that is half its value (round up). Lets say you are PL 11 and fighting someone really tough, with +6 toughness above your current PL (total Toughness 17). He also has 17 ranks of Impervious Toughness, so he can ignore attacks of +9 damage and below. You can still damage him with a +10 damage attack. All characters can Power Attack for -2/+2 by default, so your +8 damage arrow can be boosted to +10 at the cost of -2 accuracy, and you can hurt him without needing Penetrating.

If you are concerned about Impervious higher than 17, then take the Power Attack feat instead. This lets you Power Attack for -5/+5, for a total of +13 Damage, and which can punch through Impervious of up to 24.



Love Arrows

Ranged, Cumulative Affliction 8 (Entranced, Compelled, Controlled), Limited to Sentient Creatures with Emotion - 16 Points
Subtle 2 - 2 Points
Insidious - 1 Point
Penetrating 4 - 4 Points
Extended Range 1 - 1 Point


The "Limited to Sentient Creatures with Emotion" is probably not a valid. Creatures which are mindless are already immune to Will save effects, so limiting it only to sentient creatures basically loses you nothing.

I am also not sure if Subtle is appropriate here. Subtle means that he can use an attack without showing any signs of attacking, usually just by thinking about it... but it is your character after all, so maybe that is what he does.

Penetrating is an odd choice here, but is technically possible. It means you can penetrate Impervious Will saves if you come across them. But that tends to be rare, and you can Power Attack here as well.



Total Cost: 26 Points
Activation: Shift Action (-1)
Easily Removable (-7 Points)
Final Value: 18 Points


From the description in the story, the Bracelet cannot be removed. And since the bracelet transforms into the bow, presumably it should not be removable as well.

If the bow is disarmed/destroyed, and he can simply resummon it back to hand with a thought, then it is not actually removable. The bow is merely a description of what the attack looks like, and does not qualify for the removable flaw.


Cupid's Wings
By focusing, Steve can cause a pair of wings to unfurl from his back.
Winged Flight 8 - 7 Points
Activation: Shift Action (-1)
Total: 7 Points

Note that having a seperate Activation for Wings, means that Cupid must spend 2 move action in all, one to activate each power. If you want the Wings and Bow to activate with one action, then group them together (in M&M this is called a Container), and apply the activation flaw to the group, rather then each individual power.

Arcran
2014-01-02, 12:50 AM
Well, lets see what I can do.

Just so you know, you don't have to put EXACTLY multiple of 3 points to a skill. Skills are calculated as a total, so something like this:
{table]Skill | Rank (Cost) | Modifier
Technology | 2 (0) | 2
Treatment | 1 (0) | 1
[/table]
Sums up to 3 skill points, and costs 1 PP (in this game anyway, since skills normally cost 2 SP per PP).

I did not know that. Came in handy when I had to cut 2 PP, so thanks!



Keep in mind you pay for each ADDITIONAL alternate effect. The first effect is free (aside from its base cost). Hence for 2 effects like you have, one is the base power, and the other is an alternate effect. Hence you only need to pay 1 PP for Alternate Effects.

Ah, thank you! More PP is always good.


Thanks to the changes made to Impervious in 3e, Penetrating has much less value. Impervious now stops an attack that is half its value (round up). Lets say you are PL 11 and fighting someone really tough, with +6 toughness above your current PL (total Toughness 17). He also has 17 ranks of Impervious Toughness, so he can ignore attacks of +9 damage and below. You can still damage him with a +10 damage attack. All characters can Power Attack for -2/+2 by default, so your +8 damage arrow can be boosted to +10 at the cost of -2 accuracy, and you can hurt him without needing Penetrating.

If you are concerned about Impervious higher than 17, then take the Power Attack feat instead. This lets you Power Attack for -5/+5, for a total of +13 Damage, and which can punch through Impervious of up to 24.

I did not know that. I'll just drop those then, it'll save me some PP. Thanks for that, saved me a ton of points.



The "Limited to Sentient Creatures with Emotion" is probably not a valid. Creatures which are mindless are already immune to Will save effects, so limiting it only to sentient creatures basically loses you nothing.

Removed. Fortunately, because the Will Penetration is pointless, I don't need to worry about having an insane PP cost.


I am also not sure if Subtle is appropriate here. Subtle means that he can use an attack without showing any signs of attacking, usually just by thinking about it... but it is your character after all, so maybe that is what he does.

Ah, I misread that. Would Insidious be the proper term? The point is for them to not know they're madly in love with Cupid, just act on it.


Penetrating is an odd choice here, but is technically possible. It means you can penetrate Impervious Will saves if you come across them. But that tends to be rare, and you can Power Attack here as well.

Removed and a big wad of PP saved. Thanks!


From the description in the story, the Bracelet cannot be removed. And since the bracelet transforms into the bow, presumably it should not be removable as well.

If the bow is disarmed/destroyed, and he can simply resummon it back to hand with a thought, then it is not actually removable. The bow is merely a description of what the attack looks like, and does not qualify for the removable flaw.

Shoot, forgot to mention that it could be removed following its first transformation. The intent is to have it actually be a bow and be disarmable and such.


Note that having a seperate Activation for Wings, means that Cupid must spend 2 move action in all, one to activate each power. If you want the Wings and Bow to activate with one action, then group them together (in M&M this is called a Container), and apply the activation flaw to the group, rather then each individual power.

I didn't know I could do that. Done, and actions saved!

Had to rearrange a few PP, but I managed to put Multiattack on my standard arrows (is that useful?) and removing the penalty from Love Arrows made them barely stay within the cost range.

Thank you so much for the help!

HopeHubris
2014-01-02, 12:56 AM
Had to rearrange a few PP, but I managed to put Multiattack on my standard arrows (is that useful?) and removing the penalty from Love Arrows made them barely stay within the cost range.

Thank you so much for the help!

Multi-attack is great on high hit, lowish damage attacks, I built a character around it once, that and improved crit meant he could deal some serious damage despite having below PL damage

Arcran
2014-01-02, 12:59 AM
Multi-attack is great on high hit, lowish damage attacks, I built a character around it once, that and improved crit meant he could deal some serious damage despite having below PL damage

That's good, since I have a decently high hit. Thank you!

TandemChelipeds
2014-01-02, 05:17 AM
Damn, I'd forgotten all about the skill point ratio. Rewriting my character sheets. I think Sonia will actually end up more powerful than Ubu, since Ubu's built on powers and Sonia's built on skills.

runhidesurvive
2014-01-02, 10:42 AM
Also another question, since I could potentially turn others insubstantial, what happen's if I put only the person's limb's into a wall then withdrew the effect? Or if I put them half into the ground? Would they just get shunted out but take no damage?

JeminiZero
2014-01-02, 11:02 AM
See the Insubstantial Text (http://www.d20herosrd.com/6-powers/effects/effect-descriptions/insubstantial-general):

If you revert to solid form while inside a solid object for any reason, you suffer damage equal to the object’s Toughness, resisted by your Fortitude. If not incapacitated by the damage, you’re immediately ejected from the object into the nearest open space. If you are incapacitated, you’re trapped inside the object and your condition worsens to dying on the following round (making it very difficult for aid to reach you).
However, note that you in order to use Insubstantial like that to attack enemies, you need the "Attack" extra, rather than the "Affects Others" extra (which only affects voluntary targets), and they get a save (and since your Insubstantial is at 4 ranks, the DC will be fairly low at 14). You also need the Affects Corporeal extra, and you need to successfully Grab the target, in order to drag them.

Attack: Applied to Insubstantial, this extra makes it into a close range effect able to turn targets Insubstantial. You must be able to physically touch the target to make an Insubstantial Attack, meaning it must have the Affects Corporeal modifier to use it while you are incorporeal. This modifier is most effective for ranks 2 through 4, since the victim loses some or all ability to interact with the physical world. The default resistance for an Insubstantial Attack is Dodge, although it can be Fortitude or Will, as best suits the effect’s descriptors. You need to grab a target in order to drag them inside a solid object unless the target is already defenseless. You and the target are not insubstantial to each other. The cost is +0 per rank if it is an Insubstantial Attack only, +1 cost per rank if you can both be Insubstantial and make an attack to make others Insubstantial.
Grabbing (http://www.d20herosrd.com/8-action-adventure#TOC-GRAB-STANDARD-ACTION) requires a separate attack action, (and has a separate resistance roll) from the Insubstantial action, unless you take the Fast Grab (http://www.d20herosrd.com/5-advantages#TOC-FAST-GRAB-COMBAT-) advantage.

runhidesurvive
2014-01-02, 11:11 AM
Yeah, I was hoping I could kinda just put people's arm's in the ground when they're incapacitated to save on handcuff's at the time. My character doesn't really have the strength or fighting to really be able to pull of grabbing.

hobbitguy1420
2014-01-02, 12:58 PM
If there's an Incapacitate power you could do something with that. Limit to When On Solid Ground and the like, and you could be golden.

runhidesurvive
2014-01-02, 01:04 PM
Mmm. I guess its something to think about.

HopeHubris
2014-01-02, 01:05 PM
If there's an Incapacitate power you could do something with that. Limit to When On Solid Ground and the like, and you could be golden.

That would be an affliction, probably Hindered, Immobile, Incapacitated, maybe with Alternate Resistance: Dodge, and Limit: On solid ground, should work

The_Admiral
2014-01-02, 01:05 PM
Sadly Keith does not have experience with keeping enemies down non lethally, the ones he fought had the courtesy to blow up when defeated, or become giant monster.

hobbitguy1420
2014-01-02, 01:08 PM
Wraith tends to leave enemies knocked out by a chain to the head or trapped in a fear-induced coma. The Feral tends to attack all-out, but unless it's hungry it's unlikely to kill a downed enemy. And hopefully when it *is* hungry there'll be someone around to give it something more appropriate than mugger tartare.

runhidesurvive
2014-01-02, 01:11 PM
Thank god for plastic restraints. Then again I guess if I found something with a hole big enough for someone's wrist but not their hands I could make them insubstantial until their just their wrists are in the hole then end the effect. But that would probably take some effort to find unless you're near a park with railings. I think the best course of action for most people now is the restraints or handcuff's.

Re'ozul
2014-01-02, 01:11 PM
Kaiser can trap people behind walls of swords, otherwise though his way of incapacitation is simply "Throw swords at them, till they surreder."

runhidesurvive
2014-01-02, 01:14 PM
Fair enough. I imagine a wall of swords would be hard to get out of. Or you could do the thing where they pin people to a wall with daggers, or in this case, swords.

Arcran
2014-01-02, 01:14 PM
Steve just makes people tie themselves up for him.

Kinky.

ChronicLunacy
2014-01-02, 01:18 PM
My character would likely just talk to him while the mugger wasted all his bullets on him. Then he'd give the poor guy a light tap on the head to knock him out with some of the kinetic energy he'd absorbed. :smallcool:

If they decided to run him over with their car all the better. He'd just stand there while it folded around him, sending them all crashing through the windows into the street!

If at all possible he'd wait with the unconscious criminals until the police (and the media!) arrived to thank him. :smallbiggrin:

runhidesurvive
2014-01-02, 01:21 PM
It's probably a good thing that you can control the force of the kinetic energy you can release. I'd imagine by the end of them shooting you, you'd have a lot of kinetic energy to release at once, especially against one's head. :smalleek:

ChronicLunacy
2014-01-02, 01:22 PM
It's probably a good thing that you can control the force of the kinetic energy you can release. I'd imagine by the end of them shooting you, you'd have a lot of kinetic energy to release at once, especially against one's head. :smalleek:

Might be a tad messy, yeah. He'll save that up for when he has to take down an armored car or something!

TCArknight
2014-01-02, 01:27 PM
Definitely interested!

I'll post more of a concept later, but I'm thinking a kid in his late teens who has lived on the streets for the last few years because he was violently orphaned and is now kind of a forgotten one.... He's trying to get out and back to normal when he discovers he has psychic abilities. In the process of that discovery, he happens to save a high ranking underworld figure who in the end helps get him back on his feet. I see some conflict and strange friendship/father figure scenes there. :)

I'll post something more a bit later after work...

Enyalius
2014-01-02, 01:27 PM
My character would just bind them with his tails and then knock them out.

hobbitguy1420
2014-01-02, 01:28 PM
Hrm... I'm debating just how feral The Feral should be. Would it be disruptive of gameplay if it was almost completely animalistic - no speech, limited actual cognition (though plenty of predator's instincts) and such, or should it actually have a mind, just one heavily limited and driven by the aforementioned predatory instinct?

Enyalius
2014-01-02, 01:39 PM
Hrm... I'm debating just how feral The Feral should be. Would it be disruptive of gameplay if it was almost completely animalistic - no speech, limited actual cognition (though plenty of predator's instincts) and such, or should it actually have a mind, just one heavily limited and driven by the aforementioned predatory instinct?
I think you should go with the latter, but it depends on how much you want to make him like a beast. Or you could start completely instinct driven then over time have him gain more control of himself when he changes.

hobbitguy1420
2014-01-02, 02:07 PM
I like that later one - gives him a good character arc to go with the usual "the company is going to hunt me down when they find out I've got their product in my system" and "oh emm gee it's a *girl*" plots.

Pesimismrocks
2014-01-02, 02:10 PM
Čeněk Kvidera,
AKA: Element 121

Čeněk Kvidera, in human form, is unrecognisable from the masses of the public, with little in the way of any distinguishing features. His hair is black with a few silver strands and his eyes are a murky green. His skin is slightly tanned and wrinkled, although it is free of scars and wound marks. When transformed his skin quickly mutates to his chosen element, his entire form becoming a singular colour and often taking a metallic shine. He sees no point in hiding his identity, as he is fully aware that any competent villain who tries to target him will easily be able to gain entrance to his files, although he is careful to make sure his daughter is well hidden. Instead he wears a lab coat with a small symbol of an atom on his top pocket Personality wise he’s quite optimistic but heavily against fighting whenever it isn’t necessary, and he finds the prospect of killing anyone utterly abhorrent. He isn’t particularly interested in being a hero, and only continues in memory of his wife.

Čeněk Kvidera was the son of a Czechoslovakian journalist and an American school teacher. He didn't start life with access to a lot of money, no was he a hero to rise from the slums. He was nothing special, and that was how he liked it. Although he loved hearing about the superhumans when he was young, they gradually became less interesting as he grew. To him they seemed to violent, an he thought that there must have been better ways of helping civilians and villains.
At school, he was easily the most gifted of his fellow student and, after university, went to work for the government as a chemist and inventor. For my years he helped to revolutionise technology and he and his team of scientists began to make discoveries many could not comprehend. He and his team were quickly moved to the Titan organisation, where they continued their incredible experiments.
It was the same year he met her. Elizabeth Horn, a British helicopter pilot in the army. He was never one to believe in love and first sight, but this was awfully close. It was not long before they fell in love, and soon they were married. At 29 he believes he had achieved everything he would ever need in life, and made the foolish mistake of believing that nothing could go wrong. A few years went by in a flash, and soon he held a young daughter in his arms.
A happy start to a year of disaster. It was only a couple of months later when he heard the heartbreaking news. She was MIA. He was driven into depression, and did nothing but work. He would ignore all others in favor of working the ret of his life away. Knowing he was in no state to take care if her, he took his daughter to an orphanage, letting him ignore all home and social life.
It was late at night when it happened. He was sure that it would work. He had done all the calculations himself, and he knew exactly what to predict. It shouldn't have happened. Maybe he had made a mistake in his desperation, but the experiment was a failure. He heard an explosion, saw a flash of light, then everything went black.
He awoke in a hospital. Apparently he had been in a coma for months. Apparently he was lucky to survive. The only one apparently. No one else had been found in the rubble of the building. Perhaps their bodies had disintegrated. Or he had been the only one there, and the others had managed to escape. He wasn't to concerned. Nothing had changed.
He was surprised however when he looked into the mirror next morning to see a metallic form staring back at him. He was simply conceiving of an experiment involving titanium, and him tests confirmed that his skin had mutated into a material of identical properties. He soon discovered he could mimic other elements, although it took him a while to comprehend movement as a liquid or gas. He was amazed. It was a scientific breakthrough the likes of which had never been seen before, at least in his mind.
It was perhaps fate, although he would never admit that fate exists, that as he was about to run out the door he tripped on a box. Inside the box was an old leather bound book, blanketed with dust. Gently he blew it before opening the cover. He recognised the handwriting. It was Elizabeth's. A sad smile passed his lips as he flipped through the pages, her personal thoughts and theories on various superheroes and villains. For the first time in a year he smiled. He knew how he could keep her memory alive. How he could break his cycle and actually help the world. It would certainly be what she would have wanted him to do with his newfound abilities.

Many years later he sits in his titanic garage with the book in his hands. He looks up at the old, rusted helicopter and gave a sad smile. It had always confused him as to why she wanted her helicopter in a garage. She had just smiles at him and made some sort of insightful comment. He could no longer remember the words. He once again looked down on the book, and a single tear rolled down his metal cheek, glinting in the dim light.


Human Form
Str 0
Agl 2
Fgt 0
Awa 4
Sta 0
Dex 4
Int 10
Pre 1
Points*: 42

Dodge*: 2
Toughness : 0
Parry*: 0
Fortitude: 0
Will: 4
Points: 0

Morph (Metamorph, Activation(Move)) 5 ranks (5pts)
Points: 5

Vehicles 4 ranks (4+4): 8
Expertise (Science): 1 rank (10+1): 11
Technology: 1 rank (10+1):11
Insight: 3 ranks (4+3): 7
Points: 3

Inventor: 1
Benefit(Government Clearance): 1
Eidetic Memory: 1
Languages: 3 (Czech, English, Mandarin, Russian): 3
Skill Mastery (Expertise, Technology): 2
Equiptment 4(Helicopter, Comm link, Computer, Tracer, Audio Recorder): 4
Points: 12


Doing Good Čeněk Kvidera's wife adored the idea of super heroes, and believed that they were the ultimate form of good will. She believed thy there was no better way to aid mankind then to be on the front lines. Although Čeněk disagrees with this, he keeps her memory alive by fighting crime the way she would have adored.

Secret Čeněk has an eight year old daughter who stays in an orphanage far away from Aeon city. He contacts her every so often, but constantly removes anything that would tie him to her, in fear that she could be hurt by his many enemies.

Temper Though attempts to remain logical, insults directed at his family,especially at his deceased wife drive him into an uncontrolled rage.



Total Points: 62.
103 pts per form.

Other Forms:

Dense Form
-Enhanced Strength 11: 22pts
-Enhanced Stamina 10: 20pts
-Toughness +8: 8pts
-Fortitude+4: 4pts
-Leaping 5: 5pts
-Regeneration 20: 6pts
-Enhanced Str 6(Lifting Only) 6pts
-Immunity (Life Support): 10pts
Points: 95

-Diehard: 1pt
-Power Attack: 1pt
-Improvised Weapon: 1pt
-Takedown: 1pt
-Improved Grab: 1pt
Points: 5

Close Combat 9ranks (0+9=9) 3pts
Points: 3points

Str: 11
Agl: 2
Fgt: 0
Awa: 4
Sta: 10
Dex: 4
Int: 10
Pre:1

Dodge: 2
Parry: 0
Toughness: (10+5)15
Fort: (10+4)14
Will: 4

Malleable Form
-Enhanced Strength 6: 12pts
-Enhanced Stamina 6:12pts
-Enhanced Dexterity 4:8pts
-Enhanced Aglility 4:8pts
-+2 Dodge: 2pts
-+6 Toughness: 6pts
-+6 Parry: 6pts
-+4 Fort:4pts
-+6 Will: 6pts
Immunity(Life Support): 10pts
Extra Limbs (Continuous) 2: 4pts
Elongation 12: 12pts
Regeneration 5: 5pts
Points: 95

Choke Hold: 1pt
Improved Grab: 1pt
Fast Grab: 1pt
Interpose: 1pt
Grabbing Finesse: 1pt
Points: 4

Close Attack: 9 ranks: (9+0): 3pts
Points: 3

Str: 6
Agl: 6
Fgt: 0
Awa: 4
Sta: 6
Dex: 8
Int: 10
Pre:1

Dodge: (6+2) 8
Parry: (0+6) 6
Toughness: (6+6) 12
Fort: (6+4) 10
Will: (4+6) 10


Dense Form
-Enhanced Strength 4: 8pts
-Enhanced Stamina 6: 12pts
-Enhanced Awareness 2: 4pts
-Enhanced Fighting 4: 8pts
-Immunity (Life support): 10pts
- Toughness+4: 4pts
- Fortitude+2: 2pts
-Will+2: 2pts

Radioactivity
-Immunity (Radiation) 5pts
-Gamma Blast: Blast 10: 20pts
-Energy Absorb(Blast) 5: 10pts
-Energy Aura 4: 16pts

Points: 101

Ranged Attack 6 ranks (4+6=10) 2pts
Points: 2

Str: 4
Agl: 2
Fgt: 4
Awa: 6
Sta: 6
Dex: 4
Int: 10
Pre:1

Dodge: 2
Parry: 4
Toughness: (6+2) 8
Fort: (14+2) 16
Will: (4+2) 6

Liquid Form
-Enhanced Strength 6: 12pts
-Enhanced Stamina 4: 8pts
-Enhanced Dexterity 4: 8pts
-Enhanced Agility 4:8Pts
-Enhanced Fighting 6: 12pts
-Toughness +4: 2pts
-Dodge +4: 4pts
-Immunity(Life Support) 10pts
-Insubstantial 1: 4pts
-Regeneration 5: 5pts
-Elongation 4: 4pts
-Suffocation 8: 32pts
Points: 103

Str: 6
Agl: 6
Fgt: 6
Awa: 4
Sta: 4
Dex: 8
Int: 10
Pre:1

Dodge: (6+4) 10
Parry: 6
Toughness: (4+4) 8
Fort: 4
Will: 4

Gas Form
-Enhanced Stamina 4: 8pts
-Enhanced Agility 8: 16pts
-Enhanced Dexterity 6: 12pts
-Toughness +5: 5pts
-Parry+2: 2pts
-Immunity (Life Support) 10pts
-Insubstantial 3: 12pts
-Affliction 10 (cumulative)(dazed, stunned, incapacitated) 20
-Flight 2: 4
-Regeneration 10: 10pts

Points: 99

Close Combat 10 ranks (10+0): 4pts

Str: -
Agl: 10
Fgt: 0
Awa: 4
Sta: 4
Dex: 10
Int: 10
Pre:1

Dodge: 10
Parry: (0+2) 2
Toughness: (4+5)9
Fort: 4
Will: 4

hobbitguy1420
2014-01-02, 05:09 PM
Wow. You have a scientist and resisted the urge to name him Dr. Element. I'm impressed!

JeminiZero
2014-01-02, 06:01 PM
My character would likely just talk to him while the mugger wasted all his bullets on him. Then he'd give the poor guy a light tap on the head to knock him out with some of the kinetic energy he'd absorbed. :smallcool:
Regardless of what he would do, the deadline is coming up, so you might want to post said character soon :smalltongue:

Hrm... I'm debating just how feral The Feral should be. Would it be disruptive of gameplay if it was almost completely animalistic - no speech, limited actual cognition (though plenty of predator's instincts) and such, or should it actually have a mind, just one heavily limited and driven by the aforementioned predatory instinct?
I think having at least hulk intelligence (able to communicate) is a good start. But that's just me.

ChronicLunacy
2014-01-02, 06:52 PM
Regardless of what he would do, the deadline is coming up, so you might want to post said character soon :smalltongue:

I've posted some crunch, but I was waiting for some GM feedback as to the feasibility of the original concept. I can finish the fluff before the deadline.

JeminiZero
2014-01-02, 07:21 PM
Oh, right.

Yeah, some feedback on Phantom (http://www.giantitp.com/forums/showpost.php?p=16706263&postcount=68) would be nice too.

Arcran
2014-01-02, 07:36 PM
While I can't say much about the crunch, not knowing the system all that well, that is a rock solid backstory. Well done.

Queen Sapes
2014-01-02, 07:50 PM
I've posted some crunch, but I was waiting for some GM feedback as to the feasibility of the original concept. I can finish the fluff before the deadline.

Sorry about that, things got in the way of me posting and I just now got freed up. I like the concept and powers, and I like how you put it together. Don't have much aside from that, I'd like to see what you can come up with for fluff.


Oh, right.

Yeah, some feedback on Phantom (http://www.giantitp.com/forums/showpost.php?p=16706263&postcount=68) would be nice too.

I really like the Phantom, it's original and I haven't seen much like it before. However, I do have at least one issue with his background. That being that AEGIS created him. In this world AEGIS isn't really the group invested in creation or research of anything on this level. They're more of a police force, there to make sure civilians stay out of the way while the heroes take out the bad guys and then ship them off to prison. However, I have created a government organization who seek to find ways to protect the world through their various satellite groups: The Titan Organization. I imagine it would be pretty easy to replace AEGIS with one of these satellite groups, namely Project Lapetus. (The Titan Organization works under the idea that the ends justify the means, so they'd be willing to greenlight this). Also, I really appreciate how you've been checking people's character sheets, as it really saves me some of the time it takes to do so, so I thank you.

And to everyone else awaiting me to talk about their concept, if I don't directly touch upon it from here on out it means I'm cool with it. If there's something I need changed to fit the world better, I will let you know, otherwise post the concept and then work out the crunch. 9 times out of 10 I'll approve your powers.

ChronicLunacy
2014-01-02, 08:16 PM
Sorry about that, things got in the way of me posting and I just now got freed up. I like the concept and powers, and I like how you put it together. Don't have much aside from that, I'd like to see what you can come up with for fluff.

Cool, that's all I needed. :smallsmile:

EDIT: I'm at the San Jose Sharks game right now, but I had some ideas about alternate powers I'm going to try to work into the absorber build. Working with his redirecting of kinetic energy I want him to have the ability to cancel motion or alternatively send people/objects flying by transferring energy to them. This is mostly so I can just write it down and not forget, but suggestions are welcome. :smallbiggrin:

Propagandist
2014-01-02, 08:47 PM
Ah, finally free of real-life terrors, crunch and fluff all done. Presenting...

Madam Mischief
Marie Travers
PL 11, 165pp



http://i89.photobucket.com/albums/k218/ripleycat/tumblr_mu93z0Srrz1saix4yo2_500_zpscbb36bb5.jpg

Marie is of average height and build, a striking woman with large brown eyes and dark, curly hair. Moat of the time, she dresses in a sort of faded finery, suits, ties and tails of an earlier era, topped off of course with that most important of magic accessories, a tall black top hat. Marie doesn't actually need the hat to perform her spells, but she still wouldn't be caught dead without it.

Abilities (22pp)

STR: 0 STA: 0 AGI: 0. DEX: 1
FGT: 1 INT: 3 AWE: 5 PRE: 1

Defenses (31pp)

Dodge 12/8* Parry 10/6* Toughness 10/0* Fortitude 9. Will 13

*Without Shielding Sigil power active.

Skills (29pp)

Acrobatics 3 (+6), Close Combat: Unarmed 2 (+3), Deception 14 (+15), Expertise: Magic 12 (+15), Expertise: History 3 (+6), Expertise: Stagecraft 4 (+7), Expertise: Criminal 2 (+5), Insight 5 (+10), Perception 6 (+11), Persuasion 14 (+15), Ranged Combat: Magic Spells 9 (+10), Sleight of Hand 13 (+14)

Advantages (14pp)

Artificer, Attractive 1, Connected, Equipment 1, Hide in Plain Sight, Languages 3, Luck 1, Power Attack, Redirect, Well-Informed, Ritualist, Taunt.

Languages: English, French, Latin, Mandarin, Polish

Equipment (5ep)

Smart Phone (2ep)
Lock Release Gun (1ep)
Handcuffs (1ep)
Multi-Tool (1ep)

Powers (69pp)

Shielding Sigil (18pp)
Protection 10, Enhanced Dodge 4, Enhanced Parry 4 (Extra: Sustained)

Well-Preserved (2pp)
Immunity 2 (Aging, Disease)

Mystically Attuned (5pp)
Senses 4 (Magical Awareness (Extras: Radius, Acute, Analytical), Counters Illusion (Visual)(Flaw: Noticeable))

Magic Spells (Array) (44pp (36 base + 8 AP))
Ahriman's Flame: Ranged Damage 12 (Extra: Secondary Effect) (36pp)
AP: Puff of Smoke: Teleport 3 (250 ft) (Extras: Accurate, Easy, Extended (8 miles)) (1pp)
AP: Hey Rocky! Watch me pull a rabbit out of my hat!: Create 2 (Extras: Continuous, Precise, Innate, Subtle 1) (1pp)
AP: Levitation: Move Object 6 (Extras: Perception, Sustained, Precise, Subtle 2) (1pp)
AP: Fetters of Fenris: Ranged Affliction 12 (Hindered + Vulnerable, Immobile + Defenseless)(Extras: Resisted by Will, Extra Condition)(Flaw: Limited Degree) (1pp)
AP: Spellbreaker: Nullify 8 (Magic)(Extras: Broad, Simultaneous) (1pp)
AP: Billowing Darkness: Concealment 4 (All Visual)(Extras: Ranged, Cloud Area 2)(1pp)
AP: Astral Projection: Remote Sensing 8 (Visual, Auditory, Mental)(Extras: Subtle 2)(Flaw: Limited (Physical body is defenseless)) (1pp)
AP: Escape Artist: Insubstantial 4 (Incorporeal), Linked to Immunity 2 (Suffocation) (1pp)

Totals

Abilities 22 + Powers 69 + Advantages 14 + Skills 29 + Defenses 31 = 165




Motivation (Doing Good/Thrills): Marie is attempting to turn over a new leaf, to direct her skills to more productive, altruistic ends - while still having a good time, naturally.

Enemy: Quite a few, over the years. A recent thorn in her side has been Martin Achery, aka the Amazing Achery, aka Mortimer Coffin, aka the Magnificent Mortimer. A mediocre performer who never really made it, he had a monstrous chip on his shoulder toward anyone more successful than he was. That Mortimer delved into true (and very dark) magic and emerged as Abracadaver, an undead necromancer and wizard of significant power obsessed with proving himself to be the greatest magician in the world is likely to make their next meeting far more interesting. He’s still a terrible stage magician, though.

(Abracadaver is one of Green Ronin’s Threat Report villains. Way too good a fit to pass up!)

Reputation: Among the magical community, as a conniving, dishonest, lecherous, destructive, silver-tongued degenerate.

Quirk: A consummate showwoman, Marie loves pomp and flash and misdirection and the spotlight, even while dueling supervillains.

Power Loss: Many of her magical abilities require Marie to move and speak while casting. If rendered mute and/or immobile, paralyzed, etc (GM’s discretion), she loses access to the Magic Spells array.


To hear some tell it, the tale of Marie Travers is a tragedy, a tale of squandered potential and what could have been. Beautiful, brilliant, and magically gifted, heir to an old-money fortune, young Marie had the world at her fingertips, only to fall from grace, laid low by her own vices. Marie herself does nothing to discourage this tale- it’s much more poetic than reality. “I am brilliant and beautiful, though. They did get that part right.”

For starters, her birth name wasn’t Marie Travers - it’s Marika Szczepanski, but good luck getting that on a poster. She’s not the heir to anything, let alone a great fortune - her parents were Polish immigrants who ran a tiny cobbler’s shop in New York. Young Marika was a rambunctious, curious little urchin, and it was common to find her skipping school and running off to explore the city.

By far her favorite place was the Regent Theater, a dusty, run-down hole-the-the-wall where the city’s aspiring stage magicians honed their craft. Anytime she could afford it, Marika could be found in the audience, gaping in awe as men and women summoned creatures from hats, caught bullets in mid-air, and were sawn in half and put back together.

One of the acts, though, was just a little bit different. “William the Wise” was old enough to be the grandfather of most of the up-and-comers, a genial, white-haired man whose show was really a lecture, a “history of magic” punctuated by spectacular and confounding illusions. Marika had figured out the secrets behind many of the tricks by watching them over and over and trying many herself, but William the Wise remained unexplainable.

One evening, Marika snuck backstage, determined to uncover the secrets behind the illusions. She expected smoke and mirrors, what she found was a bookshelf tucked away in William’s room, filled with strange books written in strange languages. No props, no tricks- he wasn’t performing tricks at all- this was actual magic! Marika was so engrossed in her discovery that she failed to notice the elderly magician enter the room behind her.

“What have we here? An intruder! And one who has discovered my secret! What shall I do with you? Perhaps a frog, or better yet, a bunny to pull from my hat! Now dear, don’t run. Don’t worry, it was a jest. I’ve seen you before, girl. I daresay you’re one of our regulars. Now, what they do out there on the stage, oh, it’s marvelous, but this is something more. You figured it out yourself, which is rather impressive, and it’s all true. The genuine article, actual magic.”

With a smile, the old man produced a coin with a snap of his fingers.

“Would you like to learn?”

And learn she did. Marie, to use her new stage name, proved to be a natural at both types of magic, learning both stagecraft and spellcasting. When old William Travers passed on several years later, Marie kept his name as a tribute to her mentor.

Without his influence, Marie soon faltered. Magic offers many paths, and she found herself on some dark ones. As her talents kept her from aging, family and friends passed her by. She had few close relationships, and while never outright evil, Marie never lost much sleep over deceiving others when she stood to gain. She lived a wandering, hedonistic lifestyle, showing up in a new city and leeching off of the local magic community until she exhausted her welcome. Her reputation suffered, though Marie cared little. She was, for all her faults, a highly charismatic woman, and she could always find someone to lend an ear. If money ever really ran out, she could fall back on her stage talents.

It was an interesting, adventurous, and ultimately self-destructive way of life that she kept up for far longer than any normal person could. Marie was tired and bored. Surely there was some more fulfilling way to pass the years than short cons and hangovers. There were a lot of mages and other magical sorts who no longer aged like the rest of the world, how did they fill the time? The flashy ones always seemed to show up on TV, some big crisis or another. She’d helped out a few before, when things got dire, she wasn’t totally heartless, after all. It wasn’t so bad. Hell, some of it was downright fun, in an adrenaline rush sort of way. Showing up in the spotlight, putting on a show, doing some good. There’s something to that…

So now Aeon City has itself a rather unconventional master of the mystic arts looking after it. Time will tell how the newly named Madame Mischief fares, but the odds are good she’ll be living up to the name she’s picked, one way or another.

A look-over would be appreciated, I'm a bit rusty with MnM :smallredface:

TCArknight
2014-01-02, 09:20 PM
Here's the background on Tony Collins aka Blackout:
Antoine 'Tony' Collins was born into a family of wealth. He grew up with the best of everything. Then, it all cam crashing down. His parents died in a plane crash, and the bank took everything because of debts they owed. Being 19 and left pretty much broke, he found himself on the streets of Aeon City where things didn't exactly seem like a jewel. One night when he and several others were bunking down inside an abandoned warehouse in order to get out of the cold night air, his life changed again.

Tony awoke to see four men dragging a fifth one to the back of the warehouse. Curious, Tony followed them. When they dropped him on top of some boxes, covered him with more boxes and stepped back. One of the men snapped his fingers and a jet of flam leaped out and started the boxes burning. Tony stood stunned as the men left quickly, leaving the fire burning higher and higher. Realizing he was the only one who could help the man, he rushed forward, to try to pull the man to safety. As he did, he noticed that the back wall was burning too and ready to collapse. The man was heavy, so it took Tony a bit to get him far enough away. By the time he did, the entire back half of the warehouse was engulfed in fire.

Lifting the man over his shoulders in a fireman's carry, Tony stumbled back toward where the others had been bedded down. To his amazement, they were still asleep, unawoken by the approaching fire. Something inside him clicked at that moment and in his disbelief, he *shouted* with his mind directly into theirs, trying to wake them. When he did, he could feel a lingering energy of something else that had caused them to stay asleep, but his mental outburst had brushed it off and they began waking and panicking. The heavy man, who somehow Tony knew was named Salvatore, began to stir too, wondering what was going on. As The flames closed in around everyone, Tony pushed outwards against the fire and the walls of the warehouse. Suddenly a path opened and the wall to the building exploded outward, giving everyone a chance to escape.

Tony hurriedly helped the man he'd rescued out, much easier now that the man was awake and walking. As they got outside with the others, they just stared as the building began to collapse right where they had been. To all the others, Tony's shout have been audible, waking them just in time. To the heavyset man though, Tony was the lifesaver and it called for a reward. Tony refused anything more than what it would take to get him back on his feet and something to live on while he applied for college. The man agreed and set him up with a trust fund and an apartment near the university.

After seeing what he'd seen and what he'd done, Tony knew there was something going on with him and with the men who'd left Salvatore to burn. Sal had taken care of helping him stand, now it was Tony's turn to run ahead and explore his new abilities. What he was going to do with them he had no idea, but after being called a hero so much lately, he thought perhaps it was time to really be one in fact.

And the crunch:
Blackout - PL 11

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 3, Intellect 2, Awareness 8, Presence 3

Advantages
Contacts, Eidetic Memory, Languages 2, Luck, Ranged Attack 2

Skills
Athletics 2 (+3), Close Combat: Unarmed 4 (+7), Deception 2 (+5), Expertise (PRE): Streetwise 5 (+8), Expertise: Music 1 (+3), Insight 3 (+11), Investigation 4 (+6), Perception 4 (+12), Persuasion 4 (+7), Ranged Combat: Sensory Deprivation: Concentration Dazzle 8 3 (+6), Ranged Combat: Throw 2 (+5), Stealth 2 (+5)

Powers
Mental Awareness: Senses 4 (Acute: Awareness, Analytical: Awareness, Awareness: Mental, Radius: Awareness)
Mental Detection: Senses 5 (Accurate: Detect, Acute: Detect, Detect: Minds 2: ranged)
Mental Shields: Impervious Will 8
Protection: Protection 8 (kinetic, +8 Toughness)
. . Kinetic Wave: Line Area Damage 8 (Alternate; kinetic, DC 23; Line Area 2: 5 feet wide by 60 feet long; Distracting, Tiring)
. . Telekinesis: Move Object 6 (Alternate; 12 tons; Increased Mass 3, Subtle: subtle; Diminished Range 2, Distracting)
Sensory Deprivation: Concentration Dazzle 8 (Affects Sense: Auditory, Resisted by: Will, DC 18; Concentration, Extra Sense: Olfactory, Extra Sense: Tactile, Extra Sense: Visual; Diminished Range 2)
. . Mental Static (Burst): Burst Area Nullify 8 (Alternate; Counters: All Mental, DC 18; Burst Area 2: 60 feet radius sphere, Broad, Effortless, Simultaneous; Diminished Range 2)
. . Mental Static (Focused): Nullify 11 (Alternate; Counters: All Mental, DC 21; Broad, Effortless, Simultaneous; Diminished Range 2)
. . Telepathy
. . . . Communication: Mental Communication 2
. . . . Mind Reading: Mind Reading 11 (Linked; DC 21)

Offense
Initiative +3
Grab, +3 (DC Spec 11)
Kinetic Wave: Line Area Damage 8 (DC 23)
Mental Static (Burst): Burst Area Nullify 8 (DC Will 18)
Mental Static (Focused): Nullify 11, +5 (DC Will 21)
Mind Reading: Mind Reading 11 (DC Will 21)
Sensory Deprivation: Concentration Dazzle 8, +8 (DC Will 18)
Telekinesis: Move Object 6, +5 (DC 16)
Throw, +7 (DC 16)
Unarmed, +7 (DC 16)

Complications
Enemy
Motivation: Doing Good
Secret

Languages
English, Italian, Spanish

Defense
Dodge 10, Parry 6, Fortitude 8, Toughness 10, Will 12

Power Points
Abilities 50 + Powers 76 + Advantages 7 + Skills 12 (36 ranks) + Defenses 20 = 165

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2012 Green Ronin Publishing, LLC. All rights reserved.

LoP
2014-01-02, 09:48 PM
I'm gonna submit Rocket Rose for this... it was for an Emerald City Knights game, but I can modify the backstory easily to fit Aeon City (basically fill in what happened since empowered by the Silver Storm). Also need to update her to PL11 and alter the skills.
http://30.media.tumblr.com/tumblr_m24pj4pGNP1r1xldio1_500.png
Art by LambChild
Background

Rocket Rose's real name is Catherine "Cathy" Thelmousiki, and she is a former member of the villainous mercenary group The Collaterals. The leaders of the Collaterals are Cathy's metahuman parents, Theodore and Lauren Thelmousiki - Theodore (codename "Scope") can project concussive blasts from his eyes, while Lauren (codename "Tank") is immensely tough. Other members of the Collaterals had similar military codenames and various superpowers, and while Cathy never exhibited superpowers of her own, her parents wrangled her into assisting the group with logistics and intelligence analysis. During her time with the Collaterals, Cathy's nom de guerre was "RPG" - "red-haired pissant girl."

The Collaterals operated for a time as hired muscle for supervillains and third world warlords before a teenaged Cathy, sick of her villainous lifestyle and wanting to live a normal life, betrayed them to the authorities. Testifying against her family and former teammates, Catherine was put into a witness protection program and given a new identity and life in Emerald City after the Collaterals were incarcerated for good. Now calling herself Cathy Jones and working as a florist in Yellow Brick Row, she tries to fill her days with normalcy... but she admits she misses the excitement (if not the villainy) of her former life. She's been moonlighting as a private detective and has been consulting with Emerald City's AEGIS division on metahuman crime, but she's thirsting for more.

WIP - gaining powers from Silver Storm and moving to Aeon City

Powers

Once empowered by the Silver Storm, Cathy becomes a kinetic energy battery. She is highly resistant to harm, as the bulk of any impact energy she is struck by is simply absorbed and stored for her own use. She is able to absorb the energy of direct physical blows, the kinetic impact of projectiles and melee weapons, and other physical force. She can then channel this energy into augmenting her strength, speed, and recuperative abilities to superhuman levels, or release it as glowing red concussive energy.

When absorbing energy and when her physical capabilities are augmented, a scintillating, swirling "rosebud"-like red aura envelops Cathy. Additionally, she can focus charges of kinetic energy into "rosebud bombs" that explode with tremendous force, even leaving them behind like landmines, or throw rose-like balls of concussive energy that home in on targets.

Even un-augmented, Cathy is a fair hand-to-hand combatant and is decently proficient with military firearms. She also has highly trained investigative abilities - when she was working with her parents and Collateral, she was often called upon to check out both prospective clients and prospective targets.

Sheet

Abilities (16pp)
Strength 0, Stamina 2, Agility 0, Dexterity 0, Fighting 2, Intellect 2, Awareness 2, Presence 0

Powers (80pp)
Kinetic Absorption: Protection 13; Impervious 15, Limited (Kinetic Attacks Only) • 21pp

Kinetic Augmentation: Enhanced Traits (Enhanced Strength 16, Leaping 4, Movement 3 [Wall-Crawling 2, Water-Walking], Speed 6), All Fades (Starts at Rank 0; Recharged when subjected to Kinetic Attacks) • 23pp

Kinetic Rocketry: Leaping 3, Speed 6 • 9pp

"Rose Rockets" [Kinetic Blast]: Ranged Damage 11, Accurate 2, Homing • 25pp
• "Rosebuds" [Kinetic Bombs]: Burst Area Damage 11, Trigger 3 (Mental Command; 3 Bombs) • 1pp
• Kinetic Healing: Healing 8, Self Only, Temporary, Reaction (When subjected to Kinetic Attacks) • 1pp

Advantages (12pp)
All-Out Attack, Attractive 2, Interpose, Luck, Ranged Attack 7

Skills (15pp, 45 ranks)
Close Combat: Unarmed 4 (+6), Deception 5 (+5), Expertise: Criminal 3 (+5), Insight 4 (+6), Intimidation 5 (+5), Perception 3 (+5), Persuasion 5 (+5), Investigation 13 (+15), Technology 3 (+5)

Offense
Init +0
Unarmed +6 (Up to Damage 16)
Ranged Attack +7 (Thrown: Up to Damage 15; or by Weapon)
Rose Rocket +11 (Damage 11, Homing)

Defense (30pp)
Dodge 7, Parry 7
Toughness 15, Fortitude 11, Will 11

12 points to go

Complications
Criminal Past - Cathy is in the witness protection program for turning in and testifying against the Collaterals
Enemy/Relationship - The Collaterals
Kinetic Overload - Particularly massive amounts of kinetic energy can overload her
Motivation - Do something important and useful
Not Suited for Civilian Life - Born and raised a soldier, Cathy doesn't "get" some aspects of civvy life
Thrillseeker - Militant and a bit of a show-off, Cathy misses the excitement of her past life

Notes

All the ranks of Kinetic Augmentation start at 0; whenever Rocket Rose makes a resistance check against a Kinetic Attack (regardless of the outcome), she can boost the various Kinetic Augmentation effects on a 1-rank-for-1-rank basis, up to the maximum listed ranks; they then Fade at a rate of 1 rank per round.

When using her "rosebud" power, she can either detonate it immediately at her location, or plant a hidden "rosebud bomb" at her present location, which then stays there and can be detonated by mental command. She can have up to three bombs active at any given time

Rocket Rose's Kinetic Healing power can only trigger when she hasn't used her Rosebud or Rose Rocket attacks; basically, the array has to be set to Kinetic Healing on a previous one of her turns for it to be ready to be triggered when she is attacked.

JeminiZero
2014-01-02, 09:49 PM
I really like the Phantom, it's original and I haven't seen much like it before. Thanks! :smallbiggrin:

In this world AEGIS isn't really the group invested in creation or research of anything on this level. They're more of a police force, there to make sure civilians stay out of the way while the heroes take out the bad guys and then ship them off to prison. However, I have created a government organization who seek to find ways to protect the world through their various satellite groups: The Titan Organization. I imagine it would be pretty easy to replace AEGIS with one of these satellite groups, namely Project Lapetus. (The Titan Organization works under the idea that the ends justify the means, so they'd be willing to greenlight this).
OK, find and replace done.

Also, I really appreciate how you've been checking people's character sheets, as it really saves me some of the time it takes to do so, so I thank you.
No problem. :smallsmile: Its to help those new to M&M learn the system.

hobbitguy1420
2014-01-02, 10:57 PM
I could use a hand, if there's someone willing. I'm muddling through the 3E book and a handy spreadsheet, but I'm very, very unused to this system.

JeminiZero
2014-01-02, 11:04 PM
Just post what you have, so that the veterans can point out mistakes.

Also, unless the spreadsheet lets you customize cost for skill points, you might be better off doing this by hand.

hobbitguy1420
2014-01-02, 11:22 PM
Well, he's *woefully* incomplete thus far, but what the sheet is giving me so far is this:

Jack O'Leary
PL11

Abilities
Strength 8, Stamina 7, Agility 7, Dexterity 0, Fighting 7, Intellect -1, Awareness 9, Presence -1

Powers
"Feral Form:
Resistances: Immunity 2 [Disease, Poison; Limited to Half Effect], Enhanced Fighting 8, Enhanced Strength 7, Enhanced Stamina 5 [Reduced Presence], Enhanced Agility 6 [Reduced Intelligence], Fur: Feature 1 [Insulating fur], Tough Pelt: Protection 2, Enhanced Awareness 7, Comprehend 1 [Animals], Growth 1
(62 points)
Reductions:
Reduced Intelligence: Enhanced Intellect -2, Reduced Presence: Enhanced Presence -4
(0 points)"

Equipment


Advantages


Skills
Athletics (+8), Deception (+-1), Insight (+9), Intimidation: Note: Perm Growth modifier included. (+-1), Perception (+9), Persuasion (+-1), Stealth (+7)

Offense
Initiative +7


Defense
Dodge 8, Parry 7
Toughness 9 (Def Roll 0), Fortitude 7, Will 9

Power Points
Abilities 14 + Powers 62 + Advantages 0 + Skills 0 + Defenses 1 = Total 77

Complications


Design Notes

There'll be a couple more powers he gains - Strike to represent his claws & fangs, Regeneration for quick healing, some movement powers (leaping, wall crawling, and such), and a great deal of enhanced sensory capability. I'm also trying to figure out if and how he can change his skill layout when in Feral form - as Jack, for example, he's very unlikely to have a high Acrobatics, where the Feral likely leaps all over.

JeminiZero
2014-01-02, 11:37 PM
A look-over would be appreciated, I'm a bit rusty with MnM :smallredface:
Well, the first thing that strikes me is that she has no flight. It is perfectly legitimate of course, and this is YOUR character ultimately, so maybe this was intentional. But it is unusual for the archetype.

Languages 3

Languages: English, French, Latin, Mandarin
Languages 3 gets you 4 additional languages, so you know 5 in all.

Abilities (28pp)

STR: 0 STA: 0 AGI: 0. DEX: 1
FGT: 1 INT: 3 AWE: 5 PRE: 1
1 + 1 + 3 + 5 + 1 = 11. Which should be worth 22 PP in all.


Defenses (26pp)

Dodge 12/8* Parry 10/6* Toughness 10/0* Fortitude +9. Will 13

*Without Shielding Sigil power active.
For accounting purposes I usually find it useful to seperate out the component cost from the ability bonus.

Dodge 8 (+ 0 Agi + 4 Sigil = 12/8*)
Parry 6 (+ 1 Fgt + 4 Sigil = 10/6*)
Toughness 0 (+ 0 Sta + 10 Sigil = 10/0*)
Fortitude 9 (+ 0 Sta = 9)
Will 8 Base (+ 5 Awe = 13)
8 + 6 + 9 + 8 = 31

Unless I am missing something it does not add up.

Mystically Attuned (4pp)
Senses 4 (Magical Awareness (Extras: Radius, Analytical), Counters Illusion (Visual)(Flaw: Noticeable))
Does not add up.
1 Magical Awareness
1 Radius
1 Acute
1 Analytical (you must buy acute before you qualify for analytical)
2 Vision Counters Illusion
-1 Noticeable
Total = 5

I didn't go through all the spells in detail, but this stood out.

AP: Billowing Darkness: Concealment 4 (All Visual)(Extras: Ranged, Burst Area, Attack)(1pp)
Instead of Burst, consider using Cloud Area to represent the Darkness lingering for 1 round. At least that is how Smoke Bombs do it.

I am not sure if Attack is unnecessary, since the effect is beneficial. E.g. if you drop it in a group, those who fail the save or do not resist gain concealment. Those who pass the save are visible to everybody else!

LoP
2014-01-02, 11:38 PM
You can just add any skills that only apply to when Jack is feral to his Feral Form power (as Enhanced Skills or Enhanced Advantages or whatever) and make all the Effects that are part of the Feral Form power Sustained.

JeminiZero
2014-01-02, 11:46 PM
Or use the Activation flaw, like what Cupid (http://www.giantitp.com/forums/showpost.php?p=16710025&postcount=86) does. Basically load all the wolf form powers into a Container, and apply Activation flaw to that container.

If Wolf Form is going to have drastically ability and skill values, then Metamorph works better instead. Basically just draw up 2 seperate sheets, one for human form, one for wolf form, and both have the Metamorph power (http://www.d20herosrd.com/6-powers/effects/effect-descriptions/morph-general) to switch between each other.

E.g. Human form would have:
Morph (One Form: Wolf. Extras: Metamorph). 6 PP

While Wolf Form would have:
Morph (One Form: Human. Extras: Metamorph). 6 PP

Propagandist
2014-01-03, 12:24 AM
Much obliged, master Zero. *bows* :smalltongue:


Well, the first thing that strikes me is that she has no flight. It is perfectly legitimate of course, and this is YOUR character ultimately, so maybe this was intentional. But it is unusual for the archetype.

I may add it later, but I was tight on points and it seemed superfluous.


Languages 3 gets you 4 additional languages, so you know 5 in all.

Thank you, I forgot it was in addition to your native language.


1 + 1 + 3 + 5 + 1 = 11. Which should be worth 22 PP in all.

For accounting purposes I usually find it useful to seperate out the component cost from the ability bonus.

Dodge 8 (+ 0 Agi + 4 Sigil = 12/8*)
Parry 6 (+ 1 Fgt + 4 Sigil = 10/6*)
Toughness 0 (+ 0 Sta + 10 Sigil = 10/0*)
Fortitude 9 (+ 0 Sta = 9)
Will 8 Base (+ 5 Awe = 13)
8 + 6 + 9 + 8 = 31

Unless I am missing something it does not add up.

Not missing anything, there was just a lot of adjustment of her attributes while building, and the math came out the other side wrong. Fixed.


Does not add up.
1 Magical Awareness
1 Radius
1 Acute
1 Analytical (you must buy acute before you qualify for analytical)
2 Vision Counters Illusion
-1 Noticeable
Total = 5

Magical Awareness was a word for word copy of the power of the same name in GR's Quickstart character generator, which did not include Acute either. Lookin' at the book, though, and you're right. Must be errata. Thanks.


Instead of Burst, consider using Cloud Area to represent the Darkness lingering for 1 round. At least that is how Smoke Bombs do it.

I am not sure if Attack is unnecessary, since the effect is beneficial. E.g. if you drop it in a group, those who fail the save or do not resist gain concealment. Those who pass the save are visible to everybody else!

That power was also stolen directly from the Quickstart guide. Poking around on ATT shows that there doesn't seem to be agreement on if GR designed the power correctly. I've seen similar powers built with Attack (Teleport and such), where an ally can choose not to resist and an enemy can try to dodge, but Concealment doesn't seem like a power I'll be dropping on many enemies, and your design feels cleaner, so I'll go with that.

Should all be in working order now. Thanks for the help!

Gemshadow
2014-01-03, 01:20 AM
Updated 2014-01-03

Radiant (Alexander Hawthorne) PL 11


Abilities - 44 pts

Strength 0
Agility 3
Fighting 3
Awareness 6
Stamina 3
Dexterity 3
Intellect 1
Presence 3

Advantages - 10 pts

Accurate Attack
Benefit (Independently Wealthy)
Connected
Daze (Intimidation)
Fearless
Interpose
Precise Attack (Ranged, Cover)
Quick Change
Startle


Skills - 12 pts (3:1)

Expertise: Physics 4 (+5)
Ranged Combat: Telekinetic Array 5 (+8)
Insight 6 (+12)
Intimidation 7 (+10)
Persuation 4 (+7)
Perception 6 (+12)
Technology 4 (+5)

Powers - 83 pts

Telekinetic Array • 33 points
Move Object 14, Precise
AE: Force Blast - Ranged Damage 14 • 1 point
AE: Force Constructs - Create 9, Stationary, Movable • 1 point
AE: Telekinetic Snare: Ranged Cumulative Affliction 14 (Resisted by Dodge, Overcome by Damage; Hindered
and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree, Limited—There must be materials about to bind
the target • 1 point
AE: Shockwave - Burst Area (60 ft rad) Move Object 14, Close, Limited Direction (Away) • 1 point

Protection 10 (5 Impervious) • 15 points
Immunity 8 (Aging, Disease, Poison, Cold, Heat, High pressure, Radiation, Vacuum) • 8 points

Immunity 10 (Mental Effects), Limited to Half-effects • 5 points
Immortality 3 (4 days) • 6 points

Flight 6 (120 MPH), Platform • 6 points

Regeneration 5 (-1 removed every other round) • 5 points
Senses 5 - Mental Awareness, Infravision, Ultravision, Radio, Ultrahearing • 5 points

Defenses - 16 pts

Dodge +7 (+4)
Parry +4 (+1)
Fortitude +8 (+5)
Toughness +13 (+0) (5 impervious)
Will +12 (+6)

Offense

Force Blast +8 attack, +14 damage

Total: 44 + 10 + 12 + 83 + 16 = 165 / 165

Complications

Motivation: Responsibility
Relationships
Secret Identity (Alex Hawthorne)





Alexander Hawthorne was a junior at Stanford when he got what he thought was the best news of his already
charmed life. The astronomy department was hosting a trip for a very select few professors and students to
New Zealand to study a rare meteor shower that was to coincide with a particularly active period of solar
activity which promised wonderful aurora displays. No matter what Alexander tried he couldn't buy, bargain,
beg or trick his way into the group. Then at the last moment one of the other students came down with the
flu and Alex was offered his spot.

He had studied astronomy and physics for several years but his job on this trip was to transport the equipment
for the others. He was willing just to be able to tag along and witness the sights and of course there was
the girl, Heather Higgs. Alex had been chasing her for the better part of a year and for some reason she
remained uncaught.

It was the first night of the meteor shower and though there were hours before the event was set to start
Alex was sent ahead to begin setting up the equipment. On his own and with several telescopes and computers
it took him quite a while to get everything set. When he was done the shower had started but there was no sign
of his group. Alec watched the meteors streak across the sky while managing all of the data equipment. He
almost didn't hear the high pitched scream as a large meteor fell from the sky. It was almost at the last
minute when he realized what was happening and began to ran. The impact threw Alex and the equipment everywhere.
Alex was hit by debris and fragments. He was found later that night by the group and pronounced dead a few hours
later.

Alex awoke with his own high pitched scream in a body bag in the hold of the plane on the way back home.

The discovery of a man in the plane's hold upon landing quickly became one of those weird internet stories.
Alex somehow managed to distance himself from the story and tried to blend back into his life at Stanford.
Over the following months though strange happenings around the campus started gathering attention. First there
were strange lights seen about the quad on a few different nights that seemed to have no source. Later there
were stories of books glowing and floating about the library late one night. Odd occurances of alarms going off
witohut apparent reason particularly cars about campus.

Alex wasn't immediately linked to these weird events but he was nearby at all of the events. He wasn't sure himself
what was happening but he felt connected to them. The final straw came late one night when Alex was having a nightmare
about the meteor shower. He awoke in a cold sweat shaking and found all of the contents of his room crushed against the
walls of his dorm room. Alex spent the next couple of days cleaning up the mess before his roommate, Michael Townsend,
returned from a weekend at home. Alex went out and replaced what he could and then told his roommate that they were robbed
to explain the rest that was missing.

Michael was slow to accept the story in part because he was already suspicious of Alex and the weird events around campus,
though he let Alex believe he was fooled. In the weeks that followed, Alex's powers continued to grow faster than his ability
to control them. He started spending time in the old steam tunnels under the campus trying to master his powers. While he
did manage to reduce the frequency of the unexpected events when he did lose control it was bigger. The last straw happened
late one night near the end of term when Alex was making his way to his car in the rain. The power suddenly welled up and
burst outward throwing cars from all around him hundreds of feet away. Dozens of cars were damaged, alarms were blaring
everywhere and Alex was at the center of it.

Several people witnessed a man running from the scene but the rain and darkness hid his identity from everyone. Alex hid
in an old warehouse overnight but feared if he waited too long people would take his absences as a sign and snuck back to
campus in the early morning hoping to avoid everyone. Michael was waiting for him. To Alex's suprise Michael wanted to help.
Alex spent the last week of term hiding out in the steam tunnels whenever possible to avoid another incident while Michael
explained away his absences telling people he was ill.

Afer term ended Alex traveled back east to his parent summer cabin. He spent the rest of the year in isolation continuing to
develop his control. In a few months his powers stopped growing and he managed to learn a good deal of finesse and his
incidents stopped altogether.

About 6 months after he left Standford, Alex returned home to his parents' estate outside Aeon City. Alex's father, Andrew
Hawthorne built the world class technology company, Hawthorne Cyber. His family's wealth had long since established Alex's plush
lifestyle, but now he felt a strong sense of duty related to his newly mastered powers.

After some work Alex managed to set himself up with a small R&D firm doing independent video game development. While his firm
does some small projects it was mostly a means to cover his purchases of materials with which to furnish himself a costume for
his new alter ego, Radiant. He opened his company with the release of a superhero based video game complete with a bunch of
actors dressed in costume at the local comic con to promote the upcoming game. Several subcontractors were hired to manufacture
the many parts for the costumes and the parts for Radiant's costume were hidden amonsgt the orders.

As Radiant, Alex has made limited appearances so far in Aeon City.

Michael Townsend runs the day to day activities of Alex's company.

Enyalius
2014-01-03, 01:23 AM
Hey, Propagandist did you happen to base your character off Zatanna? cause it kinda seems like it.

TandemChelipeds
2014-01-03, 02:21 AM
I'll revise the Appearance and Complications sections later. I just need to put this in a post.

Gender: Female
Age: 27
Height: 5'4"
Weight: 120 lbs.
Eyes: Brown
Hair: Black


Motivation: Curiosity
Enemies*: Neo-Situationists
Secret: Host of Ubu

*The Neo-Situationists are actually pretty ambiguous in this regard. Still, they do make her life harder, so I think they count.
STR: 1
STA: 0
AGL: 2
DEX: 2
FGT: 2
INT: 3
AWE: 2
PRE: 2

Total: 28
Dodge: 12
Parry: 12
Fortitude: 10
Toughness: 0(+8 active)(+2/ballistics w/ undercover shirt)
Will: 12

Total: 43
Assessment (1)
Attractive (2)
Connected (1)
Contacts (1)
Equipment (8)
All-Out Attack (1)
Defensive Attack (1)
Improved Critical(unarmed)(1)
Power Attack (1)
Takedown (1)
Defensive Roll (8)
Redirect (1)
Uncanny Dodge (1)
Taunt (1)
Languages: French & English(1)
Tracking (1)
Well-Informed (1)

Total: 32
Acrobatics: 8(2+6)
Athletics: 6(1+5)
Close Combat(Unarmed): 11(2+9)
Deception: 11(2+9)(15 w/ Attractive)
Expertise(Criminology): 13(3+10)
Insight: 13(2+11)
Intimidation: 10(2+8)
Investigation: 14(3+11)
Perception: 13(2+11)
Persuasion: 7(2+5) (12 w/ Attractive)
Ranged Combat(Pistols): 12(2+10)
Sleight of Hand: 11(2+9)
Stealth: 12(2+10)
Technology: 12(3+9)
Treatment: 11(3+8)
Vehicles: 12(2+10)

Total: 47
Car w/alarm (11), Multi-tool (1)
Heavy pistol (8), Camera (1)
Stun Gun (5), Cell phone (1)
Undercover Shirt (2), Computer (1)
Brass Knuckles (1), Binoculars (1)
Concealable Microphone (1), Video Camera (2)
Handcuffs (1), Mini-tracer (1)
Flashlight (1)

Total: 40 Equipment Points
Eye of Ubu: [Morph 2: Humans of same sex(10)
Mesmerize: Cumulative Concentration
Affliction 10(Fascinated, Compelled), Will resists, Limited Degree, Vision-Dependent(10)
Morph 1+Metamorph 1: Ubu(Limited: Identity Loss)
(5)]Easily Removable(15)

Total: 15

ChronicLunacy
2014-01-03, 02:30 AM
Putting this all in a new post to make it easy to understand.


Torrent
http://img14.imageshack.us/img14/9377/ar9i.jpg
Art by Sidxartxa (http://sidxartxa.deviantart.com/) on DeviantArt

Name: Benjamin Blake
Code Name: Torrent
PL11/165pp

ABILITIES [48pp]
STR 4, STA 4/11, AGI 4, DEX 3, FGT 4, INT 0, AWA 2, PRE 3

POWERS [85pp]
Enhanced Stamina 7 * 14 points
Immunity 60 (Physical Damage) (Flaws: Limited to Three-Quarters Immunity) * 45 points
Enhanced Strength 7 (Extra: Reaction to Physical Damage; Flaw: Fades) * 14 points
-AE: "Gentle Rebuke" Leaping 11 (Extras: Affects Others [+0], Attack [+0]; Flaw: Limited to Half Distance Rank [-1pp/rank]) * 1 point
Enhanced Speed 9 (Extra: Reaction to Physical Damage; Flaw: Fades) * 9 points
-AE: "Cancel Motion" Nullify Movement 9 (Flaw: Touch [-1pp/rank]; Extra: Selective [+1pp/rank]) * 1 point
-AE: "Boost Speed" Enhanced Speed 9 (Extra: Affects Others [+0], Affects Objects [+1pp/rank]; Flaw: Fades [-1pp/rank]) * 1 point

ADVANTAGES [7pp]
Benefit [wealth] 3, Fearless, Interpose, Power Attack, Takedown

SKILLS [10pp]
Acrobatics 2 (+6), Athletics 3 (+7/+14), Close Combat [Unarmed] 7 (+11), Deception 6 (+9), Expertise: Acting 3 (+3), Perception 3 (+5), Vehicles 6 (+9)

OFFENSE
Initiative +4
Unarmed Attack +11 Close, Damage +4/+11

DEFENSE (15pp)
Dodge 6 (+10)
Fortitude 0 (+4/+11)
Parry 4 (+8)
Toughness 0 (+4/+11)
Will 5 (+7)

MOTIVATIONS AND COMPLICATIONS
Motivation: Recognition (Total extrovert and gloryhound)
Motivation: Thrills (Adrenaline junkie)
Fame (Rising): A niche audience will recognize him as a famous stuntman, though he's trying to become a leading man!
Relationship: Morrie Goldberg (Agent)
Reputation: Gloryhog
Prejudice: Mutant

Abilities 48 + Powers 85 + Advantages 7 + Skills 10 + Defenses 15 = 165/165
Ben learned when he was fourteen, after falling out of his friend's pickup truck on the highway, that he had the power to absorb physical impacts and manipulate the kinetic energy in himself and other people/objects. He should have died that day, either on impact with the road or when several cars hit him immediately afterward, but he came out of the ordeal without a bruise to show for it. His skin isn't rock-hard and he's usually not any stronger than another person his age that works out regularly. Instead, his body automatically takes any physical blow directed at him, anything from a punch or a knife to the impact of a car, and converts the energy into something he can use instead of letting it damage him. He reflexively used that energy to boost his strength in the initial accident, allowing him to climb out of the wreckage of a trailer that had literally wrapped itself around him.

Through time and training he learned to boost his speed to superhuman levels, make himself impossible to move, convert the stored energy from simply walking into a high level of natural stamina and toughness, and even affect the kinetic energy of others. By touch, he can imbue an object or person with the same kind of speed he can display, whether they want it or not! (He regularly boosts his own car to save a bit on gas and show up expensive sports cars.) He can also immediately stop all movement in something he touches by cancelling the kinetic energy. A favorite trick is stopping the movement of a car trying to run him down, but not that of the passengers inside the car, resulting in them going through the windshield if they aren't wearing seatbelts.
Ben was always a daredevil, always taking risks. From the time he first learned how to ride a bike he was trying to jump it. He got into skateboarding, motocross, dirt bikes -- anything that went fast enough to do something stupid in. His parents were always strung out with worry, but nothing ever seemed to happen to him until he was fourteen. Ben and a group of friends were planning on going bungee jumping off of a bridge in the next county and he had elected to ride in the back of the truck to watch the gear and get a little thrill. His friends, being stupid teenagers, found any sort of bump or sharp turn they possibly could in order to sling Ben around a little bit. Unfortunately, one bump was just a little too big and he went flying out of the pickup and onto the busy highway. His head hit the ground first and he bounced, rolling into oncoming traffic and causing a large pileup as other drivers swerved to avoid him.

Amazingly, when the crashing and flying metal had abated, Ben rose from the wreckage of a large truck trailer that had hit him going fifty, bending the metal to escape. His blood pounding in his veins, nearly passing out from the adrenaline rush, unable to think or understand what had happened, Ben ran into the woods to avoid being blamed for the accident. His "friends" had already panicked and kept driving, so he was left to walk all the way home in tattered clothes and bare feet. When he finally walked through the door and peeled his hysterical mother off of himself, he cleaned up and made everyone involved promise never to mention it again.

His mother moved them to cross-country after that. For the next three years, Ben attended a public high school somewhere far away from his former home and all his friends, but dropped out as soon as he turned eighteen. Displaying his typical reckless behavior and lack of responsibility, he decided to leave saving the world to more interested mutants and use his powers to make money in Hollywood. So he hitchhiked or took buses across the country to get his start. Despite being a mutant, Ben was an instant hit because he was the indestructible stuntman. He displayed an unheard of ability to survive stunts and crashes that others wouldn't even dream of attempting. Though no one ever openly advertised that Ben was a mutant it was pretty common knowledge among movie-makers who prized him for his ability. Ben went on to live the high-life in California for the next ten years, becoming the quiet source of many an action movie's success.

Unfortunately, living even a quiet life in public drew the attention of violent anti-mutant bigots. One day during filming of an action sequence where Ben was to flip a car in the desert, a heavily armed man attacked the set and held the entire crew hostage while Ben was out driving. He had the director call Ben back in, then when he drove in close the nutcase riddled his car with bullets and sparked the gas tank. Ben was wearing a fireproof suit, so he was able to absorb the concussive force of the bullets and the explosion, along with the flying shrapnel that came with it, and walk out of the smoke boiling with stored energy. He surprised the maniac by boosting his speed and strength and running right into the gunfire, giving the hostages time to run.

Despite saving everyone on set, it was basically understood that the entire thing was Ben's fault whether he actually deserved the blame or not. The cast and crew refused to work with him, going on strike until he was fired. After that, Ben's glamorous Hollywood life disintegrated as his agency decided he was too much of a liability and let him go. He was effectively blacklisted from ever working in movies ever again. For a mutant who had been able to avoid or ignore the effects of racism and bigotry for most of his life this was a huge shock. The weight of what the world was really like suddenly crashed down upon his shoulders...temporarily. A new agent, Morrie, approached him a few days later with a new plan. Now that he was effectively outed anyway, he should make the most of it! The only way he could keep his fame and turn the entertainment industry back on to working with him was if he could make himself impossible to ignore. So what did metahumans with something to prove do?

Become a superhero!

HopeHubris
2014-01-03, 02:51 AM
Ha, I made a Kinetic controller a while ago, it's a fun archetype

He was PL10 though
Richard Uhtric
PL10

Abilities
Strength 1, Stamina 1, Agility 1, Dexterity 1, Fighting 2, Intellect 2, Awareness 2, Presence 2

Powers
Kinetic Control:
Tactile Kinesis: Move Object 10 [Damaging; Close]
Kinetic Null-Shield: Immunity 40 [Kinetic Effects]
Kinetic Absorption: Enhanced Trait 12 [Converts to Ranged Blast; Reaction; Limited: When absorbing Energy, Fades]
Kinetic Feet: Movement 4 [Trackless, Wall Crawling (2), Water Walking] Kinetic Flight: Flight 4 [Distracting, Platform]
Kinetic Field: Protection 2 [Sustained]
(84 points)


Equipment


Advantages
Fearless, Takedown 2, Move-by Action, Instant Up, Weapon Break, Improved Smash

Skills
Athletics 3 (+4), Close Combat : Kinetic Fighting 8 (+10), Deception 5 (+7), Expertise: Science 5 (+7), Insight 2 (+4), Intimidation (+2), Perception 2 (+4), Persuasion (+2), Ranged Combat: Kinetic Blast 7 (+8), Stealth (+1)

Offense
Initiative +1


Defense
Dodge 6, Parry 4
Toughness 3 (Def Roll 0), Fortitude 5, Will 10

Power Points
Abilities 24 + Powers 84 + Advantages 7 + Skills 16 + Defenses 19 = Total 150

ChronicLunacy
2014-01-03, 02:55 AM
Nice. :smallsmile: Mine's less of a pure kinetic controller and more of an absorber, but the differences are basically semantics.

Enyalius
2014-01-03, 04:10 AM
I misread the power level the first time i posted the character so here's the fixed version.

Abilities:
Strength 1
Stamina 1
Agility 3
Dexterity 3
Fighting 1
Intellect 4
Awareness 6
Presence 1
total ability cost 40

Defenses:

Dodge 7
Parry 2
Fortitude 8
Toughness 2/1(with defensive roll)
Will 11
Points spent on defenses 17

Skills:
Acrobatics 2 rank (+5)
Athletics 1 ranks (+2)
Close combat (Claws, Tails, ) ranks 2 (+3)
Deception ranks 3 (+4)
Expertise (Magic) 6 ranks (+10)
Expertise (Demonology) ranks 5 (+9)
Insight 1 rank (+7)
Intimidation 1 rank (+2)
Investigation 1 rank (+5)
Perception 8 rank (+7)
Persuasion 1 ranks (+2)
Ranged Combat (Kitsune-Bi, Magic beam, Dispel magic ) 12 ranks (+15)
Stealth 0 rank (+3)

total points spent on skills 12

Advantages:
Artificer
Benefit cipher 2
Benefit : former member of the shadow guard
Benefit wealth 1
Connected
Defensive roll
Evasion 1
Hide in plain sight
Improvised tools
Defensive attack
Ritualist
Equipment 2
Improved grab
Languages 2(English,Japanese,Latin)
18 points spent on advantages

Powers:
Kitsune-Bi: (Energy control 5) Colors,Fire,Heat,Magical,accurate 1, Burst 1, Cloud 2, contagious, indirect 1, Linked to burning, Affects insubstantial 2,innate, Multi attack,reversible, Noticeable. dc 19 Range 100/200/400

Alt Dynamic Kitsune-bi Linked effects: Burning(affliction 1) 1st degree hindered, 2nd degree compelled to put out the fire, 3rd degree incapacitated, Cumulative, Alternate resistance (dodge), progressive, noticeable,Magical, mystic, fire, heat

2nd linked effect: (Elemental control:fire 100lbs ) Limited materials 2 kitsune bi only,
fire, heat, magical, mystic

Half Form : (Alternate form move action activation) Gives access to Claws Strength based damage 1 Biological, bludgeoning, skill,training,slashing,dc 17. Tails: (Extra Limbs Attack 4) Attack dodge ,biological preternatural,Alt Tail whack:Biological bludgeoning DC14. And Senses: (Sense 8)Acute hearing, Awareness:Can sense Magical auras,Extended 1 sight,extended 1 smell,extended 1 hearing, lowlight vision, tracking 1 smell, distracting,quirk 2 Badly effected by strong smells and high pitched noises. uncontrolled

Kitsune Illusion: (Illusions 3) Affects 4 senses illusion area 1 Independent increased duration, subtle , reversible, Magical, mystic dc 13

Magic beam:(Line Area Magic 3) Affects insubstantial full ,area line 5 feet wide by 30 feet long , indirect, Magic , mystic, training, Range 75/150/300 DC 18

Alt effect dispel magic,(nullify 1) Dc 11 Counters magical range 25/50/100, burst 30 feat,broad,simultaneous and also effects ALL magic in the area including his own

Speed:(Speed 2)Biological,training,preternatural, 8 miles/hour 120 feet/round

Leaping:(leaping 2) leap 30 feet while running 8 miles per hour, Biological, training, preternatural
Eternal youth:(Immunity) biological preternatural, magic, aging

Regeneration:(Regeneration 3) Biological, preternatural, every 3.33 seconds, persistent,(custom flaw 3) must consume 5x as many calories a day to make up the energy spent healing himself

Kitsune Shapeshift:(morph 1) +20 to deception checks to disguise, narrow group, activation move action, Biological, magical,concentration quirk: no matter what he always has slits in his eyes and casts a fox like shadow.

Comprehend: (Comprehend 2) Biological, magical,mystic, understand animals, speak to animals, narrow foxes only
Total points spent on powers 79

so there it is fixed and everything, i blame my mistakes a being up for about 30 hours before i wrote it last time.

JeminiZero
2014-01-03, 05:11 AM
You might want to add your backstory to your latest sheet so that everything is in one place.

Arcran
2014-01-03, 06:00 AM
So, because we have such a huge host of players applying, I made a handy little table so everybody's sheet is in one place.

{table=head]Player | Character Name | Superhero Name | Power Focus | Link
The Admiral | Keith Walker | Silver Sentinel | Technology | Link (http://www.giantitp.com/forums/showpost.php?p=16707817&postcount=71)
Quellian-dryae | Alex Stevens | Phase Knight | Psychic | Link (http://www.giantitp.com/forums/showpost.php?p=16697002&postcount=35)
Re'ozul | Getujel K. Landerge | Kaiser | Sword Summoning | Link (http://www.giantitp.com/forums/showpost.php?p=16699223&postcount=38)
HopeHubris | ??? | CopyCat | Cat-Like Powers | Link (https://docs.google.com/file/d/0BwLDCZunKAaLQlN1dFh3OWZrNVU/edit)
JeminiZero | Jakob Kross | The Phantom | Zombie Battlesuit | Link (http://www.giantitp.com/forums/showpost.php?p=16706263&postcount=68)
runhidesurvive | Jack McKenzie | Psychedelic | Illusions / Insubstantial | Link (http://www.giantitp.com/forums/showpost.php?p=16707739&postcount=70)
Arcran | Steven Robinson | Cupid | Archery / Love | Link (http://www.giantitp.com/forums/showpost.php?p=16710025&postcount=86)
Enyalius | Alistair Hayashi | Yoko | Demon Fox Powers | Background (http://www.giantitp.com/forums/showpost.php?p=16718267&postcount=145) Crunch (http://www.giantitp.com/forums/showpost.php?p=16717501&postcount=139)
Pesimismrocks | Čeněk Kvidera | Element 121 | Elementals (literally) | Link (http://www.giantitp.com/forums/showpost.php?p=16713443&postcount=114)
Propagandist | Marie Travers | Madam Mischief | Magic | Link (http://www.giantitp.com/forums/showpost.php?p=16715647&postcount=122)
TCArknight | Tony Collins | Blackout | Mental Powers | Link (http://www.giantitp.com/forums/showpost.php?p=16715805&postcount=123)
LoP | Catherine "Cathy" Thelmousiki | Rocket Rose | Kinetic Energy | Link (http://www.giantitp.com/forums/showthread.php?t=322351&page=5)
hobbitguy1420 | Jack O' Leary | The Feral | Alternate Form | Link (http://www.giantitp.com/forums/showthread.php?t=322351&page=5)
Gemshadow | Alexander Hawthorne | Radiant | Force Blasts | Link (http://www.giantitp.com/forums/showpost.php?p=16716997&postcount=133)
ChronicLunacy | Benjamin Blake | Impact | Energy Absorbtion | Link (http://www.giantitp.com/forums/showpost.php?p=16717217&postcount=136)
TandemChelipeds | Sonia Charbonneau | Le Roi Ubu | Spirit | Crunch (http://www.giantitp.com/forums/showpost.php?p=16717196&postcount=135) Fluff (http://www.giantitp.com/forums/showpost.php?p=16702706&postcount=58)
[/table]

I think I hit everybody, but I very likely could have missed somebody. I just went through and snagged posts with sheets, so missing a complete application is completely possible. Also, if I put your power in wrong, correct me!

The_Admiral
2014-01-03, 06:46 AM
And tossed something together in Heromaker for the charachter image placing it in my sheet, the idea of a chest piece was sort of stolen from the Green Ranger, plus, Megasilver had too much spandex for a sixth ranger.

Amondrask
2014-01-03, 07:19 AM
Ah. I waited too long and someone nicked my character's name. x] Subtle, guy, subtle. Guess I'll be applying with someone different. To the drawing board!

JeminiZero
2014-01-03, 09:06 AM
@Arcran: I think "Zombie Battlesuit" is a better description for Phantom... he's really not that scary :smalltongue:

Megasilver had too much spandex for a sixth ranger.
If you like yellow, and want more armor, how about Magiranger (http://i1209.photobucket.com/albums/cc383/Raitaro13/Tokusatsu%20Wallpapers/30224_121207591248064_100000764716537_111854_58941 57_n.jpg) Magishine (http://i1209.photobucket.com/albums/cc383/Raitaro13/Tokusatsu%20Wallpapers/wall_magishine1024x768.jpg)?

Ah. I waited too long and someone nicked my character's name. x] Subtle, guy, subtle. Guess I'll be applying with someone different. To the drawing board!
Wouldn't be easier to just use Find and Replace to give your character sheet another name, rather than make an entirely new one?

Enyalius
2014-01-03, 09:48 AM
Thanks for the tips I'll put the Back story along with his description here.
Alistair Hayashi four talied Kitsune, born to Akemi Hayashi a eight tailed kitsune and John Acker, a British farmer, Alistair spent the earliest years of his life working on the family farm until a disease swept through the countryside calming the lives of many including the human half of his family,and so with his father gone, he and his mother left to train Alistair use his abilities until he gained his second tail at which time they how parted,Alistair showing great skill in Illusions and control of his fox fire sought to join the shadow guard a organization who's purpose is to guard the world from threats magical in nature be they from within the magical world like feral werewolves running amok in villages or cities, to an amateur sorcerer accidently summoning a demon lord, to group of self righteous human seeking to purge the world of any 'impure monsters' even if those quote unquote 'monsters' are perfectly innocent beings.



And during this time in the shadow guard he discovered a few things about himself. The first being that he loves books of all kinds be they fiction or non-fiction, comedies or tragedies, long epic tales or just nice short story, but his favorite would books on magic, grimoires and ancient tome detailing all sorts of magic and so he studied them in hope of gaining more skill in hope of protecting the world but it was not meant to be, for he did not have much talent for magic like wizards or witches could only really preform two spells without the need for large or elaborate rituals, them being a basic blast of magical power, and a spell to disable all magic in a certain area. The second thing he learn about himself is that he is almost addicted to sweet things such as candy and cake, and will snack on it when given the chance.and the final thing he learned was that he really didn't like working for others and thus retired after two hundred years of service at the age of four hundred and twenty five to open up a book shop in Aeon city and dealing with some of the magic related problems there. and I'm also fixing some things i didn't like about the description of the character
Standing, when disguised as a human he stands at five foot ten and weights roughly one hundred and seventy pounds he is a slim man and he typically wear a brown three piece suit and glasses along with black shoes, His hear is a light brown color and his eyes are hazel tough if you looked closely at them you would see a fox like slit and if you saw his shadow it might looks fox like, along with his face having a almost vulpine feel to it even tough it shows more of his european heritage , and his personality is kind and courteous and almost gentlemanly and puts a lot of stock in honor and fair play and being honest, if an little blunt. But when he changes to yoko that kindness disappears along with his belief in honor and fair play becoming more pragmatic when it comes to things, and becoming rude and taunting or trying to intimidate them. But his personality is the only thing to change when he is yoko he stops hiding his demonic features, growing tails, having his eyes and hair go from hazel and light brown, to his becoming a golden yellow color and the slit in them being more pronounced, and his hair growing down to his shoulders and changing to a deep red, as his hands develop claws and his teeth becoming more pointed as his upper incisors extend poking out from his upper lip and finally he grow a couple inches to six foot one and gains some muscle putting him at one hundred and eighty pounds, and he dons a black yukata and black hakuma and wears a red haori and geta shoes and tabi on his feet, And a white fox like mask on his face.


http://images5.fanpop.com/image/photos/31500000/Kitsune-kami-kitsune-okami-realm-31552072-900-1200.jpg

http://media-cache-ak0.pinimg.com/237x/dc/70/3a/dc703a4c0e7bfb75189ada9079a7f6f6.jpg *I do not own either picture, I just found them on a image search on google* ** I posted the link because i Couldn't get the second picture to display properly. Still Don't own either of them, just using them as a frame of reference to what the character should look like. just remove the red bits on the persons arm and face, but keep the mask as is.**

Code of the fox(honor) he must always keep a promise.ALWAYS failure to so means depression followed by death for a Kitsune. He also must pay back any debts owed to others.

Bibliophile(Obsession: books)He LOVES Books and will spend hours reading the even when he should be doing something else, and may even stop in the middle of whatever he is doing if he finds a really rare book.

Sweet tooth (quirk)He loves sweet things such as candies, cakes and other deserts and will almost always snack one some when given the chance

Bookstore and battlements(responsibility)He owns a bookstore that he uses to feed both his love of reading and himself. and as a former member of the shadow guard he is honor bound to protect the magical world from threats and keep the world safe from magical threats.

Not all magical beings are equal( Predujice )just because kitsune are thought to be Demons doesn't mean the are, but due to misinformation and misclassification both he and his race are thought to be evil and malicious even though they are mainly neutral.

Technically I'm a spirit:(secret)well he is but just try to explain that to the panicky humans shouting demon. so he has to hide his true form and pretend to be human

Why is our races lifeforce stored in balls?:(weakness)Star ball, Fox Ball what ever you want to call them they are the Kitsune source of power to have one is to have a kitsune just be sure to make them promise not to harm you or else bad things will happen when they get it back.

Motivation:responsibility: He'd love nothing more then to just work in his bookstore or read books all day but unfortunately with the amateur wizards,eldritch monsters, self righteous humans killing anything magical they come across, along with his own moral compass he just won't leave the city to itself.

Get that evil beast away from me!:(phobia:Dogs) He like much of his race are terrified of dogs and will ether try to stay as far away from the dog as possible or 'get rid of it' by any means necessary.

runhidesurvive
2014-01-03, 10:04 AM
Arcan, for me could you put Illusion's/Insubstantial? Those are probably the biggest things for my character, who would probably end up playing rescue or seeking out information.

The_Admiral
2014-01-03, 10:14 AM
Never really watched Magiranger, more familiar with the older Sentai and Kamen Rider.

JeminiZero
2014-01-03, 10:39 AM
Thanks for the tips I'll put the Back story along with his description here.
Uh... I meant to edit to the backstory into the same post as the sheet (there should be an edit button at the bottom right of your own posts).

Enyalius
2014-01-03, 10:47 AM
Uh... I meant to edit to the backstory into the same post as the sheet (there should be an edit button at the bottom right of your own posts). oops:smalleek: Well, no real harm done. besides i wasn't very happy with it before so i just used that as a reason to rewrite it.

LoP
2014-01-03, 12:00 PM
Chronic do you think there is too much overlap between our characters? I can pretty easily come up with a new one.

ChronicLunacy
2014-01-03, 12:21 PM
@Amon: It was entirely accidental. I didn't even know it was me you were referring to until I looked through the thread for your post. Instead of being passive aggressive, just ask me to change it, please. I can easily do so.

@LoP: You don't have to, but they do have pretty much the same power. So they probably aren't both getting in. May the best kinetic energy absorber win? :smalltongue:

hobbitguy1420
2014-01-03, 01:29 PM
Would an Advantage allowing one to use Awareness for investigation rather than Intelligence be acceptable?

Arcran
2014-01-03, 02:05 PM
Alright, chart should be updated now. (http://www.giantitp.com/forums/showthread.php?p=16717718#post16717718)

15 players, 5 slots. Always fun.

runhidesurvive
2014-01-03, 02:10 PM
Well, that's a 1/3 chance right?

Queen Sapes
2014-01-03, 02:33 PM
I'm having an incredibly difficult time picking my favorites of the characters so far so I'm considering maybe increasing the group size to 6 or even 7 if I'm really indecisive. Just thought everyone should know.

runhidesurvive
2014-01-03, 02:36 PM
Worse case scenario you can just toss all the names into a hat and pick them out of that.

Joyride
2014-01-03, 02:37 PM
I know I didn't make it onto the chart (no names or build up to now) but I didn't want to miss out! I should have my complete app up tonight for review.

Good luck to all!

hobbitguy1420
2014-01-03, 03:18 PM
Okay, I've got a preliminary build of The Feral written up in my introductory post on page 3. If someone can take a look at it and make sure I haven't missed anything, I'd sure appreciate that!

I'll update my background and description and post a writeup of Jack's human form when I can.

Gemshadow
2014-01-03, 05:20 PM
Thanks, Arcran that's a big help. I love looking through the submissions while I fight the final points of my hero's sheet.

I might even have to make a second character to fit a missing niche if I can find one.

Metahuman1
2014-01-03, 05:25 PM
Is this game still taking characters?

How does the DM/party feel about a character that runs like "Spider-man, but with a bit more common sense/less history of hacks being allowed to write him?" I'm looking at you, One More Day, Civil War, Sin's Past and Clone Saga.

Edit: I should also probably mention that while I have DC Adventures and Hero Lab, that's pretty much the limit of my experience with the system. Is that gonna be an issue?

Queen Sapes
2014-01-03, 05:30 PM
Is this game still taking characters?

How does the DM/party feel about a character that runs like "Spider-man, but with a bit more common sense/less history of hacks being allowed to write him?" I'm looking at you, One More Day, Civil War, Sin's Past and Clone Saga.

Edit: I should also probably mention that while I have DC Adventures and Hero Lab, that's pretty much the limit of my experience with the system. Is that gonna be an issue?

As long as it isn't a straight rip off of spidey, you're good. While you may not know much about the world, you can easily have most of that covered in the actual game. DC Adventures and MnM use an identical system (at Emerald City Comicon I was told that word for word by the guy running the Green Ronin booth) so you're fine.

LoP
2014-01-03, 05:42 PM
So as to not overlap with Chronic's character, I think I'm going to rebuild Rocket Rose as a paragon... simple and straightforward enough.

Or I might dust off Thetis...

Metahuman1
2014-01-03, 05:44 PM
Ok, tell you what, I'll throw you his back story later when I get home and can get if off my computer, see what you think. I tried to make some subtle changes, and since the character was built with an eye toward a DC game initially I'll obviously need to make some adjustments to allow for that (I doubt Green Arrow/Justice League are gonna get interested in him in a setting were they don't exist for example.).

For example, the media jerk that won't stop hounding how horrible he is is there, but his motives are different. And instead of constantly being in financial straights, he finds a way with out shirking responsibility's to make sure bill's keep payed. Things like that.

The build out, however, is almost certainly gonna be a straight take for his power set.

JeminiZero
2014-01-03, 06:08 PM
Okay, I've got a preliminary build of The Feral written up in my introductory post on page 3. If someone can take a look at it and make sure I haven't missed anything, I'd sure appreciate that!
I haven't checked the numbers in detail yet, but here are a few observations:

Abilities
Strength 7, Stamina 6, Agility 7, Dexterity 1, Fighting 8, Intellect -1, Awareness 9, Presence -1
Since you are using some enhanced abilities, you should list how much of a score is base, and how much is the total enhanced. Something like:

Strength 3 / 7 Enhanced



Defense
Dodge 14, Parry 8
Toughness 8 (Def Roll 0), Fortitude 11, Will 11

To make accounting easier you should list how much of a save is bought as Defense, and how much is bonus from ability score and/or powers. Something like this:

Dodge 12 (+2 Agi = 14)
Parry 0 (+8 Fgt = 8)
Toughness 0 (+6 Sta + 2 Protection = 8)
Fortitude 5 (+6 Sta = 11)
Will 2 (+9 Awe = 11)

TandemChelipeds
2014-01-03, 07:07 PM
I think I hit everybody, but I very likely could have missed somebody. I just went through and snagged posts with sheets, so missing a complete application is completely possible. Also, if I put your power in wrong, correct me!

Yeah, you forgot me.

Arcran
2014-01-03, 07:07 PM
Yeah, you forgot me.

Do you know off the top of your head what page your sheet is on?

Metahuman1
2014-01-03, 07:16 PM
So stop me if you've heard this one before. Fourteen year old get's bit by spider while cleaning up at a lab he interns for. Spider is one of there big projects. Bite causes kid to develop physically. Stronger, more agile, more stamina and pain tolerance, faster reflexes, hell a full on sixth sense if were honest about it, and climbing straight up vertical surfaces.

Yes? No? Maybe? Given all the things we saw on the news before and since, hard to tell.

I was that fourteen year old. When if first happened it left me feeling pretty awesome. Mess up the school bully, free running on buildings with no real prior training or even athletic ability. All kinds of stuff. Saw that same bully get mugged one night buy this dude with a Tiger tattooed on his upper arm while I was out for a run. I would live to hate myself for it for the rest of my days, but I laughed at him. Guy only had a knife, I could have mopped the floor with him and not broken a sweat, and I didn't. I figured the guy was a jerk and got what was coming too him. I never imagined that would apply to me.

I got home that night, and the police were there, someone had broken in, tried to rob us. My grand father had tried to talk him down, and got stabbed for the trouble. They said they had him holed up with a hostage in an apartment, didn't want to move on him. I was stupid, in more pain and more upset then I'd ever been in in my life, then I'd ever imagined possible to be in in my life. I slid up to my room and pocketed a pair of sun glasses, a ski mask and a pair of gloves form my winter wear, and pulled on a hoodie before I let myself out the back.

Fifteen minutes later I had slid into the apartment. Not a practiced skill but I was really motivated, and really good at moving by now. Dude had eyes as big I'd ever seen and was sweating, out of breath, probably a junkie looking for cash for a fix when he started out tonight. I was on him before he even new I was there, beating him like I'd never done to anyone. He didn't have a prayer, and I was so lost in my own rage and how good it felt right in that moment to just let loose on him, how much it took the edge off the pain, that I don't know what I would have done, if I hadn't notice his arm. With the Tiger tattoo'd on the bicep. The man who'd mugged the school bully, who I didn't stop.

I heard a door go down, heard someone yell about police and on the ground, I bailed out the same window I'd gotten in through and lost them in the ally ways and the shadows.
_________________________

I hung upside down from a decorative statue on the seventh story of a building down town. It was three and a half months later, three and a half months since my granddad had paid the ultimate price for my stupidity, my abuse of what I could do.

I'd done a lot of reading since then, a lot of thinking, philosophy, which was new, me trying to find a way to cope with the pain, and technology, which was a familiar pass time, comforting in it's own way. And along the way I figured a few things out. I added some sowing to the mix, and got ahold of the chemical the lad I worked at was using for this new ultra light super silk, they'd based it on some fo the work they'd been doing with that super spider, problem was, they wanted it for a replacement for things like kevlar, nylon cord, bridge building steel cords, and it had the strength and the the stick factor to work, but the stuff dissolved after a day or so. Wasn't a problem for my application, and with a lot of tinkering, I got the capsulize's, one of which held a few thousand meters of the stuff, wired up to a wrist mounted blaster. A few trial runs later, and I had what I needed. Tracers were easier to figure out, a flashlight was not hard to come by. And Now, here I was. I Jumped, putting my arm out, and letting fly a line of the super silk, catching the side of a building and swinging, lading on the corner of another, about two stories up, right over a pair of chumps dragging a woman into a back ally while she screamed for help. Two lines down, one yank up, a couple of spins and a third line, and the next thing they knew they were hanging ten feet above the concrete wrapped in a cocoon made of stuff so tough a diamond would have a hell of a time cutting it.

It wasn't revenge, it wasn't being a hero, it wasn't punishment. It was a fourteen year old boys attempt to use his power responsibly, and to try to atone for something he still held himself personally accountable for.
___________________________

Two months down the line, I'd become infamous. Every news medium I'd ever heard of and a few I hadn't were looking for the new vigilante on the block. It was still me trying to repent and to do right, but I'd learned two thing's in that time frame, it didn't pay the bills, and with grand dad no longer helping, that was getting hard to do, and I did kind of enjoy doing it. I found since I was gonna have these people try and typically fail to hurt me anyway, and since they couldn't see my face, I could say what ever smart ass thing I wanted to them. And between that and hitting people that had more then earned it and getting to move like nothing I'd though possible before the bite, it was a real rush.

Money was another matter. And the solution was easier then you'd have though. I started poking around till I found then right guy. Bounty Hunter by profession and down on his luck. I got with him and made him an offer. I'd help him with some big shot mobsters, guys who could be found but had too much muscle to move on. He'd point me at them, I'd take them down, he'd turn them in for the rewards, I'd get half the cut. Of course I still got credit for the capture since they were webbed up, but since he turned them in by law he got the money.

His name was Oliver Knight, blond guy with a goatee that looked like he was ripping off the oliver queen or green arrow look. Couldn't be though, there was no way one guy could be in Star City one minute and New York ten minutes later, no normal human was that fast. And besides, his voice was all wrong and so was his eye color.

The deal worked out well though, and after a half dozen of these runs we had enough that neither of us had to worry about money for awhile. I gave him a way to get me a message if he ever needed too, he did the same, and we parted ways.

It wasn't as mercenary as it sounds, ok? I wasn't trying to get rich, I was trying to pull two familys out of a financial hole they were in through no real fault of there own. And that's all I did.
_________________________

Fast forward another month.

I leapt again and again as the monster roared and lobbed what ever was handy at me. Solomon Grundy, couldn't believe this dudes name, course, considering I called myself Web I wasn't in much of a position to talk. Not that it was stopping me at the time mind you.

"Hey, slow down there! Nobody told you fairy tail movies are in right now?!"

The answer was a light post hurtling toward me at dangerous velocity and another yell of anger.

"Take that for a no."

I wasn't sure what had gotten this guy started, but I came in on him having a running riot in the street. I called his attention away, I was even nice at first. Then a couple of cops got there and started pointing guns and yelling at both of us. He didn't like that and they shot him when he started walking toward them and looking mean. Can't say I totally blame them, course as soon as I got them clear he decided he just wanted to throw down. Which I was ok with at first. And then after a couple of minutes nothing I was throwing at him was doing more then just annoying him and slowing him ever so slightly, and I was now almost on pure defense. The good news was that I'd at least gotten him out to a dock that was mostly deserted, so there shouldn't be too many more casualty’s if I could just keep distance, keep him on the attack and keep dodging. And that was mostly what I did, jump and crawl and swing and zip line and quip all over the place, keep him worked up so he'd attack me, and keep him form getting a clean shot or getting his hands on me, cause the first couple of seconds of fighting showed me real quick getting hit was game over.

I moved the fight into a wear house, and I saw a vat of Chemical being stored and I knew I had my opening. Web to the eyes first, buy me a few seconds, get the doors open. Liquid nitrogen, if I could get him in it it should slow him down. After that, another zip line, and a four set of lines of web just below the lip and all across the middle. Then leap to the left and swing to stick to the right and crawl. Sure enough, he came leaping up after me, and a half dozen web lines caught him from behind. I secured him off to the support lines I'd set up seconds before and called it.

"Pay attention, you need to hear this. You break free, you fall, and you won't like that."

"Grrr, GRUNDY RIP LITTLE MAN APART WHEN GRUNDY FREE!!!!"

I leapt clear and shot a line swinging for the door as I took the last word. "BLESSED ARE THE PEACE MAKERS GRUNDY!!!!"

Causaltys were a lot less severe then they could have been, all things considered. I was kinda bummed that I hand't stopped him sooner, but glad that I'd at least stopped him. At least until the news got going. One G. Gorden Godfry was running the fight, and he'd edited the clips, making it look like I started it and trashing every aspect about me.

It was a couple of day before I finally figured out his beef with me. That pole, the one Grundy threw at me when I made the quip about his name? Completely totaled the guys Ferrari. And now because he lost a stupid over priced car, he had it in for me, and he wasn't gonna stop till the whole world wanted me in chains. And to this day I'm still getting grief over it every were I turn.
---------------------------------------

Things didn't change much for another six months. I got in more fights, handed more crooks over to the cops, media in general and Godfry in particular still wanted me on a platter, so much some were starting to, in a bitter twist of irony, put rewards out for either my real identity or my capture, and every here and there either someone took them up on it, or I ran across something with super powers just doing my thing.

So far, nothing I couldn't deal with though on that front.

And in my real life not much changed. I was a full year older, and bullies still pushed me around cause they still though I was just the geek that was half there size. I could have destroyed them any time I felt like it, but I didn't. I needed to keep that part of me a secret. And besides, wasting some jerk just cause it would make me feel better was the kind of thing I did before my granddad died. It just wouldn't be right to do it now.

I got interrupted by an alarm, connivance store robbery, five guys in ski masks, two with big bags, two with sawed off shot guns and one dude with a revolver so big the compensating for something jokes were too easy even for me to have taken, and that was saying something. I was swinging down at one of them as they opened the door yelling to the others. “Were gone!”

“Dude! You totally just begged Murphy's law to kick in! Shouldn't do that in your line of work!” This as my foot connected with his jaw to a vindictively satisfying crunch. I fired a Web blast, pegging the two shot guns to a wall and turned to nail the guy with the revolver, only to have something wiz past the back of my head and strike him in the chest, releasing an electric shock and taking him down as fast as if he was tazed. Once he wasn't moving I saw it was an arrow, with a green fletching and shaft. And what freaked me out was that it hadn't set off any danger sense even as close as it came.

Three guys left, and I turned toward the two previously armed ones just in time to see one of them falling to the ground clutching his abdominal and the other pulled low in a head lock by a blond woman I'd seen more then once on the news for a matter of seconds before he went limp. The last guy tried to run, and promptly got yanked up, dropping the bag of cash as I saw two new figures, a man and a woman, and all of them clearly recognizable. Black Canary, Starfire, and the Green Arrow.

“Hey kid, can we talk?”


A bit of webbing to secure the robbers and a quick trip about eight stories up to a roof, and we were doing just that. Arrow had his fun right off the bat not just showing me they knew who I was but showing me he was the bounty hunter I'd worked with, that he'd been casing me for the league, figure out if I was a threat.

“Great, and all that begs one question then. What do you want with me?” I was tensed up, half expecting some crap about how dangerous or reckless I was, and the answer actually took me off guard.

“Actually, we want to help you.” Starfire spoke up.

“Really? No worries about your public image?”

“Look, Godfry's a fool, but you could still make use of it. We have means, help you with your grandmother, open up doors for you, super, and not so super. And between us, you could use some work on your fighting style. Your all brute athleticism and force, no real technique, but with some refining you could be far more formidable then you'd have ever believed.” Black Canary spoke, matter of factly. It was weird, they were blunt, weren't sugar coating things, and were treating me like an equal. Things I wasn't really accustom too most adults doing to me once they knew my age.

I was quiet for a moment, and then I answered.

“Alright, I'm listening. What, exactly, do you have in mind?”

“Kid, you heard about Garrak Academy yet?” Arrow asked as all three of them started grinning.

Like I said, has some tweeks that need to be made to get it completely out of DCU and into setting, but other then that, what do you think?

TandemChelipeds
2014-01-03, 07:22 PM
Do you know off the top of your head what page your sheet is on?

http://www.giantitp.com/forums/showpost.php?p=16717196&postcount=135

And a bit of backstory: http://www.giantitp.com/forums/showpost.php?p=16702706&postcount=58

Technically, the superpowered character here is Ubu, but Ubu's an alter ego the way Hulk is. I think it makes far more sense to refer to the character as Sonia overall. I haven't finished Ubu's sheet, and I think I'll end up PMing that to the GM, since the heroes are likely to fight him.

Also, leitmotifs.
Sonia: https://www.youtube.com/watch?v=tAVju2AqRf4
Ubu: https://www.youtube.com/watch?v=Vsxhy1LINWM

Arcran
2014-01-03, 07:28 PM
Alright, added you to the chart.

hobbitguy1420
2014-01-03, 08:20 PM
Arc, The Feral's stats are in a different post - Here (http://www.giantitp.com/forums/showpost.php?p=16710234&postcount=87).

I've updated the forum post to reflect the math, as requested.

Arcran
2014-01-03, 08:26 PM
And done. I'll just repost the whole table since it's been a page.

{table=head]Player | Character Name | Superhero Name | Power Focus | Link
The Admiral | Keith Walker | Silver Sentinel | Technology | Link (http://www.giantitp.com/forums/showpost.php?p=16707817&postcount=71)
Quellian-dryae | Alex Stevens | Phase Knight | Psychic | Link (http://www.giantitp.com/forums/showpost.php?p=16697002&postcount=35)
Re'ozul | Getujel K. Landerge | Kaiser | Sword Summoning | Link (http://www.giantitp.com/forums/showpost.php?p=16699223&postcount=38)
HopeHubris | ??? | CopyCat | Cat-Like Powers | Link (https://docs.google.com/file/d/0BwLDCZunKAaLQlN1dFh3OWZrNVU/edit)
JeminiZero | Jakob Kross | The Phantom | Zombie Battlesuit | Link (http://www.giantitp.com/forums/showpost.php?p=16706263&postcount=68)
runhidesurvive | Jack McKenzie | Psychedelic | Illusions / Insubstantial | Link (http://www.giantitp.com/forums/showpost.php?p=16707739&postcount=70)
Arcran | Steven Robinson | Cupid | Archery / Love | Link (http://www.giantitp.com/forums/showpost.php?p=16710025&postcount=86)
Enyalius | Alistair Hayashi | Yoko | Demon Fox Powers | Background (http://www.giantitp.com/forums/showpost.php?p=16718267&postcount=145) Crunch (http://www.giantitp.com/forums/showpost.php?p=16717501&postcount=139)
Pesimismrocks | Čeněk Kvidera | Element 121 | Elementals (literally) | Link (http://www.giantitp.com/forums/showpost.php?p=16713443&postcount=114)
Propagandist | Marie Travers | Madam Mischief | Magic | Link (http://www.giantitp.com/forums/showpost.php?p=16715647&postcount=122)
TCArknight | Tony Collins | Blackout | Mental Powers | Link (http://www.giantitp.com/forums/showpost.php?p=16715805&postcount=123)
LoP | Catherine "Cathy" Thelmousiki | Rocket Rose | Kinetic Energy | Link (http://www.giantitp.com/forums/showthread.php?t=322351&page=5)
hobbitguy1420 | Jack O' Leary | The Feral | Alternate Form | Link (http://www.giantitp.com/forums/showpost.php?p=16710234&postcount=87)
Gemshadow | Alexander Hawthorne | Radiant | Force Blasts | Link (http://www.giantitp.com/forums/showpost.php?p=16722410&postcount=175)
ChronicLunacy | Benjamin Blake | Impact | Energy Absorbtion | Link (http://www.giantitp.com/forums/showpost.php?p=16717217&postcount=136)
TandemChelipeds | Sonia Charbonneau | Le Roi Ubu | Spirit | Crunch (http://www.giantitp.com/forums/showpost.php?p=16717196&postcount=135) Fluff (http://www.giantitp.com/forums/showpost.php?p=16702706&postcount=58)
[/table]

Queen Sapes
2014-01-03, 09:35 PM
Like I said, has some tweeks that need to be made to get it completely out of DCU and into setting, but other then that, what do you think?

Aside from the obvious universe tweaks, maybe you could separate him from Spiderman a little more? I'm not a big fan of characters with backgrounds and personalities so extremely close to established ones.

Just as a reminder to everyone, I'll be posting my final choices in about 24 hours, so hurry with those characters!

Metahuman1
2014-01-03, 10:43 PM
I might have said yes, but if the deadlines in 24 hours I don't think I'll have the opportunity in that space of time.

Sorry to have wasted your time then.

hobbitguy1420
2014-01-03, 11:41 PM
This may be a stupid question, but is there a reason one of the alternate forms can't have fewer power points than the PL would allow? I ask 'cuz Jack's a decent guy, but when he's not the Feral he's nowhere near full-fledged superhero status.

Gemshadow
2014-01-04, 12:25 AM
Updated 2014-01-03 - Complete though I may fiddle here and there until things start :smallwink:

Radiant (Alexander Hawthorne) PL 11


Abilities - 44 pts

Strength 0
Agility 3
Fighting 3
Awareness 6
Stamina 3
Dexterity 3
Intellect 1
Presence 3

Advantages - 10 pts

Accurate Attack
Benefit (Independently Wealthy)
Connected
Daze (Intimidation)
Fearless
Interpose
Precise Attack (Ranged, Cover)
Quick Change
Startle


Skills - 12 pts (3:1)

Expertise: Physics 4 (+5)
Ranged Combat: Telekinetic Array 5 (+8)
Insight 6 (+12)
Intimidation 7 (+10)
Persuation 4 (+7)
Perception 6 (+12)
Technology 4 (+5)

Powers - 83 pts

Telekinetic Array • 33 points
Move Object 14, Precise
AE: Force Blast - Ranged Damage 14 • 1 point
AE: Force Constructs - Create 9, Stationary, Movable • 1 point
AE: Telekinetic Snare: Ranged Cumulative Affliction 14 (Resisted by Dodge, Overcome by Damage; Hindered
and Vulnerable, Defenseless and Immobile), Extra Condition, Limited Degree, Limited—There must be materials about to bind
the target • 1 point
AE: Shockwave - Burst Area (60 ft rad) Move Object 14, Close, Limited Direction (Away) • 1 point

Protection 10 (5 Impervious) • 15 points
Immunity 8 (Aging, Disease, Poison, Cold, Heat, High pressure, Radiation, Vacuum) • 8 points

Immunity 10 (Mental Effects), Limited to Half-effects • 5 points
Immortality 3 (4 days) • 6 points

Flight 6 (120 MPH), Platform • 6 points

Regeneration 5 (-1 removed every other round) • 5 points
Senses 5 - Mental Awareness, Infravision, Ultravision, Radio, Ultrahearing • 5 points

Defenses - 16 pts

Dodge +7 (+4)
Parry +4 (+1)
Fortitude +8 (+5)
Toughness +13 (+0) (5 impervious)
Will +12 (+6)

Offense

Force Blast +8 attack, +14 damage

Total: 44 + 10 + 12 + 83 + 16 = 165 / 165

Complications

Motivation: Responsibility
Relationships (Parents, sister, Michael Townsend, coworkers)
Secret Identity (Alex Hawthorne)





Alexander Hawthorne was a junior at Stanford when he got what he thought was the best news of his already charmed life. The astronomy department was hosting a trip for a very select few professors and students to New Zealand to study a rare meteor shower that was to coincide with a particularly active period of solar activity which promised wonderful aurora displays. No matter what Alexander tried he couldn't buy, bargain,
beg or trick his way into the group. Then at the last moment one of the other students came down with the flu and Alex was offered his spot.

He had studied astronomy and physics for several years but his job on this trip was to transport the equipment for the others. He was willing just to be able to tag along and witness the sights and of course there was the girl, Heather Higgs. Alex had been chasing her for the better part of a year and for some reason she remained uncaught.

It was the first night of the meteor shower and though there were hours before the event was set to start Alex was sent ahead to begin setting up the equipment. On his own and with several telescopes and computers
it took him quite a while to get everything set. When he was done the shower had started but there was no sign of his group. Alec watched the meteors streak across the sky while managing all of the data equipment. He almost didn't hear the high pitched scream as a large meteor fell from the sky. It was almost at the last minute when he realized what was happening and began to ran. The impact threw Alex and the equipment everywhere. Alex was hit by debris and fragments. He was found later that night by the group and pronounced dead a few hours later.

Alex awoke with his own high pitched scream in a body bag in the hold of the plane on the way back home.

The discovery of a man in the plane's hold upon landing quickly became one of those weird internet stories. Alex somehow managed to distance himself from the story and tried to blend back into his life at Stanford.
Over the following months though strange happenings around the campus started gathering attention. First there were strange lights seen about the quad on a few different nights that seemed to have no source. Later there
were stories of books glowing and floating about the library late one night. Odd occurrences of alarms going off without apparent reason particularly cars about campus.

Alex wasn't immediately linked to these weird events but he was nearby at all of the events. He wasn't sure himself what was happening but he felt connected to them. The final straw came late one night when Alex was having a nightmare about the meteor shower. He awoke in a cold sweat shaking and found all of the contents of his room crushed against the
walls of his dorm room. Alex spent the next couple of days cleaning up the mess before his roommate, Michael Townsend, returned from a weekend at home. Alex went out and replaced what he could and then told his roommate that they were robbed to explain the rest that was missing.

Michael was slow to accept the story in part because he was already suspicious of Alex and the weird events around campus, though he let Alex believe he was fooled. In the weeks that followed, Alex's powers continued to grow faster than his ability to control them. He started spending time in the old steam tunnels under the campus trying to master his powers. While he did manage to reduce the frequency of the unexpected events when he did lose control it was bigger. The last straw happened late one night near the end of term when Alex was making his way to his car in the rain. The power suddenly welled up and burst outward throwing cars from all around him hundreds of feet away. Dozens of cars were damaged, alarms were blaring everywhere and Alex was at the center of it.

Several people witnessed a man running from the scene but the rain and darkness hid his identity from everyone. Alex hid in an old warehouse overnight but feared if he waited too long people would take his absences as a sign and slipped back to campus in the early morning hoping to avoid everyone. Michael was waiting for him. To Alex's surprise Michael wanted to help.

Alex spent the last week of term hiding out in the steam tunnels whenever possible to avoid another incident while Michael explained away his absences telling people he was ill.

Afer term ended Alex traveled back east to his parent summer cabin. He spent the rest of the year in isolation continuing to develop his control. In a few months his powers stopped growing and he managed to learn a good deal of finesse and his incidents stopped altogether.

About 6 months after he left Stanford, Alex returned home to his parents' estate outside Aeon City. Alex's father, Andrew Hawthorne built the world class technology company, Hawthorne Cyber. His family's wealth had long since established Alex's plush lifestyle, but now he felt a strong sense of duty related to his newly mastered powers.

After some work Alex managed to set himself up with a small R&D firm doing independent video game development. While his firm does some small projects it was mostly a means to cover his purchases of materials with which to furnish himself a costume for his new alter ego, Radiant. He opened his company with the release of a superhero based video game complete with a bunch of actors dressed in costume at the local comic con to promote the upcoming game. Several subcontractors were hired to manufacture the many parts for the costumes and the parts for Radiant's costume were hidden amongst the orders.

As Radiant, Alex has made limited appearances so far in Aeon City.

Michael Townsend runs the day to day activities of Alex's company.

JeminiZero
2014-01-04, 02:15 AM
This may be a stupid question, but is there a reason one of the alternate forms can't have fewer power points than the PL would allow? I ask 'cuz Jack's a decent guy, but when he's not the Feral he's nowhere near full-fledged superhero status.
Should be fine.

And if it isn't, you can always spend the points later :smalltongue:

TandemChelipeds
2014-01-04, 02:26 AM
This may be a stupid question, but is there a reason one of the alternate forms can't have fewer power points than the PL would allow? I ask 'cuz Jack's a decent guy, but when he's not the Feral he's nowhere near full-fledged superhero status.

It is perfectly legal to have a weaker form, it just isn't very optimal. Maybe it's a better idea to make a single character sheet with all the powers packaged together with an Activation flaw, rather than full-fledged Morph. Any skills or abilities he loses can be applied as the Reduced Trait flaw to the Enhanced Traits he'll almost definitely gain as Feral.

Arcran
2014-01-04, 02:27 AM
Alternately, go full Bruce Banner and be the best damn Scientist/Doctor/Pilot in the world in your regular form. You don't have to be superhuman, just being an extraordinary person should be possible.

TandemChelipeds
2014-01-04, 04:10 AM
Alternately, go full Bruce Banner and be the best damn Scientist/Doctor/Pilot in the world in your regular form. You don't have to be superhuman, just being an extraordinary person should be possible.

This. My character has way better skills than any real private detective has a right to, though I guess it helps that I don't really have a point of reference for "average" skills.

hobbitguy1420
2014-01-04, 12:48 PM
...He's a janitor. :P

ChronicLunacy
2014-01-04, 12:59 PM
Going to change my character's code name to Torrent instead of Impact to avoid stepping on any toes. :smallsmile:

Re'ozul
2014-01-04, 01:00 PM
My Character is independently wealthy, by selling steel to the industry. (Using swords he drew from the elemental plane of Blades)

HopeHubris
2014-01-04, 01:03 PM
...He's a janitor. :P

Yeah, but he's the best damn janitor you've ever seen :smalltongue:

hobbitguy1420
2014-01-04, 01:04 PM
Well, the extra agility he gets from The Feral *does* help him mop in those hard-to-reach places...

ChronicLunacy
2014-01-04, 01:05 PM
Yeah, but he's the best damn janitor you've ever seen :smalltongue:

http://24.media.tumblr.com/tumblr_m52htnPoTh1rxead4o1_500.jpg

hobbitguy1420
2014-01-04, 01:13 PM
That makes me happy in my brain.

Okay, I've upgraded my initial intro page with Jack's sheet, descriptions for both forms, and a background. Again, any feedback would be wonderful!

The_Snark
2014-01-04, 04:22 PM
Just as a reminder to everyone, I'll be posting my final choices in about 24 hours, so hurry with those characters!

Huh! I was thinking a deadline on the 5th would give me longer; different timezones, I guess. I'll see if I can finish up in the next few hours.

TandemChelipeds
2014-01-04, 04:40 PM
...He's a janitor. :P

http://tvtropes.org/pmwiki/pmwiki.php/Main/AlmightyJanitor

The_Snark
2014-01-04, 06:12 PM
Here's a preliminary version of Lynn Tsay, an up-and-coming heroine looking to make a name for herself (and hopefully erase her slightly checkered past). She has tentatively named herself Sphere; I say tentative because I'm not all that sold on this name.

I'll be adding more as we approach the deadline, but wanted to get something up before the very last minute. Comments welcome, if you see something missing or strange!

BackgroundLynn Tsay is the oldest daughter of a Chinese immigrant family hovering on the edge of the poverty line. Her father is a clerk; her mother works at a restaurant; her younger siblings are all still in school. Her upbringing was perfectly normal, albeit rather strict, until she manifested superpowers a few months ago. She considered this the best thing that's ever happened to her - and still does, actually.

At first she used her powers for personal gain, with vague hopes of becoming an internationally famous thief someday (and maybe helping to support her family in the meantime). But crime is hard to get away with, even with superpowers. Instead of performing daring heists single-handedly, as she'd dreamed, she ended up falling in with the local criminal element, who offered support and on-the-job tutoring in the basics of crime. She quickly became uneasy with where that was leading her, and decided to change sides and become a superhero.

While capable of handling herself in a fight, Lynn is still very new to the hero business, and is hoping to find a more experienced partner who can show her the ropes... and maybe affirm to the hero community and the public that yes, she's of the good guys.

Lynn is currently living apart from her family as she attends community college. They don't know about her powers; at first because she didn't want them forbidding her, and later because she was ashamed to tell them what sort of thing she was doing. (They think her sudden windfall came from a new job.) She's hoping to work up the courage to tell them about her new career soon, but is afraid they'll have a hard enough time coping with their daughter running around in a skintight suit and battling crime, let alone a criminal history.

And she's right, although she doesn't know the half of it. Lynn's parents used to work for a black-ops military research program in the old country. After the birth of their first child, they found their priorities changing; they abandoned the project, fled to America, changed their names, and have been trying to live a quiet life ever since. Lynn's powers are a legacy of experiments carried out during that time, and neither would be happy to learn about it. Although the program was officially dissolved after a regime change some years ago, renegade elements exist, and would be very interested in seeing one of their experiments bear fruit at last...
Description Lynn is a young woman of Chinese descent, taller and better-fed than most of her parents' generation. She dresses casually but conservatively (except on rare occasions when she's pretty sure her mother won't find out).

Lynn is young and still a little unsure of herself, both as a hero and as a person. At present she's going through a rebellious phase, as evidenced by falling in with crooks and going behind her family's back, but she's basically a good kid at heart, and the rift her secrets have opened up between herself and her family is making her a little homesick. Sure, her parents can be a little stifling sometimes, but she wouldn't want to lose them.

In her costumed identity, Sphere wears a skintight black bodysuit that would scandalize her parents. She usually floats inside a translucent bubble of yellow-gold energy; similar bubbles of varying sizes orbit her, popping in and out of existence to do her bidding.
SheetAbilities [16pp]
Agility 2, Awareness 2, Dexterity 0, Fighting 0, Intellect 1, Presence 2, Stamina 1, Strength 0

Defenses [27pp]
Dodge +5/+11*, Fortitude +11, Parry +5/+11*, Toughness +11, Will +11

*Second value indicates defenses while encased in a force bubble

Skills [15pp]
Acrobatics 6 (+8), Athletics 5 (+5), Deception 5 (+7), Insight 3 (+5), Investigation 3 (+4), Perception 3 (+5), Ranged Combat: Spheres 11 (+11), Persuasion 4 (+6), Stealth 5 (+7)

Advantages [19pp]
All-Out Attack, Attractive 2, Defensive Roll 5, Improved Critical (spheres) 4, Improved Disarm, Improved Initiative, Improved Hold, Languages 1, Power Attack, Precise Attack 2

Powers

Costume: Protection 5 (removable -1) [4pp]

Mobility: Enhanced Dodge 6 (limited (only within spheres) -1/rank) and Enhanced Parry 6 (limited (only within spheres) -1/rank) [6pp]

Force Spheres: Create 11 (affects insubstantial 1, impervious +1/rank, movable +1/rank, stationary 0; limited (hollow spheres only) -1/rank) [34pp]
Barrage: Damage 11 (affects insubstantial 1, homing 3, indirect 4, multiattack +1/rank, ranged +1/rank) [40pp]
-Crush (AE): Damage 11 (affects insubstantial 1, perception range +2/rank, limited (target must be within a sphere) -1/rank) linked to Affliction 11 (vulnerable, defenseless; affects insubstantial 1, perception range +2/rank, limited (target must be within a sphere) -1/rank, limited degree -1/rank) [1pp]
-Defend (AE): Damage 11 (affects insubstantial 1, indirect 4, ranged +1/rank) linked to Deflect 11 (improved defense 1) [1pp]
-Detonate (AE) Damage 11 (affects insubstantial 1, area (burst) +1/rank, range (perception) +2/rank; limited (must detonate a sphere) -1/rank) [1pp]

Total: 164/165


Notes: Sphere typically encases herself inside one of her spheres when she fights, which grants her both protection and mobility; her Mobility power reflects this, improving her active defenses. Her Array of attacks and other tricks is separate from her Create power because I want her to be able to keep force bubbles hovering around the battlefield while hurling or detonating them.
Complications Identity: Lynn has a secret identity, and she'd like to keep it that way.

Nemesis: Unbeknownst to her, Lynn's powers come from a black-ops research project. The unscrupulous remnants of that project would be very interested in examining the mature result of one of their more successful experiments... (Note: this could easily be folded into an existing villain organization - I'm simply not familiar enough with the setting to pick one.)

Reputation: Lynn's costumed career began not with the hero Sphere but with the villain Hardball, who ran with some of the gangs and mob elements. She has no serious crimes on her record, but it's still a black mark. Lynn doesn't advertise this, and (luckily) never achieved any fame as Hardball, but their powers and body type are similar enough that it's trivial to make the connection.

Responsibility Lynn's family is not aware of her heroic identity, and she's trying to keep it that way. Although she's currently living across town while attending school, they remain an important part of her life, and keeping up with their expectations and her classes alongside her costumed activities is a strain. As if that weren't enough, she needs to find some way to support herself financially; unlike some heroes, she isn't independently wealthy, and heroism doesn't necessarily pay...

Joyride
2014-01-04, 06:57 PM
OK, hope this works out! Here's Beth Mason, who still needs a superhero name IC. Size-changing science mom! Might add more specifics and details to the backstory or fix mechanical issues I missed but other than that, here we are.

Reading these entries has been really great. I hope to game with all of you sometime, but will resolve for now to hope to game with some of you, this time.

Sheet
Initiative +4
Unarmed: Close +10, Damage Max +12
Thrown Object: Ranged +10, Damage Varies
Blast (Area): +6, Damage +8
Toughness 0 / 12
Dodge 10 (6 Spent)
Parry 10 (4 Spent)
Fortitude 0 / 12
Will 10 (7 Spent)

Strength 0 / 12 (Growth)
Agility 4
Fighting 6
Awareness 3 / 8 Enhanced
Stamina 0 / 12 (Growth)
Dexterity 4
Intellect 5 / 10 (Enhanced)
Presence 5
(Total: 54)

Basic Powers

Growth (26 PP)
*12 Ranks
*Alternate Effect: Shrinking
*Precise

Array: Superbrain (13 PP)
*Regeneration 5 (10 PP)
*Alternate Effect: Enhanced Intellect 5
*Alternate Effect: Enhanced Awareness 5
*Alternate Effect: Quickness 5

Power-Lifting 8 (16 PP)

Blast (24 PP)
Cone Area Blast 8 [Sonic]

(Total: 71)

Advantages

Attractive
Daze (Intimidation)
Favored Foe (Conspiracy)
Improved Grab
Improved Hold
Improvised Weapon 2
Inspire 4
Leadership
Startle
Teamwork
Ultimate Effort: Athletics

(Total: 15)

Skills

Athletics 1 (+1)
Close Combat (Unarmed) 4 (+10)
Expertise: Science 4 (+9)
Insight 4 (+7)
Persuasion 2 (+6)
Ranged Combat 6 (Thrown Objects) (+10)
Ranged Combat (Blast) +2 (+6)
Technology 3 (+8)

(24 Ranks, 8 PP)

Background and Complications

I figured I was set for life. My parents were both in film: my dad was a camera guru with in-demand skills and my mother worked in marketing and graphic design. We weren't wealthy, but we had friends where it counted: movie stars coming over for dinner parties, vacations abroad, a daily life of plenty and fulfillment. As a result I was a fairly complacent kid. I still wish for those days sometimes and I still have a certain fondness for going with the flow. I had whatever I wanted so often that I wasn't used to fighting for it. If I accepted change as it arrived, things would work out – so I usually didn't put up much of a fuss when confronted with a decision. That might be why, right after my last year of high school, I agreed to take a gap year to elope with Derek, my steady high school sweetheart.

We'd been planning to get more serious for a while, but some time after we came back, our plans accelerated. I knew before I even took the test but thankfully, both of us were OK with it. We were close, and a reason to move our life together along, especially one so beautiful, was something to be cherished. I was going to be a mother and my new life was about to begin.

I can't say for sure what drove us apart. It happened too quickly for me to understand. I've always imagined another woman, but maybe that's just me shifting the blame. I don't think either of us was ready. Whatever the reason, shortly after Kayla's birth, I was on my own and caring for my child. I actually enjoyed the experience of being a single mom – let me strike out on my own for once. When Kayla was old enough for me to leave her in someone else's care from time to time, I went back to school, looking for a way to better support my daughter. I wound up talking to a family friend in the sciences and picking up a couple years' worth of technical knowledge.

Then, when Kayla was seven, everything changed.

I'd thought for years that she was special, but then, I imagine every mom does, right? But then she started showing... powers. When she threw tantrums, glasses cracked and knick knacks tumbled. After bedtime stories, half asleep, she'd tell me she'd started a fire just by wishing it, or convinced an army of ants to build her a sand castle. I was cautious but shared her joy, imagining she'd have a better life with her gifts. Still, I feared her new powers would put her in danger at such a young age.

I tried my best to protect her, but I couldn't be everywhere at once. She disappeared from her elementary school's playground just under a month later, with only a stammered story from a classmate to follow her. The young witness had seen dark vans, black suits, mirror shades. It was worse than I'd even thought to imagine.

My daughter was missing and I had nowhere to turn. So I did what any sensible parent would do.

I gave myself superpowers.

To fight Kayla's captors, or even to catch their attention, I knew I'd need more than my own human abilities. Others had given themselves the gift before. If I tried hard enough, I knew I could do the same. All-nighters became a weekly ritual. Researching superhumans became my only interest outside of work. I'd even hunt down formulas and schematics while on the clock. Toward the end, I actually lost my job, but I barely noticed. I was close to a breakthrough. I'd managed to gather a scant handful of materials and almost enough notes to make a serum of my own...

I could try only once. There would be no going back. I knew if I failed, it might mean brain damage, a runaway mutation, or even worse. But I had to try.

I know now that I made a mistake in my serum, but I'm pretty sure that's why it worked. Trouble is, I have no idea how to replicate its effects now. What I do know is: My formula worked.

It made me brilliant.

More specifically, it gave me control over a new node that formed in my brain. I could use the new anatomy to think quicker, deeper, and better than any normal human alive. With training, I learned to turn my mind's new power to other ends, making myself more alert and perceptive, or kicking my body's own healing mechanisms into overdrive. I even figured out a way to boost my speed and reflexes to make ordinary tasks the work of mere minutes.

The power for which I'd become most famous didn't come until later: On my first unofficial (and ultimately unsuccessful) patrol, I chased an organized crime boss, suspecting he was part of the syndicate that took Kayla. He wasn't, but he did represent a powerful underworld influence, and he was eager to prove it at gunpoint. Under duress, a self-defense mechanism I hadn't discovered went active, and I suddenly more than doubled in size. That's what ended up in the police report, and that's how I've distinguished myself ever since.

I've tried to make it as a solo heroine, but I'm not very good at the personal branding aspect of life in spandex. That's why I'm headed for Aeon City to answer the call and find a team. Maybe they can help me rescue my daughter.

They Have My Daughter (Obsession): Tracking down Kayla's kidnappers and rescuing her is always Beth's first priority. This sometimes conflicts with her more everyday missions.

Watch My Step! (Accident): Having new powers on so large a scale presents an issue of collateral damage for Beth.

All Eyes on Me (Secret): Beth has a secret identity, though she currently lacks a real, public superheroine image.

I'm Still New at This (Custom): Beth is an inexperienced heroine and doesn't have a good handle on the business of costumed vigilantism.

Note: Beth's Favored Foe is agents of the conspiracy that has her daughter.

Arcran
2014-01-04, 07:07 PM
The (hopefully) final table.

{table=head]Player | Character Name | Superhero Name | Power Focus | Link
The Admiral | Keith Walker | Silver Sentinel | Technology | Link (http://www.giantitp.com/forums/showpost.php?p=16707817&postcount=71)
Quellian-dryae | Alex Stevens | Phase Knight | Psychic | Link (http://www.giantitp.com/forums/showpost.php?p=16697002&postcount=35)
Re'ozul | Getujel K. Landerge | Kaiser | Sword Summoning | Link (http://www.giantitp.com/forums/showpost.php?p=16699223&postcount=38)
HopeHubris | ??? | CopyCat | Cat-Like Powers | Link (https://docs.google.com/file/d/0BwLDCZunKAaLQlN1dFh3OWZrNVU/edit)
JeminiZero | Jakob Kross | The Phantom | Zombie Battlesuit | Link (http://www.giantitp.com/forums/showpost.php?p=16706263&postcount=68)
runhidesurvive | Jack McKenzie | Psychedelic | Illusions / Insubstantial | Link (http://www.giantitp.com/forums/showpost.php?p=16707739&postcount=70)
Arcran | Steven Robinson | Cupid | Archery / Love | Link (http://www.giantitp.com/forums/showpost.php?p=16710025&postcount=86)
Enyalius | Alistair Hayashi | Yoko | Demon Fox Powers | Background (http://www.giantitp.com/forums/showpost.php?p=16718267&postcount=145) Crunch (http://www.giantitp.com/forums/showpost.php?p=16717501&postcount=139)
Pesimismrocks | Čeněk Kvidera | Element 121 | Elementals (literally) | Link (http://www.giantitp.com/forums/showpost.php?p=16713443&postcount=114)
Propagandist | Marie Travers | Madam Mischief | Magic | Link (http://www.giantitp.com/forums/showpost.php?p=16715647&postcount=122)
TCArknight | Tony Collins | Blackout | Mental Powers | Link (http://www.giantitp.com/forums/showpost.php?p=16715805&postcount=123)
LoP | Catherine "Cathy" Thelmousiki | Rocket Rose | Kinetic Energy | Link (http://www.giantitp.com/forums/showthread.php?t=322351&page=5)
hobbitguy1420 | Jack O' Leary | The Feral | Alternate Form | Link (http://www.giantitp.com/forums/showpost.php?p=16710234&postcount=87)
Gemshadow | Alexander Hawthorne | Radiant | Force Blasts | Link (http://www.giantitp.com/forums/showpost.php?p=16722410&postcount=175)
ChronicLunacy | Benjamin Blake | Torrent | Energy Absorbtion | Link (http://www.giantitp.com/forums/showpost.php?p=16717217&postcount=136)
TandemChelipeds | Sonia Charbonneau | Le Roi Ubu | Spirit | Crunch (http://www.giantitp.com/forums/showpost.php?p=16717196&postcount=135) Fluff (http://www.giantitp.com/forums/showpost.php?p=16702706&postcount=58)
The Snark | Lynn Tsay | Sphere | Spheres | Link (http://www.giantitp.com/forums/showpost.php?p=16702706&postcount=189)
Joyride | Beth Mason | ??? | Size Changing | Link (http://www.giantitp.com/forums/showpost.php?p=16702706&postcount=190)
[/table]

ChronicLunacy
2014-01-04, 07:14 PM
For the table, my character's code name should be "Torrent".

TCArknight
2014-01-04, 08:31 PM
I've revised Blackout's crunch as I realized that I had created him as PL 10.

Here's wishing good luck to all!

hobbitguy1420
2014-01-04, 09:40 PM
For Beth Mason, how about Overpower? Fits her size, *and* the brain-overclocking.

Gemshadow
2014-01-04, 10:05 PM
Good luck to all and if there's definitely enough good stuff here fore several groups - if only there were as many GM's.

Happy Gaming all.

Queen Sapes
2014-01-05, 01:44 AM
Alright, I have finally, after much internal debate and honestly a few dice rolls when I couldn't decide, I have decided upon our heroes!

But before I get to that, I really do thank everyone who took interest in this and submitted an application. You all made it an extremely difficult process to decide the 7 who will be playing, and that kinda amazes me. It's a rare thing when there isn't a single application that I don't like, these are all great characters. In fact, for those who don't make the 7, I would like to request that you message me if you'd like to be an alternate for this game, as it is inevitable that some people will eventually quit the game or disappear. I'd like to keep this game going for quite some time, and relaunching recruitment would just slow it down so much. Also, it allows me to feel better about being forced to leave you off the list, as there really were just too many good applications. Replacement of a person will be done on a case-by-case basis as I try to keep the team varied and with not a whole lot of overlap so everybody feels they have a role in the group.

But, despite how much fun this recruitment has been, I had to choose 7 out of 18, so here are my choices for the team. In no particular order (and though I don't mention it, all their numbers look like they add up to me):

The Admiral with Silver Sentinel - Dimensional/ space travel, adventures, and characters are huge pieces of the sourcebooks and as such I will occasionally find myself using items that require a bit of dimensional knowledge. Thus, as the only character with a background like that, Silver Sentinel finds himself a part of this group.
JeminiZero with The Phantom - A bit of bias here, I'll admit to that, but it's a sensible bias that really shouldn't surprise anyone. Not only does the Phantom have one of the most creative backgrounds I've seen in quite some time, the character looks to be wholly original and that alone won big points with me. That alone would have got him a good spot on this list, but JeminiZero's effort into looking over a lot of characters in this thread to get everything looking in working order was sincerely appreciated, and I couldn't not give him a spot on the team.
Arcran with Cupid - Alright, I'll be honest, this sounded like the single most absurd idea I've ever heard of for a character. I mean, a hero based on Cupid, that couldn't have seemed more silly to me. But, much to my surprise I found myself looking at a really creative character that made an absurd concept work incredibly well. By the time I was done reading the character, I pretty much knew I wanted him in the game, as Cupid has a very "Booster Gold"-esque quality that appealed to me. Thus, Cupid has his place on the team.
Propagandist with Madam Mischief - Magical characters were the second least represented group in this recruitment (not counting Cupid I want to say there were 3) which is disappointing but understandable. And while Yoko and Sonia both made this a rather difficult choice, I'm afraid I have to give the magical position to Madam Mischief, a character I found myself drawn to since she posted the concept.
LoP with Rocket Rose - I don't know why, but it seems kinetic characters were surprisingly popular in this recruitment. But, as opposed to Torrent, Rocket Rose just looks to have more uses in gameplay and I can use her background to build stories. It was the closest a choice got, but I've got to side with Rocket Rose.
Joyride with Beth Mason (Superhero Identity Pending) - Bit of a strange choice to me, but when I thought about it the background provided me a lot of opportunities for stories to create around the missing daughter element, and I really like the idea of a motherly figure joining up with the team for adventures. It's unique, and that wins her a spot on the team at the least.
hobbitguy1420 with Feral - The Hulk is easily my favorite Marvel super, and werewolves are one of my favorite monsters, so being able to describe your character as a werewolf crossed with the Hulk earns big points. Not only that, but Feral looks like one of those kind of supers who didn't want to be a super, something I only found in another application. As such, it was a close competition between Feral and Phase Knight for this spot, but the wolf ultimately won through.


So there's my choices, please confirm that you accept the spot over at the OOC (http://www.giantitp.com/forums/showthread.php?t=323564), and I want to get started as soon as possible, so why not start your adventure over in the IC (http://www.giantitp.com/forums/showthread.php?t=323562). As to everyone else, thank you very much for applying and anyone who wants a spot as an alternate please PM me so I can add you to the list of alternates.

HopeHubris
2014-01-05, 04:23 AM
I'm crushed :smalltongue:

I do demand in parting that Beth be called Maxi-Mum (works better if you aren't American), because you can't go wrong with terrible, terrible puns

The_Snark
2014-01-05, 04:26 AM
I do demand in parting that Beth be called Maxi-Mum (works better if you aren't American), because you can't go wrong with terrible, terrible puns

That's awful, and you should be simultaneously proud and ashamed. :smalltongue:

Also, congratulations to those that got in! I'm disappointed but not terribly surprised, because there really were a lot of good applications. I wouldn't have wanted to have to pick from them.

Enyalius
2014-01-05, 04:47 AM
we could make our own game?

The_Admiral
2014-01-05, 09:57 AM
I'm crushed :smalltongue:

I do demand in parting that Beth be called Maxi-Mum (works better if you aren't American), because you can't go wrong with terrible, terrible puns

I am not american and I endorse that pun.