Haldir
2013-12-30, 05:40 PM
Anathmic Field Effect-
Anathmia is a strange substance which interferes with the frequency of other energies, and thus has been used in many anti-magical and abjuring applications.
You can create a set of anathmic striking pads, melding them to a weapon, a shield, or to the shaft of an arrow and the arrow rest of the bow, where they remain barely visible and dormant. By using the two weapon fighting special attack to swing two objects in conjunction (Or launching an arrow from a bow), the user can create a spark on the striking pad and tune the anathmia’s anti-magic effects into the charged field generated between the two objects.
If used as a readied action, this anathmic field can force a spellcaster to make a spell failure check for the next spell where the target is you or the center of the effect is withing your melee reach. The chance of causing a spell to fail is equal to the 30% + Attack Roll 1 + Attack Roll 2. Add +5% spell failure chance for each attack that critically strikes. You do not gain an attack action during this round, but can still make attacks of opportunity. If just struck normally or struck while attached to a bow, always consider the second attack roll unarmed.
Synergy- If using a shield or a weapon that gives you a shield bonus you may apply 2 X STR to the attacks rolls used when determining failure chance, as the mass of the object generates a stronger field.
If the two weapon fighting attack is used as a single attack which hits a spellcaster in the Anathmic Field, it causes the spellcaster to roll a spell failure check equal 30% + Attack Roll 1 + Attack Roll 2 or gain a negative level. This negative level functions like normal except it will be restored whenever the spellcaster receives a new daily allotment of spells. Add 5% spell failure chance for each attack that critically strikes. Your attack deals damage normally. An Archer rolls a single attack roll for every arrow fired, so long as they have anathmic strips.
Synergy- If using a shield or a weapon which grants a shield bonus you may apply 2 X STR to the attacks rolls used when determining failure chance, as the mass of the object generates a stronger field.
Craft (Alchemy) DC 20- 200 GP per 10 strikers.
Anathmia is a strange substance which interferes with the frequency of other energies, and thus has been used in many anti-magical and abjuring applications.
You can create a set of anathmic striking pads, melding them to a weapon, a shield, or to the shaft of an arrow and the arrow rest of the bow, where they remain barely visible and dormant. By using the two weapon fighting special attack to swing two objects in conjunction (Or launching an arrow from a bow), the user can create a spark on the striking pad and tune the anathmia’s anti-magic effects into the charged field generated between the two objects.
If used as a readied action, this anathmic field can force a spellcaster to make a spell failure check for the next spell where the target is you or the center of the effect is withing your melee reach. The chance of causing a spell to fail is equal to the 30% + Attack Roll 1 + Attack Roll 2. Add +5% spell failure chance for each attack that critically strikes. You do not gain an attack action during this round, but can still make attacks of opportunity. If just struck normally or struck while attached to a bow, always consider the second attack roll unarmed.
Synergy- If using a shield or a weapon that gives you a shield bonus you may apply 2 X STR to the attacks rolls used when determining failure chance, as the mass of the object generates a stronger field.
If the two weapon fighting attack is used as a single attack which hits a spellcaster in the Anathmic Field, it causes the spellcaster to roll a spell failure check equal 30% + Attack Roll 1 + Attack Roll 2 or gain a negative level. This negative level functions like normal except it will be restored whenever the spellcaster receives a new daily allotment of spells. Add 5% spell failure chance for each attack that critically strikes. Your attack deals damage normally. An Archer rolls a single attack roll for every arrow fired, so long as they have anathmic strips.
Synergy- If using a shield or a weapon which grants a shield bonus you may apply 2 X STR to the attacks rolls used when determining failure chance, as the mass of the object generates a stronger field.
Craft (Alchemy) DC 20- 200 GP per 10 strikers.