Zonugal
2013-12-30, 07:19 PM
So, I have been tinkering around with an adaptation of DC's Batman into Pathfinder as an inquisitor (with some dips), but I wanted to see if the greater community at large had any ideas regarding the build so far. I'm only going to stick to Pathfinder material as well, so it should be noted.
At a base here is what I have:
Human Rogue 2/Master of Many Styles Monk 1/Rogue 1/Trapper Ranger 1/Inquisitor 15
25 point-buy: Str 14, Dex 12, Con 13, Int 16, Wis 16, Cha 8
Tentative feat selection
Extra Traits [1st], Enforcer [Human], Snake Style [3rd], Snake Fang [Monk1], Extra Rogue Talent (Trap Spotter) [5th], Leadership [7th], Kirin Style [9th], Kirin Strike [11th], [13th], [15th], [17th], and [19th]
Somewhere in those open spots I plan to fit Improved Monster Lore, Nightmare Fist and any other useful feat. Thoughts on useful feats?
So I guess the questions I am having with this build are:
* What is a good archetype for the three-levels of Rogue? I don't need trapfinding (thanks to the level in Trapper Ranger) or trap sense, so the ones I have been contemplating are Rake, Roof Runner or Thug.
* What are some solid feats to enhance the Inquisitor side of this build?
* Are there any mechanical ways to emulate the utility belt?
I'm pretty secure/solid in the outline of the build, but if anyone sees anything that could enhance it while keeping it near the same that would be great as well.
At a base here is what I have:
Human Rogue 2/Master of Many Styles Monk 1/Rogue 1/Trapper Ranger 1/Inquisitor 15
25 point-buy: Str 14, Dex 12, Con 13, Int 16, Wis 16, Cha 8
Tentative feat selection
Extra Traits [1st], Enforcer [Human], Snake Style [3rd], Snake Fang [Monk1], Extra Rogue Talent (Trap Spotter) [5th], Leadership [7th], Kirin Style [9th], Kirin Strike [11th], [13th], [15th], [17th], and [19th]
Somewhere in those open spots I plan to fit Improved Monster Lore, Nightmare Fist and any other useful feat. Thoughts on useful feats?
So I guess the questions I am having with this build are:
* What is a good archetype for the three-levels of Rogue? I don't need trapfinding (thanks to the level in Trapper Ranger) or trap sense, so the ones I have been contemplating are Rake, Roof Runner or Thug.
* What are some solid feats to enhance the Inquisitor side of this build?
* Are there any mechanical ways to emulate the utility belt?
I'm pretty secure/solid in the outline of the build, but if anyone sees anything that could enhance it while keeping it near the same that would be great as well.