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Zaydos
2013-12-31, 03:07 AM
FESTIVAL CAROLER

Fa-la-la-la-la la-la-la-la

In a world of magic and myth, songs of cheer and happiness have a great power. The Festival Caroler is a singer of songs of power, songs that bring warmth and joy to the hearts of men, women, and assorted creatures in the heart of the darkest, and coldest months. The Festival Caroler is a caroler in a world of magic, might, and myth, with all the power that implies, a powerful singer of magic songs that have the strength to wipe away armies, to bolster forces, and even revive the dead.

BECOMING A FESTIVAL CAROLER
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
Alignment: Any Good
Skills: Perform (Sing) 11 ranks, Diplomacy 6 ranks

Festival Caroler Class Skills
The Class Name's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Local) (Int), Knowledge (Religion) (Int), Knowledge (the Planes) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), and Use Magic Device (Cha).
Skills Points at Each Level: 6 + int

Hit Dice: d6

{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+0|
+0|
+2|
+2|Mystic Songs, Songmaster, Blessed Song, Healing Hym

2nd|
+1|
+0|
+3|
+3|Bolstering Song, Pause of Joyful Noise, Psalm of Cleansing

3rd|
+1|
+1|
+3|
+3|Carol of Feasting, Hymn of the Hearth, Wintry Song

4th|
+2|
+1|
+4|
+4|Carol of the Heart’s Warmth, Psalm of Evil’s Rout

5th|
+2|
+1|
+4|
+4|Greater Healing Hymn, Hymn of Revivification

6th|
+3|
+2|
+5|
+5|Greater Bolstering Song, Purifying Psalm

7th|
+3|
+2|
+5|
+5|Song of Banishment, Greater Wintry Song

8th|
+4|
+2|
+6|
+6|Carol of Peace, Song of Charming

9th|
+4|
+3|
+6|
+6|Festivities’ Carol, Superior Healing Hymn

10th|
+5|
+3|
+7|
+7|Superior Bolstering Song, Greater Psalm of Evil’s Rout

11th|
+5|
+3|
+7|
+7|Greater Purifying Psalm, Song of the Frostfell

12th|
+6|
+4|
+8|
+8|Final Choir, Hymn of Rebirth[/table]

Weapon Proficiencies: A Festival Caroler gains no new armor or weapon proficiencies.

Mystic Songs (Su): A Festival Caroler learns several magical songs. These songs, unless otherwise noted, require a standard action to use, although if the same song is used for multiple rounds in a row each round after the first it may be used as a swift or move action; when maintaining a song a Festival Caroler may select new targets. A Festival Caroler may not sing another song in a round in which they maintained a mystic song from the round before. Festival Carolers gain a number of uses of their special songs each day equal to 3 times their class level with some songs requiring multiple uses to be expended to function. Unless otherwise noted a mystic song cannot be sung in an area of magical silence, and has no effect in an area of magical silence.

Songmaster: When you take your first level in Festival Caroler you may choose one class, from the list below, that you have levels in and gain additional abilities based upon it. Regardless of your choice using a special song granted to you by this class prevents you from singing one from another class at the same time (you may still sing 2 in the same round if they do not need maintenance and you have enough actions). If you have the Dual Hymn ability (of a Dragon Chorister) you may still sing 1 verse or healing song while using a Festival Caroler song but you may not use 2 Festival Caroler songs at the same time.

Bard: Your Festival Caroler levels stack with your Bard levels for Bardic Music uses per day, and the effects of bardic music (including the bonus from Inspire Courage) but not for gaining new Bardic Music abilities such as Inspire Greatness/Heroics.
Dragon Chorister (http://www.giantitp.com/forums/showthread.php?t=312878): Your Festival Caroler levels stack with you Dragon Chorister levels for the purposes of your hp pool for Healing Song and the power of your Draconic Hymns but not verses known or Dual-Hymn.
Tall Tale (http://www.giantitp.com/forums/showthread.php?t=314915 ): If you have the Exaggerated Skill Perform (Sing) your Festival Caroler level stacks with your Tall Tale level for the purposes of that Exaggerated Skill and, should their combined level be 11 or greater and you have the Lesser Exaggerated Skill in Perform (Sing) you gain the Greater Exaggerated Skill in Perform (Sing), if their combined level is 16 or greater you also gain the Storied Exaggerated Skill in Perform (Sing). You do not gain any other Exaggerated Skills from the ability nor does your Festival Caroler level affect your benefits gained from them unless they are based off of character level.


Blessed Song (Su): One of the first songs a Festival Caroler learns is one made to repel the undead, a song filled with holy power. By expending one use of their special songs for the day a Festival Caroler can duplicate the effect of turning undead as a Cleric with a level equal to twice his Festival Caroler level +2; this effect takes place on the first round this song is sung as a standard action, and on later rounds there is no supernatural effect unless more uses are expended, although if used in concurrent rounds it can be performed as a swift or move action instead of a standard action. This song is considered Turn Undead for the purposes of prerequisites, and allows a Festival Caroler to expend 2 uses of their song to fuel a feat or ability that can be activated by expending Turn Undead attempts.

Healing Hymn (Su): By singing you may heal one living creature that can hear you within 60-ft 10d6 hit points; this requires the expenditure of 1 use of your special songs. Beginning at 5th level you gain the Greater Healing Hymn which heals the target 15 hp per Festival Caroler level at the cost of 1 special song. Beginning at 9th level you gain the Superior Healing Hymn which heals the target of any affliction, condition, or effect that the heal spell can heal in addition to restoring hit points, but costs 2 special songs.

Bolstering Song (Su): By singing you may bolster nearby allies. Allied creatures within 60-ft of you, that can hear you, gain a +2 morale bonus, this bonus increases by +1 per 6 Festival Caroler levels you possess, to attack and damage and saves versus mind-affecting effects, and immunity to fear; initiating this song costs 1 special song. These benefits last as long as you sing this song, and for 1 minute thereafter; unlike other mystic songs you may maintain this song as a free action (although you may still not sing other songs in a round in which you maintain it) and do not need to expend additional daily uses of your mystic songs to maintain this song. You may only maintain this song for a number of rounds equal to your Charisma score + 5. The effects of this song are mind-affecting. Beginning at 6th level by expending a 2nd daily use of your mystic songs you may instead sing a Greater Bolstering Song which grants all the aforementioned bonuses as well as a bonus to all saves (this supersedes the bonus against mind-affecting effects), DR X/- equal to twice the granted bonus and immunity to being nauseated or stunned. A Greater Bolstering Song’s effects last for only 5 rounds after you stop singing and can only be maintained for ½ as many rounds as a normal bolstering song.

Pause of Joyful Noise (Su): Sometimes the greatest songs are not heard but merely felt. Unlike other mystic songs this song can be activated in an area of magical silence, and functions in areas of magical silence. When used Pause of Joyful Noise dispels all sources of magical silence with a caster level equal to or less than 20 + your Festival Caroler level within 30-ft per Festival Caroler level, and suppresses supernatural and magical silence within the same range for 1 minute. Activating Pause of Joyful Noise costs 1 use of your Mystic Songs but it costs 0 uses to maintain; if maintained its suppression effect's duration is additive instead of overlapping (if played for a second round the suppression is extended by a minute).

Psalm of Cleansing (Su): Through the use of this song a Festival Caroler may cleanse a single target within 60-ft of a number of negative conditions including all of the following from the list below.

Any magical effects reducing one or more of the target’s ability scores.
All ability damage to one of their ability scores or 4 points of ability damage to each of their ability scores.
4 points of ability drain to the same ability score as chosen before, or 1 point of ability drain to each ability score.
1 negative level per 2 Festival Caroler levels.
Removes fatigue and exhaustion.
Removes any non-magical disease (but does not automatically heal damage it has caused)..
Removes any non-magical poison affecting the creature (but does not automatically heal damage it has caused).
1 level which was drained within 1 day per Festival Caroler level.
Undoes any magical sleep effect currently affecting the target unless its caster level is greater than 20th (or your character level whichever is higher) or its effective spell level is at least 8.
Undo a petrification effect currently affecting the target unless its caster level is greater than 20th (or your character level whichever is higher) or its effective spell level is at least 8 (if generated by a supernatural ability treat its CL as the source’s hit dice).
Cures deafness.

Carol of Feasting (Su): By raising their voice in song for 5 rounds (as 5 full round actions) and spending 1 daily use of their mystic songs a Festival Caroler may create a feast that provides food and water (usually in the form of hot drinks) for 3 creatures per Festival Caroler level. This feast consists of various traditional festival foods and drinks magically reinforced to provide nourishment (if actual quality is relevant a Festival Caroler may substitute their Perform (Sing) skill for any necessary skill checks and gains a competence bonus equal to their class level + 8). Any food, or drink, created by this effect only last for 24 hours and then dissipate. Maintaining this song takes 2 full rounds per additional use instead of a swift or move action.

Hymn of the Hearth (Su): This song fills a creature with the comforting warmth of home’s hearth bolstering them against fear and the cold. By using this song a Festival Caroler may grant one target within 60-ft, that can hear them, immunity to fear and Cold Resistance 20 for 8 hour; this costs 1 daily uses of their Mystic Songs. This is a mind-affecting effect.

Wintry Song (Su): A song as cold as the winter winds it summons them up through sympathetic magic. By singing this song you cause a deathly chill within a 20-ft radius centered on yourself dealing 3d6+3 plus 1d6+1 damage per Festival Caroler level to all creatures within the area, a successful Reflex save (DC 10 + ½ Character Level + Charisma modifier) halves this damage; you may exempt up to 1 creature per Festival Caroler level from this ability’s effect. Using this song costs 1 daily use of your mystic songs. Beginning at 7th level you may expend a 2nd use of your mystic songs to perform a Greater Wintry Song which deals 2d6+2 damage per Festival Caroler level instead of 3d6+3 plus 1d6+1 per class level.

Carol of the Heart’s Warmth (Su): When you sing this song you coax and stir the embers of goodness in a creature’s heart and soul. One target within 60-ft, which can hear you, must make a Will save (DC 10 + ½ Character Level + Charisma modifier) or their moral (Good-Evil) component of their alignment becomes Good for 2 rounds per Festival Caroler level. This is a mind-affecting effect and creatures with the Evil subtype are immune to its effects. This effect costs 1 daily use of your Mystic Song.

Psalm of Evil’s Rout (Su): When you sing this song you disrupt the minds of evil creatures nearby, causing their thoughts to grow erratic and chaotic. When you use this mystic song all evil aligned creatures within 30-ft of you, that can hear you, must make a Will save (DC 10 + ½ Character Level + Charisma modifier) or be confused (as the Confusion spell) for 2 rounds per Festival Caroler level. This is a mind-affecting effect and costs 2 daily uses of your Mystic Song per use. Creatures with the Evil subtype suffer a -2 penalty on their will saves. Beginning at 10th level you may invoke a Greater Psalm of Evil’s Rout by paying 3 daily uses of your Mystic Song ability instead of 2. If you do so the duration is halved, but the confusing effects are worsened using the table below instead of that from the Confusion spell.
{table=header]d%|Behavior
01-05|Attack Festival Caroler with melee or ranged weapons (or close with caster if attack is not possible).
06-10|Act normally
11-45|Do nothing but babble incoherently.
46–70|Flee away from caster at top possible speed.
71–100|Attack nearest creature (for this purpose, a familiar counts as part of the subject’s self).[/table]

Hymn of Revivification (Su) A Festival’s Caroler can call back the life force of those who are mostly dead. By using this song you can revive a creature within 30-ft as if with the Revivify spell (except it has no material component). This song costs 3 daily uses of your Mystic Songs per use, though if maintained this cost is reduced by 1 each round to a minimum of 1 use each round.

Purifying Psalm (Su): Singing a powerful holy song you burn away unholy creatures nearby with the force of goodness inherent within. When using this song you spend 2 daily uses of your Mystic Song to deal 2d8+2 damage per Festival Caroler level to all evil aligned Outsiders and to all Undead within 60-ft; a successful Will save (DC 10 + ½ Character Level + Charisma modifier) halves this damage. Any creature that fails this save loses access to any spell-like abilities or supernatural abilities which allow for teleportation, summoning, calling, planar travel, or that are mind-affecting for 1 round per 2 Festival Caroler levels. Beginning at 10th level you may expend an extra two daily uses of your Mystic Song to increase the damage to 4d8+4 per Festival Caroler level.

Song of Banishment (Su): This powerful song stirs the world itself up against intruders from other planes pressing them back home to whence they came. This song acts as the spell Banishment with a caster level of twice your Festival Caroler level except that it only functions against non-Good aligned extraplanar creatures and you may only have one object that increases the save DC (which as a supernatural ability is 10 +1/2 Character level + Charisma modifier). This song costs 2 Mystic Song uses when used.

Carol of Peace (Su): This song invokes peace in the area, subduing those with violent ends. For as long as a Festival Caroler sings this song whenever a creature attacks another creature for lethal damage they receive 4d8 subdual damage per attack; this damage is dealt for each creature that would be damaged by the attack. This damage is also applied if an attack would deal Constitution damage or force a saving throw versus Death. Unlike other songs this song does not cost uses of a Festival Caroler’s Mystic Songs to maintain but it may only be maintained for 1 minute per Festival Caroler level. Activating this song costs 3 daily uses of a Festival Caroler’s Mystic Songs.

Song of Charming (Su): A Festival Caroler’s songs can beguile the minds of listeners, causing them to sink into a strange ease. This song functions like the spell Mass Charm Monster at a caster level of twice your Festival Caroler level (save DC is still 10 +1/2 Character level + Charisma modifier) except its duration is 1 hour per Festival Caroler level and it may only affect creatures able to hear the song. Activating this song, or maintaining it, costs 4 daily uses of your Mystic Songs.

Festivities Carol (Su): A Festival Caroler’s song creates the images and sounds of joy and happiness. By singing you can create an illusion (as the spell Major Image except the DC to disbelieve is 10 +1/2 Character level + Charisma modifier). This illusion lasts for as long as the Festival Caroler maintains the song, and can be controlled as if concentrating on it by spending a standard action to maintain the song. Activating this song costs 1 Mystic Song, but it costs none to maintain.

Song of the Frostfell (Su): A harrowing song of great power, this tune invokes the deepest powers of ice and winter. By singing this song a Festival Caroler all living creatures without the cold subtype within 20-ft per Festival Caroler level must make a Fortitude save (DC 10 +1/2 Character Level + Charisma modifier) or be turned to ice. On a successful save they instead take 2d6 cold damage per Festival Caroler level you possess. In addition the area of this ability becomes 80 degrees cooler for 1 hour thereafter, and is covered in a layer of ice which causes any creature crossing it to need to make a DC 15 balance check or fall and any weapon in the area slips from its wielder’s hands when wielded unless they make a Reflex save (DC 5 + ½ Character level + Charisma modifier) due to this ice; this ice lasts for 1 minute. This song costs 7 uses of your Mystical Songs to activate and can be maintained for 1 less use per round it is maintained. For every round this ability is maintained the cold and ice last an additional hour and minute each, even if the area has changed (in all parts of the area affected).

Final Choir (Su): Singing a song of divine power, the Festival Caroler eradicates evil nearby wiping it away as a snowstorm sweeps the face of the earth momentarily clean. When a Festival Caroler sings this song all Evil creatures, and undead regardless of their alignment, within 240-ft must make a Will save (DC 10 + ½ Character Level + charisma modifier) or be destroyed; this may affect undead as well as living creatures but constructs are immune. Even on a successful save they take 24d6 damage. Living, or deathless, neutral (on the Good-Evil axis) creatures take 24d6 damage, unless they succeed on a Will save (same DC) in which case they take no damage. Good creatures are unaffected by this song. In addition this song dispels any spell with the Evil descriptor or any Corrupt spell within the area as if it were a targeted greater dispel magic with a +25 on the dispel check (instead of CL). This song costs 7 uses of your Mystical Songs to activate and can be maintained for 1 less use per round it is maintained.

Hymn of Rebirth (Su): Another of a Festival Caroler’s most powerful songs, the Hymn of Rebirth is able to restore the dead to life. This song duplicates the spell True Resurrection except that you do not need to pay any material component (as this is a supernatural ability not a spell) and it may only revive creatures which have died within the last 24 hours. Activating this song takes 1 full minute, and costs 6 uses of your Mystic Song and cannot be maintained.

AuraTwilight
2013-12-31, 03:44 PM
This is quite delightful. A very nice bard prestige class, imo.

Debihuman
2014-01-01, 11:56 AM
Very nice. Just nit picking though.
There is no Perform (vocals); the correct skill would be Perform (Sing). It should be the same for both the prerequisite and the class skill and where ever else it appears.

It has too many class skills and the you didn't change the class's name from the generic "class name" to festival caroler. You should also check that list since it probably shouldn't have Speak Language.

How are these abilities affected by a silence spell? Because it strikes me that all the effects are vocal. Nothing gives the festival caroler a bonus to saves against spells.

If targets are deaf, which abilities work and which don't? Some of these should be mind-affecting effects rather than sound based but you did not specify which ones.

I'm not a good judge for prestige classes so I can't speak to how powerful this is compared to other prestige classes or to how useful this is. It does seem to be a fun class however.

Debby

Zaydos
2014-01-01, 02:38 PM
Cut out a few skills (I'll admit the class skills were just copy/pasted from Bard and then I removed some), left in the stealth skills and all the direct social skills (including Speak Language) because they are a social class still; left in Balance because they can force balance necessary terrain surrounding themselves.

I moved the Carol of Feasting up to 3rd level and gave them an ability that costs 1 mystic song and dispels silence effects at 2nd level so that they weren't completely shut down by a 2nd level spell.

Tried to clarify which songs required the target to hear them, and added mind-affecting tag to some of the beneficial songs that lacked it (the damage songs mostly just care if the universe hears them). Strangely enough more than half the effects don't care if the target hears them or not as many are area of effect direct damage, or affect dead targets. Added the ability to cure deafness to Hymn of Cleansing.