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paperarmor
2013-12-31, 07:49 PM
one of my players is an artificer with a mechanical arm that has various attachments that he can switch between as a standard action. Now my question is is that too much or should I make it a full round action?

Captnq
2013-12-31, 08:04 PM
Uh, mighty arms come in a set, and the rules on warforged components on the mighty arms is quite clear.

"Attaching or detaching a warforged component is a standard action that never provokes an attack of opportunity."

So it's one to take off, and one to put on.

PS: Funny side note, Warforged can spend 1,000 gp and get a pair of mighty arms, which give them a SECOND slam attack. Wacky or what?