ironwizard
2014-01-01, 04:56 AM
So I was trying to build a blaster caster focused on the fire/ice duality, and found no PrCs centered on fire spells (ice exists), so I figured I'd cut out the multiple PrCs and write one that does both jobs. Presenting...
The Divergent Elementalist
Hit Die: d4
Requirements:
Skills: Spellcraft 8 ranks, Knowledge (Arcana) 8 ranks, Knowledge (the Planes) 8 ranks
Feats: Energy Substitution (Fire), Energy Substitution (Cold)
Spells: Able to cast 3rd level spells
The Divergent Elementalist
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+0|+2|Elemental Spell Power +1|
+1 of Existing Arcane Casting Class
2nd|+1|+0|+0|+3|Elemental Spell Potency I|
+1 of Existing Arcane Casting Class
3rd|+1|+1|+1|+3|Sudden Cooling, Sculpt Spell|
+1 of Existing Arcane Casting Class
4th|+2|+1|+1|+4|Elemental Spell Power +2|
+1 of Existing Arcane Casting Class
5th|+2|+1|+1|+4|Elemental Spell Potency II|
+1 of Existing Arcane Casting Class
6th|+3|+2|+2|+5|Sudden Heat, Twin Spell|
+1 of Existing Arcane Casting Class
7th|+3|+2|+2|+5|Elemental Spell Power +3|
+1 of Existing Arcane Casting Class
8th|+4|+2|+2|+6|Elemental Spell Potency III|
+1 of Existing Arcane Casting Class
9th|+4|+3|+3|+6|Elemental Spell Power +4|
+1 of Existing Arcane Casting Class
10th|+5|+3|+3|+7|Union of Opposites|
+1 of Existing Arcane Casting Class
[/table]
Alignment: Any
Hit Die: d4
Class Skills:
Concentration, Decipher Script, Knowledge (Arcana), Knowledge (the Planes), Spellcraft
Skill Points at Each Level: 2 + Int modifier
Throughout this class, the terms Fire Spell and Cold Spell will be used as a form of shorthand. They refer to any spell that has the fire or cold descriptor, or that deals fire or cold damage.
Class Features:
Weapon and Armor Proficiency: Divergent Elementalists gain no new weapon or armor proficiencies.
Spellcasting: At each new level, a Divergent Elementalist gains new spells per day, spells known (if applicable), and an increased caster level as if he had gained a level of his existing arcane casting class. He does not gain any other benefits from that class, such as metamagic feats or familiar advancement.
Elemental Spell Power: The Divergent Elementalist's casting level increases by 1 when casting fire or cold spells.
This bonus increases to +2, +3, and +4 at levels 4, 7, and 9 respectively.
Elemental Spell Potency: The Divergent Elementalist's fire and cold spells are more powerful than for a normal caster. He increases the damage die type of any fire or cold spells he casts. If a spell does multiple types of damage, only the fire and cold dice are improved. Other dice types are unaffected. The damage die type improves a second step at 5th level, and a third step at 8th level by this pattern: d4 → d6 → d8 → d10 → 2d6 → 2d8 → 2d10
Sudden Cooling: At 3rd level, a Divergent Elementalist may make use of the tactical maneuver: Sudden Cooling. If a Divergent Elementalist affects a target with a fire spell followed by a cold spell before the end of his next turn he may activate the Sudden Cooling trigger, causing the target to become brittle and fragile. Any hardness the target has is reduced by the Divergent Elementalist's Class Level for a number of rounds equal to half the Divergent Elementalist's Caster Level. The target may attempt a Fortitude Saving Throw to resist this effect, DC = 10 + half the Divergent Elementalist's Caster Level plus his Casting Modifier.
Sculpt Spell: At 3rd level, the Divergent Elementalist gains the Sculpt Spell metamagic feat. If he already had the feat, he may instead select another metamagic feat for which he meets the prerequisites.
Sudden Heat: At 6rd level, a Divergent Elementalist may make use of the tactical maneuver: Sudden Heat. If a Divergent Elementalist affects a target with a cold spell followed by a fire spell before the end of his next turn he may activate the Sudden Heat trigger, causing the target to become pliable and weak. Any Damage reduction the target has (except Damage reduction overcome by epic unless the caster himself is also epic level) is reduced by the Divergent Elementalist's Class Level for a number of rounds equal to half the Divergent Elementalist's Caster Level. The target may attempt a Fortitude Saving Throw to resist this effect, DC = 10 + half the Divergent Elementalist's Caster Level plus his Casting Modifier.
Twin Spell: At 3rd level, the Divergent Elementalist gains the Twin Spell metamagic feat. If he already had the feat, he may instead select another metamagic feat for which he meets the prerequisites.
Union of Opposites: At 10th level, the Divergent Elementalist has reached the epitome of his craft, and learned to perfectly marry the two opposing tools of his trade. Any spell he casts that has the fire descriptor gains the cold descriptor, and any spell he casts that has the cold descriptor gains the fire descriptor. In addition, any spell he casts that does fire damage also counts as dealing cold damage, and vice versa. Against creatures with resistances, immunities, or vulnerabilities to either of these two damage types, use the type that is most favorable to the Divergent Elementalist. For example: a red dragon has immunity to fire and vulnerability to cold. If a 10th level Divergent Elementalist cast a Fireball at such a dragon, he would treat the spell as doing cold damage, thus dealing double damage to the dragon, even though Fireball normally does fire damage, to which the dragon is immune. (assuming he could overcome it's spell resistance that is!).
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Thoughts? It might be a bit much. I considered requiring a new school to be banned going in, like the Incantatrix. (With the caveat that it must be a school the caster has access to. No Warmages banning Enchantment for instance)
--------------------------------------------------------------------
Changelog:
v 1.2: Changed Sudden Heat and Sudden Cooling to a more normal save scaling and to reduce the DR/Hardness by class level, not remove it entirely.
The Divergent Elementalist
Hit Die: d4
Requirements:
Skills: Spellcraft 8 ranks, Knowledge (Arcana) 8 ranks, Knowledge (the Planes) 8 ranks
Feats: Energy Substitution (Fire), Energy Substitution (Cold)
Spells: Able to cast 3rd level spells
The Divergent Elementalist
{table=head]Level|BAB|Fort|Ref|Will|Special |
Spellcasting
1st|+0|+0|+0|+2|Elemental Spell Power +1|
+1 of Existing Arcane Casting Class
2nd|+1|+0|+0|+3|Elemental Spell Potency I|
+1 of Existing Arcane Casting Class
3rd|+1|+1|+1|+3|Sudden Cooling, Sculpt Spell|
+1 of Existing Arcane Casting Class
4th|+2|+1|+1|+4|Elemental Spell Power +2|
+1 of Existing Arcane Casting Class
5th|+2|+1|+1|+4|Elemental Spell Potency II|
+1 of Existing Arcane Casting Class
6th|+3|+2|+2|+5|Sudden Heat, Twin Spell|
+1 of Existing Arcane Casting Class
7th|+3|+2|+2|+5|Elemental Spell Power +3|
+1 of Existing Arcane Casting Class
8th|+4|+2|+2|+6|Elemental Spell Potency III|
+1 of Existing Arcane Casting Class
9th|+4|+3|+3|+6|Elemental Spell Power +4|
+1 of Existing Arcane Casting Class
10th|+5|+3|+3|+7|Union of Opposites|
+1 of Existing Arcane Casting Class
[/table]
Alignment: Any
Hit Die: d4
Class Skills:
Concentration, Decipher Script, Knowledge (Arcana), Knowledge (the Planes), Spellcraft
Skill Points at Each Level: 2 + Int modifier
Throughout this class, the terms Fire Spell and Cold Spell will be used as a form of shorthand. They refer to any spell that has the fire or cold descriptor, or that deals fire or cold damage.
Class Features:
Weapon and Armor Proficiency: Divergent Elementalists gain no new weapon or armor proficiencies.
Spellcasting: At each new level, a Divergent Elementalist gains new spells per day, spells known (if applicable), and an increased caster level as if he had gained a level of his existing arcane casting class. He does not gain any other benefits from that class, such as metamagic feats or familiar advancement.
Elemental Spell Power: The Divergent Elementalist's casting level increases by 1 when casting fire or cold spells.
This bonus increases to +2, +3, and +4 at levels 4, 7, and 9 respectively.
Elemental Spell Potency: The Divergent Elementalist's fire and cold spells are more powerful than for a normal caster. He increases the damage die type of any fire or cold spells he casts. If a spell does multiple types of damage, only the fire and cold dice are improved. Other dice types are unaffected. The damage die type improves a second step at 5th level, and a third step at 8th level by this pattern: d4 → d6 → d8 → d10 → 2d6 → 2d8 → 2d10
Sudden Cooling: At 3rd level, a Divergent Elementalist may make use of the tactical maneuver: Sudden Cooling. If a Divergent Elementalist affects a target with a fire spell followed by a cold spell before the end of his next turn he may activate the Sudden Cooling trigger, causing the target to become brittle and fragile. Any hardness the target has is reduced by the Divergent Elementalist's Class Level for a number of rounds equal to half the Divergent Elementalist's Caster Level. The target may attempt a Fortitude Saving Throw to resist this effect, DC = 10 + half the Divergent Elementalist's Caster Level plus his Casting Modifier.
Sculpt Spell: At 3rd level, the Divergent Elementalist gains the Sculpt Spell metamagic feat. If he already had the feat, he may instead select another metamagic feat for which he meets the prerequisites.
Sudden Heat: At 6rd level, a Divergent Elementalist may make use of the tactical maneuver: Sudden Heat. If a Divergent Elementalist affects a target with a cold spell followed by a fire spell before the end of his next turn he may activate the Sudden Heat trigger, causing the target to become pliable and weak. Any Damage reduction the target has (except Damage reduction overcome by epic unless the caster himself is also epic level) is reduced by the Divergent Elementalist's Class Level for a number of rounds equal to half the Divergent Elementalist's Caster Level. The target may attempt a Fortitude Saving Throw to resist this effect, DC = 10 + half the Divergent Elementalist's Caster Level plus his Casting Modifier.
Twin Spell: At 3rd level, the Divergent Elementalist gains the Twin Spell metamagic feat. If he already had the feat, he may instead select another metamagic feat for which he meets the prerequisites.
Union of Opposites: At 10th level, the Divergent Elementalist has reached the epitome of his craft, and learned to perfectly marry the two opposing tools of his trade. Any spell he casts that has the fire descriptor gains the cold descriptor, and any spell he casts that has the cold descriptor gains the fire descriptor. In addition, any spell he casts that does fire damage also counts as dealing cold damage, and vice versa. Against creatures with resistances, immunities, or vulnerabilities to either of these two damage types, use the type that is most favorable to the Divergent Elementalist. For example: a red dragon has immunity to fire and vulnerability to cold. If a 10th level Divergent Elementalist cast a Fireball at such a dragon, he would treat the spell as doing cold damage, thus dealing double damage to the dragon, even though Fireball normally does fire damage, to which the dragon is immune. (assuming he could overcome it's spell resistance that is!).
--------------------------------------------------------------------
Thoughts? It might be a bit much. I considered requiring a new school to be banned going in, like the Incantatrix. (With the caveat that it must be a school the caster has access to. No Warmages banning Enchantment for instance)
--------------------------------------------------------------------
Changelog:
v 1.2: Changed Sudden Heat and Sudden Cooling to a more normal save scaling and to reduce the DR/Hardness by class level, not remove it entirely.