Rogue Shadows
2014-01-02, 11:25 AM
Subdimensional Rift
Conjuration (Teleportation)
Level: ???
Components: V, S, F
Casting Time: 1 standard action
Area: A sphere 400 ft. + 40 ft./level in diameter.
Effect: Portal into extradimensional or nondimensional space.
Duration: Instantaneous or concentration (up to 1 round/level); see text
Saving Throw: See Text
Spell Resistance: No
Subdimensional rift has two effects. Firstly, upon the spell's completion, the caster instantly becomes aware of the location of all extradimensional and nondimensional spaces within the spell's area of effect, such as those created by a bag of holding or by spells such as Mordenkainen's magnificent mansion.
Secondly, this spell allows the creation of a two-way portal between the caster and any one extradimensional space within the spell's range. This portal is similar to the one created by the spell gate in that is has a front and a back. The portal may be between 1 and 10 feet in diameter (caster's choice).
A subdimensional rift spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect) and beings do not need to hold hands with the caster in order to use the subdimensional rift.
If the extradimensional or nondimensional space being entered is being created by a spell or effect attended by a creature (such as a bag of holding in a character's possession, or any instance of spells such as Modenkainen's magnificent mansion or rope trick), then owner of the extradimensional space may make a Will saving throw against the subdimensional rift. On a success, the rift fails to form and the spell fails.
You could position a subdimensional rift in a hallway in order to absorb any attack or force coming at you by shunting it to the targeted extradimensional or nondimensional space. Whether the inhabitants of that space (if any) appreciate this tactic is, of course, another matter.
You may hold the subdimensional rift open only for a brief time (no more than 1 round per caster level), and you must concentrate on doing so, or else the connection is severed.
Subdimensional rift cannot be used to travel to other planes of existence, such as Ysgard or the demiplanes created by the spell genesis; it only allows travel to and from extradimensional or nondimensional space.
Arcane Focus: A prism worth 500 gp.
Conjuration (Teleportation)
Level: ???
Components: V, S, F
Casting Time: 1 standard action
Area: A sphere 400 ft. + 40 ft./level in diameter.
Effect: Portal into extradimensional or nondimensional space.
Duration: Instantaneous or concentration (up to 1 round/level); see text
Saving Throw: See Text
Spell Resistance: No
Subdimensional rift has two effects. Firstly, upon the spell's completion, the caster instantly becomes aware of the location of all extradimensional and nondimensional spaces within the spell's area of effect, such as those created by a bag of holding or by spells such as Mordenkainen's magnificent mansion.
Secondly, this spell allows the creation of a two-way portal between the caster and any one extradimensional space within the spell's range. This portal is similar to the one created by the spell gate in that is has a front and a back. The portal may be between 1 and 10 feet in diameter (caster's choice).
A subdimensional rift spell functions much like a plane shift spell, except that the gate opens precisely at the point you desire (a creation effect) and beings do not need to hold hands with the caster in order to use the subdimensional rift.
If the extradimensional or nondimensional space being entered is being created by a spell or effect attended by a creature (such as a bag of holding in a character's possession, or any instance of spells such as Modenkainen's magnificent mansion or rope trick), then owner of the extradimensional space may make a Will saving throw against the subdimensional rift. On a success, the rift fails to form and the spell fails.
You could position a subdimensional rift in a hallway in order to absorb any attack or force coming at you by shunting it to the targeted extradimensional or nondimensional space. Whether the inhabitants of that space (if any) appreciate this tactic is, of course, another matter.
You may hold the subdimensional rift open only for a brief time (no more than 1 round per caster level), and you must concentrate on doing so, or else the connection is severed.
Subdimensional rift cannot be used to travel to other planes of existence, such as Ysgard or the demiplanes created by the spell genesis; it only allows travel to and from extradimensional or nondimensional space.
Arcane Focus: A prism worth 500 gp.