Threadnaught
2014-01-02, 09:35 PM
Hey all, I asked about a Gestalt and a Tristalt game earlier and do plan on running both, but. As it turns out I'm going to be running a RL game soon. I will obviously enough, be basing the entire campaign on the wonderful series of games made by Ubisoft. I just want to know if there's anything I'm missing or if there's anything I should include.
I'm going to be using the Honor Variant, using the tables for gaining/losing Honor and the Benefits. Each Player Character begins with 0 Honor.
Player Character Classes available are Aristocrat, Commoner, Expert, Fighter, Rogue and Warrior. Anything without any form of Magic really.
Yes I realise Barbarians fall into the requirements of allowed PC Classes, I just have no idea how to balance them against the other Classes without nerfing them.
Artificer is available for Precursors, who are NPCs only.
Player Race is Human, encounters will be mostly Humans and Animals, with the odd low powered Construct and Undead, nothing too Magical.
Speaking of Magic, the only source of Magic would be from Permanent Magic Items. No Charged or Single Use Items, only stuff with a Continuous Effect or Daily Charges. Rare enough to make 3/day CLW something people are willing to kill for.
Okay, so first of all, am I missing something that could be added?
Secondly, I'm in need of a location to set the campaign in/around. Any idea on what locations should be used?
I don't want to mess around with guns btw, I reckon the most advanced non Magical/Artifact Weapon should be something like the crossbow.
I'm going to be using the Honor Variant, using the tables for gaining/losing Honor and the Benefits. Each Player Character begins with 0 Honor.
Player Character Classes available are Aristocrat, Commoner, Expert, Fighter, Rogue and Warrior. Anything without any form of Magic really.
Yes I realise Barbarians fall into the requirements of allowed PC Classes, I just have no idea how to balance them against the other Classes without nerfing them.
Artificer is available for Precursors, who are NPCs only.
Player Race is Human, encounters will be mostly Humans and Animals, with the odd low powered Construct and Undead, nothing too Magical.
Speaking of Magic, the only source of Magic would be from Permanent Magic Items. No Charged or Single Use Items, only stuff with a Continuous Effect or Daily Charges. Rare enough to make 3/day CLW something people are willing to kill for.
Okay, so first of all, am I missing something that could be added?
Secondly, I'm in need of a location to set the campaign in/around. Any idea on what locations should be used?
I don't want to mess around with guns btw, I reckon the most advanced non Magical/Artifact Weapon should be something like the crossbow.