View Full Version : Halfling Gun Adept

2014-01-03, 04:30 PM
Gun Adepts are psychic skirmishers that craft their own special pistol that uses the users innate psychic powers to fuel their pistol. They are masters of psychic firearms and are capable of doing vasts amounts of damage in a series of pistol shots. They are masters of their own mind and are powerful fonts of psychic energies. They train day and night in martial, physical and mental conditioning, paragons of halfling society, Gun Adepts protect their kin from all kinds of horrors.

Role: The Gun Adept is a back line fighter, using his psychic pistol or psionic rifle to deal large amounts of damage, charging his preferred weapon with power and shooting true. They are skilled at finding and disarming traps and make excellent skirmishers as well as staying out of trouble.

Alignment: Any

Hit Die: d8

Starting Wealth: 2d6 x 10

Class Skills 6 + Int Bonus
Acrobatics, Bluff, Craft, Disable Device, Diplomacy, Disguise, Intimidate, Fly, K: Arcana, K: Dungeoneering, K: Engineering, K: Local, K: Planes, K: Psionics, K: Religion, Linguistics, Perception, Profession, Sense Motive, Psicraft and Use Magic Device

{table]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Power Points|Powers Known|Power Level Known
1st|+0|+2|+2|+2|Enhanced Crafter, Craft Psionic Firearm, Charge Pistol +d4|1|-|-
2nd|+1|+3|+2|+3|Psi-enhancer +1, Trapfinding|2|-|-
3rd|+2|+3|+3|+3|Evasion, Charge Pistol +2d4|4|-|-
4th|+3|+4|+4|+4|Bonus Feat, Uncanny Dodge|6|1|1st
5th|+3|+4|+4|+4|Sneak Attack +d6, Charge Pistol +3d4|8|1|1st
6th|+4|+5|+5|+5|Psi-enhancer +2, Trap Sense +1|12|2|1st
7th|+5|+5|+5|+5|Sneak Attack +2d6, Charge Pistol +4d4|16|2|1st
8th|+6/+1|+6|+6|+6|Bonus Feat, Trap Sense +2|20|3|2nd
9th|+7/+2|+6|+6|+6|Sneak Attack +2d6, Charge Pistol +5d4|24|3|2nd
10th|+7/+2|+7|+7|+7|Psi-enhancer +3, Imp. Evasion, Trap Sense +2|38|4|2nd
11th|+8/+3|+7|+7|+7|Sneak Attack +3d6, Charge Pistol +6d4|36|4|2nd
12th|+9/+4|+8|+8|+8|Imp. Uncanny Dodge, Bonus Feat, Trap Sense +3|44|5|3rd
13th|+9/+4|+8|+8|+8|Sneak Attack +4d6, Charge Pistol +7d4|52|5|3rd
14th|+10/+5|+9|+9|+9|Psi-enhancer +4, Trap Sense +4|60|6|3rd
15th|+11/+6/+1|+9|+9|+9|Sneak Attack +5d6, Charge Pistol +8d4|68|6|3rd
16th|+12/+7/+2|+10|+10|+10|Bonus Feat, Trap Sense +5|80|7|4th
17th|+13/+8/+3|+10|+10|+10|Sneak Attack +6d6, Charge Pistol +9d4|92|7|4th
18th|+13/+8/+3|+11|+11|+11|Psi-enhancer +5, Trap Sense +6|104|8|4th
19th|+14/+9/+4|+11|+11|+11|Sneak Attack +7d6, Charge Pistol +10d4|116|8|4th
20th|+15/+10/+5|+12|+12|+12|Font of Power, Overload Pistol|128|9|4th[/table]