Muktidata
2014-01-04, 02:54 AM
Here's my race:
Forsaken
+4 Strength, -2 Charisma, -2 Dexterity
Undead: The Forsaken are undead. As such they have the following features:
Undead have no Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
Undead have the darkvision 60 feet racial trait.
Undead are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Undead are immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning.
Undead are harmed by positive energy and healed by negative energy. An undead creature with the fast healing special quality still benefits from that quality.
The Forsaken are affected by "spells" that restore them to life, they return to life as Forsaken, as their spirits have become used their new state of undeath.
Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an undead creature can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.
Languages: Forsaken begin play knowing Gutterspeak. If they have a wisdome score of 12 or higher they retain the knowledge of how to speak Common. Furthermore, members of this race with high Intelligence scores can learn any languages they want (except for secret languages).
Prior Race: All Forsaken were once living beings. The vast majority were either Human, Dwarfs, or High/Blood Elves. When making a Forsaken character please note on your character sheet which you were - and remember your Forsaken self will still be recognizable of originally being that race.
Since I can choose my former race (before I turned undead), I can probably qualify for racial traits and feats and just work them into my background.
I'm only ECL 1, but let's go ahead and sketch a build shall we?
I'm trying to capture the elements of a Death Knight from the World of Warcraft MMORPG. I figured this was my best bet at doing that in PF besides Anti-Paladin. I'm planning to go STR-based and focus on [Cold] spells/abilities. Any advice?
I read the only Magus Handbook in existence and didn't really get much out of it since the writer seemed to recommend and cater to the Dex-based Magus.
Which Archetypes are better? What feats/traits/general direction do you think I should go in?
Sources:
- www.d20pfsrd.com
- any published WoW RPG d20 material
- PS, I've never played the WoW MMO. So.. Yeah, you will probably think of a lot of stuff I haven't.
Forsaken
+4 Strength, -2 Charisma, -2 Dexterity
Undead: The Forsaken are undead. As such they have the following features:
Undead have no Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
Undead have the darkvision 60 feet racial trait.
Undead are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
Undead are immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning.
Undead are harmed by positive energy and healed by negative energy. An undead creature with the fast healing special quality still benefits from that quality.
The Forsaken are affected by "spells" that restore them to life, they return to life as Forsaken, as their spirits have become used their new state of undeath.
Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an undead creature can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.
Languages: Forsaken begin play knowing Gutterspeak. If they have a wisdome score of 12 or higher they retain the knowledge of how to speak Common. Furthermore, members of this race with high Intelligence scores can learn any languages they want (except for secret languages).
Prior Race: All Forsaken were once living beings. The vast majority were either Human, Dwarfs, or High/Blood Elves. When making a Forsaken character please note on your character sheet which you were - and remember your Forsaken self will still be recognizable of originally being that race.
Since I can choose my former race (before I turned undead), I can probably qualify for racial traits and feats and just work them into my background.
I'm only ECL 1, but let's go ahead and sketch a build shall we?
I'm trying to capture the elements of a Death Knight from the World of Warcraft MMORPG. I figured this was my best bet at doing that in PF besides Anti-Paladin. I'm planning to go STR-based and focus on [Cold] spells/abilities. Any advice?
I read the only Magus Handbook in existence and didn't really get much out of it since the writer seemed to recommend and cater to the Dex-based Magus.
Which Archetypes are better? What feats/traits/general direction do you think I should go in?
Sources:
- www.d20pfsrd.com
- any published WoW RPG d20 material
- PS, I've never played the WoW MMO. So.. Yeah, you will probably think of a lot of stuff I haven't.