InaVegt
2007-01-20, 10:12 AM
The manifester
The manifester is a subclass of the spellcaster, functioning similarly as the divine spellcaster and the arcane spellcaster. A manifester can learn powers from any psionic class and/or discipline. Remove the spellcasting section of the spellcaster and replace it with the following table.
{table="head"]Level|power points|powers known|max power level
1|2|3|1st
2|6|5|1st
3|11|7|2nd
4|17|9|2nd
5|25|11|3rd
6|35|13|3rd
7|46|15|4th
8|58|17|4th
9|72|19|5th
10|88|21|5th
11|106|22|6th
12|126|24|6th
13|147|25|7th
14|170|27|7th
15|195|28|8th
16|221|30|8th
17|250|31|9th
18|280|33|9th
19|311|34|9th
20|343|36|9th[/table]
New class features
Mindblade: You gain a mindblade as the soulknife class feature. Prerequisites: power point reserve of at least 1.
Throw mindblade: You can throw your mind blade as a soulknife of 2nd level. Prerequisites: power point reserve of at least 1, Mind blade.
Shape mind blade: Choose two slashing melee weapons you're proficient with, you can now shape your mindblade into those weapons as a move action. Prerequisites: power point reserve of at least 1, mind blade, BAB of +3 or higher.
Double mind blade: You can split your mindblade into two mindblades, each with an enhancement bonus of 1 less than your standard mindblade. No two handed weapons can be made this way and at least one of your mindblades must be light. Prerequisites: power point reserve of at least one, mind blade, BAB of +3 or higher.
Psychic strike: You gain psychic strike as the soulknife class feature, dealing 2d8 damage. Prerequisites: power point reserve of at least one, mind blade, BAB of +5 or higher.
Psychic strike, improved: Your psychic strike now deals 5d8 damage, instead of 2d8. Prerequisites: power point reserve of at least one, mind blade, BAB of +14 or higher.
Enhanced mind blade: Your mind blade effectively becomes a +2 weapon. Prerequisites: power point reserve of at least 1, mindblade, BAB of +6 or higher
Enhanced mind blade, improved: Your mind blade effectively becomes a +5 weapon, instead of +2. Prerequisites: power point reserve of at least 1, mind blade class feature, Enhanced mind blade BAB of +15 or higher.
Enchanted mind blade: As the mind blade enhacement +2 class feature of the soul knife, except you can choose any weapon special abilities at their normal cost. Prerequisites: power point reserve of at least 1, mind blade, Enhanced mind blade, BAB of +7 or higher.
Enchanted mind blade, improved: Your mind blade enhancement becomes +5 of weapon special abilities total, instead of +2. Prerequisites: power point reserve of at least 1, mind blade, Enhanced mind blade, Enchanted mind blade, Improved enhanced mind blade, BAB of +19 or higher.
Wild surge: You gain wild surge +1 as a wilder, this comes with the psychic enervation of a wilder. Prerequisites: Ability to manifest 1st level powers.
Wild surge, improved: Your maximum manifester level added by wild surge increases to +3. Prerequisites: Ability to manifest 3rd level powers, Wild surge.
Wild surge, greater: Your maximum manifester level added by wild surge increases to +6. Prerequisites: Ability to manifest 9th level powers, Wild surge, Improved wild surge.
Volatile mind: As the volatile mind class feature of the wilder, 2 power point. Prerequisites: Ability to manifest 4th level powers.
Volatile mind, improved: The power point cost of volatile mind increases to 4. Prerequisites: ability to manifest 8th level powers, Volatile mind.
The manifester is a subclass of the spellcaster, functioning similarly as the divine spellcaster and the arcane spellcaster. A manifester can learn powers from any psionic class and/or discipline. Remove the spellcasting section of the spellcaster and replace it with the following table.
{table="head"]Level|power points|powers known|max power level
1|2|3|1st
2|6|5|1st
3|11|7|2nd
4|17|9|2nd
5|25|11|3rd
6|35|13|3rd
7|46|15|4th
8|58|17|4th
9|72|19|5th
10|88|21|5th
11|106|22|6th
12|126|24|6th
13|147|25|7th
14|170|27|7th
15|195|28|8th
16|221|30|8th
17|250|31|9th
18|280|33|9th
19|311|34|9th
20|343|36|9th[/table]
New class features
Mindblade: You gain a mindblade as the soulknife class feature. Prerequisites: power point reserve of at least 1.
Throw mindblade: You can throw your mind blade as a soulknife of 2nd level. Prerequisites: power point reserve of at least 1, Mind blade.
Shape mind blade: Choose two slashing melee weapons you're proficient with, you can now shape your mindblade into those weapons as a move action. Prerequisites: power point reserve of at least 1, mind blade, BAB of +3 or higher.
Double mind blade: You can split your mindblade into two mindblades, each with an enhancement bonus of 1 less than your standard mindblade. No two handed weapons can be made this way and at least one of your mindblades must be light. Prerequisites: power point reserve of at least one, mind blade, BAB of +3 or higher.
Psychic strike: You gain psychic strike as the soulknife class feature, dealing 2d8 damage. Prerequisites: power point reserve of at least one, mind blade, BAB of +5 or higher.
Psychic strike, improved: Your psychic strike now deals 5d8 damage, instead of 2d8. Prerequisites: power point reserve of at least one, mind blade, BAB of +14 or higher.
Enhanced mind blade: Your mind blade effectively becomes a +2 weapon. Prerequisites: power point reserve of at least 1, mindblade, BAB of +6 or higher
Enhanced mind blade, improved: Your mind blade effectively becomes a +5 weapon, instead of +2. Prerequisites: power point reserve of at least 1, mind blade class feature, Enhanced mind blade BAB of +15 or higher.
Enchanted mind blade: As the mind blade enhacement +2 class feature of the soul knife, except you can choose any weapon special abilities at their normal cost. Prerequisites: power point reserve of at least 1, mind blade, Enhanced mind blade, BAB of +7 or higher.
Enchanted mind blade, improved: Your mind blade enhancement becomes +5 of weapon special abilities total, instead of +2. Prerequisites: power point reserve of at least 1, mind blade, Enhanced mind blade, Enchanted mind blade, Improved enhanced mind blade, BAB of +19 or higher.
Wild surge: You gain wild surge +1 as a wilder, this comes with the psychic enervation of a wilder. Prerequisites: Ability to manifest 1st level powers.
Wild surge, improved: Your maximum manifester level added by wild surge increases to +3. Prerequisites: Ability to manifest 3rd level powers, Wild surge.
Wild surge, greater: Your maximum manifester level added by wild surge increases to +6. Prerequisites: Ability to manifest 9th level powers, Wild surge, Improved wild surge.
Volatile mind: As the volatile mind class feature of the wilder, 2 power point. Prerequisites: Ability to manifest 4th level powers.
Volatile mind, improved: The power point cost of volatile mind increases to 4. Prerequisites: ability to manifest 8th level powers, Volatile mind.