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G.Cube
2014-01-04, 01:20 PM
I started running Expedition to the Ruins of Castle Greyhawk last week not knowing that much of the dungeon floors we outright not created, allowing for DMs to run the Campaign in thier own methods. Unfortunately, with two little ones I haven't the time to build exciting, cool, and fun dungeon levels. Is there anywhere I can find generic dungeon floors all made up and filled with enemies, traps, and puzzles I cpuld just pull and inserg into the dungeons as needed?

Apologies for all of the typing mistakes, typing from a semi-broken phpne.

Thank you in advanced, Playground!

Brookshw
2014-01-04, 01:31 PM
Mythweaver (http://www.myth-weavers.com/generate_dungeon.php) sir! The dungeon generator is of great help though you might want to tweak or re-generate what it provides.

Alternatively (http://web.archive.org/web/20090601222354/http://www.wizards.com/default.asp?x=dnd/arch/mw)

G.Cube
2014-01-04, 07:23 PM
Mythweaver (http://www.myth-weavers.com/generate_dungeon.php) sir! The dungeon generator is of great help though you might want to tweak or re-generate what it provides.

Alternatively (http://web.archive.org/web/20090601222354/http://www.wizards.com/default.asp?x=dnd/arch/mw)

Any alternatives since Mythweavers is currently down? Admittedly, I haven't checked the alternate link that was kindly provided, yet.

Red Fel
2014-01-04, 07:44 PM
Try starting here (http://www.wizards.com/dnd/drdg/index.htm). Randomly generate a batch of room descriptions, then cobble together a dungeon and some encounters based on what you read.

For example, I generated a random one, and got:

This short hall leads to another door. On either side of the hall, niches are set into the wall within which stand clay urns. One of the urns has been shattered, and its contents have spilled onto its shelf and the floor. Amid the ash it held, you see blackened chunks of something that might be bone.
Okay, I say to myself, (I talk to myself and that's perfectly normal stop judging me) I can work with this. This is a hallway between rooms. The urns, I decide, contain snakes. Typical snake-in-an-urn trap. But one of the urns, having been shattered, has shared its passenger with the corridor. If the players are stealthy, they may not encounter the snake. If they are not, it may attack. If they open or smash any of the urns, other snakes may join the fray. Boom, easy.