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View Full Version : Arcane Theurge (Fixed-List Caster Project), 3.5, PEACH



Grod_The_Giant
2014-01-04, 04:50 PM
The following classes were made especially for my Fixed-List Caster Project (http://www.giantitp.com/forums/showthread.php?317861-Fixed-List-Caster-Project-%283-5%29&p=16545265#post16545265), but they should work for anyone who wants to delay his progression in exchange for a few more spells known. I'm particularly interesting in the loss of spellcasting levels-- did I penalize the caster enough, or not?

Arcane Theurge

Requirements: To become an Arcane Theurge, a character must fulfill all the following criteria:

Skills: Knowledge (Arcana) 8, Spellcraft 8
Feats: Spell Focus (Any two)
Spells: Must be able to cast 3rd level arcane spells from one list and 1st level arcane spells from another class’s list.

Hit Die: d4
Class Skills: The Arcane Theurge’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (All) (Int), Listen (Wis), Profession (Wis), Speak Language (Int), Spellcraft (Int), and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier.



Level
BAB
Fort
Ref
Will
Special
Spells per Day


1st
+0
+0
+0
+2
Primary Caster, Secondary Caster, Unified List (up to 1st)



2nd
+1
+0
+0
+3
Practiced Theurge
+1 level of existing class


3rd
+1
+1
+1
+3
Unified List (up to 3rd)
+1 level of existing class


4th
+2
+1
+1
+4
Theurgic Casting
+1 level of existing class


5th
+2
+1
+1
+4
Unified List (up to 5th)



6th
+3
+2
+2
+5

+1 level of existing class


7th
+3
+2
+2
+5
Unified List (up to 7th)
+1 level of existing class


8th
+4
+2
+2
+6
Theurgic Arcana
+1 level of existing class


9th
+4
+3
+3
+6
Unified List (up to 9th)



10th
+5
+3
+3
+7
Master Theurge
+1 level of existing class



Weapon and Armor Proficiency: Arcane Thurges gain no proficiency with any weapon or armor.

Spells per Day: At each level except for 1st, 5th, and 9th, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in his Primary Caster class (see below). He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting.

Primary Caster: At first level, an Arcane Theurge selects one class he possesses in which he can cast at least 3rd level arcane spells. This class is henceforth referred to as his Primary Caster class.

Secondary Caster: At first level, an Arcane Theurge selects one class he possesses in which he can cast at least 1st level arcane spells. This class is henceforth referred to as his Secondary Caster class.

Unified List: At first level, an Arcane Theurge adds all 0-level (Cantrips) and 1st level spells known from his Secondary Caster class to the list of spells known for his Primary Caster class. At each subsequent odd-numbered level, he repeats this procedure for the next two spell levels— 2nd and 3rd level spells at class level 3, 4th and 5th level spells at class level 5, and so on. Spells transcribed in a spellbook do not count as spells known for the purposes of this ability.

Practiced Theurge: Beginning at 2nd level, an Arcane Theurge’s Primary and Secondary Caster classes stack for the purposes of determining caster level, but not spells per day or spells known.

Theurgic Casting: Beginning at 4th level, an Arcane Theurge may apply any class abilities from his Secondary Caster class which modify his spellcasting (such as Armored Mage) to spells from his Primary Caster class.

Theurgic Arcana: Beginning at 8th level, an Arcane Theurge gains bonus spells/day for his Primary Caster class from the ability scores used by both his Primary and Secondary Caster Classes to determine spells per day. If both classes use the same ability, apply the bonus twice.

Master Theurge: Beginning at 10th level, when casting a spell originally from your Secondary Caster Class within one turn of casting one originally from your Primary Caster Class, or vice versa, gain a +2 bonus to spell save DC and caster level.

Mystic Dilettante

Requirements: To become an Mystic Dilettante, a character must fulfill all the following criteria:

Skills: Knowledge (Arcana) 8, Spellcraft 8
Feats: Scribe Scroll, Extra Spell or Extra Eclectic (new feat, see below)

Hit Die: d4
Class Skills: The Mystic Dilettante's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (Arcana) (Int), Listen (Wis), Profession (Wis), Speak Language (Int), Spellcraft (Int), and Spot (Wis).
Skill Points at Each Level: 4 + Int modifier.



Level
BAB
Fort
Ref
Will
Special
Spells per Day


1st
+0
+0
+0
+2
Scrivener, Mystic Scholar



2nd
+1
+0
+0
+3
Academic Mage, Mystic Scholar
+1 level of existing class


3rd
+1
+1
+1
+3
Mystic Scholar, Bonus Metamagic Feat
+1 level of existing class


4th
+2
+1
+1
+4
Mystic Scholar
+1 level of existing class


5th
+2
+1
+1
+4
Practiced Scrivener, Mystic Scholar



6th
+3
+2
+2
+5
Mystic Scholar, Bonus Metamagic Feat
+1 level of existing class


7th
+3
+2
+2
+5
Academic Counterspell, Mystic Scholar
+1 level of existing class


8th
+4
+2
+2
+6
Mystic Scholar
+1 level of existing class


9th
+4
+3
+3
+6
Master Scrivener, Mystic Scholar, Bonus Metamagic Feat
+1 level of existing class


10th
+5
+3
+3
+7
Mystic Improvisation
+1 level of existing class



Mystic Scholar (Ex): At each level, a Mystic Dilettante may add a single spell from the Cleric, Druid, or Sorcerer/Wizard list of any level he can cast to his spellbook or to his list of spells known. If he is an arcane caster, he may learn arcane spells at their normal level, and divine spells at one level higher than normal. If he is a divine caster, he may learn divine spells at their normal level and arcane spells one level higher than normal. He must be able to cast the spell at its modified level in order to learn it.

Scrivener (Ex): Beginning at 1st level, a Mystic Dilettante may scribe scrolls twice as quickly as normal.

Spells per Day: At each level except for 1st and 5th, the character gains new spells per day (and spells known, if applicable) as if he had also gained a level in a spellcasting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained.

Academic Mage (Ex): Beginning at 2nd level, a Mystic Dilettante gains a bonus to Knowledge (Arcana) and Spellcraft checks equal to his class level.

Bonus Feat: At 3rd level, and every subsequent 3rd level, a Mystic Dilettante gains a metamagic or item creation feat as a bonus feat.

Practiced Scrivener (Ex): Beginning at 5th level, a Mystic Dilettante may treat the market price of scrolls he creates as if they were two-thirds their normal value when calculating how many experience points and raw materials he must pay to create the item.

Academic Counterspell (Ex): Beginning at 7th level, a Mystic Dilettante gains a bonus to dispel check equal to his Intelligence modifier. In addition, if he succeeds on a Spellcraft check to identify the spell being cast, he may counterspell with any spell of school and an equal or higher level.

Master Scrivener (Ex): Beginning at 9th level, whenever a Mystic Dilettante scribes a scroll, he may scribe two copies of the spell for the same cost and time.

Mystic Improvisation (Ex): Beginning at 10th level, a Mystic Dilettante's skill with magic is so great that he can pull the spell he needs out of a hat at a moment's notice. Once per day per point of Intelligence modifier, he may spend 100 experience points per spell level to add a single Cleric, Druid, or Sorcerer/Wizard spell to his list of spells known for 1d4 minutes. This ability does not allow him to qualify for prestige classes, feats, craft magic items, and so on which require the spell known.

-----------------------------------------

New Feat: Extra Eclectic
Prerequisite: At least one Advanced or Eclectic Learning class feature.
Benefit: Pick one class which grants the Advanced or Eclectic Learning class feature. You gain the benefits of that feature one additional time. For example, a 5th level Dread Necromancer who takes this feat could learn a Cleric or Wizard necromancy spell of 0, 1st, or 2nd level. (Note: this example is not valid for those using my Revised Dread Necromancer)
Special: You can gain this feat multiple times. Each time, you gain the benefits of a new iteration of the Advanced or Eclectic Learning class feature.

Grod_The_Giant
2015-07-08, 01:39 PM
Added the Mystic Dilettante

Southern Cross
2015-07-14, 06:25 AM
I actually prefer Arcane Dilettante to Arcane Theurge, not only because the caster loses only two caster levels, instead of three (as Arcane Theurge) but because giving limited access to divine spells is generally less redundant than gaining access to another arcane spell list (especially if you're playing a generalist caster).

Grod_The_Giant
2015-07-14, 06:36 AM
The Theurge in particular goes with my Fixed-List Caster Project. No-one is a generalist caster anymore-- what you instead wind up doing is merging, say, Beguiler and Warmage to make a (sort of) generalist caster. You drop from 9ths to 7ths (remember you have to dip a level in your secondary caster class first), but your list doubles in size, a full CL is only a feat away, and after the full 10 levels you can easily pick up +2 DC on everything you cast. I think that's worth the trade-off... but I may be wrong?