HolyCouncilMagi
2014-01-06, 02:22 AM
Basically, since almost nobody has ever even heard of a d20 game I'd like to give a try, I know that I'll most likely to have to volunteer as tribute... I mean DM. (I guess the proper term is GM but... I'm so used to the term DM that I'll probably end up typing it on accident later anyway so whatever) So basically, since the game is so danged obscure, I don't think I'll be able to find anyone on the internet able to DM a game for me, and thus, I've got to DM a game I have no player experience with and have no way of acquiring said experience for. (The game is Bleach d20 Classless, if that means anything at all to anyone)
I haven't DMed anything before in the first place anyway, but that's kind of irrelevant to the question as I can look up guides to being a good general G/DM almost anywhere. My question is, how should I go about trying to be the guy calling the shots when I don't have any experience with the system aside from what I can glean by reading? I can't even look it up elsewhere, since said obscure game doesn't have any guides released about how to do so... Gawd, even the balance-free super-casual minds of the 3.5 creators released a pretty informative and not-terrible guide on DMing something that you most likely have experience being a player for... OH WAIT.
So yeah. What kind of methodology would you Playgrounders use for trying to DM a game that you have no real way of acquiring direct rules experience with? How can I work to avoid basic system pitfalls and give my first-time players an enjoyable experience with a game that I'm also a first-timer for (and can't even find any guides on :smalleek: )?
In what are most likely the words of the first few DMs when Dungeons and Dragons 1st Edition was released...
OhgawshwhatdoIdogais?
I haven't DMed anything before in the first place anyway, but that's kind of irrelevant to the question as I can look up guides to being a good general G/DM almost anywhere. My question is, how should I go about trying to be the guy calling the shots when I don't have any experience with the system aside from what I can glean by reading? I can't even look it up elsewhere, since said obscure game doesn't have any guides released about how to do so... Gawd, even the balance-free super-casual minds of the 3.5 creators released a pretty informative and not-terrible guide on DMing something that you most likely have experience being a player for... OH WAIT.
So yeah. What kind of methodology would you Playgrounders use for trying to DM a game that you have no real way of acquiring direct rules experience with? How can I work to avoid basic system pitfalls and give my first-time players an enjoyable experience with a game that I'm also a first-timer for (and can't even find any guides on :smalleek: )?
In what are most likely the words of the first few DMs when Dungeons and Dragons 1st Edition was released...
OhgawshwhatdoIdogais?