Blueiji
2014-01-06, 06:02 AM
The Psicrystal Thief
Scoundrel-type characters have a tendency to get hands on objects vastly beyond their own understanding. Occasionally this sort of behavior will result in such a character acquiring a Psicrystal, often by removing it from the body of its previous owner. Most of the time, this becomes a moot-point, as with no psionic potential the rogue has no way to utilize or interact with the stolen psicrystal. However, sometimes the stealing of a psicrystal will awaken dormant potential within an individual, allowing them to access great psionic power as they bond with their stolen psicrystal. Such individuals are known as Psicrystal Thieves.
https://imgur.com/ktsF8nJ.png
Under the cover of darkness, a Changeling Psicrystal Thief lines up a deadly shot.
Art remixed from paris60's Psionic Arcanist (https://www.deviantart.com/paris60/art/Psionic-Arcanist-655194880).
Hit Die
d6
Requirements
To qualify to become a Psicrystal Thief, you must fulfill all the following criteria.
Psionics: Must not possess the ability to manifest psionic powers prior to entering this class.
Skills: Sleight of Hand 8 ranks, Use Psionic Device 8 ranks.
Special: Sneak attack +2d6. Must possess a stolen psicrystal.
These prerequisites assume that all classes with Use Magic Device as a class skill also gain Use Psionic Device as a class skill. If this is not the case in your games, lower the skill requirement on Use Psionic Device from 8 to 4 in order to enter this class.
Class Skills
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier.
Level
BAB
Fort
Ref
Will
Special
Power Level
1st
+0
+0
+2
+2
Sneak Attack +1d6, Unveiled Potential, Stolen Psicrystal
-
2nd
+1
+0
+3
+3
The Mind is the Greatest Tool, Psionic Dilettante (1 Power)
1st
3rd
+2
+1
+3
+3
Sneak Attack +2d6, Crystalline Adaptation +1
1st
4th
+3
+1
+4
+4
Serenity in Secrecy, Psionic Dilettante (2 Powers)
2nd
5th
+3
+2
+4
+4
Sneak Attack +3d6, Crystalline Adaptation +2
2nd
6th
+4
+2
+5
+5
Partners in Crime, Psionic Dilettante (3 Powers)
3rd
7th
+5
+2
+5
+5
Sneak Attack +4d6, Crystalline Adaptation +3
3rd
8th
+6/+1
+2
+6
+6
Psicrystal Assault, Psionic Dilettante (4 Powers)
4th
9th
+6/+1
+3
+6
+6
Sneak Attack +5d6, Crystalline Adaptation +4
4th
10th
+7/+2
+3
+7
+7
Mind and Body Unhindered, Psionic Dilettante (5 Powers)
5th
Class Features
All the following are class features of the Psicrystal Thief prestige class.
Weapon and Armor Proficiency
A Psicrystal Thief gains no additional weapon or armor proficiencies.
Sneak Attack (Ex)
Even with their new found psychic capabilities, the Psicrystal Thief doesn't forget the value of a well-placed knife. At every odd-numbered class level a Psicrystal Thief increases their Sneak Attack value by +1d6, which stacks with all other sources of Sneak Attack.
Unveiled Potential (Su)
Bonding with their stolen psicrystal releases the Psicrystal Thief's latent psionic power, gifting them with a pool of psychic energy. At first level, the Psicrystal Thief gains the "Wild Talent" feat (Expanded Psionics Handbook, p.52) as a bonus feat, regardless of whether they meet the prerequisites.
Stolen Psicrystal (Su)
The defining feature of every Psicrystal Thief is their stolen psicrystal. While most such crystals would become dormant and unusable in the absence of their master, the Psicrystal Thief is able to coerce the psicrystal into changing its allegiance. At first level, the Psicrystal Thief gains the "Psicrystal Affinity" feat (Expanded Psionics Handbook, p.49) as a bonus feat, regardless of whether they meet the prerequisites. The Psicrystal Thief's effect manifester level for this Psicrystal is equal to their level in this class added to half their level in any other classes.
The Mind is the Greatest Tool (Su)
Not satisfied with their psicrystal's basic form, the Psicrystal Thief learns to shape his psicrystal with mental energy, allowing it to take a more utilitarian form. At 2nd level a Psicrystal Thief may treat their psicrystal as a masterwork tool for any tool they wish. It takes a minute of uninterrupted concentration to assign a skill to psicrystal, and a psicrystal may only ever serve as a masterwork tool for one specific skill at a time.
Psionic Dilettante (Ps)
At 2nd level, the Psicrystal Thief acquires a vague understanding of psionics. With a moment of concentration and an application of mental might, you can manifest something pretty similar to a power. By expending your psionic focus, you can mimic a psionic power as a psi-like ability.
At the start of each day, choose a number of powers from the psion/wilder spell list based on your Psicrystal Thief level. You can choose one power at 2nd level, and you gain additional powers as shown on table. The maximum level of power you can use, according to your class level, is also shown on the table. You can select any psion/wilder power up to that level, but you can prepare only one power of your maximum level. Your manifester level equals your level in this character class added to half your level in any other classes. The Difficulty Class for a saving throw against your power is 10 + the power level + your Int modifier.
Once you have used a power, you cannot use it again until you have rested for 8 hours. After resting for this time, you choose new powers and lose any unused powers from the previous day, though you can select the same power on consecutive days. You cannot prepare the same power multiple times to use it more than once during the same day.
You cannot use powers that require an XP cost.
Like any psi-like ability, the power manifested by a Psicrystal Thief is treated as if he had spent a number of power points equal to his manifester level, which may augment the power to improve its damage or save DC. However, the Psicrystal Thief does not actually spend power points for his psi-like abilities, even if he has a power point reserve due to racial abilities, class levels, or some other psionic ability.
Crystalline Adaptation (Ex)
As the Psicrystal Thief's mind begins to grow more and more linked with his psicrystal, his body begins to mimic the growing connection as well. At 3rd level a Psicrystal Thief's flesh becomes more crystalline and rigid in nature, giving him a +1 bonus to natural armor. This bonus increases by one at every subsequent odd class level.
Serenity in Secrecy (Ex)
While some favor quiet monasteries or peaceful temples for their meditation, a Psicrystal Thief tends to find themselves best at thinking when hidden. At 4th level, if a Psicrystal Thief makes a hide check and isn't spotted, he may regain psionic focus as a move action instead of a full-round action at any time while hidden.
Partners in Crime (Ex)
Every good rogue needs a back-up plan, and for a Psicrystal Thief that plan comes in the form of his psicrystal. At 6th level the Psicrystal Thief gains the "Psicrystal Containment" feat (Expanded Psionics Handbook, p.49) as a bonus feat, regardless of whether they meet the prerequisites.
Psicrystal Assault (Su)
With a quick mental command a Psicrystal Thief can command his psicrystal to fragment into a thousand tiny shard, which them swarms across nearby enemies, distracting and occupying them as the Psicrystal Thief lines up the perfect strike. At 8th level, once per encounter as a swift action, a Psicrystal Thief may produce a 15ft. burst of distracting psicrystal shards. Any enemies caught in this burst must make a reflex save (DC equal to 10 + 1/2 character level + highest ability score modifier) or be flat-footed until the beginning of the Psicrystal Thief's next turn. The burst is centered upon the Psicrystal Thief.
Mind and Body Unhindered (Ex)
Through a combination of unclean living, acquisition of stolen goods, and general skulking around; most rogues end up dead in a gutter. However, when combined with psionic power these traits somehow lead a Psicrystal Thief to a sort of larceny-inspired enlightenment. Their mental and physical capabilities combine, resulting in an individual capable of both unbelievable precision and powerful psychic capabilities. At 10th level the Psicrystal Thief permanently loses either their dexterity or intelligence score, whichever is lower. Before losing said score, they add its associated ability score bonus to the other ability score as an untyped permanent increase. They then use the newly improved ability score in place of the lost ability score for any and all purposes. For example, a Psicrystal Thief with an intelligence of 18 and a dexterity of 20 would first add 4 (the bonus given by a score of 18) to their dexterity score. Then they would permanently lose their intelligence score, and use their new dexterity score of 24 for all purposes pertaining to either intelligence or dexterity (including ranged attack rolls, reflex saves, dexterity based skill checks, intelligence based skill checks, skill points per level, etc.).
Scoundrel-type characters have a tendency to get hands on objects vastly beyond their own understanding. Occasionally this sort of behavior will result in such a character acquiring a Psicrystal, often by removing it from the body of its previous owner. Most of the time, this becomes a moot-point, as with no psionic potential the rogue has no way to utilize or interact with the stolen psicrystal. However, sometimes the stealing of a psicrystal will awaken dormant potential within an individual, allowing them to access great psionic power as they bond with their stolen psicrystal. Such individuals are known as Psicrystal Thieves.
https://imgur.com/ktsF8nJ.png
Under the cover of darkness, a Changeling Psicrystal Thief lines up a deadly shot.
Art remixed from paris60's Psionic Arcanist (https://www.deviantart.com/paris60/art/Psionic-Arcanist-655194880).
Hit Die
d6
Requirements
To qualify to become a Psicrystal Thief, you must fulfill all the following criteria.
Psionics: Must not possess the ability to manifest psionic powers prior to entering this class.
Skills: Sleight of Hand 8 ranks, Use Psionic Device 8 ranks.
Special: Sneak attack +2d6. Must possess a stolen psicrystal.
These prerequisites assume that all classes with Use Magic Device as a class skill also gain Use Psionic Device as a class skill. If this is not the case in your games, lower the skill requirement on Use Psionic Device from 8 to 4 in order to enter this class.
Class Skills
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Knowledge (psionics) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Psicraft (Int), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).
Skill Points at Each Level: 6 + Int modifier.
Level
BAB
Fort
Ref
Will
Special
Power Level
1st
+0
+0
+2
+2
Sneak Attack +1d6, Unveiled Potential, Stolen Psicrystal
-
2nd
+1
+0
+3
+3
The Mind is the Greatest Tool, Psionic Dilettante (1 Power)
1st
3rd
+2
+1
+3
+3
Sneak Attack +2d6, Crystalline Adaptation +1
1st
4th
+3
+1
+4
+4
Serenity in Secrecy, Psionic Dilettante (2 Powers)
2nd
5th
+3
+2
+4
+4
Sneak Attack +3d6, Crystalline Adaptation +2
2nd
6th
+4
+2
+5
+5
Partners in Crime, Psionic Dilettante (3 Powers)
3rd
7th
+5
+2
+5
+5
Sneak Attack +4d6, Crystalline Adaptation +3
3rd
8th
+6/+1
+2
+6
+6
Psicrystal Assault, Psionic Dilettante (4 Powers)
4th
9th
+6/+1
+3
+6
+6
Sneak Attack +5d6, Crystalline Adaptation +4
4th
10th
+7/+2
+3
+7
+7
Mind and Body Unhindered, Psionic Dilettante (5 Powers)
5th
Class Features
All the following are class features of the Psicrystal Thief prestige class.
Weapon and Armor Proficiency
A Psicrystal Thief gains no additional weapon or armor proficiencies.
Sneak Attack (Ex)
Even with their new found psychic capabilities, the Psicrystal Thief doesn't forget the value of a well-placed knife. At every odd-numbered class level a Psicrystal Thief increases their Sneak Attack value by +1d6, which stacks with all other sources of Sneak Attack.
Unveiled Potential (Su)
Bonding with their stolen psicrystal releases the Psicrystal Thief's latent psionic power, gifting them with a pool of psychic energy. At first level, the Psicrystal Thief gains the "Wild Talent" feat (Expanded Psionics Handbook, p.52) as a bonus feat, regardless of whether they meet the prerequisites.
Stolen Psicrystal (Su)
The defining feature of every Psicrystal Thief is their stolen psicrystal. While most such crystals would become dormant and unusable in the absence of their master, the Psicrystal Thief is able to coerce the psicrystal into changing its allegiance. At first level, the Psicrystal Thief gains the "Psicrystal Affinity" feat (Expanded Psionics Handbook, p.49) as a bonus feat, regardless of whether they meet the prerequisites. The Psicrystal Thief's effect manifester level for this Psicrystal is equal to their level in this class added to half their level in any other classes.
The Mind is the Greatest Tool (Su)
Not satisfied with their psicrystal's basic form, the Psicrystal Thief learns to shape his psicrystal with mental energy, allowing it to take a more utilitarian form. At 2nd level a Psicrystal Thief may treat their psicrystal as a masterwork tool for any tool they wish. It takes a minute of uninterrupted concentration to assign a skill to psicrystal, and a psicrystal may only ever serve as a masterwork tool for one specific skill at a time.
Psionic Dilettante (Ps)
At 2nd level, the Psicrystal Thief acquires a vague understanding of psionics. With a moment of concentration and an application of mental might, you can manifest something pretty similar to a power. By expending your psionic focus, you can mimic a psionic power as a psi-like ability.
At the start of each day, choose a number of powers from the psion/wilder spell list based on your Psicrystal Thief level. You can choose one power at 2nd level, and you gain additional powers as shown on table. The maximum level of power you can use, according to your class level, is also shown on the table. You can select any psion/wilder power up to that level, but you can prepare only one power of your maximum level. Your manifester level equals your level in this character class added to half your level in any other classes. The Difficulty Class for a saving throw against your power is 10 + the power level + your Int modifier.
Once you have used a power, you cannot use it again until you have rested for 8 hours. After resting for this time, you choose new powers and lose any unused powers from the previous day, though you can select the same power on consecutive days. You cannot prepare the same power multiple times to use it more than once during the same day.
You cannot use powers that require an XP cost.
Like any psi-like ability, the power manifested by a Psicrystal Thief is treated as if he had spent a number of power points equal to his manifester level, which may augment the power to improve its damage or save DC. However, the Psicrystal Thief does not actually spend power points for his psi-like abilities, even if he has a power point reserve due to racial abilities, class levels, or some other psionic ability.
Crystalline Adaptation (Ex)
As the Psicrystal Thief's mind begins to grow more and more linked with his psicrystal, his body begins to mimic the growing connection as well. At 3rd level a Psicrystal Thief's flesh becomes more crystalline and rigid in nature, giving him a +1 bonus to natural armor. This bonus increases by one at every subsequent odd class level.
Serenity in Secrecy (Ex)
While some favor quiet monasteries or peaceful temples for their meditation, a Psicrystal Thief tends to find themselves best at thinking when hidden. At 4th level, if a Psicrystal Thief makes a hide check and isn't spotted, he may regain psionic focus as a move action instead of a full-round action at any time while hidden.
Partners in Crime (Ex)
Every good rogue needs a back-up plan, and for a Psicrystal Thief that plan comes in the form of his psicrystal. At 6th level the Psicrystal Thief gains the "Psicrystal Containment" feat (Expanded Psionics Handbook, p.49) as a bonus feat, regardless of whether they meet the prerequisites.
Psicrystal Assault (Su)
With a quick mental command a Psicrystal Thief can command his psicrystal to fragment into a thousand tiny shard, which them swarms across nearby enemies, distracting and occupying them as the Psicrystal Thief lines up the perfect strike. At 8th level, once per encounter as a swift action, a Psicrystal Thief may produce a 15ft. burst of distracting psicrystal shards. Any enemies caught in this burst must make a reflex save (DC equal to 10 + 1/2 character level + highest ability score modifier) or be flat-footed until the beginning of the Psicrystal Thief's next turn. The burst is centered upon the Psicrystal Thief.
Mind and Body Unhindered (Ex)
Through a combination of unclean living, acquisition of stolen goods, and general skulking around; most rogues end up dead in a gutter. However, when combined with psionic power these traits somehow lead a Psicrystal Thief to a sort of larceny-inspired enlightenment. Their mental and physical capabilities combine, resulting in an individual capable of both unbelievable precision and powerful psychic capabilities. At 10th level the Psicrystal Thief permanently loses either their dexterity or intelligence score, whichever is lower. Before losing said score, they add its associated ability score bonus to the other ability score as an untyped permanent increase. They then use the newly improved ability score in place of the lost ability score for any and all purposes. For example, a Psicrystal Thief with an intelligence of 18 and a dexterity of 20 would first add 4 (the bonus given by a score of 18) to their dexterity score. Then they would permanently lose their intelligence score, and use their new dexterity score of 24 for all purposes pertaining to either intelligence or dexterity (including ranged attack rolls, reflex saves, dexterity based skill checks, intelligence based skill checks, skill points per level, etc.).