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View Full Version : Feats for a Malconvoker?



qwertyu63
2014-01-06, 02:31 PM
I am building a human Wizard (conjurer) 5/Malconvoker 9/Wizard (conjurer) 3. My feats are currently as follows:

1: Spell Focus (conjuration)
H: Cloudy Conjuration
W1: Augmented Summoning
3: Improved Initiative
6: Demon Mastery
9: Summon Elemental
12: Spell Mastery (Summon Monster II, Summon Monster IV, Summon Monster VI, Teleport, Magic Circle against Evil, Lesser Planar Binding, Orb of Acid)
15: Acidic Splatter

I'm using the Enhanced Summoning and Rapid Summoning ACF's from Unearthed Arcana. The barred schools are Necromancy and Illusion. In terms of items, I know I will have an Admiral's Bicorn (with a +6 Int and +6 Cha added on as per the rules in the MiC) and a Ring of Invisibility.

Any advice for feats to fill the open slots?

Werephilosopher
2014-01-06, 03:16 PM
An Item Familiar can give you a bonus to Bluff. Demon Mastery gives a bonus to Cha for planar binding and other spells, even if you aren't summoning a demon with them (although if you do, it increases effective caster level by one). The reserve feat Summon Elemental can be handy after you get 4th level spells. And a personal favorite of mine, Nexus Method from Dragon Mag 318 lets you spontaneously convert a prepared spell into a Summon Monster of the same level.

qwertyu63
2014-01-06, 03:21 PM
An Item Familiar can give you a bonus to Bluff. Demon Mastery gives a bonus to Cha for planar binding and other spells, even if you aren't summoning a demon with them (although if you do, it increases effective caster level by one). The reserve feat Summon Elemental can be handy after you get 4th level spells. And a personal favorite of mine, Nexus Method from Dragon Mag 318 lets you spontaneously convert a prepared spell into a Summon Monster of the same level.

Going down the line:

Item Familiar: Yeah, not allowed.
Demon Mastery: Perfect... (we need an evil grin emoticon)
Summon Elemental: How did I forget this? This is perfect.
Nexus Method: The region requirement is an issue, but this is otherwise perfect.

Gnorman
2014-01-06, 03:32 PM
Nexus Method: The region requirement is an issue, but this is otherwise perfect.

Keep in mind that it only allows you to convert non-conjuration spells to Summon Monster, which is a bit trickier than you might prefer.

I also recommend:

Imbue Summoning (PHBII) - for a +1 adjustment, this metamagic feat allows you to summon your monsters with a 3rd-level or lower buff spell applied. Can be handy - Babau Slime, Girallon's Blessing, Heroics, Heroism, etc., are all valid buffs to try out.

Stalwart Planar Ally (Planar Handbook, requires a Touchstone feat) - gives +4 AC and +4 saves to all summons from a specific plane, also auto-extends (with Malconvoker, that's triple the duration)

Fiendish Summoning Specialist (Planar Handbook) - allows you to add some of the more difficult summons to your Summon Monster list (such as the ones that have no RAW method for doing so). If you're casting about for choices, check out Practical Demonkeeping in my signature for evaluations of specific fiends.

Bullet06320
2014-01-06, 03:35 PM
extend spell, makes your summons last longer could be handy

Shining Wrath
2014-01-06, 03:39 PM
An Item Familiar can give you a bonus to Bluff. Demon Mastery gives a bonus to Cha for planar binding and other spells, even if you aren't summoning a demon with them (although if you do, it increases effective caster level by one). The reserve feat Summon Elemental can be handy after you get 4th level spells. And a personal favorite of mine, Nexus Method from Dragon Mag 318 lets you spontaneously convert a prepared spell into a Summon Monster of the same level.

There's a 10k item (robe slot) that lets you convert spells into Summon, but it might be spontaneous only.

qwertyu63
2014-01-06, 03:45 PM
Keep in mind that it only allows you to convert non-conjuration spells to Summon Monster, which is a bit trickier than you might prefer.

Oh, that is a problem.


I also recommend:

Imbue Summoning (PHBII) - for a +1 adjustment, this metamagic feat allows you to summon your monsters with a 3rd-level or lower buff spell applied. Can be handy - Babau Slime, Girallon's Blessing, Heroics, Heroism, etc., are all valid buffs to try out.

I'll think on that one.


Stalwart Planar Ally (Planar Handbook, requires a Touchstone feat) - gives +4 AC and +4 saves to all summons from a specific plane, also auto-extends (with Malconvoker, that's triple the duration)

Now that sounds useful. Off to the Planar Touchstone rules!


Fiendish Summoning Specialist (Planar Handbook) - allows you to add some of the more difficult summons to your Summon Monster list (such as the ones that have no RAW method for doing so). If you're casting about for choices, check out Practical Demonkeeping in my signature for evaluations of specific fiends.

Sadly, the alignment requirement of that feat is an issue. That link should be quite useful however.


extend spell, makes your summons last longer could be handy

The Malconvoker gets that effect for free (well, with a bluff check). As the malconvoker says it applies the effect of extend spell, I don't think the actual feat would stack on.

Bullet06320
2014-01-06, 03:55 PM
The Malconvoker gets that effect for free (well, with a bluff check). As the malconvoker says it applies the effect of extend spell, I don't think the actual feat would stack on.

only free for evil creatures u summon, with the bluff check, but I don't see why extend spell wouldn't stack, for x2 duration, x3 with bluff check for evil critters

qwertyu63
2014-01-06, 04:01 PM
only free for evil creatures u summon, with the bluff check, but I don't see why extend spell wouldn't stack, for x2 duration, x3 with bluff check for evil critters

Because the Malconvoker says it applies the effect of the feat. That would only work if you could apply the feat more than once to the same spell.

Nirhael
2014-01-06, 04:42 PM
The item Shining Wrath is referring to would be a Robe of Mysterious Conjuration (10k, MiC), three times per day it allows you to replace a prepared spell/spell slot for a Summon Monster spell of the same level... as a Standard Action.

Unlike Rapid Summoning, this effect doesn't have a clause stating that the summoned creature does not get a full round, can be very handy.

Werephilosopher
2014-01-06, 10:42 PM
Keep in mind that it only allows you to convert non-conjuration spells to Summon Monster, which is a bit trickier than you might prefer.


Oh, that is a problem.


A bit of a problem. But Summon Monster is probably going to be one of your most-used spells, since you won't need Bindings everyday; that frees up a lot of slots to use for prepping more situational spells that can be converted to SM on the fly. Although I confess, I hadn't even noticed the "non-conjuration" restriction, so that does diminish the feat somewhat. :smallfrown:

Godskook
2014-01-06, 10:53 PM
Master Specialist into Archmage, Master Specialist can be entered early as a Wizard and is basically free when going for Archmage. ARchmage lets you double your high level summons for the cost of a slot and a 5th level slot(so use on lvl 7/8/9 spells).

Bullet06320
2014-01-07, 02:28 AM
Master Specialist into Archmage, Master Specialist can be entered early as a Wizard and is basically free when going for Archmage. ARchmage lets you double your high level summons for the cost of a slot and a 5th level slot(so use on lvl 7/8/9 spells).

its a good route, looks to be designed that way, you only need 1 spell focus feat in another school to get, I usually go with abjuration to make the saves better for magic circle and others similar, IMO its the best option that compliments the summoning

Shining Wrath
2014-01-07, 10:32 AM
The item Shining Wrath is referring to would be a Robe of Mysterious Conjuration (10k, MiC), three times per day it allows you to replace a prepared spell/spell slot for a Summon Monster spell of the same level... as a Standard Action.

Unlike Rapid Summoning, this effect doesn't have a clause stating that the summoned creature does not get a full round, can be very handy.

TY, was AFB, that's the Robe in question.

Rapid Summoning doesn't bother you too much past level 1, because a summoned creature lasts for [level] rounds. And since summon spells have a range of 25' + (5/2 levels), you can drop them right where you want them a lot of the time.

Pluto!
2014-01-07, 10:45 AM
Partial Charge Pounces and SLAs are both standard actions, so the Std Restriction isn't always all that restricting.

On Imbue Summoning, it was a feat I liked until the Summoner's Totem in Magic Item Compendium was printed to do exactly the same thing at around 3k gp.

Addressing the feat slots, I'd shore up other non-Summoning abilities. Quicken Spell, Uncanny Forethought and Summon Familiar (Imbue Familiar with Spell Ability!) are solid on almost any wizard.