Rebel7284
2014-01-06, 04:44 PM
There is a prestige class in Dragon 280, page 88 which has piqued my curiosity, the Eldrich Master.
Entry
Knowledge Arcana 8 ranks.
Spellcraft 6 ranks.
Diplomacy 2 ranks
Intimidate 2 ranks
Must cast arcane spells
Some roleplaying requirements.
Relevant class features
Sorcerer Chasis with 4 skill points per level.
- Does not progress spellcasting
- Add Eldrich Master caster level to caster level in any other arcane spellcasting class.
- Detect Magic at will
- 38 selectable bonus spells known over 10 levels (up to 5th level spells)
- Free Metamagic Feat at levels 3,6,9
- Spell Boost: At levels 3, 6, 9, the eldrich master gets the ability to cast a spell one level HIGHER than his current highest level spell 1/day. Also gain a spell known of that level if does not already know one.
- Spell Dilettante: At levels 4, 8 the Eldrich Master can choose one other character class whose spell list she can chose from when selecting new spells that are known to her as she gains levels. This class can't be changed. Divine spells are still learned as arcane.
Both Spell Boost and Spell Dilettante are powerful, bordering on broken, but with the class not progressing casting, it takes some work to put them to good use.
Note that the feat Versatile Spellcaster makes Spell Boost even more powerful.
There are some questions about those features that I have.
For spell boost, does the spell known stay at 1 level higher if we go back to progressing the original class? If not, it may require some tricks to make sure you always know spells of a higher level you can cast, otherwise those slots are much less useful.
How, if at all, does Spell Dilettante interact with the Beguiler/Warmage/Dread Necro casting mechanic? Spell Dilettante seems to modify the process of selecting new spells, but those classes "Select" their whole list.
---------
Here are some builds, both normal and gestalt that I have been thinking about
Normal
The Flexible Chord
Bard 4/X 1/Eldrich Master 4/Y 1/Sublime Chord 10
Obviously, selecting from ONLY the sorcerer/wizard and bard spell lists is too narrow for a Sublime Chord. Getting spell boost to first qualify you for Sublime Chord, and then using it to effectively accelerate SC casting is very sexy.
Nar Demonbinder is good!?
Kobold Sorcerer 5 with greater rite of passage/Eldrich Master 4/Nar Demonbinder 7/x 4
Nar Demonbinder's spell list is very limited and they stop at 8th level spells, so close to the magic 9s! Eldrich Master resolves both issues by allowing them to select from any spell list you chose (typically sorcerer/wizard) and giving them 9th level spells at level 16. Suddenly Nar Demonbinder is good for something more than sacrificing slots in an Ultimate Magus built.
Rainbow Warsnake without the rainbows or the snakes
Beguiler 16/Eldrich Master 4
You need to negotiate with your DM about the interaction of Spell Dilettante and this type of class. If it works, it's certainly a nice build. You get 9th level spells a level late, but make up for it by casting from a much bigger list.
Spiritual Master
Spirit Shaman 16/Eldrich Master 4
Spirit Shaman casts like a sorcerer, but changed the spells known daily. Isn't quite spontaneous access like beguiler, but can still be quite powerful. Note that you need magical training or some other way to count as arcane caster to qualify.
Gestalt
Sorcerer++
Sorcerer 20 //
Factotum 5/Eldrich Master 10/Sand Shaper 1/Nightmare Spinner 1/Factotum +3
With so many spells known from 3 lists and getting your spells a level earlier than a wizard (2 levels earlier if you're a kobold!), you have amazing flexibility and power. You DO give up getting a nice chasis from more martial classes, but spells are better anyway.
Epic
In general, this seems like a good class to take for epic spontaneous casters due to increase in caster level and more flexibility is always good.
Please contribute ideas. :)
Entry
Knowledge Arcana 8 ranks.
Spellcraft 6 ranks.
Diplomacy 2 ranks
Intimidate 2 ranks
Must cast arcane spells
Some roleplaying requirements.
Relevant class features
Sorcerer Chasis with 4 skill points per level.
- Does not progress spellcasting
- Add Eldrich Master caster level to caster level in any other arcane spellcasting class.
- Detect Magic at will
- 38 selectable bonus spells known over 10 levels (up to 5th level spells)
- Free Metamagic Feat at levels 3,6,9
- Spell Boost: At levels 3, 6, 9, the eldrich master gets the ability to cast a spell one level HIGHER than his current highest level spell 1/day. Also gain a spell known of that level if does not already know one.
- Spell Dilettante: At levels 4, 8 the Eldrich Master can choose one other character class whose spell list she can chose from when selecting new spells that are known to her as she gains levels. This class can't be changed. Divine spells are still learned as arcane.
Both Spell Boost and Spell Dilettante are powerful, bordering on broken, but with the class not progressing casting, it takes some work to put them to good use.
Note that the feat Versatile Spellcaster makes Spell Boost even more powerful.
There are some questions about those features that I have.
For spell boost, does the spell known stay at 1 level higher if we go back to progressing the original class? If not, it may require some tricks to make sure you always know spells of a higher level you can cast, otherwise those slots are much less useful.
How, if at all, does Spell Dilettante interact with the Beguiler/Warmage/Dread Necro casting mechanic? Spell Dilettante seems to modify the process of selecting new spells, but those classes "Select" their whole list.
---------
Here are some builds, both normal and gestalt that I have been thinking about
Normal
The Flexible Chord
Bard 4/X 1/Eldrich Master 4/Y 1/Sublime Chord 10
Obviously, selecting from ONLY the sorcerer/wizard and bard spell lists is too narrow for a Sublime Chord. Getting spell boost to first qualify you for Sublime Chord, and then using it to effectively accelerate SC casting is very sexy.
Nar Demonbinder is good!?
Kobold Sorcerer 5 with greater rite of passage/Eldrich Master 4/Nar Demonbinder 7/x 4
Nar Demonbinder's spell list is very limited and they stop at 8th level spells, so close to the magic 9s! Eldrich Master resolves both issues by allowing them to select from any spell list you chose (typically sorcerer/wizard) and giving them 9th level spells at level 16. Suddenly Nar Demonbinder is good for something more than sacrificing slots in an Ultimate Magus built.
Rainbow Warsnake without the rainbows or the snakes
Beguiler 16/Eldrich Master 4
You need to negotiate with your DM about the interaction of Spell Dilettante and this type of class. If it works, it's certainly a nice build. You get 9th level spells a level late, but make up for it by casting from a much bigger list.
Spiritual Master
Spirit Shaman 16/Eldrich Master 4
Spirit Shaman casts like a sorcerer, but changed the spells known daily. Isn't quite spontaneous access like beguiler, but can still be quite powerful. Note that you need magical training or some other way to count as arcane caster to qualify.
Gestalt
Sorcerer++
Sorcerer 20 //
Factotum 5/Eldrich Master 10/Sand Shaper 1/Nightmare Spinner 1/Factotum +3
With so many spells known from 3 lists and getting your spells a level earlier than a wizard (2 levels earlier if you're a kobold!), you have amazing flexibility and power. You DO give up getting a nice chasis from more martial classes, but spells are better anyway.
Epic
In general, this seems like a good class to take for epic spontaneous casters due to increase in caster level and more flexibility is always good.
Please contribute ideas. :)