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View Full Version : Gate, redone



Yakk
2007-01-20, 09:51 PM
This is a simple idea.

There is no longer one Gate spell. There are (potentially) millions of them. One per outsider.

Each Gate spell has the true name of an outsider embedded into it. That specific outsider is the one that is summoned. If that outsider is killed, that version of the Gate spell can no longer summon an outsider.

Gate spells with living outsiders attached are simply not shared. Nobody is willing to risk someone else killing their outsider. And your minion is not disposable.

Getting the true name of an outsider becomes the true challenge.

Modifying a existing Gate spell to include a new True name should be a moderately expensive use of spellcraft.

Note that, in some mythos, beings on other planes who pick up the True Names of people from this plane could Gate them in. ^_^ Being able to Gate in a peasant isn't worth writing the spell, but the True Name of a L 20 Wizard?

cferejohn
2007-01-20, 10:41 PM
Seems like a lot of incentive for an outsider who is bound by a gate to find a way of *actually* getting to the plane to which he keeps being summoned and kill the person who keeps summoning him. Seems like it could quickly become much more trouble than it's worth. If the outsider is powerful enough to help you in combat, it's probably powerful enough that you don't want it hunting you down. Just a thought...

Jack_Simth
2007-01-20, 11:26 PM
Do note: That function of Gate is a Calling effect, not a Summoning effect; the outsider is *actually* getting to that plane.

Matthew
2007-01-22, 05:13 PM
I think this is a good idea. Having to know the True Name of an Outsider has always appealed to me.