Kazyan
2014-01-07, 02:14 AM
Fharrice
Fharrices are a race of strong-willed laborers, primarily used as a cheap workforce for the more common races. Fharrices take pride in their discipline and willpower above all else, and it's easy to see why--with effort, they can force their strength of mind outside of their bodies, forming it into a personal fey-like ally: a willstruct. Even a weak fharrice is never truly alone, and almost every fharrice is two laborers in one, this way. With their hardworking, self-absorbed approaches to life, fharrices have made few magical or technological improvements to the world, and aside from adventurers, will likely remain as aimless laborers for the foreseeable future.
Personality
Above all, fharrices are disciplined, and apply that to almost all aspects of their life. Unlike most races, none of them seem to "run out" of self-control after being tested; they simply have the willpower to do something or they don't. Fharrices are not particularly social and don't see the point of speaking unless what they're saying is very important, so they use body language and wordless noises between each other--often to bully those more mentally subdued than themselves.
Fharrices don't have a concept of leisure time. While they understand that most races need to go do nothing useful sometimes, fharrices personally strive to be productive though every minute of their lives until they die, and when they have nothing better to do, they simply meditate or catch up on the sleep they often deprive themselves of.
Physical Description
A fharrice looks roughly like a human in proportions, but with ashy gray skin, visibly rough and pockmarked. Fharrices grow their bright golden hair in striped patterns along their limbs and head, often growing out and braiding each stripe. They also have sunken bellies, small mouths, and flat noses. Their eye colors are usually very bright in contrast with their gray skin.
Relations
Fharrices don't have much contact with other races outside of being tasked for work, so to describe their relations is not generally meaningful. However, Fharrices have a particular social bond with illumians, who also spurn leisure time for productivity. Fharrice workers are sometimes allowed to work and live in an illumian cabal, and though the fharrices are given little respect in this arrangement, they don't seem to mind. Fharrices mostly interact with their own willstruct. They are also well-received by dvati, because a fharrice's willstruct can partly function as a separate person, including speaking the Dvati language.
Alignment
Fharrices are almost all lawful, with deviations either being anomalies among the race's psychology or just insane. Being mostly self-absorbed, they also tend towards evil.
Lands
Fharrices live wherever their employers tell them to go, usually on farmlands or in mines, but they have no states to call their own; they are not a majority anywhere.
Religion
Fharrices don't worship any god in particular--rather, they tend to worship the Twin Paradises of Bytopia as a hard worker's paradise, even if it's unlikely for them to go there. Some Fharrices become adventurers just to amass enough wealth for a casting of plane shift to Bytopia.
Language
Fharrices don't speak much, but when they do, they find Common just fine.
Names
Fharrices usually go by nicknames given by other races, because they don't receive names of their own. When addressing other fharrices, they just point, and if sound must be used, they call out a fharrice by something descriptive about them ("You, with the purple scarf. Come here.") For that reason, rare fharrice artwork gives its subject distinctive physical traits.
Fharrices think of themselves in terms of the pronoun "I" or "me", and don't need anything else to designate themselves. Because they are given nicknames, they're usually gnomish, as gnomes have such a propensity for names. Adventuring fharrices often adapt their gnomish names as official.
Adventurers
Adventuring is a rare profession among fharrices; they're usually perfectly fine living the lives of workers. However, sometimes a fharrice comes to hate their cultural emphasis on self-control, and with a desire to find something more important, goes adventuring into different cultures.
Racial Traits
+2 Wisdom, -2 Charisma: Fharrices are strong-willed and clear-headed, but asocial.
Humanoid type
Medium size
Land Speed: 30 feet.
Willshaping (Su): At character creation, a fharrice may select two of the benefits listed below; either of these may then be activated as a swift action, a number of times per day equal to the fharrice's will save modifier (minimum 1). The chosen benefit lasts for 1 round, unless stated otherwise. If the fharrice activates this ability a second time while a previous benefit is still in effect, the first benefit ends immediately. None of the other benefits are available after selecting the first two at character creation, by default; for example, a fharrice with Might and Speed could not activate Focus as a swift action. When using one of the following benefits, skin surrounding the relevant portion of the fharrice's body turns crystalline white, except in the case of the willstruct.
Might: +2 bonus on melee damage rolls.
Mobility: +2 competence bonus on Balance, Climb, Jump, and Swim checks.
Savagery: Primary claw attack dealing 1d6 points of damage (assuming Medium size).
Speed: +5-foot enhancement bonus to any one movement mode they already possess.
Focus: At any time before this benefit expires, the fharrice can choose to reroll a Will saving throw (taking a -3 penalty to the reroll) before the DM announces the result of the roll. The result of the reroll must be accepted even if it is worse than the initial roll.
Willstruct: A Medium-sized mindless humanoid construct is created in an adjacent square, referred to as a willstruct, which is under the fharrice's absolute control. A willstruct lasts until dismissed as a standard action, but cannot stay further than 60 feet from the fharrice without dissipating. If a willstruct is destroyed, the fharrice loses the benefit of Willshaping for 24 hours. While using Willshaping to gain benefits, relevant parts of the fharrice's body are reinforced by white crystalline material. The willstruct has 10 HP (even though it should otherwise get 20 bonus HP due to its size), Strength and Dexterity scores of 10, and Wisdom and Charisma scores equal to that of the fharrice. The willstruct cannot attack. If the fharrice has ranks in Profession or Craft skills, the willstruct gains a competence bonus to those skills equal to the number of ranks. Willstructs last for 24 hours instead of 1 round. Due to social pressures, almost all non-adventuring fharrices develop the ability to form a willstruct.
Conscious Focus (Ex): Though a fharrice prefers to get a full 8 hours of rest every day, they do not actually require any more than 2 hours.
Iron Will (Ex): Fharrices don't actually have the Iron Will feat, but for the purposes of qualifying for feats and prestige classes, they count as having it.
Languages: Common. Bonus Languages: Dvati, Illumian.
Level Adjustment: +0
Racial Feat
Variable Will
You exert your willpower in various ways.
Prerequisite: Fharrice
Benefit: You gain access to the other four benefits of willshaping, beyond the two you selected at character creation. You may activate them as normal.
---
Okay, one or two more races (one with +Cha and -Int and another with no modifiers) and those will be the last for a while.
Fharrices are a race of strong-willed laborers, primarily used as a cheap workforce for the more common races. Fharrices take pride in their discipline and willpower above all else, and it's easy to see why--with effort, they can force their strength of mind outside of their bodies, forming it into a personal fey-like ally: a willstruct. Even a weak fharrice is never truly alone, and almost every fharrice is two laborers in one, this way. With their hardworking, self-absorbed approaches to life, fharrices have made few magical or technological improvements to the world, and aside from adventurers, will likely remain as aimless laborers for the foreseeable future.
Personality
Above all, fharrices are disciplined, and apply that to almost all aspects of their life. Unlike most races, none of them seem to "run out" of self-control after being tested; they simply have the willpower to do something or they don't. Fharrices are not particularly social and don't see the point of speaking unless what they're saying is very important, so they use body language and wordless noises between each other--often to bully those more mentally subdued than themselves.
Fharrices don't have a concept of leisure time. While they understand that most races need to go do nothing useful sometimes, fharrices personally strive to be productive though every minute of their lives until they die, and when they have nothing better to do, they simply meditate or catch up on the sleep they often deprive themselves of.
Physical Description
A fharrice looks roughly like a human in proportions, but with ashy gray skin, visibly rough and pockmarked. Fharrices grow their bright golden hair in striped patterns along their limbs and head, often growing out and braiding each stripe. They also have sunken bellies, small mouths, and flat noses. Their eye colors are usually very bright in contrast with their gray skin.
Relations
Fharrices don't have much contact with other races outside of being tasked for work, so to describe their relations is not generally meaningful. However, Fharrices have a particular social bond with illumians, who also spurn leisure time for productivity. Fharrice workers are sometimes allowed to work and live in an illumian cabal, and though the fharrices are given little respect in this arrangement, they don't seem to mind. Fharrices mostly interact with their own willstruct. They are also well-received by dvati, because a fharrice's willstruct can partly function as a separate person, including speaking the Dvati language.
Alignment
Fharrices are almost all lawful, with deviations either being anomalies among the race's psychology or just insane. Being mostly self-absorbed, they also tend towards evil.
Lands
Fharrices live wherever their employers tell them to go, usually on farmlands or in mines, but they have no states to call their own; they are not a majority anywhere.
Religion
Fharrices don't worship any god in particular--rather, they tend to worship the Twin Paradises of Bytopia as a hard worker's paradise, even if it's unlikely for them to go there. Some Fharrices become adventurers just to amass enough wealth for a casting of plane shift to Bytopia.
Language
Fharrices don't speak much, but when they do, they find Common just fine.
Names
Fharrices usually go by nicknames given by other races, because they don't receive names of their own. When addressing other fharrices, they just point, and if sound must be used, they call out a fharrice by something descriptive about them ("You, with the purple scarf. Come here.") For that reason, rare fharrice artwork gives its subject distinctive physical traits.
Fharrices think of themselves in terms of the pronoun "I" or "me", and don't need anything else to designate themselves. Because they are given nicknames, they're usually gnomish, as gnomes have such a propensity for names. Adventuring fharrices often adapt their gnomish names as official.
Adventurers
Adventuring is a rare profession among fharrices; they're usually perfectly fine living the lives of workers. However, sometimes a fharrice comes to hate their cultural emphasis on self-control, and with a desire to find something more important, goes adventuring into different cultures.
Racial Traits
+2 Wisdom, -2 Charisma: Fharrices are strong-willed and clear-headed, but asocial.
Humanoid type
Medium size
Land Speed: 30 feet.
Willshaping (Su): At character creation, a fharrice may select two of the benefits listed below; either of these may then be activated as a swift action, a number of times per day equal to the fharrice's will save modifier (minimum 1). The chosen benefit lasts for 1 round, unless stated otherwise. If the fharrice activates this ability a second time while a previous benefit is still in effect, the first benefit ends immediately. None of the other benefits are available after selecting the first two at character creation, by default; for example, a fharrice with Might and Speed could not activate Focus as a swift action. When using one of the following benefits, skin surrounding the relevant portion of the fharrice's body turns crystalline white, except in the case of the willstruct.
Might: +2 bonus on melee damage rolls.
Mobility: +2 competence bonus on Balance, Climb, Jump, and Swim checks.
Savagery: Primary claw attack dealing 1d6 points of damage (assuming Medium size).
Speed: +5-foot enhancement bonus to any one movement mode they already possess.
Focus: At any time before this benefit expires, the fharrice can choose to reroll a Will saving throw (taking a -3 penalty to the reroll) before the DM announces the result of the roll. The result of the reroll must be accepted even if it is worse than the initial roll.
Willstruct: A Medium-sized mindless humanoid construct is created in an adjacent square, referred to as a willstruct, which is under the fharrice's absolute control. A willstruct lasts until dismissed as a standard action, but cannot stay further than 60 feet from the fharrice without dissipating. If a willstruct is destroyed, the fharrice loses the benefit of Willshaping for 24 hours. While using Willshaping to gain benefits, relevant parts of the fharrice's body are reinforced by white crystalline material. The willstruct has 10 HP (even though it should otherwise get 20 bonus HP due to its size), Strength and Dexterity scores of 10, and Wisdom and Charisma scores equal to that of the fharrice. The willstruct cannot attack. If the fharrice has ranks in Profession or Craft skills, the willstruct gains a competence bonus to those skills equal to the number of ranks. Willstructs last for 24 hours instead of 1 round. Due to social pressures, almost all non-adventuring fharrices develop the ability to form a willstruct.
Conscious Focus (Ex): Though a fharrice prefers to get a full 8 hours of rest every day, they do not actually require any more than 2 hours.
Iron Will (Ex): Fharrices don't actually have the Iron Will feat, but for the purposes of qualifying for feats and prestige classes, they count as having it.
Languages: Common. Bonus Languages: Dvati, Illumian.
Level Adjustment: +0
Racial Feat
Variable Will
You exert your willpower in various ways.
Prerequisite: Fharrice
Benefit: You gain access to the other four benefits of willshaping, beyond the two you selected at character creation. You may activate them as normal.
---
Okay, one or two more races (one with +Cha and -Int and another with no modifiers) and those will be the last for a while.