HereBeMonsters
2014-01-07, 04:33 AM
Ok so my DM is letting me Homebrew the Warlock a bit as he feels they are way to weak and wants to see if this will give them a bit more power.
First: My Warlock will be knowing all of the Invocations of the tier he can cast. So at level 1 he knows all his Essences, Shapes, and Invocations of the Least type. He has access to the entire list much like a Cleric does.
Second: He is considering moving the 1 Invocation of Level 1 up to 2 or 3 Invocations. Now how this will work with the First change is that these will be the amount I can use per day. So they are like Slots of an Erudite. Once I use an Invocation or Essence its locked in till I do an 8 hour rest.
So at level 1 I might get 3 with a +1 for every level for a total of 22 at level 20.
Third: He is considering making the Eldritch Blast scale more like a spell with it being Caster Level/d6 so at level 1 its 1d6 but at level 20 its 20d6 because as he puts it, that is on average 60 damage a blast and at level 20 there are much more powerful things to be fearing. But this may or may not be allowed for extra attacks granted with better BAB as 120x4 might be enough to actually drop a few beasties. But I need input would using this method work well for multiple attacks a round or would it be a better trade off to go with the normal 10d6 but allow the multiple attacks a round.
Does anyone have any input or advice for us?
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations per Day
1st|
+0|
+0|
+0|
+2|Eldritch blast 1d6, Invocation (Least)| 3
2nd|
+1|
+0|
+0|
+3|Detect Magic| 4
3rd|
+2|
+1|
+1|
+3|Damage reduction 1/Cold Iron, Eldritch blast 2d6| 5
4th|
+3|
+1|
+1|
+4|Deceive Item, Imbue Item| 6
5th|
+3|
+1|
+1|
+4|Eldritch blast 3d6| 7
6th|
+4|
+2|
+2|
+5|New Invocation Level (Lesser)| 8
7th|
+5|
+2|
+2|
+5|Damage Reduction 2/cold iron, Eldritch blast 4d6| 9
8th|
+6/+1|
+2|
+2|
+6|Fiendish Resilience| 10
9th|
+6/+1|
+3|
+3|
+6|Eldritch blast 5d6| 11
10th|
+7/+2|
+3|
+3|
+7|Energy Resistance 5| 12
11th|
+8/+3|
+3|
+3|
+7|Damage reduction 3/cold iron, Eldritch blast 6d6, New Invocation Level (Greater)| 13
12th|
+9/+4|
+4|
+4|
+8|-| 14
13th|
+9/+4|
+4|
+4|
+8|Fiendish resilience 2, Eldritch blast 7d6| 15
14th|
+10/+5|
+4|
+4|
+9|Damage reduction 4/ cold iron| 16
15th|
+11/+6/+1|
+5|
+5|
+9|Eldritch blast 8d6| 17
16th|
+12/+7/+2|
+5|
+5|
+10|New Invocation Level (Dark)| 18
17th|
+12/+7/+2|
+5|
+5|
+10|Eldritch blast 9d6| 19
18th|
+13/+8/+3|
+6|
+6|
+11|Fiendish resilience 5| 20
19th|
+14/+9/+4|
+6|
+6|
+11|Eldritch blast 10d6| 21
20th|
+15/+10/+5|
+6|
+6|
+12|Damage reduction 5/ cold iron, Energy Resistance 10| 22[/table]
First: My Warlock will be knowing all of the Invocations of the tier he can cast. So at level 1 he knows all his Essences, Shapes, and Invocations of the Least type. He has access to the entire list much like a Cleric does.
Second: He is considering moving the 1 Invocation of Level 1 up to 2 or 3 Invocations. Now how this will work with the First change is that these will be the amount I can use per day. So they are like Slots of an Erudite. Once I use an Invocation or Essence its locked in till I do an 8 hour rest.
So at level 1 I might get 3 with a +1 for every level for a total of 22 at level 20.
Third: He is considering making the Eldritch Blast scale more like a spell with it being Caster Level/d6 so at level 1 its 1d6 but at level 20 its 20d6 because as he puts it, that is on average 60 damage a blast and at level 20 there are much more powerful things to be fearing. But this may or may not be allowed for extra attacks granted with better BAB as 120x4 might be enough to actually drop a few beasties. But I need input would using this method work well for multiple attacks a round or would it be a better trade off to go with the normal 10d6 but allow the multiple attacks a round.
Does anyone have any input or advice for us?
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Invocations per Day
1st|
+0|
+0|
+0|
+2|Eldritch blast 1d6, Invocation (Least)| 3
2nd|
+1|
+0|
+0|
+3|Detect Magic| 4
3rd|
+2|
+1|
+1|
+3|Damage reduction 1/Cold Iron, Eldritch blast 2d6| 5
4th|
+3|
+1|
+1|
+4|Deceive Item, Imbue Item| 6
5th|
+3|
+1|
+1|
+4|Eldritch blast 3d6| 7
6th|
+4|
+2|
+2|
+5|New Invocation Level (Lesser)| 8
7th|
+5|
+2|
+2|
+5|Damage Reduction 2/cold iron, Eldritch blast 4d6| 9
8th|
+6/+1|
+2|
+2|
+6|Fiendish Resilience| 10
9th|
+6/+1|
+3|
+3|
+6|Eldritch blast 5d6| 11
10th|
+7/+2|
+3|
+3|
+7|Energy Resistance 5| 12
11th|
+8/+3|
+3|
+3|
+7|Damage reduction 3/cold iron, Eldritch blast 6d6, New Invocation Level (Greater)| 13
12th|
+9/+4|
+4|
+4|
+8|-| 14
13th|
+9/+4|
+4|
+4|
+8|Fiendish resilience 2, Eldritch blast 7d6| 15
14th|
+10/+5|
+4|
+4|
+9|Damage reduction 4/ cold iron| 16
15th|
+11/+6/+1|
+5|
+5|
+9|Eldritch blast 8d6| 17
16th|
+12/+7/+2|
+5|
+5|
+10|New Invocation Level (Dark)| 18
17th|
+12/+7/+2|
+5|
+5|
+10|Eldritch blast 9d6| 19
18th|
+13/+8/+3|
+6|
+6|
+11|Fiendish resilience 5| 20
19th|
+14/+9/+4|
+6|
+6|
+11|Eldritch blast 10d6| 21
20th|
+15/+10/+5|
+6|
+6|
+12|Damage reduction 5/ cold iron, Energy Resistance 10| 22[/table]