PDA

View Full Version : Wondering about Wood Wose



Grams
2014-01-07, 06:56 PM
Does anyone have a stat block or trait list of the spirit summoned by Wood Wose?

Is it materially similar to a Will'o'wisp, can you see through it's eyes or communicate with you, does it have elemental traits (such as darkvision)?

I'm not sure if it's worth jotting down in my spell book as it is kind of vague.



Conjuration (Creation)
Level: Druid 1,
Components: V, S, DF,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One nature servant
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

A wood wose is a translucent, green nature spirit that you can command to perform simple natural tasks.
It can build a campfire, gather herbs, feed an animal companion, catch a fish, or perform any other simple task that doesn't involve knowledge of technology.
It cannot, for example, open a latched chest, since it doesn't know how a latch works.
The wose can perform only one activity at a time, but it repeats the same activity if told to do so.
Thus, if you commanded it to gather leaves, it would continue to do so while you turned your attention elsewhere, as long as you remained within range.
The wose has an effective Strength score of 2, so it can lift 20 pounds or drag 100 pounds.
It can trigger traps, but the 20 pounds of force it can exert is not enough to activate most pressure plates.
Its speed is 15 feet in any direction, even up.
A wood wose cannot attack in any way; it is never allowed an attack roll or a saving throw.
It cannot be killed, but it dissipates if it takes 6 points of damage from area attacks.
If you attempt to send the wose beyond the spell's range (measured from your current position), it ceases to exist.

Asrrin
2014-01-07, 07:02 PM
Sounds a lot like the druidic version of an unseen servant (http://www.d20srd.org/srd/spells/unseenServant.htm)

Edit: To expand a bit, it is not a creature but a spell effect that can only end if one of it's ending conditions are met (time expires, moves out of range, or receives AoE damage of 6 or more)

eggynack
2014-01-07, 07:07 PM
It just kinda does what it says it does, which is a pretty decently sized chunk of stuff. It's a reasonable trap checker, at a better rate than you can get from summons, it can do some tasks for you, if you want, and it can carry stuff. One cool use is carrying sickstone (Underdark, 104-105), likely gained through stone metamorphosis (Underdark, 61), such that the party is out of range of its constitution damage effects. The wood wose doesn't really have a way to get hurt by it. It can also drop stuff on enemies, like alchemical items, which is nifty. Also, it won't always die to traps, cause only a narrow set of things even harm it, so it can act in that role for a decent amount of time.

Ultimately, it's a first level spell, with a long duration, and it does some cool utility stuff. That means that it's going to be pretty good at higher levels, when a first level spell isn't worth much, and when the spell will last most of the day. It's not half bad at lower levels either, because of all the random potential uses, but I wouldn't toss it out at the first couple of levels. Maybe start preparing it after you stop wanting to prepare a million entangle variants, because they're ineffectual compared to on-level options. There's a good amount of competition for the spot of "first level spell that makes for a good preparation at higher levels", so you might want a different spell instead, but wood wose is a definite contender.

Grams
2014-01-07, 07:10 PM
I guess more specifically:

In our Under Mt. campaign would it be able to scout and report.

eggynack
2014-01-07, 07:17 PM
It seems unlikely, especially due to the range. For scouting purposes, I'd advise something like spider hand (BoVD, 104). That one explicitly lets you see through its eyes, has a longer range, and has darkvision. The duration is much worse, so you can't just cast it and move on, but it's a pretty ideal spell for scouting.