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6thEdition
2014-01-08, 12:29 AM
I don't currently have any fluff with me here (the basics are that these elves specialize in two things leaving the other things not very good.) but here's the crunch:


Specialist Elf

+2 to one stat of your choice, +1 to another stat that does not oppose the first, -2 to a stat that opposes the first bonus, -1 to a stat that does not oppose the penalty but opposes the second bonus. All stats must be different.

Strength opposes Intelligence and Charisma.
Constitution opposes Intelligence and Wisdom.
Dexterity opposes Wisdom and Charisma.
Intelligence opposes Strength and Constitution.
Wisdom opposes Constitution and Dexteritiy.
Charisma opposes Strength and Dexterity.

Major Specialist (Su): You gain a major ability based on your major stat (the first bonus).

Strength: If you make a critical attack you do an extra level x 2 damage.
Constitution: Everytime you get hit, you get [level] temporary hit points. Maximum [level] this way. The temporary hit points apply after the hit.
Dexterity: ?
Intelligence: You gain silent image as an SLA 2/day.
Wisdom: You gain entangle as an SLA 2/day.
Charisma: You use your Cha modifier instead of Int for determining your skill points.

Minor Specialist (Su): You gain a minor ability based on your minor stat (the second bonus)

Strength: You gain a +1 on melee attack rolls.
Constitution: You gain 3 extra hit points per level, including first level.
Dexterity: You gain a +1 to AC.
Intelligence: You gain +1 skill points per level.
Wisdom: You gain a +1 to Will.
Charisma: Two skills of your choice use your Charisma mod instead of the modifier that would usually be used.

Racial Feats

Hyperspecialist
Prerequisite: Specialist Elf
Benefit: You lose your minor stat but get a +4 to your major stat. Your penalties are now -2 to two stats instead of -2 to one and -1 to another.
Normal: You gain a +2 to one stat and a +1 to another.
Special: Your two penalties must oppose your benefit.

CryWolfCorrupt
2014-01-08, 12:03 PM
This looks pretty cool.

Some thoughts:
Major Wisdom: You gain +(level) to Will Saves, post-10 (level/2)
Major Dexterity: Add (level) to Initiative, post-10 (level/2)
Major Intelligence: Your save DC increases by (level), post-10 (level/2)

I think if you use your level as a bonus to two stats, you need to makes scaling bonuses to each stat. Cha is fine though, as replacing a skill altogether is usually pretty intense.

Minor Wisdom: You gain +1 to Will Saves
Minor Intelligence: You gain +1 skill point every level
Minor Charisma: You can use your Cha modifier for 1 skill that is not usually Cha

As far as the feat goes, it seems kind of uselesss. Most of the time already you'll choose Int and Wis, or Int and Cha // Str and Con, or Str and Dex so unless you're building an odd Hybrid wizard who needs a bomb-ass Dex and Wis, there's no need for the feat. You might try a feat that gives up your minor specialization in favor of a mega bonus to your major specialization, but still costs -2 to 2 others? Or the ability to give +1 to 4 stats, while -2 to the other 2.

Quellian-dyrae
2014-01-08, 01:23 PM
Interesting. I'd peg them at least LA +1 though...maybe even +2. The fact that they can choose their stat bonuses and penalties is very useful, and the traits are notably more powerful than most races get (Major flat-out, some Minor ones as well).

It might be worth tightening up the balance between the traits among each other. The way I'd peg it:

MAJOR

Strength is very good, for any damage-dealing class (especially those that rely on multiple attacks). By scaling alone, it's more than half as good as a full Sneak Attack progression, but always applicable and subject to multiplication by crits and such.

Con is flat-out amazing for anyone. That's basically DR = level, only it applies to literally any form of attack (well, maybe; depends on if by "every time you are hit" you mean "hit with a weapon attack" or "take damage"). Even in the former case, most ways of getting around DR would fail against it.

Dex is next to useless. If you've rolled a 20 on initiative, as a high-Dex character no less, you are most likely going first anyway.

Int is very good for any caster.

Wis is very good for any caster, although the same as Int. What about a bonus on saves, or healing effects, or some sort of sensory enhancement?

Cha is slightly niche, but useful.

MINOR

Strength is solid for melee characters, a straight no-frills +2 to hit would make a reasonably decent feat, and is substantially better than a normal racial trait.

Con is all but worthless. It's strictly worse than one of the worst feats in the game, and possibly less useful, if also less niche, than most racial traits.

Dexterity is mediocre, somewhat better than a bad feat, but still better than a good percentage of racial traits.

Intelligence is decent; it being 1 rank rather than a racial bonus makes it strictly better than a typical racial trait, since Knowledge checks above DC 10 are Trained Only.

For Wis, what about making some combination of Spot, Listen, and Sense Motive always count as class skills?

For Cha...well, you could also do some combination of social skills as class skills, but if you did that and Wis they'd be quite similar. Maybe some basic (0, maybe 1st level) SLAs?

6thEdition
2014-01-08, 10:36 PM
This looks pretty cool.

Some thoughts:
Major Wisdom: You gain +(level) to Will Saves, post-10 (level/2)
Major Dexterity: Add (level) to Initiative, post-10 (level/2)
Major Intelligence: Your save DC increases by (level), post-10 (level/2)

I wanted the Major bonus to be something cool, not something boring like a +2 to something.

What do you think about the edit I made for the Major stats?


I think if you use your level as a bonus to two stats, you need to makes scaling bonuses to each stat. Cha is fine though, as replacing a skill altogether is usually pretty intense.

For Cha, I actually meant skill points, not skills. So your Skill Points are 2 + Cha or whatever. Fixed that.


Minor Wisdom: You gain +1 to Will Saves
Minor Intelligence: You gain +1 skill point every level
Minor Charisma: You can use your Cha modifier for 1 skill that is not usually Cha

I think I'll take your Int and Cha idea for this.


As far as the feat goes, it seems kind of uselesss. Most of the time already you'll choose Int and Wis, or Int and Cha // Str and Con, or Str and Dex so unless you're building an odd Hybrid wizard who needs a bomb-ass Dex and Wis, there's no need for the feat. You might try a feat that gives up your minor specialization in favor of a mega bonus to your major specialization, but still costs -2 to 2 others? Or the ability to give +1 to 4 stats, while -2 to the other 2.

That's a good reason. I'll use your feat instead of it.


Interesting. I'd peg them at least LA +1 though...maybe even +2. The fact that they can choose their stat bonuses and penalties is very useful, and the traits are notably more powerful than most races get (Major flat-out, some Minor ones as well).

Major and Minor abilities are now nerfed.


Strength is very good, for any damage-dealing class (especially those that rely on multiple attacks). By scaling alone, it's more than half as good as a full Sneak Attack progression, but always applicable and subject to multiplication by crits and such.

Changed it to "deal level x 2 damage on a critical melee roll."


Con is flat-out amazing for anyone. That's basically DR = level, only it applies to literally any form of attack (well, maybe; depends on if by "every time you are hit" you mean "hit with a weapon attack" or "take damage"). Even in the former case, most ways of getting around DR would fail against it.

The THP apply after the weapon attack. Changed it too.


Dex is next to useless. If you've rolled a 20 on initiative, as a high-Dex character no less, you are most likely going first anyway.

I have no idea on what to change it to. :smallfrown:


Int is very good for any caster.

Wis is very good for any caster, although the same as Int. What about a bonus on saves, or healing effects, or some sort of sensory enhancement?

I changed them both to an SLA as per CryWolf's suggestion.

Cha is slightly niche, but useful.

MINOR


Strength is solid for melee characters, a straight no-frills +2 to hit would make a reasonably decent feat, and is substantially better than a normal racial trait.

It's a +1 now.


Con is all but worthless. It's strictly worse than one of the worst feats in the game, and possibly less useful, if also less niche, than most racial traits.

It's now 3 extra HP per level, including first level.


Dexterity is mediocre, somewhat better than a bad feat, but still better than a good percentage of racial traits.

So should I change it or keep it?


Intelligence is decent; it being 1 rank rather than a racial bonus makes it strictly better than a typical racial trait, since Knowledge checks above DC 10 are Trained Only.

Changed to +1 skill point per level.


For Wis, what about making some combination of Spot, Listen, and Sense Motive always count as class skills?

Done, with an additional bonus if they already are.


For Cha...well, you could also do some combination of social skills as class skills, but if you did that and Wis they'd be quite similar. Maybe some basic (0, maybe 1st level) SLAs?

Did that for Major Int and Wis.

6thEdition
2014-01-15, 03:41 AM
Bump, I was away for a few days, sorry. :smallfrown: