Darkshade
2007-01-21, 04:33 AM
THE ARCANE
{table=head]Level|B.A.B.|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|+0|+0|+0|+2|Book, Arcane Pool(Skill)|3|2|-|-|-|-|-|-|-|-
2nd|+1|+0|+0|+3|Lore|3|3|-|-|-|-|-|-|-|-
3rd|+1|+1|+1|+3|Detect Magic|4|3|2|-|-|-|-|-|-|-
4th|+2|+1|+1|+4|Arcana|4|3|3|-|-|-|-|-|-|-
5th|+2|+1|+1|+4|Bonus Feat, Identify|4|4|3|2|-|-|-|-|-|-
6th|+3|+2|+2|+5|Arcane Pool(Mastery)|5|4|3|2|-|-|-|-|-
7th|+3|+2|+2|+5|Lesser Intellectual Agility|5|4|3|3|2|-|-|-|-
8th|+4|+2|+2|+6|Arcana|5|4|3|3|3|-|-|-|-|-
9th|+4|+3|+3|+6|Arcane Pool(Metamagic)|5|4|4|3|3|2|-|-|-|-
10th|+5|+3|+3|+7|Bonus Feat|5|4|4|4|3|3|-|-|-|-
11th|+5|+3|+3|+7|Arcane Sight|5|5|4|4|3|3|2|-|-|-
12th|+6|+4|+4|+8|Arcana|5|5|5|4|3|3|3|-|-|-
13th|+6|+4|+4|+8|Intellectual Agility|5|5|5|4|4|3|3|2|-|-
14th|+7|+4|+4|+9|Arcane Pool(Initiative)|5|5|5|4|4|4|3|3|-|-
15th|+7|+5|+5|+9|Bonus Feat|5|5|5|4|4|4|3|3|2|-
16th|+8|+5|+5|+10|Arcana|5|5|5|4|4|4|3|3|3|-
17th|+8|+5|+5|+10|Arcane Pool(Concentrate)|5|5|5|5|4|4|3|3|3|2
18th|+9|+6|+6|+11|Legend Lore|5|5|5|5|4|4|4|3|3|2
19th|+9|+6|+6|+11|Arcane Pool(Recall)|5|5|5|5|4|4|4|4|3|2
20th|+10|+6|+6|+12|Arcana, Bonus Feat|5|5|5|5|4|4|4|4|3|3[/table]
Alignment: Any Non-Chaotic
Hit Die: d4
Skill points per level: 4 + Int Modifier
Class skills: Appraise(Int), Bluff(Con), Concentration(Con), Craft(Int), Decipher Script(Int), Diplomacy(Cha), Disable Device(Int), Forgery(Int), Gather Information(Cha), Heal(Wis), Hide(Dex), Knowledge(All skills, taken individually) (Int), Listen(Wis), Move Silently(Dex), Profession(Wis), Search(Int), Sense Motive(Wis), Speak Language(none), Spellcraft(Int), Spot(Wis), Survival(Wis), Use Magic Device(Cha).
Book(Ex): Every Arcane carries with him a special book, While very similar to a wizards spellbook it is also very very different. As he travels an Arcane records everything he learns into his book in a language all his own, Every Arcane while in training develops a special language usually comprised of thousands of dots as an eidetic memory device. To be able to use his Arcane Pool for any abilities or skills he must first learn them and transcribe them into his book, he also stores his spells in this book, but unlike with other spellcasters his spells take up very little space rarely more then 1 line per spell level. Skills similarly tend to take no more then 1 line per rank, generally only Int based skills can be placed within the book and must be done so in a place with access to lots of knowledge on the subject such as a library.
Arcane Pool(Ex or Su): An Arcane has honed his intellect to an unbelievable level. He possesses the ability to use a certain amount of mental energy for the purposes he so desires. As such an Arcane has a pool of mental energy that can be used to perform various tasks. The amount of energy in this pool is equal to (Arcane Level x 3) + Int modifier.
SKILL: At 1st level an Arcane has learned how to quickly memorize and store information in his short term memory. An Arcane can study up on any Intelligence based skills he has in his book, spending one minute and one point from his Arcane Pool for every rank in such a skill he wishes to have for the day. This ability can be used to raise his ranks in a skill he already has but cannot raise a skill to a rank higher then the Arcane is capable of having. When the Arcane goes to sleep/rests the skill is forgotten and in the morning the energy is returned to his Arcane Pool. An Arcane may only raise an individual skill once on any given day with this ability, he may raise it any number of ranks he is capable of raising it but after his first study session on a particular skill he gains no benefit from further study.
MASTERY: When an Arcane reaches this level of training he becomes able to spend 1 point from his Arcane Pool to take a 10 on any intelligence based skill check or concentration check.
METAMAGIC: When an Arcane obtains this ability he can spend a number of Arcane Pool points equal to 2 x the number of spell levels the metamagic feat adds to cast a spell with a metamagic feat without previously preparing it that way, an Arcane cannot cast a spell in this way whos adjusted level would be higher then the highest level spell the Arcane can cast. The Arcane must know the metamagic feat of the metamagic he wishes to apply.
INITIATIVE: At this point an Arcanes mental faculties have become so quick that he may spend 2 Arcane pool points to reroll an initiative roll he has just made, he must take the new result.
CONCENTRATE: An Arcane of this level gains the ability to spend 1 point per round per three spell levels of the spell being concentrated (round down) on from his Arcane Pool to subconsciously concentrate on a spell allowing him to do other things, he can have only one such spell being concentrated on at a time.
RECALL: At the pinnacle of his Eidetic abilities the Arcane learns the greatest of his abilities, the ability to spend 3 points from his Arcane Pool to instantly succeed on any Knowledge check that he is now or has ever been capable of making, for example if he has 17 ranks of Know(dungeoneering) scribed into his book but he only has 2 ranks of it memorized today and he is confronted with a DC 37 Know(Dungeoneering) check which he could make rolling a 20 if he had the 17 ranks that he has at one time known then he may spend a point to instantly succeed at the check.
Lore (Ex): As the loremaster ability of the same name
Detect Magic (Sp): An Arcane can detect magic at will
Arcana(Ex): At 4th level and every 4 levels thereafter an Arcane can choose an ability from the following list provided he meets the minumum score...
{table=head]Level+Int|Arcana|Description
4|Bonus Pool| Increase the size of your Arcane Pool by 3
8|Arcane Linguist| Can add languages to Book and memorize them at 1:1 cost
10|Arcane Retention| Reduces cost of Int skill memorization to 3/2
12|Arcane Feat| Bonus Item Creation or Metamagic Feat
15|Arcane Wisdom| Can add Wis based skills to Book and memorize them
18|Arcane Boost| Can spend points from Arcane Pool to increase DCs or Caster Level
20|Greater Retention*| Reduces cost of Int skill memorization to 2/1
22|Arcane Will| Can spend 1 point from Pool to reroll failed will save next round
25|Adaptive Pool| Can sacrifice currently memorized Skill to get back 2/3rds of spent points
28||[/table]
*Must have Arcane Retention first
you can take each Arcana only once
Bonus Feat (Ex): At 5th level and every 5 levels thereafter an Arcane gains a bonus Metamagic, Item Creation, or Skill based Feat
Identify (Su): An Arcane of 5th level or higher can use an effect similar to an Identify spell a number of times per day equal to his Int bonus, the Arcane spends one minute intensely studying the item then makes a lore check against a DC equal to 15+ the items caster level, success results in the same information obtained by an identify spell.
Lesser Intellectual Agility (Ex): Beginning at 7th level an Arcane gains the ability to add 1/2 his intelligence modifier to his Initiative and Reflex Saves
Arcane Sight (Su): At 11th level an Arcane gains the ability to use Arcane Sight as a supernatural ability, the Arcane can cease or resume this ability as a free action.
Intellectual Agility (Ex): At this point the Arcane may add his full Int bonus to his initiative and Reflex saves.
Legend Lore (Sp): An Arcane of 18th level or higher may use Legend Lore in place of Identify. It still requires only 1 minute of study.
Well I could still use some help filling in the Arcana table and also creating a spell list, though pretty much its the Sorcerer/Wizard list with fewer Evocation and Transmutation spells, and a few additional Divination spells
{table=head]Level|B.A.B.|Fort Save|Ref Save|Will Save|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th| 9th
1st|+0|+0|+0|+2|Book, Arcane Pool(Skill)|3|2|-|-|-|-|-|-|-|-
2nd|+1|+0|+0|+3|Lore|3|3|-|-|-|-|-|-|-|-
3rd|+1|+1|+1|+3|Detect Magic|4|3|2|-|-|-|-|-|-|-
4th|+2|+1|+1|+4|Arcana|4|3|3|-|-|-|-|-|-|-
5th|+2|+1|+1|+4|Bonus Feat, Identify|4|4|3|2|-|-|-|-|-|-
6th|+3|+2|+2|+5|Arcane Pool(Mastery)|5|4|3|2|-|-|-|-|-
7th|+3|+2|+2|+5|Lesser Intellectual Agility|5|4|3|3|2|-|-|-|-
8th|+4|+2|+2|+6|Arcana|5|4|3|3|3|-|-|-|-|-
9th|+4|+3|+3|+6|Arcane Pool(Metamagic)|5|4|4|3|3|2|-|-|-|-
10th|+5|+3|+3|+7|Bonus Feat|5|4|4|4|3|3|-|-|-|-
11th|+5|+3|+3|+7|Arcane Sight|5|5|4|4|3|3|2|-|-|-
12th|+6|+4|+4|+8|Arcana|5|5|5|4|3|3|3|-|-|-
13th|+6|+4|+4|+8|Intellectual Agility|5|5|5|4|4|3|3|2|-|-
14th|+7|+4|+4|+9|Arcane Pool(Initiative)|5|5|5|4|4|4|3|3|-|-
15th|+7|+5|+5|+9|Bonus Feat|5|5|5|4|4|4|3|3|2|-
16th|+8|+5|+5|+10|Arcana|5|5|5|4|4|4|3|3|3|-
17th|+8|+5|+5|+10|Arcane Pool(Concentrate)|5|5|5|5|4|4|3|3|3|2
18th|+9|+6|+6|+11|Legend Lore|5|5|5|5|4|4|4|3|3|2
19th|+9|+6|+6|+11|Arcane Pool(Recall)|5|5|5|5|4|4|4|4|3|2
20th|+10|+6|+6|+12|Arcana, Bonus Feat|5|5|5|5|4|4|4|4|3|3[/table]
Alignment: Any Non-Chaotic
Hit Die: d4
Skill points per level: 4 + Int Modifier
Class skills: Appraise(Int), Bluff(Con), Concentration(Con), Craft(Int), Decipher Script(Int), Diplomacy(Cha), Disable Device(Int), Forgery(Int), Gather Information(Cha), Heal(Wis), Hide(Dex), Knowledge(All skills, taken individually) (Int), Listen(Wis), Move Silently(Dex), Profession(Wis), Search(Int), Sense Motive(Wis), Speak Language(none), Spellcraft(Int), Spot(Wis), Survival(Wis), Use Magic Device(Cha).
Book(Ex): Every Arcane carries with him a special book, While very similar to a wizards spellbook it is also very very different. As he travels an Arcane records everything he learns into his book in a language all his own, Every Arcane while in training develops a special language usually comprised of thousands of dots as an eidetic memory device. To be able to use his Arcane Pool for any abilities or skills he must first learn them and transcribe them into his book, he also stores his spells in this book, but unlike with other spellcasters his spells take up very little space rarely more then 1 line per spell level. Skills similarly tend to take no more then 1 line per rank, generally only Int based skills can be placed within the book and must be done so in a place with access to lots of knowledge on the subject such as a library.
Arcane Pool(Ex or Su): An Arcane has honed his intellect to an unbelievable level. He possesses the ability to use a certain amount of mental energy for the purposes he so desires. As such an Arcane has a pool of mental energy that can be used to perform various tasks. The amount of energy in this pool is equal to (Arcane Level x 3) + Int modifier.
SKILL: At 1st level an Arcane has learned how to quickly memorize and store information in his short term memory. An Arcane can study up on any Intelligence based skills he has in his book, spending one minute and one point from his Arcane Pool for every rank in such a skill he wishes to have for the day. This ability can be used to raise his ranks in a skill he already has but cannot raise a skill to a rank higher then the Arcane is capable of having. When the Arcane goes to sleep/rests the skill is forgotten and in the morning the energy is returned to his Arcane Pool. An Arcane may only raise an individual skill once on any given day with this ability, he may raise it any number of ranks he is capable of raising it but after his first study session on a particular skill he gains no benefit from further study.
MASTERY: When an Arcane reaches this level of training he becomes able to spend 1 point from his Arcane Pool to take a 10 on any intelligence based skill check or concentration check.
METAMAGIC: When an Arcane obtains this ability he can spend a number of Arcane Pool points equal to 2 x the number of spell levels the metamagic feat adds to cast a spell with a metamagic feat without previously preparing it that way, an Arcane cannot cast a spell in this way whos adjusted level would be higher then the highest level spell the Arcane can cast. The Arcane must know the metamagic feat of the metamagic he wishes to apply.
INITIATIVE: At this point an Arcanes mental faculties have become so quick that he may spend 2 Arcane pool points to reroll an initiative roll he has just made, he must take the new result.
CONCENTRATE: An Arcane of this level gains the ability to spend 1 point per round per three spell levels of the spell being concentrated (round down) on from his Arcane Pool to subconsciously concentrate on a spell allowing him to do other things, he can have only one such spell being concentrated on at a time.
RECALL: At the pinnacle of his Eidetic abilities the Arcane learns the greatest of his abilities, the ability to spend 3 points from his Arcane Pool to instantly succeed on any Knowledge check that he is now or has ever been capable of making, for example if he has 17 ranks of Know(dungeoneering) scribed into his book but he only has 2 ranks of it memorized today and he is confronted with a DC 37 Know(Dungeoneering) check which he could make rolling a 20 if he had the 17 ranks that he has at one time known then he may spend a point to instantly succeed at the check.
Lore (Ex): As the loremaster ability of the same name
Detect Magic (Sp): An Arcane can detect magic at will
Arcana(Ex): At 4th level and every 4 levels thereafter an Arcane can choose an ability from the following list provided he meets the minumum score...
{table=head]Level+Int|Arcana|Description
4|Bonus Pool| Increase the size of your Arcane Pool by 3
8|Arcane Linguist| Can add languages to Book and memorize them at 1:1 cost
10|Arcane Retention| Reduces cost of Int skill memorization to 3/2
12|Arcane Feat| Bonus Item Creation or Metamagic Feat
15|Arcane Wisdom| Can add Wis based skills to Book and memorize them
18|Arcane Boost| Can spend points from Arcane Pool to increase DCs or Caster Level
20|Greater Retention*| Reduces cost of Int skill memorization to 2/1
22|Arcane Will| Can spend 1 point from Pool to reroll failed will save next round
25|Adaptive Pool| Can sacrifice currently memorized Skill to get back 2/3rds of spent points
28||[/table]
*Must have Arcane Retention first
you can take each Arcana only once
Bonus Feat (Ex): At 5th level and every 5 levels thereafter an Arcane gains a bonus Metamagic, Item Creation, or Skill based Feat
Identify (Su): An Arcane of 5th level or higher can use an effect similar to an Identify spell a number of times per day equal to his Int bonus, the Arcane spends one minute intensely studying the item then makes a lore check against a DC equal to 15+ the items caster level, success results in the same information obtained by an identify spell.
Lesser Intellectual Agility (Ex): Beginning at 7th level an Arcane gains the ability to add 1/2 his intelligence modifier to his Initiative and Reflex Saves
Arcane Sight (Su): At 11th level an Arcane gains the ability to use Arcane Sight as a supernatural ability, the Arcane can cease or resume this ability as a free action.
Intellectual Agility (Ex): At this point the Arcane may add his full Int bonus to his initiative and Reflex saves.
Legend Lore (Sp): An Arcane of 18th level or higher may use Legend Lore in place of Identify. It still requires only 1 minute of study.
Well I could still use some help filling in the Arcana table and also creating a spell list, though pretty much its the Sorcerer/Wizard list with fewer Evocation and Transmutation spells, and a few additional Divination spells