Wandering Saint
2014-01-09, 02:52 PM
Hello, all. I am beginning to generate my world that I will be using in my DnD 3.5 campaign. I am trying to come up with some plot points that could grow into epic adventures later on, and I would love some feedback on a few of them.
1) The Necromancer's Folly. (I know it's zombies, shut up)
In one of the smaller regions of the world, a dark wizard came up with the belief that flesh was weak, and as such, sought to become one of the first Masters of Death (What we would refer to as Lich.) He succeeded in creating an infectious disease (curse?) that would turn people who are bitten by any organism carrying the infection, and then killed, into a zombie.
Before his plan could come into fruition, and before his 'ascension' could come to pass, a band of adventurers slew him in his mountain-fortress, but were fearful of the consequences of the disease being released into the world. The Wizard of the group stayed behind, activating a magical device that belonged in a long-gone period, trying to allow the rest of his party to flee the fortress. Unfortunately, the wizard was slain in combat, and he was unable to police the device, which transformed what was once fertile green fields into a frozen wasteland. The rest of his party died in the fortress, which became their frozen tomb.
This fortress has remained unmolested for centuries, and the tale of the adventurers fades from the common mind. However, nations and regions grow, their leaders more belligerent, and demand for this wasteland, so anomalous in its existence, to be conquered is high. Who knows what horrors the world would face were the Necromancer's disease reach these bustling nations?
2) Masters of the Sea
The world is divided up into three distinct continents (that civilization knows of.) Civilization on two of these continents relies on trade with the third, and would suffer greatly if this bond is interrupted. It is a grand age of exploration, and the call for adventurers to help explore the seas of the world are loud and endless.
But as civilization expands its reach, a poorly-thought action by a headstrong and noble captain alerts an old foe to the existence of civilization. Either a fourth continent is discovered, containing a race of conquerors who salivate at the thought of a new world to conquer... Or perhaps a race of conquerors are on the bottom of the expansive sea? In either case, they are intimidating, they are legion, and they have only the desire to inflict pain, take what riches they please, and take all land from the interlopers.
3) The Red Tower
The world is a place of war and power struggles. There are thousands of factions, and all of them are vying to tear out the throat of another. A band of wizards are one such faction, who watch the world below, literally from their sky-bound tower, lament at the tragic loss of life, and seek to help the poor people below.
Unfortunately, a poorly-thought assassination attempt on the Grand Magus' life leaves him in a state of infirm for years... In these years, the Red Tower is silent. The only communication in years, coming from the sky like a loud, booming thunder, claim that the Blades of Analeth, a hither-to-unknown order within the Red Tower, has decreed the world corrupt, and have taken it upon themselves to create a world without violence... Without strife and without war.
With a grand army of warforged warriors and machines, the Blades of Analeth command deathless soldiers, augmenting them with spells and enchantments, lamenting every loss of life... But the death of anyone who would do harm to another is a death that prevents even more. Who would dare defy those who seek only peace?
1) The Necromancer's Folly. (I know it's zombies, shut up)
In one of the smaller regions of the world, a dark wizard came up with the belief that flesh was weak, and as such, sought to become one of the first Masters of Death (What we would refer to as Lich.) He succeeded in creating an infectious disease (curse?) that would turn people who are bitten by any organism carrying the infection, and then killed, into a zombie.
Before his plan could come into fruition, and before his 'ascension' could come to pass, a band of adventurers slew him in his mountain-fortress, but were fearful of the consequences of the disease being released into the world. The Wizard of the group stayed behind, activating a magical device that belonged in a long-gone period, trying to allow the rest of his party to flee the fortress. Unfortunately, the wizard was slain in combat, and he was unable to police the device, which transformed what was once fertile green fields into a frozen wasteland. The rest of his party died in the fortress, which became their frozen tomb.
This fortress has remained unmolested for centuries, and the tale of the adventurers fades from the common mind. However, nations and regions grow, their leaders more belligerent, and demand for this wasteland, so anomalous in its existence, to be conquered is high. Who knows what horrors the world would face were the Necromancer's disease reach these bustling nations?
2) Masters of the Sea
The world is divided up into three distinct continents (that civilization knows of.) Civilization on two of these continents relies on trade with the third, and would suffer greatly if this bond is interrupted. It is a grand age of exploration, and the call for adventurers to help explore the seas of the world are loud and endless.
But as civilization expands its reach, a poorly-thought action by a headstrong and noble captain alerts an old foe to the existence of civilization. Either a fourth continent is discovered, containing a race of conquerors who salivate at the thought of a new world to conquer... Or perhaps a race of conquerors are on the bottom of the expansive sea? In either case, they are intimidating, they are legion, and they have only the desire to inflict pain, take what riches they please, and take all land from the interlopers.
3) The Red Tower
The world is a place of war and power struggles. There are thousands of factions, and all of them are vying to tear out the throat of another. A band of wizards are one such faction, who watch the world below, literally from their sky-bound tower, lament at the tragic loss of life, and seek to help the poor people below.
Unfortunately, a poorly-thought assassination attempt on the Grand Magus' life leaves him in a state of infirm for years... In these years, the Red Tower is silent. The only communication in years, coming from the sky like a loud, booming thunder, claim that the Blades of Analeth, a hither-to-unknown order within the Red Tower, has decreed the world corrupt, and have taken it upon themselves to create a world without violence... Without strife and without war.
With a grand army of warforged warriors and machines, the Blades of Analeth command deathless soldiers, augmenting them with spells and enchantments, lamenting every loss of life... But the death of anyone who would do harm to another is a death that prevents even more. Who would dare defy those who seek only peace?